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Keep the Normandy SR-2 for ME3?


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#126
IoCaster

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Onyx Jaguar wrote...

IoCaster wrote...

Onyx Jaguar wrote...

IoCaster wrote...

Onyx Jaguar wrote...

An illegal organization can't take someone to court over goods


Sure they can. They can file a lawsuit for damages and to reclaim their property.


The second they do that the representatives get detained, and the goods (SR-2) confiscated


Cerberus has shell companies that are legal entities that will claim ownership and lawyers to argue their case. Other than Shepard, the thieving idiot, who is going to be detained exactly and on what grounds?


THese shell companies have legal rights to Alliance and Turian Military tech?


If they happen to be military contractors, sure why not. Do you think that the military builds their own ships in their own yards? Most of the technology is created by civilian contractors.

#127
Onyx Jaguar

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Nightwriter wrote...

Onyx Jaguar wrote...

Nightwriter wrote...

Onyx Jaguar wrote...

Onyx Jaguar wrote...

I thought Jade Empire 2 was canceled by Microsoft back in the day?


Why did htis appear here, I typed this in another forum.  I closed this tab wtf is going on


Surprise, your blond mousy human impostor avatar has been hitting the acid.

This would never have happened with the dwarf.


Image IPB


See, just look at the company he's been hanging out with. The riffraff.

No wonder he's tweaking on it. Posting in wrong forums and sh*t. Bet he doesn't even know where he is, babbling about emus and shooting stars.


This body is mine!  I rightly claimed it in the fade in exchange for his life!

#128
Shockwave81

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The SR-2 is gorgeous. I replayed ME1 a few days ago and the SR-1 was just plain boring - aside from the engineering deck, which is nice to look at for a little while.

#129
InvaderErl

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I absolutely loved the SR-2, LOVED IT.

The chrome paint job was beautiful to look at, the holographic display of the ship that popped up, the briefing room - the other decks, the entire ship really came together for me as SHEPARD'S ship in a way that the SR-1 didn't.

Modifié par InvaderErl, 08 juillet 2010 - 08:22 .


#130
Jackal904

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)


Well I'm glad you asked :D. Personally I prefer the SR-2 in every way. The SR-2 is brighter, not only does it have more lighting but the interior of the ship is whiter, giving the ship a more enjoyable and happy ambiance. It's larger and has more moving space. Every squadmate has their own room. I like the increase in crew size (I'm not referring to the squadmates) on the SR-2. The additional crewmates make the ship seem larger, and it gives you a greater feeling of what you're doing is important, like the SR-2 is a large flying headquaters. The SR-2 serves not only as a method of transporation, but it's where you customize your armor, your weapon loadouts, and it's where you purchase your upgrades, which I like. The SR-2 feels more like a place you could hang out for a bit than the SR-1.

The SR-1, in my opinion, felt gloomy from the overall darkness inside the ship. There was less lighting and the interior consisted for a lot of dark blues. And it felt cramped.

#131
Silver

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I don't think that they will give us a new ship in ME3, despite the damage the SR-2 may or may not have taken during the crash on the Collector Base.
Also, since EDI is now on your side, I don't think that Cerberus can still track you.
When you tell TIM to eff off, you tell Joker to "lose this channel" which pretty much cuts you off from Cerberus permanently (unless of course you let EDI restore it).

The only thing I would like to see changed is the god-awful Cerberus Logo on the bow of the SR-2... hopefully it gets replaced by the Alliance Logo, or a logo that Shepard created :D

Modifié par silverhammer08, 08 juillet 2010 - 08:31 .


#132
TudorWolf

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Another thing that could be nice would be seeing squad members talking to each other. They wouldn't necessarily be seen in transit, but for example, you could return to the ship and find Jacob missing, and find him in Miranda's office having a chat with her; or find Mordin talking with Tali in engineering.



If you talk to them, then you hear the end of the conversation before the squad member who "lives" elsewhere departs. Then you can ask the other what they wanted, etc. nabbing Shepard a new convo in the process.



Would really help with immersion for me. The SR2 is a big ol' place, you'd think people would be more inclined to move around and talk to other people a bit

#133
frylock23

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I liked the SR-2 better when it came to ship size, but I missed the color scheme, ambient music, and actual elevator and air lock time from the SR-1.




#134
Kroesis-

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My Shepard would take the ship. Even if he left Cerberus, which he's not going to for the moment, I doubt TIM would remove the most advanced ship available at the time from the person he believes is mankind's best chance to defeat the Reapers.

Shepard could ****** him off as much as he wants, do things his own way. Unless he decides to run from the Reaper threat, Shepard is doing exactly what TIM wants, to fight them.

As for the SR-2 for ME3, I agree that I'd like to see a more animated crew wandering the halls, squad mates and staff although I understand that you'd occasionally need to find the squad members so you shouldn't have to spend too much time tracking them down.

Oh and I'd prefer a choice to keep or remove the Cerberus logo if the storyline allows for it. As for the elevators, weren't they most peoples pet peeves with ME1, if only because they took so long!

Modifié par Kroesis-, 08 juillet 2010 - 09:21 .


#135
TK Dude

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I'd like it with a paint job customization for it.

I'd like they add other things like: Ambient music, squadmates talking each other.

For example: Garrus talks with Tali in engineering.

Lack of squadmates interaction and conversations after suicide mission was one of my dissapointments from ME2.

#136
Fiery Phoenix

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I'd REALLY love to see squadmates/crew members change their locations every now and then, wandering around, and talking to one another. I don't want to be the only one walking around the ship. But for some reason, I doubt it will happen. I hope I'm wrong, though. 

Modifié par FieryPhoenix7, 08 juillet 2010 - 09:26 .


#137
AjaxDuo

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Oh you didn't hear? Jack loses her marbles and blows up the SR-2 inside out, oh the irony (:

#138
TK Dude

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FieryPhoenix7 wrote...

I'd REALLY love to see squadmates/crew members change their locations every now and then, wandering around, and talking to one another. I don't want to be the only one walking around the ship. But for some reason, I doubt it will happen. I hope I'm wrong, though. 

Huh, glad to see someone share my thoughts either.

#139
kaimanaMM

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FieryPhoenix7 wrote...

I'd REALLY love to see squadmates/crew members change their locations every now and then, wandering around, and talking to one another. I don't want to be the only one walking around the ship. But for some reason, I doubt it will happen. I hope I'm wrong, though. 


I would be as happy as a leetle gurl if this were to happen.

Also, Jackal summed up my thoughts quite nicely regarding what I liked about the SR-2 vs. the SR-1.  

#140
JedTed

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I say stick with the SR-2, maybe give her an upgrade or two. Having the Normandy SR-1 get destroyed was a nice reset and it fit in with the story but destroying the SR-2 just to give players a bigger ship in ME3 seems pointless.


#141
UpDownLeftRight

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Onyx Jaguar wrote...

Onyx Jaguar wrote...

I thought Jade Empire 2 was canceled by Microsoft back in the day?


Why did htis appear here, I typed this in another forum.  I closed this tab wtf is going on



Hahaha!

#142
DaBigDragon

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)


Honestly, I miss the music that played when you were on the SR-1. I also liked the blue and red color scheme vs the orange and white on the SR-2.

I liked that you could go everywhere in the SR-1 vs in the SR-2 the entire cargo bay is off-limits until you fight there.

Other than that the SR-2 is superior in every other way in my opinion.

Modifié par DaBigDragon, 08 juillet 2010 - 11:14 .


#143
Bluko

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)


Well there are couple things I liked about the SR-1 better.

1. The Lighting

I preferred the dimly lit SR-1 over the brightly lit SR-2. It felt more like a Stealth Ship that way, you know sort of like how a Submarine is in the movies. Actually I believe a lot of Navy ships keep their command centers and such pretty dark with dim blue lighting to reduce eye strain. The SR-1 felt more authentic that way.

2. No Loading Screens

Ugh I can't begin to describe how much this irks me. I hate having to watch a loading screen every time I go between decks. What happened to the stairs in the SR-1? Also why can't I just ride the elevator for 5 seconds instead of watching like a 15 second load screen? Sure elevators are "boring" but they are less immersion breaking.

3. Airlock

Seriously why'd the airlock go? I thought it was nifty having your team being scanned and decontaminated everytime before they got on. Again more interesting and less immersion breaking then a loading screen.


As for the SR-2 I enjoyed having all the additional rooms, but did not like having them loacked off to me. In that sense the SR-2 felt much like a complete ship a crew could live on. The Captain's Cabin was also very nice. The only thing I would add to it is a full fledged bar and maybe access to the cargo hold really.


Shepard:"Got a minute to have a quick drink?"

Garrus:"Can it wait for a bit Shepard? I'm in the middle of some calibrations."

*Renegade Interupt*

Shepard:"Drink it!"

Garrus:"But my amino acids-"

Shepard:"DRINK IT!"

*Gulp*

Garrus:"Impressive!"

*Chokes Violently*

Shepard:"GARRUS!!!"

:P

#144
Kosh_Naranek

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)


The SR-1 looked sleeker and cleaner, more streamlined.

#145
II Sl4sh3r II

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The SR-1 had 3 squad members in the Cargo area. That's crap.

The SR-2 had rooms for each person and more rooms in general.

Everything about the SR-2 is better then the SR-1

Also.. People mention that they hate loading screens. In ME lag was an issue, having loading screens gets rid of said lag. I'd rather a no-lag game with loading screens, then a boring elevator ride.

Modifié par II Sl4sh3r II, 09 juillet 2010 - 12:22 .


#146
Neo Hex Omega

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)


The SR1 was more akin to a fighter jet, very fast, very sleek, and she could land on planets if need be. Also, might be an insignificant detail, but I liked the sound SR1 made when she flew by, she sounded more like a stealth fighter. SR2 sounds more like the cars on Illium, albeit much larger.

I'd also like to mention that I liked the lighting of SR1's interior more, SR2's lights seem too bright and clinical in some areas.

Overall I preferred the design of SR1, both on the inside and outside... she seemed more like a real warship, wheras the SR2, while more powerful, feels like a luxury liner in comparison.

#147
kregano

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Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)

I massively preferred the SR-2 over the SR-1. Here's why:
1. Color- The SR-1 was dominated by blue and there wasn't a lot of lighting, so a lot of detail in the design got lost in the darkness. It wasn't as bad as the Destiny's interior from SGU, but practically every part of the ship felt kind of bland. On the SR-2, we've got silver/light grey as the primary color of the interior and it looks and feels more alive, because you can actually see all the detail put into the interior.
2. Galaxy Map- The new Galaxy Map actually tells you what missions are available, unlike the old one, where you had to exit to check your journal. Also, the new map doesn't have the blue cursor and blue rings the old one had, which made finding planets or systems in certain nebulae a pain in the ass. Plus the fact that the SR-2's map turns into a hologram showing off your ship upgrades is cool.
3. Exterior- The SR-2 exterior looks a lot better than the SR-1. The old Normandy looked a bit ridiculous with those dinky little swing wings and the giant tail fin, while the SR-2 looks more solid and more capable in a fight.
4. More Everything- The SR-2 has more stuff to it than the SR-1. More rooms with stuff you can manipulate, more squadmates to talk to, more crew, and more vehicles.As a result, there's more incentive to explore it and gain a sense of ownership, that it truely is your ship. With the SR-1, I never got that feeling and felt that the ship was really just a taxi between point A and point B.
5. Customization- Giving us the ability to customize the ship, the captain's loft, and consolidating a lot of the inventory into different parts of the ship helped make the ship more important to the player. In ME1, giving the player access to the inventory on the fly really hurt the SR-1 in terms of usefulness in the game, while in ME2, the SR-2 having the player's primary inventory access made the ship more of a base of operations, while the ship and cabin customization really helped us get emotionally invested in the ship.
6. The Hangar- Kudos to whoever decided to go with a bigger hanger with no one in it. In ME1, I found the notion that four people would casually hang around a compartment where the only thing between them and vaccuum was a single ramp ridiculous. Plus the thought of loosing Garrus and Wrex because someone failing to properly secure the ramp enraging.

#148
PARAGON87

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The only thing I preferred in the SR-1 over the SR-2 was the music. The SR-2 had no music.

If you can bring back that little jingle that played while Shepard was walking around the Normandy that would be great.

#149
Ecael

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DaBigDragon wrote...

Dusty Everman wrote...

I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject :)


Honestly, I miss the music that played when you were on the SR-1. I also liked the blue and red color scheme vs the orange and white on the SR-2.

I liked that you could go everywhere in the SR-1 vs in the SR-2 the entire cargo bay is off-limits until you fight there.

Other than that the SR-2 is superior in every other way in my opinion.

Hopefully they'll make the Cargo Hold a separate floor and somehow expand upon the current ones to make the Normandy its own hub world.

#150
InvaderErl

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Wait, give us the TARDIS!



The SR-3 must be the TARDIS.