InvaderErl wrote...
Wait, give us the TARDIS!
The SR-3 must be the TARDIS.
If the TARDIS can hold 108 people then I am in.
But it didn't look that spacey.
InvaderErl wrote...
Wait, give us the TARDIS!
The SR-3 must be the TARDIS.
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
SR-1:Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
Modifié par Zulu_DFA, 09 juillet 2010 - 03:18 .
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
FieryPhoenix7 wrote...
I pretty much like everything about the SR-2 better than the SR-1, except for the general color of the ship; I prefer dark blue to white when it comes to futuristic starships, but that's just my opinion. More importantly, the music on the SR-1 in ME1 -- as simple as that may sound, it actually made the ship feel more alive to me. I was kind of disappointed to see that there was no onboard-ship background music in ME2. Another honorable mention would be the airlocks and "decontamination in progress". SR-2 had an airlock (obviously), but it was "just there".Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
Regardless, the SR-2 is definitely a much better ship than the original Normandy.
kregano wrote...
I massively preferred the SR-2 over the SR-1. Here's why:Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
1. Color- The SR-1 was dominated by blue and there wasn't a lot of lighting, so a lot of detail in the design got lost in the darkness. It wasn't as bad as the Destiny's interior from SGU, but practically every part of the ship felt kind of bland. On the SR-2, we've got silver/light grey as the primary color of the interior and it looks and feels more alive, because you can actually see all the detail put into the interior.
2. Galaxy Map- The new Galaxy Map actually tells you what missions are available, unlike the old one, where you had to exit to check your journal. Also, the new map doesn't have the blue cursor and blue rings the old one had, which made finding planets or systems in certain nebulae a pain in the ass. Plus the fact that the SR-2's map turns into a hologram showing off your ship upgrades is cool.
3. Exterior- The SR-2 exterior looks a lot better than the SR-1. The old Normandy looked a bit ridiculous with those dinky little swing wings and the giant tail fin, while the SR-2 looks more solid and more capable in a fight.
4. More Everything- The SR-2 has more stuff to it than the SR-1. More rooms with stuff you can manipulate, more squadmates to talk to, more crew, and more vehicles.As a result, there's more incentive to explore it and gain a sense of ownership, that it truely is your ship. With the SR-1, I never got that feeling and felt that the ship was really just a taxi between point A and point B.
5. Customization- Giving us the ability to customize the ship, the captain's loft, and consolidating a lot of the inventory into different parts of the ship helped make the ship more important to the player. In ME1, giving the player access to the inventory on the fly really hurt the SR-1 in terms of usefulness in the game, while in ME2, the SR-2 having the player's primary inventory access made the ship more of a base of operations, while the ship and cabin customization really helped us get emotionally invested in the ship.
6. The Hangar- Kudos to whoever decided to go with a bigger hanger with no one in it. In ME1, I found the notion that four people would casually hang around a compartment where the only thing between them and vaccuum was a single ramp ridiculous. Plus the thought of loosing Garrus and Wrex because someone failing to properly secure the ramp enraging.
Exactly.Ieldra2 wrote...
...I want the SR2 in ME3, but I also want ME1's seamless world back.

Modifié par FieryPhoenix7, 09 juillet 2010 - 10:21 .
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
Modifié par Delerius_Jedi, 09 juillet 2010 - 10:26 .
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
Modifié par Ksandor, 09 juillet 2010 - 11:23 .
Ieldra2 wrote...
As for the SR1 vs SR2 debate:
Really, the SR1 looks ugly, old and outdated compared to the SR2. kregano has said it all so there's no need to repeat it. Playing ME1 after ME2 really brings this home. And I very much prefer the lighter color scheme of the SR2.
Improvements to be made:
(1) Give us access to more areas. Even if there's nothing to be done in the cargo hold or the hangar, it's a part of the ship and should be accessible. I can't say how much I hate this part of ME2's design philosophy - making only gameplay-relevant areas accessible, and only as long as they're gameplay-relevant. That almost destroyed the whole game for me. See this old post for details.
(2) A functional airlock, and the ability to stay docked while on the ship. Ties in to the same design flaw (as far as I'm concerned, it is one) mentioned above. I want the SR2 in ME3, but I also want ME1's seamless world back.
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
Modifié par Deco Bryl, 09 juillet 2010 - 11:57 .
Modifié par Nightwriter, 09 juillet 2010 - 12:00 .
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
Dusty Everman wrote...
I few people have mentioned that they prefer the SR-1 over the SR-2. What elements of the SR-1 did you like better than the SR-2, and what elements of the SR-2 did you like better than the SR-1? There's no need to mention Cerberus logos. There seems to be a concensus on that subject
The Tardis is like a human mind, it may look small and blue on the outside but on the inside it's limitless.Onyx Jaguar wrote...
InvaderErl wrote...
Wait, give us the TARDIS!
The SR-3 must be the TARDIS.
If the TARDIS can hold 108 people then I am in.
But it didn't look that spacey.
-Cuddling is fine but seeing as the game is rated as Mature 17+ seeing G/PG rated bits seems a bit tame except Kelly’s dancing but that was more or less ruined by the lame “press B to continue” pop up. At least In Dragon Age you got to kiss your love interest at times and talk to them. To bad that this is the only thing you get confirming that you had a romance.Nightwriter wrote...
Hey, Darth Drago, I liked the cuddling! I needed a little post-mission confirmation that the romance actually happened, limited as that confirmation was.
There was nothing wrong with EDI's explanation of ship areas.
I agree with everything else you said though, wholeheartedly. + 1
Modifié par Darth Drago, 09 juillet 2010 - 04:45 .