does anyone acctually use stealth
#1
Posté 06 juillet 2010 - 04:51
#2
Posté 06 juillet 2010 - 05:04
Long answer: There are certainly situations in which it is useful. Sneaking to take out an enemy mage quickly, to name an obvious one, or getting past a clump of enemies to strike from a more advantageous point. If you can stealth in the middle of a battle, it could help you get away.
It's hardly necessary, though.
#3
Posté 06 juillet 2010 - 06:14
You can certainly play without it but it can make life easier in many situations (especially on harder difficulties). One area where stealth really helped was in Haven for the Urn of Sacred Ashes quest. Virtually every fight includes a mage or two and carelessness normally results in a crushing prison and quick death. My PC was a Dual Wielder/Archer with all four ranks in stealth and she had the very useful Arrow of Slaying talent. That was the mage's bane! Stealthing until I was in range and letting the arrow go, most mages went down in one shot before even giving them a chance to react. Hell, sometimes if I was far away none of the enemies would notice me even as I broke stealth. With the mages taken care off, things were much simpler.
So in short, yes, Stealth can be very useful and it's not pointless at all. It's not vital, but it can be very fun to use.
EDIT: Also, combat stealth in the middle of a battle when you're running out of health is a lifesaver.
Modifié par Zjarcal, 06 juillet 2010 - 06:14 .
#4
Posté 06 juillet 2010 - 06:27
#5
Posté 06 juillet 2010 - 07:10
The same tactic come with my rouge meele, on both case pretty useful
#6
Posté 06 juillet 2010 - 07:24
#7
Posté 06 juillet 2010 - 07:26
However, the biggest benefit to stealthing is the ability to leave your party behind, scout ahead and disarm every single trap in your next encounter area, then bring your party into the now de-trapped room for combat. It's much easier to get rid of the traps when you aren't also trying to fight and keep your party from running over the traps.
Modifié par Time4Tiddy, 06 juillet 2010 - 07:27 .
#8
Posté 06 juillet 2010 - 07:32
MindYerBeak wrote...
I never leave home without it. I stealth whenever I can, and it's fun. Use level 4 stealth, walk in amongst the Baddies, bop one over the head with an acid flask. They run around like crazy looking for the culprit. Throw a fire bomb in amongst them, watch them run around again, searching. Lay a Sleep trap, then lob a bomb amongst them. Go on a backstabbing spree while they're having a kip. Scout out the land ahead for the benefit of the party while stealthed. The SAS would give their right arm for an invisibility cloak such as this, and yes, an invisibility cloak is actually being researched. Disable traps and lay your own. Sneak up and backstab a Mage from behind. Backstab in battle, stealth and backstab again. The Rogue is the most fun member of the party. You're missing out on a lot of fun by not stealthing.
Ohter use, get togheter all the guys for a fireball :innocent:
#9
Posté 06 juillet 2010 - 03:11
With my rogue PCs I love to maneuver them in position near some would-be pesky mage, then let my tanks (Alister & summons) run in and draw aggro, then have my rogue cut the mage to bits while everyone else was focusing on my tanks. My female Dalish rogue loves to double-team a mage with Zevran ...
#10
Posté 06 juillet 2010 - 05:41
#11
Posté 06 juillet 2010 - 05:51
#12
Posté 06 juillet 2010 - 05:53
#13
Posté 06 juillet 2010 - 05:56
Modifié par mousestalker, 07 juillet 2010 - 12:48 .
#14
Posté 06 juillet 2010 - 06:21
Fixed.mousestalker wrote...
For a rogue soling on nightmare, stealth makes the game possible.
Modifié par T0rin3, 06 juillet 2010 - 06:21 .
#15
Posté 06 juillet 2010 - 06:38
+1 - exactly what I do (although I've been playing a lot of rogues, so Zev's usually in camp but I do the same thing with the PC Warden rogue.)Time4Tiddy wrote...
I always have whatever rogue is an archer stealthed at the start of combat for a guaranteed crit arrow - no reason not to do that. Also, Zev can re-stealth mid combat fairly easily and get another crit attack off or drop threat, as someone already stated.
...and with the PC rogues I've been playing, this is why I'm waiting for trap detection to be fixed in 1.04 before spending any more time in Awakening. There aren't that many traps in DA:A but the ones that are there...can be interesting without trap detection skills.However, the biggest benefit to stealthing is the ability to leave your party behind, scout ahead and disarm every single trap in your next encounter area, then bring your party into the now de-trapped room for combat.
#16
Posté 06 juillet 2010 - 07:39
#17
Posté 07 juillet 2010 - 12:16
Sneak into room...disarm traps, stab annoying spell caster in the back, laugh maniacally as your warriors rush into the room slaughtering minions.
#18
Posté 07 juillet 2010 - 12:32
#19
Posté 07 juillet 2010 - 06:21
#20
Posté 07 juillet 2010 - 06:23
#21
Posté 07 juillet 2010 - 05:57
On my rogue though using Stealth all the time. Its really useful.
#22
Posté 07 juillet 2010 - 07:37
However, at some point maybe 1/3 of the way through I realized that I had done "enough" to prove to myself that I could probably finish the game this way, but I would find it both tedious and nonsensical (from a roleplaying point of view), as well as less fun (missing discovering new inter-NPC conversations with different parties).
If someone else has fun finishing the game that way great, if there were an achievement linked to it I might bother, but the: hide, attack, run away until stealth recharged, repeat until all enemies dead; got old fast.
#23
Posté 07 juillet 2010 - 08:04
#24
Posté 07 juillet 2010 - 09:46
My favorite use, though, is to use a stealthed character to spot for long range mage combos, like paralysis explosion + storm of the century.
#25
Posté 08 juillet 2010 - 12:28





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