KainrycKarr wrote...
It's not a major waste of time or money because they already made that money back(and then some....a lot) with ME2 sales.
Just because one can make a profit does not mean that one cannot be wasteful.
And in terms of time, why build up and develop so many characters and then start anew, only to repeat the process? Especially when Bioware has made it a point that, as the only game out there that employs imported saves, our decisions and choices have consequences. The latter actually has the potential to be more of an effort since they need to make us like and bond with these new characters in the last game while still holding onto former crew mates.
PrinceLionheart wrote...
Blackveldt wrote...
The main purpose of ME2 was character development,
which is why it may have seemed a bit lean on the climax/plot side.
Not only recruiting new members, but having the game centered around
each of them, in terms of gaining loyalty, developing
relationships/personalities, etc. To do as the OP has suggested would
have rendered the entirety of ME2 pointless. This is perhaps the
main reason why characters will not be simple cameos, squad mates or
not. To put forth that much effort and story into characters/squad
mates only to not use them in the finale would be not only bad writing
and execution, but a major waste of time and money.
There's a difference between playing a role in the story and being a playable squadmate. OP is simply suggesting that they will no longer be playable squadmates, not taken away from the story.
Which is why I stated, "squad mates or not."
I was referring to the OP's prediction that we would get a bunch of new squad members, which demeans the character development process in ME2. One to three new characters, perhaps. But not an entire 'replacement crew' so to speak.
Modifié par Blackveldt, 31 juillet 2010 - 09:56 .





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