Heavy Overload or Area Overload?
#1
Posté 06 juillet 2010 - 08:45
I'm playing as a Sentinel on Insanity and I'm about to evolve Overload power?
What do you suggest? Heavy Overload or Area Overload?
Heavy Overload should be more effcient against strong shielded enemies while area overload should affect multiple targets. However enemies don't seem to say closer than 3 meters to others.
What's your opinion?
Thank You.
#2
Posté 06 juillet 2010 - 08:54
#3
Posté 06 juillet 2010 - 09:06
#4
Posté 06 juillet 2010 - 09:41
#5
Posté 06 juillet 2010 - 11:34
#6
Posté 07 juillet 2010 - 02:54
#7
Posté 07 juillet 2010 - 04:20
Pacifien wrote...
Heavy Overload makes a difference.
yeah, like one extra shot LOL
Area version is much better, you remove shields from multiple enemies if used at the right time. Even for Shepard, you remove the shield bar anyways.
Modifié par Kronner, 07 juillet 2010 - 04:26 .
#8
Posté 07 juillet 2010 - 04:27
#9
Posté 07 juillet 2010 - 04:32
Wonderllama4 wrote...
I always go the Heavy variant of anything. I don't really care about recharge time. If you're playing on Insanity like I am, the big bosses like YMIR mechs will give you the most trouble, not the little guys.
Well, if you use weapons first, powers second, then Heavy version provides virtually no difference at all. I have my squadmates powers set to off and use them only sometimes. Most of the time I just shoot everything.
#10
Posté 07 juillet 2010 - 04:32
I agree that there will be more situations where Area Overload will get you further. But there are very specific enemies where Heavy Overload gets them out of the way that much quicker, which is what you want when it's a Geth Hunter, Geth Prime or a YMIR mech.Kronner wrote...
yeah, like one extra shot LOLPacifien wrote...
Heavy Overload makes a difference.
Area version is much better, you remove shields from multiple enemies if used at the right time. Even for Shepard, you remove the shield bar anyways.
#11
Posté 07 juillet 2010 - 04:33
I'm powers first, shoot second. Different playstyle means different power evolutions.Kronner wrote...
Well, if you use weapons first, powers second, then Heavy version provides virtually no difference at all. I have my squadmates powers set to off and use them only sometimes. Most of the time I just shoot everything.
#12
Posté 07 juillet 2010 - 04:39
Pacifien wrote...
I'm powers first, shoot second. Different playstyle means different power evolutions.
Yes, that's true!
Though any character in the game will have good weapons by the end (AR, SR or Shotgun) and most of the big guys (mechs, primes etc.) take relatively few shots to kill (level 30 YMIR mech on Insanity, can absorb maybe 7 or 8 Claymore shots, if that).
Modifié par Kronner, 07 juillet 2010 - 04:42 .
#13
Posté 07 juillet 2010 - 04:44
Pacifien wrote...
...But there are very specific enemies where Heavy Overload gets them out of the way that much quicker, which is what you want when it's a Geth Hunter, Geth Prime or a YMIR mech.
Add Blue Suns Legionaires and Centurions to that list as well.
With that being said, I still use Area Overload/Area Energy Drain.
#14
Posté 07 juillet 2010 - 05:58
#15
Posté 10 juillet 2010 - 10:57
Kronner wrote...
Pacifien wrote...
Heavy Overload makes a difference.
yeah, like one extra shot LOL
Area version is much better, you remove shields from multiple enemies if used at the right time. Even for Shepard, you remove the shield bar anyways.
That's what I was thinking. If there are more enemies getting attacked with something almost as powerful, it is much better than only one getting a strong blast.
#16
Posté 10 juillet 2010 - 03:17
#17
Posté 10 juillet 2010 - 05:05
I like being able to instantly strip an enemy's defenses to set up a warp explosion with Jacob and Miranda.
Once I have the 3rd or 4th upgrade, I respec to Area overload.
#18
Posté 10 juillet 2010 - 07:17
Pacifien wrote...
Sometimes I will go with Heavy and give Area to another squadmate or vice versa. Take Tali's recruitment. Area Overload is going to be your best bet overall, but I threw some Heavy Overloads at the Geth Prime and Colossus and when you get into the big guns like that, Heavy Overload makes a difference.
Pretty much this. Area Overload is essential for crowd controling mechs, but having at least one squad mate with Heavy Overload can have a noticable impact against Primes and YMIR.




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