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Keep the Normandy SR-2 for ME3?


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#76
kraidy1117

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Melrache wrote...

kraidy1117 wrote...

Melrache wrote...

kraidy1117 wrote...

Yes lets get rid of the best ship in the Galaxy with one of the most powerful friendly AI's for a new ship. That's smart!!! Pleese dusty!!!! NO NEW NORMANDY!


But... But... What if the AI messes with the cooking equipment? 


Get new cooking equipment :P


Nah I just put Tali to do the cooking, if I have to take her along. :pinched:


Miri cooks my meals :wizard:

#77
Nightwriter

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The SR2 was an improvement in every way.

The only - and I mean ONLY - thing I didn't like in comparison to the old Normandy, was... the galaxy map.

It was smaller in the SR2, to make room for the big hologram that showed your ship upgrades.

And I loved the map in the SR1, that galaxy map was so big and beautiful and cool, it was amazing. I felt like I was standing over an actual galaxy, and the effect was awesome. When I clicked on it and the camera zoomed in I felt like I was diving into actual nebulas and star clusters.

The galaxy map in the SR2 was significantly smaller... not the same effect... but that was the only thing.

#78
fivefingaslap18

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I should've been on topic for my first post. The thing about the SR2 is that it is a good ship. I don't have a problem with it except for the fuel thing.

What I don't like is that we can't go to a few places that feels like we should be going to. Like when we land on a planet, I want to go through the airlock. I always liked making a game out of the decontamination chamber. Who could only get a little bit of them decontaminated to get the rest of the crew sick. Also, I think we should be able ot walk down to the cargo bay. I think that would be a good place to check out. Hide things if we want to down there. It feels like there are no mechanics down there and I can do whatever I want. It's more private then my private quarters.

Modifié par fivefingaslap18, 08 juillet 2010 - 05:02 .


#79
TudorWolf

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I prefer the SR-2 in general, it's an awesome ship. Get rid of the ubiquitous Cerberus logos and we're good to go.

Having any-time access to the hanger itself would be nice too. On SR-1 it was nice to be able to wander over to and have a good gander at the Mako if you wanted to.

And naturally it would need further upgrades. The most advanced ship in the galaxy needs to keep that rep!

And please don't have some of kind of Cerberus kill switch for the thing... that would be too cliché, and wouldn't fit with EDI being unshackled and whatnot (I don't think TIM had ever actually intended her being unshackled, judging by Miranda's reaction to it).

#80
Nightwriter

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Has anyone else noticed you can't return to the ship without leaving that world/port/station altogether?

It's kind of annoying. Sometimes I just want to run back to the ship, feed the fishies, talk to a squadmate, check my messages. I don't want to leave. In ME1 I could return to the Normandy but stay docked.

Modifié par Nightwriter, 08 juillet 2010 - 05:17 .


#81
Guest_Raga_*

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I like the SR-2 almost universally better. I'm really trying to think of something on the SR-1 I liked better and I am failing to come up with anything. SR-2 is spacier. Non-squaddie crew is way the heck more interesting (Ken and Gabby, Kelly, etc.) No uber slow elevators. No weird lighting. I don't have to switch lockers to access squaddie inventory and cycle through four hundred things. Squaddies have a more defined role as to what they actually do on the crew by occupying interesting areas (battery, tech lab, armory, etc.) The only thing I don't really like is that the loft is a completely separate area. I want to see my quarters but without a plot reason to go up there I hardly ever felt like sitting through two load screens just to feed my fish or play with the radio. More often, I didn't bother with fish and I only visited my quarters like two or three times in the whole game to switch out armor. Maybe give us some plot relevant thing to do in our quarters or move the quarters down a deck or something to avoid load screens. One other thing I miss about the SR-1 are the squaddie briefing scenes in the room with the chairs in a circle. I got tired of just looking at Miranda and Jacob all the time in ME2. The squaddies don't have to say anything but them just physically being there around the "council table" or whatever creates a nice feeling. I love the scenes prior to the suicide mission where we finally see everybody. More of that.

Also what Nightwriter above me said.

Modifié par Ragabul the Ontarah, 08 juillet 2010 - 05:24 .


#82
Fiery Phoenix

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Nightwriter wrote...

Has anyone else noticed you can't return to the ship without leaving that world/port/station altogether?

It's kind of annoying. Sometimes I just want to run back to the ship, feed the fishies, talk to a squadmate, check my messages. I don't want to leave. In ME1 I could return to the Normandy but stay docked.

Seconded. Part of the reason ME1 felt more personal and full of immersion.

#83
IoCaster

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The basic problem I have with keeping the SR-2 is that it's the private property of Cerberus. If I tell TIM to shove it and quit at the end of ME2 I have no right to keep their property. I hated having to steal credits to finance my upgrades and my Shepard would never condone a theft of that magnitude or scale.

I would prefer to drop everyone off at whatever planet they'd like and park the ship at a neutral port. I would then send a message to TIM and let him know where he can pick up his ship. That would leave me clear to return to the Council or Alliance and start getting ready to battle the Reapers.

#84
Jaron Oberyn

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IoCaster wrote...

The basic problem I have with keeping the SR-2 is that it's the private property of Cerberus. If I tell TIM to shove it and quit at the end of ME2 I have no right to keep their property. I hated having to steal credits to finance my upgrades and my Shepard would never condone a theft of that magnitude or scale.

I would prefer to drop everyone off at whatever planet they'd like and park the ship at a neutral port. I would then send a message to TIM and let him know where he can pick up his ship. That would leave me clear to return to the Council or Alliance and start getting ready to battle the Reapers.


If anything, Cerberus stole the SR-1 blueprints. So technically, it is your ship. And when you tell TIM to ****** off and part ways, the last thing on his mind is the ship. He may not like Shepard's decision. But he knows that he'll get the job done, and will need the ship. Besides, even if that may not be true - I don't think TIM would even think of trying to take the SR2 from shepard in retaliation for destroying the base. The only time he does that is if Shepard dies and he tells Joker to return the ship. I think TIM fears shepard. 

 -Polite

#85
Guest_Raga_*

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IoCaster wrote...

The basic problem I have with keeping the SR-2 is that it's the private property of Cerberus. If I tell TIM to shove it and quit at the end of ME2 I have no right to keep their property. I hated having to steal credits to finance my upgrades and my Shepard would never condone a theft of that magnitude or scale.

I would prefer to drop everyone off at whatever planet they'd like and park the ship at a neutral port. I would then send a message to TIM and let him know where he can pick up his ship. That would leave me clear to return to the Council or Alliance and start getting ready to battle the Reapers.


What about the two billion they dropped to bring you back to life?  In a way you are "stealing" yourself by the Illusive Man's logic.  I say stealing from thieves isn't really stealing especially if you use those resources for a good and needed cause.

#86
Burdokva

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)


I liked the SR-1 more aesthetically. It felt mote compact and fitted better in the role of a stealth scout than the larger SR-2.

I also miss the music on the Normandy; by some strange luck I had a bug where the map musical theme ("New Worlds") entered a loop and continued playing while I wondered around the ship, and it was far more pleasant and immersive (a problem with all "hub worlds", they're too quiet).

The color palette was easier on the eyes and I liked it better.

Lastly, and most importantly, the elevator on the Normandy. It felt like an actual ship I was touring around, with no loading screen interruptions, and it gave a sense of size (while the corridors were still a bit cramped, like on a real ship) despite the SR-1 being smaller; the loading screens on the SR-2 are a total immersion breaker if you travel often around the ship. Same with the airlock, I really miss the airlock sequence!

As I said, I really like the SR-2, but the original just had better... atmosphere, shall we say?

By the way, a dev comment - awesome! :D

Modifié par Burdokva, 08 juillet 2010 - 06:25 .


#87
Nightwriter

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I upgraded that ship. I financed those upgrades. I made it what it is today. Most of its crew only served on that ship to begin with because of me. All of the crew is there now because of me. I saved the galaxy with that ship. I was in charge of its predecessor after which it was built. I made the entire thing possible. And you're telling me I should hand it back to TIM? Pfft.

#88
Ashaman X

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The SR-1 was great in that it could enter almost any planet's atmosphere, whereas the SR-2 was too large to do it for most planets. However, the SR-2 is better in just about every other way, especially after upgrades. Not to mention, the extra space is really better for the crew than the cramped quarters of the SR-1.



On a design look, the SR-1 just looked sleek and badass, whereas SR-2 was more like wolf in sheep's clothing, hidden but powerful.



The idea for a SR-3 is interesting, but I think if it's any bigger it defeats the point of being a frigate. I think the SR-2 just needs a good overhaul in dry dock, along with all the best upgrades money can buy.

#89
Fiery Phoenix

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You're absolutely right, Burdokva.

#90
Fedowyn

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The Normandy SR-2 is going to be destroyed. joker, shepard, garrus, and tali make it out on an escape shuttle. Cerberus rebuilds a reaper they find, and shepard uses that as his/her ship. The council gets their head out of their asses and sees the reapers as a threat. With the reaper-normandy at the head of the council fleet, we attack the reapers, win, and live happily ever after.

#91
Fiery Phoenix

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Tell me you're joking, Fed.

#92
Fedowyn

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just a little bit.



But i can see Shepard using some kind of reaper technology against them

#93
demersel

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SR-2 is way better than the SR-1

Things to improve:

- Access to the hangar bay. (really - it's there, it's fully modeled, we even have combat sequence in it, it has an elevator exit - why not let us in?)

- Operational decontamination chamber. (complete with the VO of who has the deck, depending of who is in your party, I take it Operative Lawson is an XO. Would be neat if you could appoint your XO, or implement some chain of command in your crew. Perhaps pointless though, since at the end of ME2 you're more or less a pirate.)

- Crew walking around the ship, doing something (not just standing in spots) - it would be cool if squaddis could meet and banter in the halls. (for example in KOTOR2 some of the squad members paced the halls of the ship - Hanhar was just restless, and a droid was making repairs)

- Some post suicide-mission damage to the ship. In the cut scenes, regardless of the upgrades the normandy gets some heavy beating. Yet, when you continue - the ship is spotless brand new. it would be cool f it had some evidense of repair works, patches, loose wires, burned out lights...something like that.

- the ship needs to feel more lived in. Should be more like Serenity from Firefly, rather like Enterprise.



And by the way what does SR-1 and SR-2 mean? I get the 1, 2 part, but what does SR stand for?



P.S. Personal quaters on SR-2 kind of freak me out a bit. - It's like it is designed so you can be immidiatly cut off the rest of the ship with a push of a button. it's not a bad thing - it plays well into the main story (with Operative Lawson's quaters being where captains cabin should really be).


#94
Multifarious Algorithm

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AI for the crew is probably my number one thing I'd like improved for the ship. I'd like to see them moving around, doing things. Same with my squad mates actually - just have a function to have EDI tell you where whoever you're looking for is.



I'd also like varying skyboxes for the exterior, so if the Normandy is left in orbit around a planet then on the appropriate side of the crew deck/out the cockpit windows you'd actually be able to see the planet.



Also, at some point it'd be nice to do an EVA sequence on the Normandy's exterior hull. It wouldn't even have to be combat - a non-combat mission to repair some damage would be good for pacing (provided we got lots of dialog - think the DuClaire chateau mission in Deus Ex).

#95
Nightwriter

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Most of us feel that a ship should simulate an environment of activity and movement. Business. We like to see that things are happening actively around us. It makes us feel immersed.

#96
Onyx Jaguar

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I still want to pilot a giant battlecruiser outfitted with a league of Chefs, Artists, Sooth sayers and arms dealers

#97
Nightwriter

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You have. I believe it is called the Normandy SR2.

#98
Onyx Jaguar

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There are only like 30 or so crew members. and I can't talk to most of them or buy goods.



I need about 108



I want like 3 cooks. Five weapons dealers. Someone to sell items, someone to sell Armor. A dancer, someone who spreads gossip. Someone who will put in an elevator. Someone who will play music.



ANd I want to be able to take them all into battle

#99
demersel

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I want like 3 cooks. Five weapons dealers. Someone to sell items, someone to sell Armor. A dancer, someone who spreads gossip. Someone who will put in an elevator. Someone who will play music.

ANd I want to be able to take them all into battle


Who are you, again?

#100
Onyx Jaguar

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Freelance Konami representative

Onyx Jaguar?