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Squad Composition of ME3- A discussion


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#351
EliteZev

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Bioware isn't stupid, they wouldn't pull another "Destroy the Normandy and kill Shepard" The crew has no reason to leave, why would we spend an entire game building this team if it was for nothing?

#352
crimzontearz

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KingDan97 wrote...

Milana_Saros wrote...

Bluko wrote...

Also remember that Ashley, Kaidan, and Liara were romance options in ME1. Yet in ME2 they were more or less put on hold. So it really would not be surprising if Bioware did the same again. Although hopefully you will actually be able to continue romances this time.


Would be a nice way to ****** of thousands of customers IMO.

The way I see it, at least the "oldies" can be squad mates. As in Kaidan/Ashley, Liara, Garrus and Tali...they started this with you, would be pretty damn strange if they decided not to follow through with it. As for ME2 squad mates...the whole idea of breaking Shepard away from her/his old squad fealt bizarre to begin with and then they even made many of the new ones romance options. It's like getting tangled in your own web.

Zaeed and Kasumi are freaking DLC's. Why demand them as squadmates for ME3 is beyond me...why even make non-important squad mate DLCs is beyone me. That time and effort could've been put into Liara/Kaidan/Ashley to sort out a few tangled webs.

Jacob and Miranda are or at least were Cerberus...they going to jump on the train with you and revert back to the Alliance just like that? If you can even go back to the Alliance which I doubt. Thane is dying. Grunt/Jack/Samara/Mordin all joined you for the Collector mission. Can't see why they wouldn't go their own way after it. Oh wait Jack is a romance option...

It's tangled up for sure. Won't matter to me tbh as long as I get Kaidan back where he belongs. Lifting my enemies up in the air so I can blow them up like carnival targets.

You tear down all the ME2 squaddies just like that and yet you like Kaiden of all people? That whiny little derp? I killed him on Virmire every time, just so I wouldn't have to listen to him. Basically you just figure that no one will stay with you because you don't like them -.-


agreed...Kaiden just irked me on principle I would have let him die solely for turning down the whole Liara-Femshep-Kaiden triad relationship/threesome.......what guy in his right mind does that?

but no seriously...of all people Kaiden?

#353
crimzontearz

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EliteZev wrote...

Bioware isn't stupid, they wouldn't pull another "Destroy the Normandy and kill Shepard" The crew has no reason to leave, why would we spend an entire game building this team if it was for nothing?


no they will just pull a  "imprison Shepard for working with Cerberus and release him when it really looks like we are screwed". I still sadly think that we might get a whole "stat reset" in ME3 since it is being Re-RPGfied

and what was the sense of building close bonds with all your ME1 crewmates if only 2 come back in ME2?

#354
Mozer121

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An entirely new squad would ruin ME3s ratings when you consider how much people love the old characters. You're right, they aren't stupid. Stupid is not pleasing the fans. Stupid is not giving them what they want. Just because everyone in ME2 can die doesn't mean they won't return. They've already said that ME3 will take on close to 1000 variables from ME2. And a confrontation from your ME1 and ME2 romances seems likely which wouldn't be possible if they didn't return. Besides, most of the ME2 squad have nothing else to work for besides Shepard's mission. The only ones I can see possibly leaving are Thane, Samara, Zaeed, Kasumi, and Jack. The rest have too much at stake to risk leaving.

#355
IndigoWolfe

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EliteZev wrote...

Bioware isn't stupid, they wouldn't pull another "Destroy the Normandy and kill Shepard" The crew has no reason to leave, why would we spend an entire game building this team if it was for nothing?


Well, you built the team specifically to stop the Collectors. And you did. So it wouldn't be for nothing if you had to get a new squad.

#356
Mozer121

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IndigoWolfe wrote...

EliteZev wrote...

Bioware isn't stupid, they wouldn't pull another "Destroy the Normandy and kill Shepard" The crew has no reason to leave, why would we spend an entire game building this team if it was for nothing?


Well, you built the team specifically to stop the Collectors. And you did. So it wouldn't be for nothing if you had to get a new squad.


Um...no. The team was built to stop THE REAPERS. With them on the way, there's no way your squad would be stupid enough to leave for inferior personal matters. If they did, then that would be the most moronic plot turn in the history of video games on BioWare's end. It would be like walking into a cave and finding Osama Bin laden then suddenly telling yourself "whoops left the oven on, better get home."

Modifié par Mozer121, 01 août 2010 - 05:40 .


#357
IndigoWolfe

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Mozer121 wrote...

IndigoWolfe wrote...

EliteZev wrote...

Bioware isn't stupid, they wouldn't pull another "Destroy the Normandy and kill Shepard" The crew has no reason to leave, why would we spend an entire game building this team if it was for nothing?


Well, you built the team specifically to stop the Collectors. And you did. So it wouldn't be for nothing if you had to get a new squad.


Um...no. The team was built to stop THE REAPERS. With them on the way, there's no way your squad would be stupid enough to leave for inferior personal matters. If they did, then that would be the most moronic plot turn in the history of video games on BioWare's end. It would be like walking into a cave and finding Osama Bin laden then suddenly telling yourself "whoops left the oven on, better get home."


Can you reference exactly where it's stated that the team is being put together to stop the Reapers? Because I can't bring a time to mind. I'm not saying that stopping the Reapers could be an extension use of the team, but it seemed to me that they were originally recruited specifically to stop the Collectors and not much beyond that.

And I wasn't saying that your team leaving out of the blue would be the smartest plot turn, I was saying that your team had already accomplished what they had set out to do; stop the Collectors and stop the attacks on human colonies.

#358
Jaron Oberyn

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IndigoWolfe wrote...

EliteZev wrote...

Bioware isn't stupid, they wouldn't pull another "Destroy the Normandy and kill Shepard" The crew has no reason to leave, why would we spend an entire game building this team if it was for nothing?


Well, you built the team specifically to stop the Collectors. And you did. So it wouldn't be for nothing if you had to get a new squad.


People still arguing over this? Lol. Whoever survived is going to be on your team. No Wrex like cameos, no nothin'. They have absolutely no reason to leave. Did you not see the epilogue for Mass 2? Looked like your squad was ready to go somewhere. Not alone, but with Shepard. Bioware isn't going to make a game that focuses on the squad mates and getting to know them, just to cast them aside for the third act. Yeah, we might get some new squad members, but whoever survived the suicide mission is going to be in your squad in Mass 3.

-Polite

#359
Ervaine

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If i was to say my sheferd was imorted from ME 1 and everyone survived i think there will be a combination of characters from ME1,ME2 and three cause i think a few will leave or die : Thane survived the suicide mission but i don't he'll overcome his illness jack and miranda will probblu try and kill each other the rest i have no clue

bioware might expand above the 12 squade members (not included kasumi).

that it's what i think

#360
smudboy

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PoliteAssasin wrote...
People still arguing over this? Lol. Whoever survived is going to be on your team. No Wrex like cameos, no nothin'. They have absolutely no reason to leave. Did you not see the epilogue for Mass 2? Looked like your squad was ready to go somewhere. Not alone, but with Shepard. Bioware isn't going to make a game that focuses on the squad mates and getting to know them, just to cast them aside for the third act. Yeah, we might get some new squad members, but whoever survived the suicide mission is going to be in your squad in Mass 3.

-Polite

http://social.biowar...2255/13#3304409

#361
smudboy

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Ervaine wrote...
If i was to say my sheferd was imorted from ME 1 and everyone survived i think there will be a combination of characters from ME1,ME2 and three cause i think a few will leave or die: Thane survived the suicide mission but i don't he'll overcome his illness jack and miranda will probblu try and kill each other the rest i have no clue bioware might expand above the 12 squade members (not included kasumi). that it's what i think

If Casey wants to keep all the new squadmates, and make more...

That is completely insane.

Modifié par smudboy, 01 août 2010 - 06:27 .


#362
Jaron Oberyn

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smudboy wrote...

PoliteAssasin wrote...
People still arguing over this? Lol. Whoever survived is going to be on your team. No Wrex like cameos, no nothin'. They have absolutely no reason to leave. Did you not see the epilogue for Mass 2? Looked like your squad was ready to go somewhere. Not alone, but with Shepard. Bioware isn't going to make a game that focuses on the squad mates and getting to know them, just to cast them aside for the third act. Yeah, we might get some new squad members, but whoever survived the suicide mission is going to be in your squad in Mass 3.

-Polite

http://social.biowar...2255/13#3304409


i'm sorry, but that proves nothing. This is the last game. I'm fairly certain that they're not going to sit out the fans favorite characters because it would be difficult to write different outcomes based on who lived or who died.  I believe I even posted a few links in this thread about a few weeks ago where Casey stated that the permutations of how Mass 2 could end are extremely hard to determine how Mass 3 will unfold. What could be so game changing other than who lived and who died? He also said that the writers are looking for points in the story where something 100% different could happen to someone who made a certain choice, than another who didn't, or had a different outcome of a situation. I'm not saying all of the squad will be back. Zaeed and Kasumi will most likely not be, but who knows. But the other survivors will be, and there won't be 5 minute cameos like the 1st game's squad was given.

-Polite

#363
Jaron Oberyn

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smudboy wrote...

 

Ervaine wrote...
If i was to say my sheferd was imorted from ME 1 and everyone survived i think there will be a combination of characters from ME1,ME2 and three cause i think a few will leave or die: Thane survived the suicide mission but i don't he'll overcome his illness jack and miranda will probblu try and kill each other the rest i have no clue bioware might expand above the 12 squade members (not included kasumi). that it's what i think

If Casey wants to keep all the new squadmates, and make more...

That is completely insane.


How so? 

-Polite

#364
Milana_Saros

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KingDan97 wrote...

You tear down all the ME2 squaddies just like that and yet you like Kaiden of all people? That whiny little derp? I killed him on Virmire every time, just so I wouldn't have to listen to him. Basically you just figure that no one will stay with you because you don't like them -.-


Tear down ME2 squaddies? Damn. Drama eat your heart out. Can't even mention Kaidan outside the fan thread withouth having some badass fan lash out on you.

Was merely pointing out why ME2 squad mates MIGHT not be included. Doesn't mean I think it would make sense not to include them. Tali/Garrus have followed you through 1&2 and seem to stick around, with ME2 characters this is still uncertain since a sequel showing what they will do after leaving the Collector base isn't out yet! There simply isn't as much flesh to dig in. Hopefully the "bridge" DLC's will shed some light on this.

There's no way of knowing where Shepard goes after ME2. Will she remain freelance? Will she go back to the Alliance? What about those who decided to do what the Illusive Man told them to do? What is Jacobs/Miranda's real take on Cerberus now? Do they stay, do they leave? Will Samara continue on to do her Justicar duties? Will Mordin remain as Shepard's tech aid or will he leave to look after his assistant, Daniel? Will Jack finally settle down to something and remain loyal to Shepard or is she drawn to life of loneliness and chaos too much? How much time has passed since ME2? Is Thane still alive? Did you stay loyal to Ashely/Kaidan/Liara?

I could go on forever. Point being, we don't know ****. Sure, I want to say: "You can keep everyone you want, even ressurect the one who died on Vermire using an Asari miracle beam!" but I personally am prepared to have Bioware tear away some squad mates from me, based on the decisions I've made. I've learned not to take this stuff for granted. I did after ME1 and oh look, ME2 was an awesome shoot-out game but all about building an all new team!

#365
tonnactus

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PoliteAssasin wrote...


How so? 

-Polite


The reason to take out wrex out of the squad was: to much time and expensive because in some games he is dead.
All squadmates in Mass Effect 2 could die. The conclusion is very simple. Cameo.

#366
CROAT_56

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i've said it multiple times its cheaper to bring them back then it is to reduce them to cameo and add new squad mates

#367
smudboy

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PoliteAssasin wrote...

i'm sorry, but that proves nothing. This is the last game. I'm fairly certain that they're not going to sit out the fans favorite characters because it would be difficult to write different outcomes based on who lived or who died.  I believe I even posted a few links in this thread about a few weeks ago where Casey stated that the permutations of how Mass 2 could end are extremely hard to determine how Mass 3 will unfold. What could be so game changing other than who lived and who died? He also said that the writers are looking for points in the story where something 100% different could happen to someone who made a certain choice, than another who didn't, or had a different outcome of a situation. I'm not saying all of the squad will be back. Zaeed and Kasumi will most likely not be, but who knows. But the other survivors will be, and there won't be 5 minute cameos like the 1st game's squad was given.

-Polite

I'm sorry, but if anyone can die save interchangeably 2, nothing is certain.  Casey wants new characters.  "That has to be part of the experience too, how you meet new characters." It would be insane to have 12 + new characters.  The best you'll get is maybe some LI cameos.  They'd be foolish to take out Tali and Garrus due to popularity, but they won't have anything to do with the plot (which is no problem, since they had nothing to do with ME2.)  You may get generic placeholders at best, but you won't get large levels like loyalty missions x12, unless it's purely DLC.

In regards to your Casey comment, follow the link.  If the permutations are so hard, why would they increase the difficultly by adding more complexity, all because you want all your squad back, when he specifically wrote "But when you think about it, part of
what made the previous game great is the process of meeting those
characters for the first time"?

#368
Faerlyte

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The way I see it, reverting all of ME2's squadmates (the ones that survived for all the nincompoops who let some of them die) to NPCs is the easy way out. In my own opinion, and I think many concur in general terms, taking the easy way out is the gutless maneuver - it doesn't take risks and it isn't groundbreaking; it's cowardice. If you're going to make a mess of things by creating characters that people adore and making them all mortal, then you better be prepared to handle the outcome in a way that doesn't suck.

I see everything OP is saying and I'm not arguing that what's been said doesn't have merit, nor do I have the foggiest notion how this will turn out in the end - what I'm saying is how I would do it if I were in Bioware's position. And maybe I'm too ambitious, but I don't do anything by halves - I want nothing less than the best. The argument about squadmates being dead in certain people's games makeing it unlikely that they will return as squadmates in ME3 is sound to a point, but you have to remember that everyone who has played ME2 still has the game and can go back and replay it at any point to change the outcome in ME3. Think of the replay value the entire series would have with options like that.

Not to mention, if a person hasn't played ME1 or ME2 coming into the series, everything is going to be new to them, including all the previous squadmates that may or may not be returning. It shouldn't matter either way to them because every face is a new face. Sure, there will be history there that might be slightly over the player's head, but not so much that it would be distracting. It would be simple enough to breeze over that.

Now, I was completely satisfied with my experience of ME2. I played ME1 right before it, and just about everything in ME2 trumped ME1 - now that's just me obviously, and I realize other people have differing opinions, but I was so hyped for ME2 when it came out and it truly was everything I hoped it would be, and more. I loved every minute of it; the game play, the characters - I couldn't put it down.

What I'm getting at basically is, how do you improve upon something that was already so incredible? ME3 is the last of the trilogy, so it follows that it should be the most epic of the games. In order to do that Bioware is going to have to pull all the stops, and I think tackling this issue of whether any ME2 squadmates will be capable of return is prime sourece material for doing what some consider to be the impossible. What better way to outdo all the previous games than to do the impossible? And if we're talking about the consequences of actions having serious impacts on each individual player's game, what better way to incorporate it than to have those that survived return as squadmates while those who, ahem, let their teammates die, lose something? That is what I'd call a huge impact, where a decision truly does change the course of your game, which is what I thought the whole 'choices' component was all about.

You can always go back to ME2 and save some peeps... It's not going to make one difference to the new players on the block.

But that's just me.

[Editted for typos]

Modifié par Faerlyte, 01 août 2010 - 07:16 .


#369
Milana_Saros

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Faerlyte wrote...

That is what I'd call a huge impact, where a decision truly does change the course of your game, which is what I thought the whole 'choices' component was all about.


Agreed. This is why I frowned at Liara/Kaidan/Ashley cameos so much. I could not impact on having them on my team at all. I couldn't even sit down and talk with the one I invested the most time in ME1. I hope to be able to do so in ME3. Same goes for ME2 characters. I was kind to everyone, gained their loyalty and kept everyone alive. Still I expect the choises to go two-way...I told Illusive Man to go **** himself and last time I checked Jacob/Miranda are Cerberus operatives. Jacob probably doesn't mind, but what about Miranda who seems to have nearly blind fate in the Illusive Man? In my discussion with Samara, she was fairly clear that she joined me to stop the Collectors. Etc etc...there are so many loose ends.

Turning everyone into cameos would be a huge let down. Turning half of them to cameos and half  to squad members would be incredibly confusing and would require a plethora of explanations. Letting them all remain as squad mates would make the most sense.

Still...I'm not betting on it.

Adding new ones? Makes my head explode.

#370
MassEffect762

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@OP



LMAO. Bioware hasn't totally lost their minds.



Sure as heck ain't taking your word for it.

#371
Faerlyte

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Milana_Saros wrote...

Faerlyte wrote...

That is what I'd call a huge impact, where a decision truly does change the course of your game, which is what I thought the whole 'choices' component was all about.

 In my discussion with Samara, she was fairly clear that she joined me to stop the Collectors. Etc etc...there are so many loose ends.


Not to get too off topic, but I'm positive that there is a dialogue with Samara at the very end in which she states that, and I'm completely paraphrasing because I can't remember the exact wording, if they all survived she would continue to stick by Shepard if she was needed. Now, when I got this dialogue blurb my immediate impression was that the door had just been blow wide open for Samara to come back in ME3 and that Bioware was leaving it there as a subtle hint.

But I could be totally wrong too. I just thought that little tidbit was too convenient not have some significant meaning for the next game.

Who knows what they will do...I just hope I have as much fun playing it as I did the previous games. And that the disappointments aren't too high in number.

#372
Milana_Saros

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Faerlyte wrote...

Milana_Saros wrote...

Faerlyte wrote...

That is what I'd call a huge impact, where a decision truly does change the course of your game, which is what I thought the whole 'choices' component was all about.

 In my discussion with Samara, she was fairly clear that she joined me to stop the Collectors. Etc etc...there are so many loose ends.


Not to get too off topic, but I'm positive that there is a dialogue with Samara at the very end in which she states that, and I'm completely paraphrasing because I can't remember the exact wording, if they all survived she would continue to stick by Shepard if she was needed. Now, when I got this dialogue blurb my immediate impression was that the door had just been blow wide open for Samara to come back in ME3 and that Bioware was leaving it there as a subtle hint. 

But I could be totally wrong too. I just thought that little tidbit was too convenient not have some significant meaning for the next game.

Who knows what they will do...I just hope I have as much fun playing it as I did the previous games. And that the disappointments aren't too high in number.


You're probably right. It could be that I have a few dialogues bugged/unrevealed since I rushed to the end on my Infiltrator. I've just been doing DLC's on the character and decided to go have a chat with Thane who suddenly started coming onto me...ages after the Suicide Mission had already been finished :P

Meh as you say, who knows. If I could choose, I'd take em all back, including Liara and Kaidan/Ashley, but as I've said several times now, I can't put my faith on that. As long as the dissapointments aren't too grevious, I can run with that, yeah.

#373
Jaron Oberyn

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tonnactus wrote...

PoliteAssasin wrote...


How so? 

-Polite


The reason to take out wrex out of the squad was: to much time and expensive because in some games he is dead.
All squadmates in Mass Effect 2 could die. The conclusion is very simple. Cameo.


Please don't say it's too much time or expensive if you don't know about game development. Because judging by your comment, you don't. The reason wrex wasn't in your squad isn't because it would cost too much money, or too much time. (Actually had a good laugh at that) it was because he had to unite the clans under urdnot in order to get ready for the reapers.

I love how people just assume that Bioware's a typical lazy developer who's going to subject everone in the game to cameos because "it costs less". Your absolutely wrong. Just becayse they subjected one character to a cameo, doesn't mean they're going to do it to all of them. That kind of thinking is flawed.

Mass Effect 2 is all about your companions. Besides the Horizon, Collector Ship, and Collector attack missions, the game is all about the squad mates and gettingt o know them, getting their loyalty, and completing the suicide mission. Bioware is not, and let me say that again IS NOT going to make a game where the squad is central to the plot just to cast them aside in the third act. Why? Because not only would it be a very cheap copout, it would ****** off the fans, and it would take some serious righting skills to give each and every one of the survivors of the mission a reason to leave. Which they have none.

The galaxy is about to be invaded by a bunch of machines who want to exterminate everyone. What could be more important than stopping them?

We've already covered this in several threads, but it seems like you haven't discussed this in previous topics.

Jacob/Miranda have no where to go.
Garrus has no where to go.
Tali, depending on how you did her loyalty mission, has no where to go.
Grunt has tuchanka, but I'm pretty sure he'll stay with shepard. He's the most loyal out of them all. He wants to fight. He's pretty much staying.
Samara may leave, but then again like I said, why go when the reapers are on their way? The most important objective is to stop them, then part ways.
Thane is pretty much dead.
Kasumi and Zaeed most likely won't be there in Mass 3. Or if anyone will get cameos, it'd be them. Why? Because in Mass  2 they're not fully developed characters. Although given their popularity, that might change in Mass 3.
Legion isn't going anywhere.
Joker isn't going anywhere.
Mordin most likely isn't going anywhere. He's the ship's doc. Without him there are no upgrades and such. He's most likely staying.

That's about all of them. So if you think Bioware is going to give these squad members cameo roles in Mass 3 just because some lazy people could get them killed, then your completely wrong. Shepard already has the galaxies most dangerous and talented individuals. Theres no need to recruit a whole new team. There might be a few new recruits, but theres no way that All of the squad mates from the first game will be given cameos. It's the last game, they're not going to make it where you see them like 5-10 minutes and its over. They're going to send Mass 3 out with a bang.

Nothing to do with costs, or it being difficult to achieve. I'll list a few developer comments to further prove my point.


Joystiq Interview with Casey Hudson. (Bolded text is Joystiq, regular is Hudson.)
-----------------------------------------------------------------------------------------------------------------------------------------------------

There have to be a crazy number of permutations for how you can end your story in Mass Effect 2. How much of a nightmare is it for you guys to figure out how to address that for Mass Effect 3?



It's ... very hard.



Do you have like a whiteboard somewhere, like a multi-faceted –



No, it would be impossible, because it's multi-multi-dimensional. You couldn't put it into a 2D flowchart or a matrix –



You need a stereoscopic 3D whiteboard that you can manipulate Minority Report style.



It's beyond three or four
dimensions, because you have all the consequences from a certain
playthrough and many different things that happen and different things
that happen within those.
But then all those things different for a
different play through and then times your class and times your gender
and all these things. We're pulling in probably over a thousand
variables from Mass Effect 2 into Mass Effect 3 if
you're importing your save game. It's more of an organic approach where
we're opportunistic about how the game can change based on those
variables. So the writers have to experts in what's happened before and
what choices you could have made, and then as they write the story, they
find places where it would be really cool to have different things
happen based on those variables.


Click Here
-----------------------------------------------------------------------------------------------------------------------------------------------------

Now ask yourself this. What type of ending permutations for Mass 2 could significantly affect Mass 3? What other than who lives and who dies? Now I'm assuming you've read the last section, specifically the bolded portion. Now if that's not enough to convince you, your just being stubborn.

You say that they're going the cheap way. Well judging from the comments above, they're not. Why? Because going a cheap came rout wouldn't be "hard". In fact, it would be quite easy. What would be "hard" would be scripting the game to react differently based on who died, and who didn't. Determining who's in your squad in the game, who could potentially leave, and what roles they would be given.

So just because they could die, doesn't mean they'll get a cameo. Wrex could die. The game was different in terms of tuchanka if he did, someone else is the leader, and they're running things differently. That will also affect Mass 3. Now if wrex lives, he's uniting the clans under urdnot. If they can make a plot change like that based on wrex dying or not, just imagine that on a larger scale, but instead of someone who's an npc, a squadmate instead. It's 100% possible. The only thing is, like Hudson said above, is that people will have made different choices, and choices resulting from those choices. And that all cascades and creates a specific permutation for the players game. In my game I may have saved everyone on the suicide mission. But then, Bob may have lost Mordin and Garrus. So if he lost Mordin and Garrus, he won't see them in Mass 3. But I'd get them in Mass 3 because they survived, based off of a decision I made of who's fire team leader, who goes throught he vents, who holds the line, etc... So just because Bob lost them, Bioware isn't going to penalize me and subject my living squad mates to cameo roles because on Bobs playthrough he wouldn't see Garrus or Mordin. So if Bob might not see it, then no need for me to see it. That's not what Bioware is doing.

I've made this point clear several times, and frankly I'm going to start copying and pasting this post. I'm not worried about Mass 3 because I know that they're not going to subject the whole squad to a cameo appearance and give Shepard an entirely new squad. Yeah, I believe we might get some new people and some people might, just might, leave. But as for the entire squad leaving just because they can die, that's flawed thinking right there. This post is to convince other people that this isn't going to be the case. So I'll leave it at that. Based on the information we have so far, this is the logical conclusion. As more information surfaces, and as we start to see some videos of Mass 3, we'll know who's right and who's wrong. But I'm failry certain that I'm right.

Regards,

 -Polite

#374
theelementslayer

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PoliteAssasin wrote...

tonnactus wrote...

PoliteAssasin wrote...


How so? 

-Polite


The reason to take out wrex out of the squad was: to much time and expensive because in some games he is dead.
All squadmates in Mass Effect 2 could die. The conclusion is very simple. Cameo.


Please don't say it's too much time or expensive if you don't know about game development. Because judging by your comment, you don't. The reason wrex wasn't in your squad isn't because it would cost too much money, or too much time. (Actually had a good laugh at that) it was because he had to unite the clans under urdnot in order to get ready for the reapers.

-snip-

Regards,

 -Polite


This. Why would they leave? Given the reasons that polite pointed out, ya they are staying. There is no reason for them to walk away

#375
Jaron Oberyn

Jaron Oberyn
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Exactly. I'm shocked that you read my great wall of text so fast anyway :P



-Polite