Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject 
I liked the SR-1 more aesthetically. It felt mote compact and fitted better in the role of a stealth scout than the larger SR-2.
I also miss the music on the Normandy; by some strange luck I had a bug where the map musical theme ("New Worlds") entered a loop and continued playing while I wondered around the ship, and it was
far more pleasant and immersive (a problem with all "hub worlds", they're too quiet).
The color palette was easier on the eyes and I liked it better.
Lastly, and most importantly, the elevator on the Normandy. It felt like an actual ship I was touring around, with no loading screen interruptions, and it gave a sense of size (while the corridors were still a bit cramped, like on a real ship) despite the SR-1 being smaller; the loading screens on the SR-2 are a total immersion breaker if you travel often around the ship. Same with the airlock, I really miss the airlock sequence!
As I said, I really like the SR-2, but the original just had better... atmosphere, shall we say?
By the way, a dev comment - awesome!
Modifié par Burdokva, 08 juillet 2010 - 06:25 .