It would seem logical to hold the alliance fleet so they'd take no casualties while taking on an AI dreadnought of extreme power and the council can easily be replaced.
So for what reasons did you save them?
To people who saved the council - what was your justification?
Débuté par
DreamerOfMakeBelieve
, juil. 06 2010 03:11
#1
Posté 06 juillet 2010 - 03:11
#2
Posté 06 juillet 2010 - 03:17
The only justification would be saving the 10,000 crew members aboard the Destiny Ascension.
Considering the Alliance saved the ship from the brink of destruction, it's not going to be rushing back into battle against Sovereign, especially since the Council is still on board.
Considering the Alliance saved the ship from the brink of destruction, it's not going to be rushing back into battle against Sovereign, especially since the Council is still on board.
#3
Posté 06 juillet 2010 - 03:27
I too did it mainly for the crew of the Destiny Ascension. I couldn't just abandon 10.000 souls. And it was no big deal to save it. When the Geth would have been through with the Ascension, they would have turned on the Alliance fleet anyway. So maybe it was even a good idea to take care of this. I didn't do it directly for the council, though i have no hard feeling toward them, but i was positivly surprised by the political outcome.
#4
Posté 06 juillet 2010 - 03:27
There are a few reasons:
1. There were 10,000 people aboard the Destiny Ascension
2. The Destiny Ascension is the asari flagship, and a mammoth of an asset against the Reapers
3. It was stated that there was enough time to come in and save the Destiny Ascension before taking down Sovereign
1. There were 10,000 people aboard the Destiny Ascension
2. The Destiny Ascension is the asari flagship, and a mammoth of an asset against the Reapers
3. It was stated that there was enough time to come in and save the Destiny Ascension before taking down Sovereign
#5
Posté 06 juillet 2010 - 03:30
Other reasons I've seen:
4) The Alliance Fleet also needed to take out the Geth ships or else they'd get attacked from behind.
5) The Council is needed to maintain galactic stability in the face of the Reaper threat.
6) The Destiny Ascension might have been damaged, but it could still use its main gun.
I should probably mention I have never saved the Council except for a couple playthroughs when I simply wanted to see how it changed the ending/ME2. For every argument used to justify saving the Council, I've used a counterargument. I don't think anyone who's saved the Destiny Ascension has convinced someone who sacrifices them that there reasons were more sound and vice versa.
4) The Alliance Fleet also needed to take out the Geth ships or else they'd get attacked from behind.
5) The Council is needed to maintain galactic stability in the face of the Reaper threat.
6) The Destiny Ascension might have been damaged, but it could still use its main gun.
I should probably mention I have never saved the Council except for a couple playthroughs when I simply wanted to see how it changed the ending/ME2. For every argument used to justify saving the Council, I've used a counterargument. I don't think anyone who's saved the Destiny Ascension has convinced someone who sacrifices them that there reasons were more sound and vice versa.
Modifié par Pacifien, 06 juillet 2010 - 03:33 .
#6
Posté 06 juillet 2010 - 03:31
- the Destiny Ascension is the most powerful ship in the Citadel fleet...it could be useful
- the geth could flank Hackett's ships while they're fighting an unknown AI dreadnought (the geth worshiped Sovereign)
- save the council to ensure political stability
- 10,000 person crew saved
- the asari councilor...
- the geth could flank Hackett's ships while they're fighting an unknown AI dreadnought (the geth worshiped Sovereign)
- save the council to ensure political stability
- 10,000 person crew saved
- the asari councilor...
#7
Posté 06 juillet 2010 - 03:33
I did because ignoring to save the DA would mean there would still be a large amount of the geth fleet remaining. And the only reason that they don't just turn around and start shooting at the Alliance fleet who are now attacking Sovereing, is because the plot demands that the good guys win no matter what.
"EDIT" Oh and as the above post mentioned.
That councilor!
"EDIT" Oh and as the above post mentioned.
That councilor!
Modifié par Lizardviking, 06 juillet 2010 - 03:35 .
#8
Posté 06 juillet 2010 - 03:33
The 3 posts above me contain the exact reasons I saved the council. Well, besides that asari councilor one
#9
Posté 06 juillet 2010 - 03:34
The Destiny Ascension is a massive ship. Why waste a resourse like that when you have thousands of massive ships trying to wipe organics off the face of the earth?
That, and also gratitude. If it wasnt for the Council, you wouldve never had the chance to go after Saren.
That, and also gratitude. If it wasnt for the Council, you wouldve never had the chance to go after Saren.
#10
Posté 06 juillet 2010 - 03:38
RRRRAAAAAAUUUURRRRGH!
I'm calm. It's cool.
I'm calm. It's cool.
#11
Posté 06 juillet 2010 - 03:41
I for one didn't do it to save the crew of the Ascension, neither did I do it to have a a dreadnought in the fight that is to come against the Reapers.
My reasons were purely political. If you let the Council die there is a high chance the Alliance will eventually become what the USA is trying to today: A hegemonic power. That is something I do not wish to happen.
While I despise the Turian deeply and to a lesser extent the Asari ( I have no grudge against the Salarian who is mostly silent and only offers a few words of honest advice and is the only one of the Council to actually ask about the reapers early in the game ) I do like the system that is set there and I do not wish it destroyed.
My reasons were purely political. If you let the Council die there is a high chance the Alliance will eventually become what the USA is trying to today: A hegemonic power. That is something I do not wish to happen.
While I despise the Turian deeply and to a lesser extent the Asari ( I have no grudge against the Salarian who is mostly silent and only offers a few words of honest advice and is the only one of the Council to actually ask about the reapers early in the game ) I do like the system that is set there and I do not wish it destroyed.
#12
Posté 06 juillet 2010 - 03:56
For me, there were very few factors.
- Kill Geth, save big ship.
- Ignore Geth, possibly shot in the ass.
I wasn't sure what the outcome would be in regard to human casualties, so I never thought about it.
- Kill Geth, save big ship.
- Ignore Geth, possibly shot in the ass.
I wasn't sure what the outcome would be in regard to human casualties, so I never thought about it.
#13
Posté 06 juillet 2010 - 04:04
It is more logical to leave Destiny Accession and not risk Alliance 5th fleet to get too much casualty.
#14
Posté 06 juillet 2010 - 04:17
I felt betrayed by the results of making the pragmatic choice to throw everything I had at the head of the snake rather than split my forces and hope the remnant could take care of it. Saving teh Ascension doesn't mean that you get strong rearguard; it only means that you have a portion of your forces babysitting a crippled ship.
That and I have several problems with the scenario as a whole.
1.) If losing the entire galactic council at once would be so disruptive that none of three primary races could recover from it, why were all the councilors in one ship, no matter how powerful it is? You don't put the president and the vp on the same Air Force One or send them to the same secure location, so why put all the councilors on the giant target called Destiny Ascension?
2.) For such a supposedly stable galactic governing body as the council is supposed to be, you're asking me to believe that their is no line of succession for the councilor spots? None of the three races have any practical means of effecting an emergency replacement? Seriously, no one's homeworld was shattered or destroyed. They weren't even threatened with violence at the end of ME1, so presumably, those governing bodies are whole and capable of making decisions. Why couldn;t they simply appoint/elect new councilors? Why was the whole experience so disruptive that they bowed to an all-human council?
There should have been a third council ending IMO. One where all the councilors are new to their positions, including the human one. You can even explain their reluctance to believe Shepard on the grounds of their inexperience and less established positions.
That and I have several problems with the scenario as a whole.
1.) If losing the entire galactic council at once would be so disruptive that none of three primary races could recover from it, why were all the councilors in one ship, no matter how powerful it is? You don't put the president and the vp on the same Air Force One or send them to the same secure location, so why put all the councilors on the giant target called Destiny Ascension?
2.) For such a supposedly stable galactic governing body as the council is supposed to be, you're asking me to believe that their is no line of succession for the councilor spots? None of the three races have any practical means of effecting an emergency replacement? Seriously, no one's homeworld was shattered or destroyed. They weren't even threatened with violence at the end of ME1, so presumably, those governing bodies are whole and capable of making decisions. Why couldn;t they simply appoint/elect new councilors? Why was the whole experience so disruptive that they bowed to an all-human council?
There should have been a third council ending IMO. One where all the councilors are new to their positions, including the human one. You can even explain their reluctance to believe Shepard on the grounds of their inexperience and less established positions.
#15
Posté 06 juillet 2010 - 04:32
More political reasons for me. Save the council score points with the galaxy. Purposely hold back for either reason's just puts humanity in a shadow.
#16
Posté 06 juillet 2010 - 04:36
I rather watch 4 unique looking fellows with different kind of views, backgrounds and from species, rather than watching 4 bald humans with dull personalities.
#17
Posté 06 juillet 2010 - 04:43
If I could've saved just the Salarian council member, I would've. The Turian councilman was a jerk, and the Asari was a stuck up cow. If the Salarian had to die to kill them, then so be it.
And when you actually do save them... look at the gratitude they give you. "Ah yes... Reapers." Indeed.
And when you actually do save them... look at the gratitude they give you. "Ah yes... Reapers." Indeed.
#18
Posté 06 juillet 2010 - 05:05
So you can hear the Ah yes "Reapers" speech
#19
Posté 06 juillet 2010 - 05:05
Because the other races now owe the Alliance one, but I only went back to save them after I saw that Humans were getting attacked on the Citadel in Mass Effect 2, because I let the Council die in Mass Effect.
#20
Posté 06 juillet 2010 - 05:19
Shepard:
The Turians lost 20 cruisers. Figure each had a crew of around 300. The Ascension, the Asari dreadnought we saved, had a crew of nearly 10 000. The Alliance lost 8 cruisers
Modifié par BlackyBlack, 06 juillet 2010 - 05:35 .
#21
Posté 06 juillet 2010 - 05:34
As someone on these forums already stated, I saved the council so I could have my I-told-you-so moment. Was kind of dissapointed when I didn't get it. Goes without saying I won't be saving them next time.
#22
Posté 06 juillet 2010 - 05:35
Because it's a video game, and I know I'm going to win either way so battle strategy doesn't matter.
In which instance, if it's win with human casualties vs. win with the council dying, saving the Galaxy's main governing body does more good in the long run. Letting the council bite it leads to significant political instability, and we need to be as unified as possible to defend against the reapers when they arrive in full force.
In which instance, if it's win with human casualties vs. win with the council dying, saving the Galaxy's main governing body does more good in the long run. Letting the council bite it leads to significant political instability, and we need to be as unified as possible to defend against the reapers when they arrive in full force.
#23
Posté 06 juillet 2010 - 05:45
I saved the Council because it simply made sense to take out as many Geth ships as possible so the Alliance didn't get caught in a crossfire between Sovereign and the Geth. Additionally because of course, it's not *just* the Council - it's thousands of crewmen (women? Asari.) as well.
Honestly that decision seemed kind of obvious to me - with the Citadel closed, Sovereign can't provide fire support to the Geth, but if the Geth are still around when it's open it'll be a disaster.
It would've made a lot more sense if the Destiny Ascension was going to blow its reactor or something to take out the remaining Geth ships - something where letting it die would lead to a clear tactical advantage. As it was, it made a lot more sense to keep the arms closed, come in while the Destiny Ascension was still up and kill the Geth ships in the crossfire between the Alliance fleet and whatever gunes the DA still had going, then go after Sovereign in a cleared battlespace.
Honestly that decision seemed kind of obvious to me - with the Citadel closed, Sovereign can't provide fire support to the Geth, but if the Geth are still around when it's open it'll be a disaster.
It would've made a lot more sense if the Destiny Ascension was going to blow its reactor or something to take out the remaining Geth ships - something where letting it die would lead to a clear tactical advantage. As it was, it made a lot more sense to keep the arms closed, come in while the Destiny Ascension was still up and kill the Geth ships in the crossfire between the Alliance fleet and whatever gunes the DA still had going, then go after Sovereign in a cleared battlespace.
#24
Posté 06 juillet 2010 - 06:42
In the conversation with Vigil, the VI states that one of the reasons the Protheans lost was that their leadership was wiped out in the first attack on the citadel. This statement significantly affected my decision to save the Destiny Ascension.
#25
Posté 06 juillet 2010 - 06:52
Played it both ways, saving them and letting them die. I see no real consequences either way. The Council was only 3 people. 3 people that never believed anything we told them and to this day deny the existence of the Reapers. Some gratitude. I was glad I let them die when I saw how they acted after saving their asses. Denying the reapers exist...blaming it all on the geth. What a slap in the face. Then if thats not bad enough they offer to reinstate my spectre status?? Hello? I didn't do anything to lose it other than being thought dead, so by defeating death as it were, my status should be automatic. As a show of good will? They should be collectively kissing Shepard's ass.





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