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Heavy Overload or Area Overload?


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#1
D.Shepard

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Greetings Fellow Mass Effect fans,

I'm playing as a Sentinel on Insanity and I'm about to evolve Overload power?
What do you suggest? Heavy Overload or Area Overload?

Heavy Overload should be more effcient against strong shielded enemies while area overload should affect multiple targets. However enemies don't seem to say closer than 3 meters to others.

What's your opinion?

Thank You.

#2
Pacifien

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I actually got quite a lot of use out of Area Overload. The radius is 3 meters, so actually you're covering a circular area of 6 meters. Get as many shields down or close to down as possible not only helps you, but your squadmates take care of the rest.

#3
FRZN

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There are very few enemies that won't lose 99-100% of their shields to area overload, so most of the time it's going to be more useful. The disable can be nice occasionally as well.

#4
Kronner

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Area Overload is better imho.

#5
FoFoZem

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I'd go with Area. Like someone mentioned, 9/10 times Area Overload will completely strip the shields off your target and there are very few enemies, maybe YMIRs, that warrant taking Heavy Overload

#6
Pacifien

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Sometimes I will go with Heavy and give Area to another squadmate or vice versa. Take Tali's recruitment. Area Overload is going to be your best bet overall, but I threw some Heavy Overloads at the Geth Prime and Colossus and when you get into the big guns like that, Heavy Overload makes a difference.

#7
Kronner

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Pacifien wrote...

Heavy Overload makes a difference.


yeah, like one extra shot LOL
Area version is much better, you remove shields from multiple enemies if used at the right time. Even for Shepard, you remove the shield bar anyways.

Modifié par Kronner, 07 juillet 2010 - 04:26 .


#8
Wonderllama4

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I always go the Heavy variant of anything. I don't really care about recharge time. If you're playing on Insanity like I am, the big bosses like YMIR mechs will give you the most trouble, not the little guys.

#9
Kronner

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Wonderllama4 wrote...

I always go the Heavy variant of anything. I don't really care about recharge time. If you're playing on Insanity like I am, the big bosses like YMIR mechs will give you the most trouble, not the little guys.


Well, if you use weapons first, powers second, then Heavy version provides virtually no difference at all. I have my squadmates powers set to off and use them only sometimes. Most of the time I just shoot everything.

#10
Pacifien

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Kronner wrote...

Pacifien wrote...
Heavy Overload makes a difference.

yeah, like one extra shot LOL
Area version is much better, you remove shields from multiple enemies if used at the right time. Even for Shepard, you remove the shield bar anyways.

I agree that there will be more situations where Area Overload will get you further. But there are very specific enemies where Heavy Overload gets them out of the way that much quicker, which is what you want when it's a Geth Hunter, Geth Prime or a YMIR mech.

#11
Pacifien

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Kronner wrote...
Well, if you use weapons first, powers second, then Heavy version provides virtually no difference at all. I have my squadmates powers set to off and use them only sometimes. Most of the time I just shoot everything.

I'm powers first, shoot second. Different playstyle means different power evolutions.

#12
Kronner

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Pacifien wrote...

I'm powers first, shoot second. Different playstyle means different power evolutions.


Yes, that's true!
Though any character in the game will have good weapons by the end (AR, SR or Shotgun) and most of the big guys (mechs, primes etc.) take relatively few shots to kill (level 30 YMIR mech on Insanity, can absorb maybe 7 or 8 Claymore shots, if that).

Modifié par Kronner, 07 juillet 2010 - 04:42 .


#13
Simbacca

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Pacifien wrote...

...But there are very specific enemies where Heavy Overload gets them out of the way that much quicker, which is what you want when it's a Geth Hunter, Geth Prime or a YMIR mech.


Add Blue Suns Legionaires and Centurions to that list as well. 

With that being said, I still use Area Overload/Area Energy Drain.

#14
tonnactus

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Overload had an area from the start and the area evolution doesnt seem to wide enough to be better.More then 1-3 enemies were not very often affected by it.But heavy overload is enough for this too.

#15
ajayatfringefx

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Kronner wrote...

Pacifien wrote...

Heavy Overload makes a difference.


yeah, like one extra shot LOL
Area version is much better, you remove shields from multiple enemies if used at the right time. Even for Shepard, you remove the shield bar anyways.


That's what I was thinking. If there are more enemies getting attacked with something almost as powerful, it is much better than only one getting a strong blast.

#16
Atmosfear3

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Area is always, ALWAYS superior to heavy in nearly every situation. The damage difference between heavy and area is insignificant compared to the effectiveness of being able to strip multiple targets of shields. At the start of every skirmish I almost always end up stripping at least 2 targets of shields.

#17
jwalker

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I know this is not the case, but at early stages of a NG+ run I prefer the heavy version.

I like being able to instantly strip an enemy's defenses to set up a warp explosion with Jacob and Miranda.

Once I have the 3rd or 4th upgrade, I respec to Area overload.

#18
InfiniteCuts

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Pacifien wrote...

Sometimes I will go with Heavy and give Area to another squadmate or vice versa. Take Tali's recruitment. Area Overload is going to be your best bet overall, but I threw some Heavy Overloads at the Geth Prime and Colossus and when you get into the big guns like that, Heavy Overload makes a difference.


Pretty much this.  Area Overload is essential for crowd controling mechs, but having at least one squad mate with Heavy Overload can have a noticable impact against Primes and YMIR.