[*]pahiled trollAericyn wrote...
Mage's of the Circle are not about so-called "balance", this is about power, destruction, omnipotence. Crushing your enemies, judging transgressors, and laying waste to the guilty. (Single player RPG) I am a mage, an all-encompassing slaughter wielding force of mystical energy, overshadowing all in his path.
- Be careful not to apply straight MMO logic to a CRPG. Things get lost in translation.
- Perhaps increase difficulty. I suspect Nightmare will chuckle at Easy mode tactics, then proceed to feed leftover scraps of your Mabari to the dragonlings.
- A Mage is kinda supposed to be one shot, one kill with the right spell or tactic for encounter. Either you die or they die.
- Don't use "op" spells use like, Magic Missile?
I expect to annihilate enemies when I reach a certain level or learn a certain spell. Trivialize? Hmmph. Is that not the purpose of a mage?
(I don't have CoC, went full Entropy.) One of my favorite clustermob combo's: Affliction > Grease > Death Cloud > let 'em simmer and finish with a Fireball. Want to try full Elementalist with Spirit next.
[*]"MMO logic" is based on games like Baldur's Gate 2
[*]You are clearly another fan of unbalanced, pre patch gameplay. Baldur's Gate 2 was patched, expect DAO to get patched, I can't wait to hear complaining when they add some balance from the people that exploit the gameplay
[*]Balance has nothing to do w/ "CRPG vs. MMO" Again, balance, patches, tweaks existed LONG BEFORE MMOs
[*]PnP is where balance started. Tweaking rules etc...





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