Leliana's Song (complete spoilers, read if you've completed or don't care)
#101
Posté 07 juillet 2010 - 05:58
sketch: tight fit for tug
tug: yeah your mother said as much
bwahahhaaa
#102
Posté 07 juillet 2010 - 06:02
TMA LIVE wrote...
I might need to re-watch it, but I remember the blood being near the stomach or chest, not her legs. Could be wrong. And the other bit, that's a battle cry. I could just relate that just plain insulting, not something of meaning.
She was stabbed before being locked up... That would cause bleeding. The battle cry, I hadn't thought of it as a sexual insinuation.
Not that those two things can't be interpreted that way, I guess.
#103
Guest_follis2_*
Posté 07 juillet 2010 - 06:08
Guest_follis2_*
#104
Posté 07 juillet 2010 - 06:09
Sorry but this thing is not all that impressive. Yet again with BioWare downloads/expansions I’m disappointed. Honestly is this the best they can come up with? This thing is nothing but a mild diversion that does not even follow what we are told by Leliana as what even happened. I honestly think Darkspawn Chronicles is more fun than this thing. Even Leliana fans might find themselves scratching their head at why they bough this with all the odd twists to the story as told and what we get.
Good:
-A cameo appearance by Adaia was nice.
-A few interesting things in dialog hinting at how she chooses her new hair style you see in Origins.
-The companions are as usual a good group.
Bad:
-More than once did I find my sword and dagger mysteriously unequipped for no reason.
-Dialog glitches where Leliana or others are supposed to say something but all you get is the subtitles. Playtesters are obviously not used by BioWare anymore for anything they make.
-Revisiting the same locations in Denerim as well as Forlorn Cove from Awakenings is nothing but boring. I guess creating actual new locations to do these missions in would be to much to ask. You know someplace where this story was supposed to have actually have happened in, Orlais. Even seeing the same bodies in the dungeon was lame.
-Why even use the leveling for skills if you cant use most of them? Cant make potions or traps. You can choose Coercion but its pointless since you have no influence over anyone.
-To short to be really enjoyable. Playtime for this is really bad. I clocked in at just over 4 hours and I had the game on pause for a lot of that time. I would be willing to bet you could beat this in about an hour or an hour and a half at the most.
-Why is Tug’s weapon turned into a gift instead of a standard weapon? There is only two options who you would give it to, Leliana and Silas. You get more gifts in Darkspawn Chronicles than this single one in this download. So why even have it turn into as a gift?
Very bad:
-Wasn’t Leliana captured in Orlais and imprisoned there? Not to mention the betrayal quest here doesn’t match what she tells us what happened in the DAO. She was sent to kill a man and retrieve papers on him but she opened them. Marjolaine turned her in to the Orlaisian guards not this lame attempt of a story and how it unfolds.
-Does anyone pay attention to what is established in the main game for these downloads and expansions?
The Questionable:
-The comic/cartoon like pause and splash of red we get when your introduced to each character you meet of importance. It was interesting when it first happens at the beginning but not through out the whole story. Did Quentin Tarantino direct this?
-The new combat music is nice and new but is almost annoying since a fight can be rather short so you sometimes don’t get to hear it.
-Tug, Sketch, Lem? Couldn’t think up better names? I know it’s a little thing but they still seems like cheesy names. “Tug on my finger please.” “Lets Sketch a new character design.” “Anyone want some Lemonade to drink while we think of names. Hmm lemon.. Hey, Mon! No that wont work.. Nades? No good either.. Lem!”. Larry, Moe and Curly would have been better, well maybe not...
-Climbing up into the estate really means climbing down into the dungeons?
-Getting tossed into the dungeon with your armor on?
-Seeing a chest full of your gear in a room that Sketch is a prisoner in. Makes sense to keep the weapons and their armor in the same room as the prisoners right?
-Seeing Marjolaine and Leliana’s relationship together was decent but it should have been expanded on a hell of a lot more that what we see here.
-Battledress of the Provocateur is kind of nice. To bad it looks exactly like most of the other armor we already get and its only the base armor and not a whole set. Why not make it look like the concept art armor you see her in?
http://dragonage.wikia.com/wiki/File:Leliana_Concept_Art.jpg
This gets a 3 out of 10. It adds nothing really to the actual main game (DAO) beyond adding a piece of armor and a messed up version of a story we pretty much already knew.
My review of Darkspawn Chroniclesas well as how I rate the rest of the Dragon Age downloads.
http://social.bioware.com/forum/1/topic/47/index/2977946/1#2986837
Modifié par Darth Drago, 07 juillet 2010 - 06:10 .
#105
Posté 07 juillet 2010 - 06:25
It's placed in a way it can be (and probably is) both -- some blood is from her wound to the gut, some from the other injuries. But they had good sense to leave it vague enough the player can choose for themselves which version of the events they find most fitting for the story (or what they're comfortable with)TMA LIVE wrote...
I might need to re-watch it, but I remember the blood being near the stomach or chest, not her legs. Could be wrong.
#106
Posté 07 juillet 2010 - 09:05
Sure, there were some continuity errors but it was not enough to diminish my enjoyment.
I enjoyed her partners and felt bad for Tug.
I wasn't expecting it to enhance the Origins Story and I think some people enjoy complaining about every little thing because its a hobby for them.
If more DLC of this caliber is created, I will continue to purchase it.
#107
Posté 07 juillet 2010 - 10:18
David Gaider addressed this on the first page of this very thread.Darth Drago wrote...
Very bad:
-Wasn’t Leliana captured in Orlais and imprisoned there? Not to mention the betrayal quest here doesn’t match what she tells us what happened in the DAO. She was sent to kill a man and retrieve papers on him but she opened them. Marjolaine turned her in to the Orlaisian guards not this lame attempt of a story and how it unfolds.
-Does anyone pay attention to what is established in the main game for these downloads and expansions?
#108
Posté 07 juillet 2010 - 10:39
And it fits perfectly into my picture of Leliana. I like the idea that she is not completely honest if it suits her.tmp7704 wrote...
David Gaider addressed this on the first page of this very thread.Darth Drago wrote...
Very bad:
-Wasn’t Leliana captured in Orlais and imprisoned there? Not to mention the betrayal quest here doesn’t match what she tells us what happened in the DAO. She was sent to kill a man and retrieve papers on him but she opened them. Marjolaine turned her in to the Orlaisian guards not this lame attempt of a story and how it unfolds.
-Does anyone pay attention to what is established in the main game for these downloads and expansions?
Modifié par klarabella, 07 juillet 2010 - 10:39 .
#109
Posté 07 juillet 2010 - 11:04
Considering that it would be silly to include the mother of one origin, but not make variations for others means there's really only two logical conclusions.
1) It's just a silly easter egg with no real meaning.
2) It's the truth. Adaia started training her child when s/he was young, got captured for some unknown reason (possibly causing "trouble" considering how the father talks of her) at some point shortly before the DLC begins, gets released by Leliana and tries to instill the idea that not all humans are bad to her child, and then is later killed (again probably for causing "trouble") sometime before the CE's origin begins.
#110
Posté 07 juillet 2010 - 11:34
WingsandRings wrote...
Ok, so am I the only one that didn't really follow what Dorothea's role was in the paper trading? She completely lost me.
What did she do and how did she eff it up?
Dorothea originally had the papers, which were troop movements the Chantry had so they knew where to administer to. Marjorlaine slept with Dorothea to steal the papers to sell or give to Raleigh, because:
1) Raleigh wanting to renew the war with Orlais, and
2) Marjorlaine either wanted money, or because it would be fun.
So Dorothea, taking responsibility, came to Fereldan to keep those papers from being used by Raleigh to renew the war.
#111
Posté 07 juillet 2010 - 12:26
http://social.biowar...483/11#3043061.
Maybe it's me but so far I'm a bit surprised of the positive feedback from the forums here, again, so far.
#112
Posté 07 juillet 2010 - 03:29
-This post?klarabella wrote...
And it fits perfectly into my picture of Leliana. I like the idea that she is not completely honest if it suits her.tmp7704 wrote...
David Gaider addressed this on the first page of this very thread.Darth Drago wrote...
Very bad:
-Wasn’t Leliana captured in Orlais and imprisoned there? Not to mention the betrayal quest here doesn’t match what she tells us what happened in the DAO. She was sent to kill a man and retrieve papers on him but she opened them. Marjolaine turned her in to the Orlaisian guards not this lame attempt of a story and how it unfolds.
-Does anyone pay attention to what is established in the main game for these downloads and expansions?
-Sorry but it just sounds like a polite way of saying “we don’t have a clue what Orlais will look like and instead of creating that new location in part we chose to reuse the same sites we already had and in turn had to change her story“.David Gaider wrote...
Leliana's Song is a story being told by Leliana, and if you listen she playfully says at the end that the details change with the telling. I guess bards aren't overly pedantic about consistency. I can relate.
Most people seem to just blindly accept that now Leliana either didn’t tell the truth to you in Origins about what happened to her, will just shrug this inconsistency off as her retelling a story a new way or due to financial issues couldn’t make the locations in Orlais.
If Leleina loves Orlais so much why would she tell her betrayal story in a wet dog smelling Ferelden? Her story isn’t some bards tale where it will get retold over and over and by different people telling it with their own spin on the story. This is supposed to have been her story about what happened. A story she‘s not likely to tell more than a few times and only to those she’s close to because its very personal to her.
She’s not likely to ever tell the tale of what happened at Redcliff (with the kid killing everyone and making meat puppets out of them) so why are we supposed to accept that she would retell a more personal story with a lot of changes to it to water it down?
Instead we get some “B” grade fan fiction like story, (no scratch that, actual fan fiction from the fans of the character would have been a lot better) that just messes up the established story she already told. It doesn’t even really explain anything beyond what we already knew either. It just chews the established story up and spits it out in your face.
But then this comes from the people who allows you to play as a dead warden in Awakenings.
If your going to retell her or anyone’s background story then at least get it right or don’t do it at all. Whats next Morrigin not knowing Flemeth? Zevran now saying he’s not from Antiva and joined the Crows as a teen? Dog talking about his friendship wit the dog from Fallout 3?
Modifié par Darth Drago, 07 juillet 2010 - 03:32 .
#113
Posté 07 juillet 2010 - 03:42
Oh come on! Why would there be a save file proving you're dead after you die and have the funeral? They don't know you're dead and assumed (incorrectly, it seems) that the people who did the US instead of WC or Redeemer wouldn't be stupid enough to try to import their character and then keep ****ing about it.But then this comes from the people who allows you to play as a dead warden in Awakenings.
#114
Posté 07 juillet 2010 - 03:51
1) a bunch of dudes sitting together.
"So where's this DLC gonna take place."
"Well, in Origins it takes places in Orlais, but since Leliana is a Bard, let's make it Fereldan."
"Ooooh, I see your impeccable logic. Good work."
Copy-Paste locations.
OR
2) "So in Origins we said it takes place in Orlais."
"Yes, but that's a lot of resources and we don't know if EA is going to endow us with that much money."
"Plus, voice actors are very expensive."
"Well, we can just reuse old places to save costs."
"But then it'd contradict what we said in Origins."
"Yes, well... Leliana is a Bard right? And Bards embellish their stories right? So we can just tell people that Leliana is giving a different version of the story for sake of storytelling."
"That'll work."
Copy-Paste locations.
#115
Posté 07 juillet 2010 - 03:53
for a great DLC for DAO. I rate this DLC a 9.0. The only reason it does
not get a perfect 10 is that it was a little short, it was so good I
wanted it to last longer I made it through the first run in about one
hour, and Leliana's face looked older in this DLC when in reality she
should have looked younger.
Outside of those 2 negative points
I'm happy to say that is all I could find wrong with this DLC. Gameplay
was fun and perfect, no glitches that I could find, voice acting was
awesome as always and there was plenty of it. They went back to the
standard diologue options wheel for this DLC which I was happy to see,
it left me with a feeling of more immersion into the story being able to
talk to everyone.
Some the cutscenes in the story reminded me
of a Quentin terrinteno movie which was cool, and let's not forget the
music for this DLC it was the best thus far, in the end the music added
much to the emotion and te immersion into the story. Bioware you scored a
home run with this DLC, now I can only hope you come out with a
Morrigan DLC next, hint, hint.
#116
Posté 07 juillet 2010 - 03:57
Yes; it's just a decent in-game explanation for out-of-game limitations (perhaps the budget they had allocated to this project?) But since it is a decent in-game explanation given everything we're told about the bards and Leliana's own character i have no issue with accepting it. You can view it as the "biggest mistake of the DLC" or you can view it as just one of pieces which build personality of the character who tells you the story.Darth Drago wrote...
Most people seem to just blindly accept that now Leliana either didn’t tell the truth to you in Origins about what happened to her, will just shrug this inconsistency off as her retelling a story a new way or due to financial issues couldn’t make the locations in Orlais.
#117
Posté 07 juillet 2010 - 04:22
Are you fools, do you think it's worth for them to introduce an entire region in a single small DLC?
#118
Posté 07 juillet 2010 - 04:25
Seriously, if you want to make a DLC based on the story of one of your companions and don't have the funds to create custom places for it then at least make the story about one of your companions who's story took place in Fereldan.
It would have been interesting to see Sten and how he arrives in Fereldan and his journey through the countryside until he arrives at Lake Calenhad and has his men slaughtered, or maybe Oghren and his attempts to find Branka in Deep.
Maybe tell Anders's story of how he escapes from the Circle and winds up in Amaranthine. Of all the people they just had to pick Leliana.
Modifié par Costin_Razvan, 07 juillet 2010 - 04:28 .
#119
Posté 07 juillet 2010 - 04:47
People wanted voice acting, they wanted a story and (thank god it's about time) they got it, but all that voice acting costs more than an extended battle with only a few lines (a la RtO). All those cutscenes are expensive, too.
Actually, I quite liked seeing what was going on in familiar locations prior to Origins. Dodn't bother me a bit, and the changes to the story both worked well and weren't so different as to cause real problems. I'd much prefer more interaction with companions and voice acting to new locations, and story is much more important.
Modifié par errant_knight, 07 juillet 2010 - 04:48 .
#120
Posté 07 juillet 2010 - 04:53
CelticMutt wrote...
2) It's the truth. Adaia started training her child when s/he was young, got captured for some unknown reason (possibly causing "trouble" considering how the father talks of her) at some point shortly before the DLC begins, gets released by Leliana and tries to instill the idea that not all humans are bad to her child, and then is later killed (again probably for causing "trouble") sometime before the CE's origin begins.
There's also the possiblity (which I assumed) that she was simply recaptured and/or killed before returning to the Alienage, probably trying to escape. I mean, Leliana passed out on escaping the dungeon so she wasn't there to guide Adaia and the others to safety. I think you can ask Dorothea or the other chantry sister about the people escaping with you, but I cna't remember what they said.
I personally loved this DLC, I though it was worlds of awesome (and insanely hard at certain points, playing in hard difficulty). The characters were fun and interesting, and it took me a long while to finish it (largely due to the difficulty). I would gladly pay more for DLC like this.
#121
Posté 07 juillet 2010 - 04:56
#122
Posté 07 juillet 2010 - 05:03
#123
Posté 07 juillet 2010 - 05:19
SaintRaccoon wrote...
I have to totally agree with Darth Drago here I mostly pinpointed similar points here
http://social.biowar...483/11#3043061.
Maybe it's me but so far I'm a bit surprised of the positive feedback from the forums here, again, so far.
Perhaps some of us aren't as picky as others are and we enjoyed it for what it was.
#124
Posté 07 juillet 2010 - 05:28
Darth Drago wrote...
Most people seem to just blindly accept that now Leliana either didn’t tell the truth to you in Origins about what happened to her, will just shrug this inconsistency off as her retelling a story a new way or due to financial issues couldn’t make the locations in Orlais.
The fact you used the term 'blindly' makes me assume that you consider the people who did enjoy it to be beneath you.
Sorry, if you didn't like it but some of us did. Nobody forced you to by the DLC. Next time one comes out, treat yourself to a burger.
Modifié par Melca36, 07 juillet 2010 - 05:37 .
#125
Posté 07 juillet 2010 - 05:32
tmp7704 wrote...
However building new area which is supposed to utilize different architecture (given Orlais is supposed to be more civilized than backwater Ferelden) means the bulk of preparation work has to be done just the same no matter if you then use the pieces to create just one level or a dozen.
Indeed.
People complaining about the re-use of areas have no idea how much time and effort designing a entirely new area requires, even for one small DLC as this.
Orlais is supposed to be vastly different from Ferelden, remember, so everything needs to be built from scratch, which would end up costing too much for a small DLC for about 5€.
Bioware did what they could do with the time and resources given to them, and still manage to earn a profit.





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