Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject 
I massively preferred the SR-2 over the SR-1. Here's why:
1. Color- The SR-1 was dominated by blue and there wasn't a lot of lighting, so a lot of detail in the design got lost in the darkness. It wasn't as bad as the Destiny's interior from SGU, but practically every part of the ship felt kind of bland. On the SR-2, we've got silver/light grey as the primary color of the interior and it looks and feels more alive, because you can actually see all the detail put into the interior.
2. Galaxy Map- The new Galaxy Map actually tells you what missions are available, unlike the old one, where you had to exit to check your journal. Also, the new map doesn't have the blue cursor and blue rings the old one had, which made finding planets or systems in certain nebulae a pain in the ass. Plus the fact that the SR-2's map turns into a hologram showing off your ship upgrades is cool.
3. Exterior- The SR-2 exterior looks a lot better than the SR-1. The old Normandy looked a bit ridiculous with those dinky little swing wings and the giant tail fin, while the SR-2 looks more solid and more capable in a fight.
4. More Everything- The SR-2 has more stuff to it than the SR-1. More rooms with stuff you can manipulate, more squadmates to talk to, more crew, and more vehicles.As a result, there's more incentive to explore it and gain a sense of ownership, that it truely is your ship. With the SR-1, I never got that feeling and felt that the ship was really just a taxi between point A and point B.
5. Customization- Giving us the ability to customize the ship, the captain's loft, and consolidating a lot of the inventory into different parts of the ship helped make the ship more important to the player. In ME1, giving the player access to the inventory on the fly really hurt the SR-1 in terms of usefulness in the game, while in ME2, the SR-2 having the player's primary inventory access made the ship more of a base of operations, while the ship and cabin customization really helped us get emotionally invested in the ship.
6. The Hangar- Kudos to whoever decided to go with a bigger hanger with no one in it. In ME1, I found the notion that four people would casually hang around a compartment where the only thing between them and vaccuum was a single ramp ridiculous. Plus the thought of loosing Garrus and Wrex because someone failing to properly secure the ramp enraging.