string sDamageMain = FloatToString(GetCreatureProperty(GetObjectByTag("scout_enemy_prelude"), 50, PROPERTY_VALUE_BASE));
DisplayFloatyMessage(GetHero(), "health:" + sHealth + "strength" + sStrength + "Armor" + sArmor + "Main Damage" + sDamageMain, FLOATY_MESSAGE, 16777215, 4.0);
i get the other properties on the screen but the main damage one just shows as 0.000000. the enemy is wearing the dagger in his right hand.
problem with getting property_simple_damage_main
Débuté par
gordonbrown82
, juil. 05 2010 06:33
#1
Posté 05 juillet 2010 - 06:33





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