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Best rank 1 power?


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54 réponses à ce sujet

#1
Guest_crumbsucker_*

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So whats the best rank 1 power for that extra squad point from the bonus power?Assuming everyone maxes 5 powers, what do you spend the extra point on?

I mostly play adepts and always put that 1 point in pull.You get so much for so little.I think its the best 1 point buy in the game.

What do think is the best rank 1 power in ME2?

#2
tommyt_1994

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I agree with that. Pull is great with one point. AP Ammo can also be pretty good, +30% damage againts armor an health

#3
Collider

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Agreed. It's definitely pull.

#4
Pacifien

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Pull or Neural Shock. Both are powers where, if you're not going to max them out, you're going to get pretty much the same result at rank 1 as you do at rank 3.

If you find yourself maxing out five of your class powers, throwing an extra point into Flashbang Grenade, Armor-Piercing, or Warp Ammo might do well enough. Flashbang because it will knock an enemy out of cover for you, the ammo powers because if you're going to waste a point, why not get a little bit more out of your ammo while you're at it.

AI Hacking is probably another power where 1 point will do you if you don't plan on maxing it out. I suppose then Dominate would be the same way.

#5
NICKjnp

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energy drain.

#6
edgar95

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adrenaline rush.

#7
edgar95

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or AI hacking.... also works...

#8
FoFoZem

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I would never put only one point in Adrenaline Rush. I think Cryo Blast and Pull are both very good 1-point wonders

#9
JaegerBane

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Pull, most definitely.

You want to stop a charging krogan? You want to pull an enemy into your gunsight? You want to set of blue explosions?

Level 1 Pull will take care of it.

#10
Pacifien

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Only problem with Pull is that you're only going to have access to it as an Adept or Vanguard, and you have to put a couple points into Singularity or Shockwave to get it. I'd put points into Singularity anyway, but not always Shockwave.

#11
FoFoZem

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Pacifien wrote...

Only problem with Pull is that you're only going to have access to it as an Adept or Vanguard, and you have to put a couple points into Singularity or Shockwave to get it. I'd put points into Singularity anyway, but not always Shockwave.


That's true. And the other problem I see is that level 1 pull isn't incredibly effective as an adept if you plan on doing warp'splosions by yourself

#12
Guest_crumbsucker_*

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I do warp'splosions alone with rank 1 pull.Its not too hard.You have 6 secs to pull it off if you have the +20% duration implant upgrade.

#13
Simbacca

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Neural Shock



Pull



Cryo Ammo

#14
Pacifien

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Simbacca wrote...
Cryo Ammo

Cryo Ammo is all or nothing for me. Otherwise, I'd just think about how my squadmates could be having as much fun freezing the targets as I am.

#15
rabidhanar

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I say cryo blast as an engineer, rank 1 is fine for a cc ability if your desperate for points.

Overload, incinerate, passive, and combat drone need rank four but cryo really isn't that helpful for shepard at level 4 it only really increases the duration. AI hacking is helpful at rank four on insanity to me my teamate machine can survive a few shots with it at rank 4 instead of rank 1.

#16
Tlazolteotl

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Pacifien wrote...

Simbacca wrote...
Cryo Ammo

Cryo Ammo is all or nothing for me. Otherwise, I'd just think about how my squadmates could be having as much fun freezing the targets as I am.


A single point in cryo ammo is really nice if you just put it on the pistol.
Almost a guaranteed freeze, used conditionally.

Personally, I also like a single point in AI hacking.
The entire point being to take down your target faster ... it's not shooting you, and its friends are shooting it so they're not shooting you either.
Used that way, not giving a hack target shields is actually faster.

#17
Kronner

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Neural Shock is pretty good and fun to watch. Slam is hilarious. :)

#18
Simbacca

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Pacifien wrote...

Simbacca wrote...
Cryo Ammo

Cryo Ammo is all or nothing for me. Otherwise, I'd just think about how my squadmates could be having as much fun freezing the targets as I am.


I prefer Squad Cryo as well, but the thread is asking what skills work good as a 1pt wonder.  If Squad Cryo can't be achieved, 1pt Cryo can still work well on Shepard's heavy pistol or shotgun.

Modifié par Simbacca, 07 juillet 2010 - 07:29 .


#19
Tlazolteotl

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I just realised no one mentioned throw.

A single point in throw is good enough to fling foes off ledges or lock down a tough target that's on health (such as krogans, YMIRs, geth primes). You can also use it against objects, such as destroy destructible boxes (when foes use it for cover) or flinging explosive canisters at your enemies if you feel really fancy.

After all, the cooldown is so very short.

#20
numotsbane

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slam is good for 1 point, as are many of the defensive powers if you already think the class you're playing with doesn't need a bonus. 1 point in barrier or GSB can be good as a 'panic button'

1 pt flashbang is also good.

#21
Pacifien

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At this rate, maybe the better question is what powers are completely useless with only 1 point.

#22
NICKjnp

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Pacifien wrote...

At this rate, maybe the better question is what powers are completely useless with only 1 point.


Shield powers and warp ammo.

#23
JaegerBane

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NICKjnp wrote...
Shield powers and warp ammo.


I wouldn't say Warp Ammo is completely useless with one point. It doesn't impact your cooldowns yet boosts your damage a bit. That's hardly useless.

#24
Bozorgmehr

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Pacifien wrote...

At this rate, maybe the better question is what powers are completely useless with only 1 point.


Reave is useless (Sentinal and Adept) - Warp
Slam is useless (Adept, Sentinal and (with Pull) Vanguard) - Singularity, Pull and Throw
Inferno Grenade is usesless (Infiltrator and Engineer) - Incinerate
AP Ammo is useless (Soldier and Vanguard) - Incendiary  Ammo

There are more overlapping bonus powers, but I believe these are the most obvious.

Barrier, Fortification and Geth Shield Boost are useless because of the long cooldown.

#25
numotsbane

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Bozorgmehr wrote...

Pacifien wrote...

At this rate, maybe the better question is what powers are completely useless with only 1 point.


Reave is useless (Sentinal and Adept) - Warp
Slam is useless (Adept, Sentinal and (with Pull) Vanguard) - Singularity, Pull and Throw
Inferno Grenade is usesless (Infiltrator and Engineer) - Incinerate
AP Ammo is useless (Soldier and Vanguard) - Incendiary  Ammo

There are more overlapping bonus powers, but I believe these are the most obvious.

Barrier, Fortification and Geth Shield Boost are useless because of the long cooldown.


No, inferno grenade is always useless,
regardless of how many points you sink into that goddam-sunnova-btch

once you get the cooldown bonuses, barrier and GSB cease to be useless. the difference between 6.6 and 12 seconds is... well, its 5.4 seconds.
but also thats impressive in gameplay terms.