Best rank 1 power?
#1
Guest_crumbsucker_*
Posté 06 juillet 2010 - 10:02
Guest_crumbsucker_*
I mostly play adepts and always put that 1 point in pull.You get so much for so little.I think its the best 1 point buy in the game.
What do think is the best rank 1 power in ME2?
#2
Posté 06 juillet 2010 - 10:27
#3
Posté 06 juillet 2010 - 10:28
#4
Posté 06 juillet 2010 - 10:40
If you find yourself maxing out five of your class powers, throwing an extra point into Flashbang Grenade, Armor-Piercing, or Warp Ammo might do well enough. Flashbang because it will knock an enemy out of cover for you, the ammo powers because if you're going to waste a point, why not get a little bit more out of your ammo while you're at it.
AI Hacking is probably another power where 1 point will do you if you don't plan on maxing it out. I suppose then Dominate would be the same way.
#5
Posté 06 juillet 2010 - 10:54
#6
Posté 06 juillet 2010 - 11:00
#7
Posté 06 juillet 2010 - 11:01
#8
Posté 06 juillet 2010 - 11:04
#9
Posté 06 juillet 2010 - 11:07
You want to stop a charging krogan? You want to pull an enemy into your gunsight? You want to set of blue explosions?
Level 1 Pull will take care of it.
#10
Posté 06 juillet 2010 - 11:19
#11
Posté 06 juillet 2010 - 11:31
Pacifien wrote...
Only problem with Pull is that you're only going to have access to it as an Adept or Vanguard, and you have to put a couple points into Singularity or Shockwave to get it. I'd put points into Singularity anyway, but not always Shockwave.
That's true. And the other problem I see is that level 1 pull isn't incredibly effective as an adept if you plan on doing warp'splosions by yourself
#12
Guest_crumbsucker_*
Posté 06 juillet 2010 - 11:40
Guest_crumbsucker_*
#13
Posté 06 juillet 2010 - 11:57
Pull
Cryo Ammo
#14
Posté 07 juillet 2010 - 02:54
Cryo Ammo is all or nothing for me. Otherwise, I'd just think about how my squadmates could be having as much fun freezing the targets as I am.Simbacca wrote...
Cryo Ammo
#15
Posté 07 juillet 2010 - 03:00
Overload, incinerate, passive, and combat drone need rank four but cryo really isn't that helpful for shepard at level 4 it only really increases the duration. AI hacking is helpful at rank four on insanity to me my teamate machine can survive a few shots with it at rank 4 instead of rank 1.
#16
Posté 07 juillet 2010 - 02:58
Pacifien wrote...
Cryo Ammo is all or nothing for me. Otherwise, I'd just think about how my squadmates could be having as much fun freezing the targets as I am.Simbacca wrote...
Cryo Ammo
A single point in cryo ammo is really nice if you just put it on the pistol.
Almost a guaranteed freeze, used conditionally.
Personally, I also like a single point in AI hacking.
The entire point being to take down your target faster ... it's not shooting you, and its friends are shooting it so they're not shooting you either.
Used that way, not giving a hack target shields is actually faster.
#17
Posté 07 juillet 2010 - 06:10
#18
Posté 07 juillet 2010 - 07:29
Pacifien wrote...
Cryo Ammo is all or nothing for me. Otherwise, I'd just think about how my squadmates could be having as much fun freezing the targets as I am.Simbacca wrote...
Cryo Ammo
I prefer Squad Cryo as well, but the thread is asking what skills work good as a 1pt wonder. If Squad Cryo can't be achieved, 1pt Cryo can still work well on Shepard's heavy pistol or shotgun.
Modifié par Simbacca, 07 juillet 2010 - 07:29 .
#19
Posté 08 juillet 2010 - 06:57
A single point in throw is good enough to fling foes off ledges or lock down a tough target that's on health (such as krogans, YMIRs, geth primes). You can also use it against objects, such as destroy destructible boxes (when foes use it for cover) or flinging explosive canisters at your enemies if you feel really fancy.
After all, the cooldown is so very short.
#20
Posté 08 juillet 2010 - 03:03
1 pt flashbang is also good.
#21
Posté 08 juillet 2010 - 04:20
#22
Posté 08 juillet 2010 - 04:27
Pacifien wrote...
At this rate, maybe the better question is what powers are completely useless with only 1 point.
Shield powers and warp ammo.
#23
Posté 08 juillet 2010 - 04:35
NICKjnp wrote...
Shield powers and warp ammo.
I wouldn't say Warp Ammo is completely useless with one point. It doesn't impact your cooldowns yet boosts your damage a bit. That's hardly useless.
#24
Posté 08 juillet 2010 - 05:49
Pacifien wrote...
At this rate, maybe the better question is what powers are completely useless with only 1 point.
Reave is useless (Sentinal and Adept) - Warp
Slam is useless (Adept, Sentinal and (with Pull) Vanguard) - Singularity, Pull and Throw
Inferno Grenade is usesless (Infiltrator and Engineer) - Incinerate
AP Ammo is useless (Soldier and Vanguard) - Incendiary Ammo
There are more overlapping bonus powers, but I believe these are the most obvious.
Barrier, Fortification and Geth Shield Boost are useless because of the long cooldown.
#25
Posté 11 juillet 2010 - 04:18
Bozorgmehr wrote...
Pacifien wrote...
At this rate, maybe the better question is what powers are completely useless with only 1 point.
Reave is useless (Sentinal and Adept) - Warp
Slam is useless (Adept, Sentinal and (with Pull) Vanguard) - Singularity, Pull and Throw
Inferno Grenade is usesless (Infiltrator and Engineer) - Incinerate
AP Ammo is useless (Soldier and Vanguard) - Incendiary Ammo
There are more overlapping bonus powers, but I believe these are the most obvious.
Barrier, Fortification and Geth Shield Boost are useless because of the long cooldown.
No, inferno grenade is always useless,
regardless of how many points you sink into that goddam-sunnova-btch
once you get the cooldown bonuses, barrier and GSB cease to be useless. the difference between 6.6 and 12 seconds is... well, its 5.4 seconds.
but also thats impressive in gameplay terms.





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