If you beat it on Insanity which class did you use?
#1
Posté 07 juillet 2010 - 05:14
#2
Posté 07 juillet 2010 - 05:32
#3
Posté 07 juillet 2010 - 05:34
#4
Posté 07 juillet 2010 - 05:34
#5
Posté 07 juillet 2010 - 05:36
#6
Posté 07 juillet 2010 - 05:37
Vanguard was by far the most fun for me, Soldier is second, Sentinel third. Rest of the classes are dull and boring for me.
Modifié par Kronner, 07 juillet 2010 - 05:37 .
#7
Posté 07 juillet 2010 - 05:37
#8
Posté 07 juillet 2010 - 05:38
Ridiculously tough because Charge only works when you can exploit it. Otherwise, its a suicide button.
#9
Posté 07 juillet 2010 - 05:38
I probably made 80% of my kills with a head shot by my sniper rifle. Lots of time being invisible and running around frantically for thermal clips. I think I finished the game with no ammo left except for 3 pistol shots.
Personally, I love the Infiltrator class for the stealth and sniping. On Insanity, I found that staying far from the enemies and not getting flanked was the best strategy. Killing from a distance was key. Invisibility also allowed me to use my teammates as "bait" while I could run around and clear them from behind.
#10
Posté 07 juillet 2010 - 05:39
Infiltrator
Vanguard
Adept
#11
Posté 07 juillet 2010 - 05:41
You should try sniping with the soldier and using the adrenaline rush it makes it really easy to rack up the headshot counthella awesome wrote...
Infiltrator
I probably made 80% of my kills with a head shot by my sniper rifle. Lots of time being invisible and running around frantically for thermal clips. I think I finished the game with no ammo left except for 3 pistol shots.
Personally, I love the Infiltrator class for the stealth and sniping. On Insanity, I found that staying far from the enemies and not getting flanked was the best strategy. Killing from a distance was key. Invisibility also allowed me to use my teammates as "bait" while I could run around and clear them from behind.
#12
Posté 07 juillet 2010 - 05:42
Engineer and adept are about equal in that they are generally 1 ability ponies, you have one ability that generally trumps the others. (engineer = incinerate, adept = warp)
#13
Posté 07 juillet 2010 - 05:42
Modifié par bottledwater, 07 juillet 2010 - 05:43 .
#14
Posté 07 juillet 2010 - 05:45
This makes me feel very stupid:pinched:bottledwater wrote...
infiltrator gets automatic time slow down when using sniper zoom. there is no need for adrenaline rush, and you dont waste a cooldown.
#15
Posté 07 juillet 2010 - 05:48
While they do get a slow mo, it is not as potent as the adrenaline rush. Adrenaline rush can give up to a 70% slow mo, the infiltrator one is 50%. Also the adrenaline rush lasts longer.Spectre 117 wrote...
This makes me feel very stupid:pinched:bottledwater wrote...
infiltrator gets automatic time slow down when using sniper zoom. there is no need for adrenaline rush, and you dont waste a cooldown.
Modifié par rabidhanar, 07 juillet 2010 - 05:48 .
#16
Posté 07 juillet 2010 - 05:50
rabidhanar wrote...
While they do get a slow mo, it is not as potent as the adrenaline rush. Adrenaline rush can give up to a 70% slow mo, the infiltrator one is 50%. Also the adrenaline rush lasts longer.Spectre 117 wrote...
This makes me feel very stupid:pinched:bottledwater wrote...
infiltrator gets automatic time slow down when using sniper zoom. there is no need for adrenaline rush, and you dont waste a cooldown.
Also, Adrenaline Rush increases your damage by 100 or 140 percent. Cloak is not even close. And, Soldiers also get the slow down when zooming with SR.
#17
Posté 07 juillet 2010 - 05:51
Thanks guys now i feel less stupid:DKronner wrote...
rabidhanar wrote...
While they do get a slow mo, it is not as potent as the adrenaline rush. Adrenaline rush can give up to a 70% slow mo, the infiltrator one is 50%. Also the adrenaline rush lasts longer.Spectre 117 wrote...
This makes me feel very stupid:pinched:bottledwater wrote...
infiltrator gets automatic time slow down when using sniper zoom. there is no need for adrenaline rush, and you dont waste a cooldown.
Also, Adrenaline Rush increases your damage by 100 or 140 percent. Cloak is not even close. And, Soldiers also get the slow down when zooming with SR.
#18
Posté 07 juillet 2010 - 05:52
#19
Posté 07 juillet 2010 - 05:54
Reasoning plz ?Zinoviy wrote...
Soldier.
Saying one word does not really help tell the op which is best for insanity. Your opinion and mine most likely differ so the OP should hear both views.
#20
Posté 07 juillet 2010 - 06:17
bottledwater wrote...
i beat insanity like infinity million times with an infiltrator. i think it works very well for insanity. i also beat it once with a sentinel. i dont think adept should be *that* hard. vanguard is probably the toughest.
They are not, I guarantee you that.
Every class has his strategy, once you find it, insanity becomes a breeze.
Concerning the Soldier x Infiltrator damage, adrenaline rush do more damage, but Infiltrator usualy have the most powerfull weapon in the game (the Widow) and the slowdown, wich makes headshot very easy to do.
I think is a waste play a soldier and pick the Widow when they have the Revenant available.
In my opinion is with this weapon that AR really shines, but I have nothing against it, it's the player choice and I pick the Widow once when I was playing as a soldier .
Otherwise the Widow + Cloak + visor and a head shot in Harbinger strip his barriers almost to the end.
Depends of the class and the playstyle, there's no "this is better", all of them are good, even the Adept.
The most fun classes to play to me is the Engineer and the Sentinel.
Modifié par brfritos, 07 juillet 2010 - 06:31 .
#21
Posté 07 juillet 2010 - 06:19
I haven't played on insanity after that though. All it does for me is add some armor/shields to the enemies, so it takes longer to kill them. But it is not more tactically challenging IMO. I think it's most fun on veteran or hardcore. Just the same as ME1 was.
#22
Posté 07 juillet 2010 - 06:22
Hardest would have to be soldier to be brutally honest... they're as flimsy as a wet paper bag... granted their firepower helps make up for it, but on insanity your shields can go from 100% to 0 in 1-2 seconds from regular enemy fire... and your health can go from 100% to dead almost as fast... it makes popping out to fire any meaningful bursts difficult or tedious (hard to hose down enemies with the revenant when you can't afford to stick your head out longer than 1-2 seconds at a time.. then wait for shields / health recharge).
Soldier was certainly fun... but a thorough challenge (the only class I died multiple times with on Insanity).
Engineer was the 2nd easiest to finish the game with... lots of utility and had the means to kill enemies from cover effectively and easily (Assault drone totally made up for the lack of survivability.. pop it, and once the enemies start firing at it, you can slam enemies with Overload, Incinerate, Cryo blast..... good stuff).
Infiltrator was also very easy to finish with... but it was also the most boring for me.... the stealth system made me feel very.... disengaged.. .from the the excitement of battle.
Adept was a lot of fun... a tad challenging, but not overly so.
Vanguard... ugh, I would've put this over the soldier on the hardest to beat insanity with... but then I eventually got the hang of how to use charge properly on insanity and it became manageable (and thrilling.. since you were always skirting death)... Vanguard was fun simply because you REALLY need good situational awareness as a player to know excactly when it's the right time to charge.. and when not to.... 1 bad call and you'll hurl yourself right into your own death... on insanity, enemies deal insane damage at point blank range, and even with a Barrier on, your shields (plus the shield boost charge) will collapse in a fraction of a second if you charged at the wrong time... and you'll be dead long before you can sprint to cover to try to correct for your mistake. Sure is an exciting way to play.
Modifié par Hathur, 07 juillet 2010 - 06:23 .
#23
Posté 07 juillet 2010 - 06:37
#24
Posté 07 juillet 2010 - 06:40
#25
Posté 07 juillet 2010 - 07:00
Engineer: My favorite class, great skillset and lighting fast recharge times. The drone is very useful as both explode-y or combat.
Sentinel: Practically untouchable, wich kinda makes it a little boring sometimes. The skillset is pretty good.
Vanguard: Charge is the best move in the game, I die a lot, but I definetly have lots of fun.




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