[quote]Il Divo wrote...
I would assume by this point she's close to breaking. She's very optimistic for someone who has to deal with a dozen different Rorschach-level personalities
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Kelly loves people. I can't see her breaking over
talking with them. Although the Thane-esque vision was a little freaky.
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A more interesting method might have been if Illusive Man had already recruited this team for us after Freedom's Progress. Imagine if instead of each recruitment mission TIM had accomplished this step already. More room might have been made for plot missions and our goal as a team might have been to investigate the Collectors, which could made actual use of Mordin's science, Tali's technical expertise, etc.
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We were boots-to-the ground to TIM's plan, whatever method or design that was. We didn't know his plan or reason, or how he could've possibly known we'd need certain people for the Suicide Mission. One of the teaser trailers was bizarre, having TIM and Miranda talk about "Commander Shepard?" "...to his credit, he's recruiting an impressive team...he's scouring the galaxy for the best." We were just doing whatever TIM wanted. No argument, no choices to make, just "here's some dossiers". Compared to ME1, this is ridiculous. Even with this setup, if the characters you eventually find 1) had some motivations, 2) had some knowledge, 3) knew what was going on, 4) could provide some plot specific MacGuffin or role, then we might say "oh wow, this person's valuable/important, I'm glad we got them". But they have nothing. It's as if they were created because the creators thought "wouldn't it be cool when we meet this person?" But didn't bother to explain or go through the basic conversations, psychology, or simple issue of this job being a one way ticket; and no one involved being worried, concerned, fighting, or having plans to make sure it isn't. (Save some
romance dialog.)
And you might be thinking "what about Thane?" Thane doesn't give a crap about his life, and was just using Shepard for a distraction. He was one of the only people, like O'Keer, that knew of the Collectors. Imagine if Thane's son was killed by Collectors. Imagine if Shepard was killed by Co...oh. Right.
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But although contrived, I still thought it was coherent. Shepard and Illusive Man decide to split the task up. Illusive Man will track our prey through his information network while Shepard gathers a team of specialists who will handle the actual assignments. Now we might not be certain what any party member is used for (Thane, I'm looking at you), but we do know we have to battle the Collectors in some capacity, probably involving both space and ground engagements at some point. The problem is our crew right now consists of Jacob and Miranda, two capable individuals but not quite ideal to tackle any situation.
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What assignments? To sit in their rooms on the Normandy?
To fight an unknown enemy with handguns instead of blowing them out of the sky in our spaceship?
"Oh look, our spaceship has magically crashlanded on the perviously-unknown-yet-only base we're here to destroy, after finally blowing up the only known target that we had plenty of chances to attack before, after stupidly flying close to it while it explodes."
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This is very true, but I suppose my point here is that a good plot is more than just a series of cohesive events (going from point A to point

. There are instances where plot exposition comes at the expense of form, creating disbelief or ruinng a story's pace. Here's an example I personally found with Mass Effect 1.
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I would say a good plot involves good understanding going to point B.
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Good Exposition: Sovereign explaining that he is a Reaper. This would not have had the same impact had it come from Saren or any anonymous henchman. It came at the right time (about 3/4 through the game) so we spent enough time thinking he was a ship for it to shock us. It might not change what our goals are, but their context; we still intend to stop Saren but now things have truly gone to hell.
Bad exposition: Vigil explaining the Protheans' situation on Ilos. Now this is obviously necessary to the plot; exposition must be there. However it completely messes up the pacing of the story's climax. We had plenty of time for exposition and we are finally close to stopping Saren and we pause for a nice little chat with this VI. It does its duty, but leaves me on edge and confused knowing that Sovereign/Saren are currently on route to the Citadel while I'm having tea with a computer terminal.
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With Vigil, the only issue was pacing. There's nothing wrong with small dips in the rising action. Taken that view, Vigil could be seen as its own climax for Ilos. It made that "suicide run" to the Conduit intense: we know what's at stake.
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It's interesting that you mention Horizon. Aside from the Ashley/Kaidan plot hole, I actually enjoyed the mission. It provided something different in that it brought us no closer to our goal of stopping the Collectors. This might be viewed as odd, but compare this to stopping Saren which souns like a monumental task. This task however culminates in exactly four main quest missions each of which happens to provide Shepard with one element he needs (Prothean Expert, undamaged beacon, location of relay, and Cipher) in order to stop Saren. This felt rather contrived.
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Stopping an entire ancient species, that's unknown to us, sounds like a monumental task. (No problem! Just Pokémon some people.)
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But I suppose that's besides the point. I didn't feel any more bothered by the manor which we stop the Collectors than tracking down Saren. Each had their own flaws to consider. Let's consider Mass Effect 1 once more.
We are given this wonderful exposition on Spectres on Eden Prime/Citadel. We are told how dangerus and respected they are, of their authority, how they usually work alone. This culminates in the powerful statement "Spectres are not made, they're born." However, once becoming an actual Spectre, it seems to lose its coherency. It's nothing how Nihlus or Saren seemed to depict the role.
You are still Commander Shepard, but this is an RPG we are going to give you a ship, let you keep your crew members, and embark on an epic quest to save the world. It's as if Bioware threw away the opportunity to allow some refreshing opportunity to re-affirm the RPG arche-type which makes little sense given how Spectres function.
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ME1's plot gives us leads to investigate, whose ends provide us with comprehensive, though innacurate results. Pieces to a puzzle.
ME2's plot gives us unbelievably obvious and contrived situations, strung together by an unknown series of causes (to be fair, we couldn't control the events in ME1 either, just choose the order.)
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However, we do also know that VI's can be made to take on a variety of appearances and personalities. Perhaps Saren has simply gone insane from all his high profile missions, as a counter.
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A counter of the number of implants/personalities he's got?
Regardless, the narrative tells us otherwise. Thank you narrative! Glad someone's paying attention, my 2nd squad team mate, whomever you were.
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Could we not say with Mass Effect 2 that the narrative has 'acknowledged' the same'? Certainly Shepard knowing Harbinger is absurd. But the narrative is indicating that after the destruction of the Collectors, the Reapers are finally in motion and we will be engaging them.
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But it has no meaning: we already know the "Reapers are coming". We don't know how, where, when, or in what capacity, and neither does Shepard. Harbinger and co. could be coming in hundreds of years.
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Well, not to use an argument you are saying not to use, but yes essentially it is the Bond style villain. Is this any different from Saren upon finding out Shepard has touched the Beacon lunges at Matriarch Benezia? What is the purpose of this? Why her? Is it her fault? Did she lead the Geth? Is Saren simply going crazy? The narrative is not making this entirely clear either. Context is all we have in such instances.
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You're comparing an actual character's anger, who is a real person, to Harbinger. To you sir I tip my hat.
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I'd also like to point out (briefly) that Harbinger did not 'blow up' anything. It was Shepard who was responsible for the facility's destruction. Certainly we can make many distinctions between what Harbinger meant by "You have failed", but all ultimately lead to the same basic point; he is referring to the Collectors.
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Yes, in English, like he does non-chalantly to his drones on Horizon, for some reason. It's bad writng, unknown context, unknown reference. Because it is unclear.
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The Collector General is seen on screen with a Reaper image (not unlike Soveregn) when his eyes fade away and we hear "Releasing control". This indicates he was under possession of the Reapers. That this happens right after Shepard activates a bomb also indicates that Harbinger is angry/displeased with their actions. [/quote]
Which doesn't make sense because the Collector General wasn't doing anything for Harbinger to get angry at, since Harbinger has been in control the entire time.
Harbginer: "Now that I've finally given you freedom: you're a failure."
I had no idea million year old AI can get angry (at themselves) for the stupidest of reasons, and then blame his dolls. How...totally like the Reapers we (supposedly) know...