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Keep the Normandy SR-2 for ME3?


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#226
Bebbe777

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Keep the SR-2 but I want Alliance officers and NCO. Give me my command structure and uniforms again!

#227
InvaderErl

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I hope Shep doesn't become out and out Alliance/Spectre again.



I like the idea of Shepard as his own agent, a freelancer as it were.

#228
i love lamp x3

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keep the sr-2.. if you blow up the base it remains a little messed up.. maybe repainted because shepard is not allowed in alliance space and cereberus will be looking for him and tim will problly hire blue suns and whatnot to try and manhandle shepards butthole virginity even tho we know shepard will pee on them in the most inappropriate way. or if you didnt blow up hte base tim upgrades the heck out of itfor you based on reaper tech and gets you on the road to eat some reapers for lunch so you can make it back to his base to have lasanga and cigarettes for dinner



i personally blew up the base and am anticipated/hoping for some firefly-esque sorta lay-low semi-messed up ship glory before i decide to make the reapers eat a bowl of s**t soup

#229
cynicalmicahel

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To be honest: Keep the SR-2. I mean how many times, no matter how bad-ass, is someone going to be just given a cutting edge ship to combat a super enemy that only a few people (and aliens) in positions of power believe is really out there?

#230
Nightwriter

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InvaderErl wrote...

I hope Shep doesn't become out and out Alliance/Spectre again.

I like the idea of Shepard as his own agent, a freelancer as it were.


I want Shepard to have official ties to all the great powers and organizations of the galaxy, but to be servant of none.

#231
InvaderErl

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I said that to a lady friend once about myself.



Needless to say that was a lesson learned.

#232
harazal

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I know some people won't like the idea, but i'd like to see shepard get a new ship, the SR-3. The old one doesn't have to be destroyed or anything, but if we are going up against the reapers, i'd like shep to get a dreadnaught.




#233
Nightwriter

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InvaderErl wrote...

I said that to a lady friend once about myself.

Needless to say that was a lesson learned.


That is because when it comes to women, the great powers of the galaxy are such figures as Oprah Winfrey, Hillary Clinton, Her Majesty Elizabeth, Condaleezza Rice, or Indra Nooyi.

If you thought to have any kind of ties with these women without becoming their servants you are in need of an MRI.

The lady clearly left you because she thought you were delusional.

#234
InvaderErl

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Nightwriter wrote...

InvaderErl wrote...

I said that to a lady friend once about myself.

Needless to say that was a lesson learned.


That is because when it comes to women, the great powers of the galaxy are such figures as Oprah Winfrey, Hillary Clinton, Her Majesty Elizabeth, Condaleezza Rice, or Indra Nooyi.

If you thought to have any kind of ties with these women without becoming their servants you are in need of an MRI.

The lady clearly left you because she thought you were delusional.


CURSE THIS GAME CALLED LOVE.

#235
Michalsky

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)

  • What I like in SR-1
First Normandy have a unique atmosphere of high-tech military vessel. Like in modern submarines.
Everybody on board have a job to do, crew sitting in front of bringht holographic displalys, no screwing around.

Also the VI comments in airlock make me feel like on actual warship.
Add to all that dark and blue background, ambient music and final effect was great.
  • What I dislike in SR-2
First of all it's too big. I know that in some part it is a civilan starship, but still. There is enough room to put another 25 people aboard.

Half of the work stations are empty, there is no reason to people sit in crew's quaters and whining about bad dinner, after all we are on sucide mission. Get back to work. Maybe EDI can perform all crew duties while they are elsewhere, so what was the point of creating those work stations in the first place?

No music while we are on board.

Engine room was not that astonishing like in SR-1. In previos Normandy drive core make impression of state of the art engine. All those moving parts and lights...mmm.
  • What to do to make SR-2.1 better.
Fill all those empty work stations. There is no time to screwing around while Reaper fleet is coming on us.
Yes, I know that crew needs to eat something but it's no execuse for having half of the stations empty.

Play some music while we are on borad. It was too quiet on SR-2.

Turn off some of the lights, and bring back dark ang blue background.

Convert obserwation decks into crew living quaters. While the ship will be docked in Citadel for instance, some crew members will apper in quaters to talk about the place where we are now. Of course there should be nice view on wards/docking bay.

Squadmates should from time to time leave their personal quaters and talk with the crew and other party members. Garrus talking with Tali about quarian immune system in mess-room would be fun.

Make cargo hold accessible. Our mechanics team can perform repairs of Hammerhead and ground shuttle, that sort of thing.

Put airlock sequence back. Logged: The commanding officer is ashore. XO Vakarian has the bridge. I would love that.

After every major mission our party members should gather in conference room to talk about it. Like on SR-1.

Remove Cerberus logos. B)

Modifié par Michalsky, 11 juillet 2010 - 12:20 .


#236
Christmas Ape

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harazal wrote...
I know some people won't like the idea, but i'd like to see shepard get a new ship, the SR-3. The old one doesn't have to be destroyed or anything, but if we are going up against the reapers, i'd like shep to get a dreadnaught.

Two things:
a) It's incredibly unlikely there will ever be a dreadnought with the SR classification, being (to the best of my knowledge) 'Strategic Reconnaissance' and at present the designation for a stealth-capable vessel.
B) Then it wouldn't be the Normandy any more.

#237
Bebbe777

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Thought SR meant Stealth Reconnaissance.

#238
Christmas Ape

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Bebbe777 wrote...

Thought SR meant Stealth Reconnaissance.

To the best of my knowledge it's never explicitly spelled out what the Alliance uses it for, so I stole the SR-71's designated role description.

Either way, highly unlikely that any SR-3 would be a dreadnought.

#239
smudboy

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I think a Geth SR3 would be bad ass. As would a Quarian SR3. As would a...



What I'm trying to say is we need more explosions and stuff. Gotta reboot the series and all that. It'll be dramatic, and stuff. Legion dies! But he'll be uploaded...into a Liz Sroka body...

#240
Christmas Ape

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[Third petition for a rolling-eyes smiley]



If we all agree to just pretend you make some snide drive-by comment in every thread, is there any chance we won't actually have to read them?

#241
smudboy

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What, I can't be afforded some levity?

Fine I'll go back to axe-grinding.

#242
spacehamsterZH

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It just occurs to me, with hindsight, what I miss most about the airlock (and yes, elevators and airlocks are, in fact, superior to load screens) is the ship VI announcing that Pressly had the deck when you left and that he was relieved when you came back. Small touches like that can go a long way to add depth and believability to a game's world, and it was a great way to remind you every now and then that you were on a military ship. Now it makes a certain amount of sense that this announcement wouldn't be there anymore on the SR-2 because it isn't strictly speaking a military vessel, but Shepard could've just said, screw all this corporate crap, we're running this like an Alliance operation - or it could've been an option that changes small things like that.

#243
Christmas Ape

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Levity would imply some use of humor, as opposed to stretching your already tired zealotry to the absurd.

#244
Silver

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spacehamsterZH wrote...

It just occurs to me, with hindsight, what I miss most about the airlock (and yes, elevators and airlocks are, in fact, superior to load screens) is the ship VI announcing that Pressly had the deck when you left and that he was relieved when you came back. Small touches like that can go a long way to add depth and believability to a game's world, and it was a great way to remind you every now and then that you were on a military ship. Now it makes a certain amount of sense that this announcement wouldn't be there anymore on the SR-2 because it isn't strictly speaking a military vessel, but Shepard could've just said, screw all this corporate crap, we're running this like an Alliance operation - or it could've been an option that changes small things like that.

this

It made the SR-1 feel more alive due to small touches like that.
Also, I would rather have the elevator rides back than these damn loading screens.
In my first playthrough of ME2 I got to see more loading screens than in two playthroughs of ME1 combined.
Sure, the 360 is the limiting factor here, but the Unreal Engine 3.5 (used in ME2) was designed to stream-load data into memory when needed (just like the Unreal Engine 3, used in ME1) which was exactly what was done when you stepped into an elevator.
The Airlock is also something that I desperately want back for ME3, and having the ship staying docked until I tell it to go to another place...

#245
Christmas Ape

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spacehamsterZH wrote...
It just occurs to me, with hindsight, what I miss most about the airlock (and yes, elevators and airlocks are, in fact, superior to load screens)

No, they are load screens, just ones where you play with the camera waiting for them to end instead of just watching them until they end. I guess that's better if you direly need more amusement.
Oh, and just a head's up, you have a typo there. It's spelled "in my opinion".

is the ship VI announcing that Pressly had the deck when you left and that he was relieved when you came back. Small touches like that can go a long way to add depth and believability to a game's world, and it was a great way to remind you every now and then that you were on a military ship. Now it makes a certain amount of sense that this announcement wouldn't be there anymore on the SR-2 because it isn't strictly speaking a military vessel, but Shepard could've just said, screw all this corporate crap, we're running this like an Alliance operation - or it could've been an option that changes small things like that.

Logistically impossible.
Find an XO on the SR-2 who is:
1) Qualified for the position.
2) An acceptable choice for every Shepard that might be played, Cerberus converts and dying-on-the-inside Alliance loyalists and finally free! freelance agents all together. It's Shepard's ship, Shepard makes that call.
3) Guaranteed to survive the suicide mission, as the game was designed to be playable after the suicide mission.

#246
smudboy

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Christmas Ape wrote...

Levity would imply some use of humor, as opposed to stretching your already tired zealotry to the absurd.


Well now I'm doubly laughing.

#247
Ninniach Lina

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Raizo wrote...

Sure why not. I'm very happy with the Normandy SR-2. It would be nice if we could upgrade/customise some of the interior in ME3 just to keep things new and fresh but I can't think of plausible reason why we should get rid of the SR-2 ( especially now that we have EDI who is more or less apart of the crew ).


EDI could have a failsafe to kill everyone if you flip off Cerby
Shep-Shep could want to get rid of all Cerby influence.


I vote we get a vessel the sized of that one Council one.
We could hold millions of crew members.

#248
Tooneyman

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I liked the colors on the SR-1 I felt like the ship was alien. I felt small in this ship and it made me feel closer to my crew. The SR-2 is cozy, but I don't like the colors. I don't mind how big it is and I don't mind the elevator. I would like however for there to be a place for a sales person on the ship. Like there was in the SR-1. If you guys are going to bring back the inventory which most of us are preying you are. I would like to have a sales person on the SR-2 or SR-3 or what ever the next ship will be you all decide to do. One last thing I liked about the SR-1 was the meeting room had seats for the crew to sit and talk. This feature was really good with implementing the story. Please return it. Its was a good idea from the start. I don't know why you all took them out. The table makes shepards legs hurt. I mean seriously after a long mission of killing things and saving the day. Even a commander of the SR deserves to put his or her feet up to rest.

#249
Christmas Ape

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Tooneyman wrote...

One last thing I liked about the SR-1 was the meeting room had seats for the crew to sit and talk. This feature was really good with implementing the story. Please return it.

You know that after Eden Prime the only dialog in that room is either to Shepard or from Shepard, right? There's no actual conversation between your squadmates. Well, Ash makes a snide remark to the room, but other than that it's a place people talk with Shepard. That can happen anywhere.



I also think the SR-2 is meant to feel a little isolating, as fits the story of ME2.

#250
spacehamsterZH

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Christmas Ape wrote...
No, they are load screens, just ones where you play with the camera waiting for them to end instead of just watching them until they end. I guess that's better if you direly need more amusement.


Yeah, thanks for explaining my point to me, buddy.

Oh, and just a head's up, you have a typo there. It's spelled "in my opinion".


No, I'm pretty sure I wrote exactly what I meant to write.

Find an XO on the SR-2 who is:
1) Qualified for the position.
2) An acceptable choice for every Shepard that might be played, Cerberus converts and dying-on-the-inside Alliance loyalists and finally free! freelance agents all together. It's Shepard's ship, Shepard makes that call.
3) Guaranteed to survive the suicide mission, as the game was designed to be playable after the suicide mission.


These, on the other hand, are good points. I guess the game kind of makes the decision for you as far as Miranda being the XO goes - she introduces herself as Shepard's second in command to Jack and you never have any say in the matter. But post-Suicide Mission it would be a problem.

It would be kind of cool, though, if you got to choose your XO. If it only affects what EDI says when you leave the ship, we're talking about a few lines of dialogue that would have had to be recorded, and it would've been a nice addition.