Aller au contenu

Photo

Difficulty evaporates after getting Cone of Cold


  • Veuillez vous connecter pour répondre
67 réponses à ce sujet

#1
Fleebenworth

Fleebenworth
  • Members
  • 2 messages
The spell just recharges too quickly.  I was having a fun time struggling to beat these 10 mob fights in the elven ruins, but then I got CoC and it has pretty much trivialized everything in the game since then.

#2
SyntheticC

SyntheticC
  • Members
  • 52 messages
It does indeed come back very quickly. I was actually quite surprised when I had used it.. swapped characters.. beat on something for a second and swapped back to see it refreshed.



I don't generally use it twice in a fight.. but being that you can line up 4-7 enemies fairly easily in one use does make it quite powerful.



My first thought would be to lower their freeze duration but after looking at it for a bit.. it definitely just needs the cooldown to be around 20-30 seconds.

#3
hOnOr

hOnOr
  • Members
  • 208 messages
difficulty++. And, fireball is the one with the amazing cooldown ... 10s versus 15s if I'm not mistaken.




#4
allothernamesweretaken

allothernamesweretaken
  • Members
  • 294 messages
You missed a pun opportunity OP :(

#5
Qenthal

Qenthal
  • Members
  • 1 messages
It also seems to freeze pretty much every enemy in game, making some "epic" fights rather easy.

#6
SheffSteel

SheffSteel
  • Members
  • 1 231 messages
Agreed. Cone of Cold was the first spell I took when Morrigan hit level 8, and I'm sure it was the right choice. Everything was so much easier.

#7
Hardin4188

Hardin4188
  • Members
  • 127 messages
So don't use it.

#8
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
It needs either



1) some form of saving throw. Or if it already has one it needs to be easier.

2) A much longer cooldown, which would make it to an effective emergency button or a situational opening move.

#9
Eunomiac

Eunomiac
  • Members
  • 28 messages

Hardin4188 wrote...

So don't use it.

I paid for it when I bought the game, I am entitled to expect it to work as impliedly advertised (i.e. fair & balanced). Avoiding things that are broken is not a satisfactory solution, and you know that.

Now that I've gotten that off my chest, I have a confession: This has been my solution :P I already feel like I'm cheating with Force Field, so when I respecced my character  I stopped at Frost Weapons specifically because I'd heard how broken Cone of Cold is. I've never even used Cone of Cold, so I don't feel like I'm being forced to skip something I'd miss.

_Loc_N_lol_ wrote...

It needs either

1) some form of saving throw. Or if it already has one it needs to be easier.


I hate saving throws. They're a terrible device for game mechanics, since they turn combat into a coin flip. This is especially true for a game where there is absolutely no way to figure out your "odds" of success: saving throws are a black box whose effect is only made known by inexplicable and frustrating spell failures.

Is Cone of Cold as much of a problem on Hard/Nightmare, with 100% friendly fire? If not, a third possible solution would be to restrict the friendly fire mitigation at lower difficulties to damage only -- you could still freeze your whole party solid if you're not careful. From using Flame Blast, I remember how often I caught Alistair in the blaze -- eventually I just piled him high with fire resistance and went to town anyway ;-) Oh hey look! Tactical gear use! (Sort of hard to come by in a game without numbers.)

#10
BluesMan1956

BluesMan1956
  • Members
  • 724 messages
purists....

#11
dtsazza

dtsazza
  • Members
  • 31 messages
Your own party members are still frozen by CoC on Normal difficulty, at least, and I don't think the duration of the freeze is shorter than that of the enemies'.

Generally it's not that hard to position the mage such that your allies won't get caught in the cone. Especially as you get a nice highlighting of exactly who will be affected as you're aiming the spell (paused, of course), so the only way you'd really get an ally accidentally is if they were hit by a knockback effect just after unpausing, or if they were moving about and you were very gung-ho in not telling them to stop for half a second until the spell was cast.

#12
Magic Zarim

Magic Zarim
  • Members
  • 247 messages

Eunomiac wrote...

Hardin4188 wrote...

So don't use it.

I paid for it when I bought the game, I am entitled to expect it to work as impliedly advertised (i.e. fair & balanced). Avoiding things that are broken is not a satisfactory solution, and you know that.

Now that I've gotten that off my chest, I have a confession: This has been my solution :P I already feel like I'm cheating with Force Field, so when I respecced my character  I stopped at Frost Weapons specifically because I'd heard how broken Cone of Cold is. I've never even used Cone of Cold, so I don't feel like I'm being forced to skip something I'd miss.

_Loc_N_lol_ wrote...

It needs either

1) some form of saving throw. Or if it already has one it needs to be easier.


I hate saving throws. They're a terrible device for game mechanics, since they turn combat into a coin flip. This is especially true for a game where there is absolutely no way to figure out your "odds" of success: saving throws are a black box whose effect is only made known by inexplicable and frustrating spell failures.

Is Cone of Cold as much of a problem on Hard/Nightmare, with 100% friendly fire? If not, a third possible solution would be to restrict the friendly fire mitigation at lower difficulties to damage only -- you could still freeze your whole party solid if you're not careful. From using Flame Blast, I remember how often I caught Alistair in the blaze -- eventually I just piled him high with fire resistance and went to town anyway ;-) Oh hey look! Tactical gear use! (Sort of hard to come by in a game without numbers.)


CoC already freezes any NPC, friendly or not from Normal and up.

#13
metatrans

metatrans
  • Members
  • 213 messages
so play on nightmare if its too easy.

#14
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages

Eunomiac wrote...
I hate saving throws. They're a terrible device for game mechanics, since they turn combat into a coin flip.

They are already in the game, in the form of physical, mental and spell resistance checks. And they don't seem to be very random, usually you either almost always pass or almost always fail.

And the freeze effect already does friendly fire even at lower difficulties (you don't take damage though). Doesn't make it any less useful if you position yourself carefully or are willing to take the chance

#15
Schyzm

Schyzm
  • Members
  • 344 messages
yah the entire combat system is a running joke. they should just remove combat from the game because the ppl who designed it are failures.

#16
Haexpane

Haexpane
  • Members
  • 2 711 messages
I wish the trolls would stop with "don't use it, play on nightmare" such pointless posts. You strawmen don't seem to grasp the simple concept of gameplay balance.



That said, I forget to cast CoC since my PC is warrior, and I don't have a tactics set for it. Whenever I remember to cast it, yellows go down in seconds.



Seems like whenever I switch to morrigan the game becomes much easier. I just usually let her auto pilot tho

#17
T0rin3

T0rin3
  • Members
  • 358 messages
Schyzm: Please troll somewhere else, your attitude is a continued complete lack of contribution to every thread you post in.

#18
Aericyn

Aericyn
  • Members
  • 12 messages
  • Be careful not to apply straight MMO logic to a CRPG. Things get lost in translation.
  • Perhaps increase difficulty. I suspect Nightmare will chuckle at Easy mode tactics, then proceed to feed leftover scraps of your Mabari to the dragonlings.
  • A Mage is kinda supposed to be one shot, one kill with the right spell or tactic for encounter. Either you die or they die.
  • Don't use "op" spells use like, Magic Missile?
Mage's of the Circle are not about so-called "balance", this is about power, destruction, omnipotence. Crushing your enemies, judging transgressors, and laying waste to the guilty. (Single player RPG) I am a mage, an all-encompassing slaughter wielding force of mystical energy, overshadowing all in his path.

I expect to annihilate enemies when I reach a certain level or learn a certain spell. Trivialize? Hmmph. Is that not the purpose of a mage?

(I don't have CoC, went full Entropy.) One of my favorite clustermob combo's: Affliction Grease > Death Cloud > let 'em simmer and finish with a Fireball. Want to try full Elementalist with Spirit next.

#19
drcloak_333

drcloak_333
  • Members
  • 32 messages
Cone of Cold...I used this spell last night for the first time and all I can say is HOLY @#$%!!!! With the low cooldown time on this spell, it essentially became my "I WIN" button.

#20
Schyzm

Schyzm
  • Members
  • 344 messages

T0rin3 wrote...

Schyzm: Please troll somewhere else, your attitude is a continued complete lack of contribution to every thread you post in.


really because I'm basically agreeing with the entire point of the thread.  how is that even trolling?  the people in this thread are right, cone of cold is an "i win" button.  along with a bunch of other mage abilties.  how is that trolling? that is agreeing.  

#21
T0rin3

T0rin3
  • Members
  • 358 messages
"yah the entire combat system is a running joke. they should just remove combat from the game because the ppl who designed it are failures."



Yeah, that's not a troll. I'm sorry, I must have missed where everyone in the thread was saying the combat system was a joke and the game developers are failures.

#22
Newti

Newti
  • Members
  • 22 messages
One of the problems is that cone of cold DURATION seems to scale with the magic attribute making the duration LONGER than the cooldown once you hit around 45 magic or so (dont have the exact numbers).

This allows you to keep at least 5 enemies completely disabled while you can cast other spells in the meantime.



I actually expect a nerf to CoC in

1) Dont let the duration scale with magic, maybe increase the damage scaling to compensate

2) Increase the cooldown a bit or reduce the freeze time. To compensate an increase in damage would be ok i guess.



All in all it should be more of a damage spell and not a CC being in the middle of a damage/elemental line.

#23
Beerfish

Beerfish
  • Members
  • 23 870 messages
I've had it since early on and I still get pummelled in the tough fights. I freeze my own characters as much as the enemy it seems (or is that blizzard?). It helps a lot of that there is no doubt but it is hardly a 'win' button spell.

#24
Schyzm

Schyzm
  • Members
  • 344 messages

T0rin3 wrote...

"yah the entire combat system is a running joke. they should just remove combat from the game because the ppl who designed it are failures."

Yeah, that's not a troll. I'm sorry, I must have missed where everyone in the thread was saying the combat system was a joke and the game developers are failures.


its the logical extension of the accumulation of threads exactly like this.  tons of people's combat experiences are being ruined because they stumbled on forcefield or cone of cold or any of the numerous other spells the abortion that is combat design in this game allows you to have.

maybe you should stop trolling me, since I was at all times responding to the content of the thread.

#25
Scyles

Scyles
  • Members
  • 123 messages

One of the problems is that cone of cold DURATION seems to scale with the magic attribute making the duration LONGER than the cooldown once you hit around 45 magic or so (dont have the exact numbers).
This allows you to keep at least 5 enemies completely disabled while you can cast other spells in the meantime.

Yes, this is the core of the issue with Cone of Cold.  This spell scales a bit too well.