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Squad Composition of ME3- A discussion


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#401
CROAT_56

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tonnactus wrote...

PoliteAssasin wrote...




How so? They'd have to pay the existing ones, like CROAT_56 said above, along with the new VA's. Lets just say it'd be another team of 12.

First I doubt that there will be another squad as big as that in the second game anyway.And then i would just expects that the costs for voice actors depends on the lines they had to say. 5 sentences like with ashley and kaidan wouldnt be really expensive. And if they keep the old ones they had to expand the amount of voice acting compared this at least at the double amount. Except they would just act as dolls and didnt have anything new to say.



VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.

#402
smudboy

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[quote]PoliteAssasin wrote...
Please don't say it's too much time or expensive if you don't know about game development. Because judging by your comment, you don't. The reason wrex wasn't in your squad isn't because it would cost too much money, or too much time. (Actually had a good laugh at that) it was because he had to unite the clans under urdnot in order to get ready for the reapers.
[/quote]
I do know about game development, and working in Unreal, and software development.  And it is too much time and expense to have 12 optional + (#) new squadmates, unless ME3, like ME2 is going to be all about squadmates.  I'm quite sure that's not going to be the point of ME3.

[quote]
I love how people just assume that Bioware's a typical lazy developer who's going to subject everone in the game to cameos because "it costs less". Your absolutely wrong. Just becayse they subjected one character to a cameo, doesn't mean they're going to do it to all of them. That kind of thinking is flawed.
[/quote]
No one's accusing BioWare of being lazy on their characters.

It's much simpler to have cameos, like LI's, because they have zippedy doo da with the plot of ME3.  Unless it's going to be just like ME2, where character vignettes are the point, and we have loyalty+ missions or something?  Is every one of 12 ME2 characters going to have a personal mission directly related to the main plot?  Simply put: No. Why? Because they're completely optional.

[quote]
Mass Effect 2 is all about your companions. Besides the Horizon, Collector Ship, and Collector attack missions, the game is all about the squad mates and gettingt o know them, getting their loyalty, and completing the suicide mission. Bioware is not, and let me say that again IS NOT going to make a game where the squad is central to the plot just to cast them aside in the third act. Why? Because not only would it be a very cheap copout, it would ****** off the fans, and it would take some serious righting skills to give each and every one of the survivors of the mission a reason to leave. Which they have none.
[/quote]
1. The characters in ME2 are not essential to the main plot.  They're just along for the ride.  If they were central to the plot, they'd be supporting Shepard's role.  They were "main characters" in their own plots, and had nothing to do with the main plot.
2. How is it a "very cheap" let alone a "copout"?  They can either 1) die, 2) not be involved in ME2 at all.
3. How would ****** off the fans?  Having a whole bunch of people for absolutely no reason aside from popularity?  If that was the case, Wrex should've been a squadmember in ME2 (unless my fanboy sense is off.).  Liara lovers are pissed off, but they're getting DLC.
4. Aside from Tali and Garrus, every character has one or many reasons to leave, namely: The Suicide Mission is over.

[quote]
Jacob/Miranda have no where to go.
Garrus has no where to go.
Tali, depending on how you did her loyalty mission, has no where to go.
Grunt has tuchanka, but I'm pretty sure he'll stay with shepard. He's the most loyal out of them all. He wants to fight. He's pretty much staying.
Samara may leave, but then again like I said, why go when the reapers are on their way? The most important objective is to stop them, then part ways.
Thane is pretty much dead.
Kasumi and Zaeed most likely won't be there in Mass 3. Or if anyone will get cameos, it'd be them. Why? Because in Mass  2 they're not fully developed characters. Although given their popularity, that might change in Mass 3.
Legion isn't going anywhere.
Joker isn't going anywhere.
Mordin most likely isn't going anywhere. He's the ship's doc. Without him there are no upgrades and such. He's most likely staying.
[/quote]
And they can all die.  Heck, most don't even need to be Pokémon'd before going on the Suicide Mission.

[quote]
That's about all of them. So if you think Bioware is going to give these squad members cameo roles in Mass 3 just because some lazy people could get them killed, then your completely wrong.
[/quote]
Do you even understand what you're writing?  So now you think we believe that BioWare's lazy, but the players are also lazy?  It takes effort to get everyone killed.  But they can still be killed.

If they're dead, they're not coming back.
If they weren't recruited, they have nothing to do with anything.
If you don't have an import, there's nothing to expect.

[quote]
Shepard already has the galaxies most dangerous and talented individuals. Theres no need to recruit a whole new team.
[/quote]
Recruit for what?  More land wars in Asia?

[quote]
There might be a few new recruits, but theres no way that All of the squad mates from the first game will be given cameos. It's the last game, they're not going to make it where you see them like 5-10 minutes and its over. They're going to send Mass 3 out with a bang.
[/quote]
If ME3 is going to be about a "bang", that is, an extravagant, epic storytelling climax and ending, they're going to have to focus on plot.  Not characters.  There's no need for 12+ characters.  And as soon as you think of, let's say Tali, doing some plot-related epic moment: whoops, she could already be dead from your import.  Therefore its' either going to be a generic placeholder, or a cameo.

Maybe they will all be back: but they'll have no relevance toward anything.

[quote]
Nothing to do with costs, or it being difficult to achieve. I'll list a few developer comments to further prove my point.

Joystiq Interview with Casey Hudson. (Bolded text is Joystiq, regular is Hudson.)
-----------------------------------------------------------------------------------------------------------------------------------------------------
There have to be a crazy number of permutations for how you can end your story in Mass Effect 2. How much of a nightmare is it for you guys to figure out how to address that for Mass Effect 3?

It's ... very hard.
[/quote]
This proves nothing, aside from it's very difficult to account for every player action.  Hence, it'll be EASIER for them to have static assets that everyone can appreiciate, not ME2 player team-living variation #84.

[quote]
Do you have like a whiteboard somewhere, like a multi-faceted –

No, it would be impossible, because it's multi-multi-dimensional. You couldn't put it into a 2D flowchart or a matrix –
[/quote]
I don't even know what this means.

[quote]
You need a stereoscopic 3D whiteboard that you can manipulate Minority Report style.

It's beyond three or four
dimensions, because you have all the consequences from a certain
playthrough and many different things that happen and different things
that happen within those.
But then all those things different for a
different play through and then times your class and times your gender
and all these things. We're pulling in probably over a thousand
variables from Mass Effect 2 into Mass Effect 3 if
you're importing your save game. It's more of an organic approach where
we're opportunistic about how the game can change based on those
variables. So the writers have to experts in what's happened before and
what choices you could have made, and then as they write the story, they
find places where it would be really cool to have different things
happen based on those variables.

[/quote]
More proof that things are just way too complicated, and putting in "fluff" is going to add to that production cycle.

[quote]
Now ask yourself this. What type of ending permutations for Mass 2 could significantly affect Mass 3? What other than who lives and who dies? Now I'm assuming you've read the last section, specifically the bolded portion. Now if that's not enough to convince you, your just being stubborn.
[/quote]
There are, as I recall, thousands of things that will be carried over.

You tell me: what ending permutations from ME2 could significantly effect ME3?
[quote]
You say that they're going the cheap way. Well judging from the comments above, they're not. Why? Because going a cheap came rout wouldn't be "hard". In fact, it would be quite easy. What would be "hard" would be scripting the game to react differently based on who died, and who didn't. Determining who's in your squad in the game, who could potentially leave, and what roles they would be given.
[/quote]
It would be significantly easier to make static assets, like new characters, and do whatever they want with them with the ME3 plot, then to re-use potential assets from ME2 and have them work within the plot.  It's not impossible, but it's a hell of a lot of work (just watch Alpha Protocol's presentation on choices, and how complex those 2D flowcharts are).  To satisfy the fans, like what happens to ones LI's, it'd be smart to simply have cameos.  I'm hoping they keep Garrus and Tali around, because those seem to be the most popular, but that doesn't mean they will.

[quote]
So just because they could die, doesn't mean they'll get a cameo. Wrex could die. The game was different in terms of tuchanka if he did, someone else is the leader, and they're running things differently. That will also affect Mass 3. Now if wrex lives, he's uniting the clans under urdnot. If they can make a plot change like that based on wrex dying or not, just imagine that on a larger scale, but instead of someone who's an npc, a squadmate instead. It's 100% possible. The only thing is, like Hudson said above, is that people will have made different choices, and choices resulting from those choices. And that all cascades and creates a specific permutation for the players game. In my game I may have saved everyone on the suicide mission. But then, Bob may have lost Mordin and Garrus. So if he lost Mordin and Garrus, he won't see them in Mass 3. But I'd get them in Mass 3 because they survived, based off of a decision I made of who's fire team leader, who goes throught he vents, who holds the line, etc... So just because Bob lost them, Bioware isn't going to penalize me and subject my living squad mates to cameo roles because on Bobs playthrough he wouldn't see Garrus or Mordin. So if Bob might not see it, then no need for me to see it. That's not what Bioware is doing.
[/quote]
Huh?  You just explained your counter argument.

It's not that they're going to punish you for doing well.  It's how they reward you that's the issue.  And nothing says they'll keep everyone as a squadmate.  In fact, quite the opposite.

Show some proof that you're right.  Cause all I got from that interview with Casey?  Is:

1) The permutations are extremely hard to do (including squadmates.)
2) '"I want all my characters back from the
previous game because that's what made the first game great." But when
you think about it, part of what made the previous game great is the
process of meeting those characters for the first time. That has to be
part of the experience too, how you meet new characters.' <-- This clearly addresses your attitude about the characters: you want them back.  But you will meet new characters.  That means not all will be squadmates.  Just like in ME2.

In ME2, we got 2/5ths of your squad back from ME1.  Considering the success and design choices of ME2, you can expect something similar.

#403
smudboy

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PoliteAssasin wrote...

tonnactus wrote...

PoliteAssasin wrote...


Please don't say it's too much time or expensive if you don't know about game development.


But you know? So tell for what game companies did you worked ,in which position??


As a matter of fact I do know. Why? Because not only am I using the same exact UE3 engine they're using, I'm making a career out of Game Design. That's what I'm studying. And based on my knowledge, it would be more expensive/time consuming for them to recruit new VA's for an all new squad than to keep the ones they have right now. I'd like to know what YOU know about game development?

-Polite

Actually if you hire new people, they'll ask for less money, since you're making new contracts.  And this is just on VAing alone.  Ever hired media or art talent in a game?  I have.  It's a bidding war. I'm not saying BioWare doesn't have the bucks, but they're not stupid (well, they sure spend money on advertising.)

Modifié par smudboy, 01 août 2010 - 10:04 .


#404
tonnactus

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CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.

#405
Jaron Oberyn

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[quote]theelementslayer wrote...

[quote]tonnactus wrote...

[quote]PoliteAssasin wrote...
 And based on my knowledge, it would be more expensive/time consuming for them to recruit new VA's for an all new squad than to keep the ones they have right now.

[/quote]

Fine.Then you could tell me why it would more expensive/time comsuming to get new voice actors.
Because that didnt make any sense.

[/quote]

Polite, I hope you dont mind me taking this.

It wouldnt be more expensive per actor, there would just be more VA's. Because as I stated above you would have VA's for the cameos plus the ones for the squaddies. So twice as many VA's at the same price it would still be twice the money

[/quote]

That's what I meant. They would have the old VA's, plus, lets just say, 12 new VA's for the squad.

[quote]tonnactus wrote...

[quote]PoliteAssasin wrote...

Exactly.
You'd have to create the unique models of the indivudual squad members,
search for the right VA's, record the new VA's, write out "credible"
reasons for why 12 people are leaving, etc... It would in fact be more
expensive and time consuming than keeping the same squad with either 1
or 2 new possible recruits depending on how many survived.


[/quote]

But maybee,just maybee its cheaper to make some new squadmates that all gamers would "use" instead to waste time
and
money for someones who could be dead in some save files. I would also
guess anyway that the Mass Effect 3 squad would be smaller just for the
fact: What to do with the talents and keeping the squadmates somehow
different from eachother?(they failed to make them different enough in
Mass Effect 2 anyway)They wouldnt remove leveling and new talents in the
new game. Add new game mechanics for 12 squadmembers from the second
game ,then maybee for the virmire survivor too and liara???


[/quote]

Again, they're not going to penalize people just because in someones playthrough a certain player might not be alive. If they were doing that, they wouldn't have even included Wrex at all. If wrex lives, he's in the second game, and most likely will play a large role when the Reapers come, or in the final battle. That is if he's alive. If he isn't, you won't get that certain portion in the plot. But that's either for playing Mass 2 first, or for killing wrex. Theres a consequence to everything you do. But just because there are 2 outcomes doesn't mean that since someone might not see it that they better not include it at all. Again, look at Wrex.

[quote]Onyx Jaguar wrote...

[quote]Barquiel wrote...

[quote]PoliteAssasin wrote...

David
gaider is a writer, not a developer. It may cost a little extra in
terms of dialogue but that's it. And if Biwoare was worried about
dialogue they wouldn't have made the game fully voiced and included an
almost all star cast.

 -Polite

[/quote]


That would be a lot of work, indeed... and
were any of those companions unavailable it would be work you wouldn't
see and wouldn't even be aware it was there and made unavailable by your
choices in the main game
. I appreciate the idea that this would add
to replayability, but we can't make content only for people who intend
to replay the game... not with party members, one of the most expensive
things we can put into a game like this.


http://social.biowar...index/1315492/1

They'll have the same problem in ME3 and we know BW's solution in ME2/Awakenings.
[/quote]

This
is correct.  However Awakening cut out most of the characters
completely and I do not see that happening in regards to ME 3 or else
you'd get a snowballing effect in cost.

You probably won't see most of the characters return, but a few most likely will.

[/quote]

I do believe that some squaddie, if alive, will leave. Zaeed, Kasumi, and Thane will probably end up dying. But then again, given the way that Zaeed and Kasumi's popularity has spiked amongst fans, and the Thane fans, that might not happen. Zaeed and Kasumi may have full dialogue in the next game. Who knows? But saying that we're getting an entirely new squad is, well, nonsense.

[quote]tonnactus wrote...

[quote]PoliteAssasin wrote...

How
so? They'd have to pay the existing ones, like CROAT_56 said above,
along with the new VA's. Lets just say it'd be another team of 12.

[/quote]
First
I doubt that there will be another squad as big as that in the second
game anyway.And then i would just expects that the costs for voice
actors depends on the lines they had to say. 5 sentences like with
ashley and kaidan wouldnt be really expensive. And if they keep the old
ones they had to expand the amount of voice acting compared this at
least at the double amount. Except they would just act as dolls and
didnt have anything new to say.

[/quote]

I doubt it has to do with the amount of lines they have to say. Theres tons of dialogue in this game. It was most likely an hourly thing. But thats just speculation. However, it'd be too much to calculate the cost based on dialogue lines.

[quote]CROAT_56 wrote...

[quote]theelementslayer wrote...

[quote]tonnactus wrote...

[quote]PoliteAssasin wrote...
 And
based on my knowledge, it would be more expensive/time consuming for
them to recruit new VA's for an all new squad than to keep the ones they
have right now.

[/quote]

Fine.Then you could tell me why it would more expensive/time comsuming to get new voice actors.
Because that didnt make any sense.

[/quote]

Polite, I hope you dont mind me taking this.

It
wouldnt be more expensive per actor, there would just be more VA's.
Because as I stated above you would have VA's for the cameos plus the
ones for the squaddies. So twice as many VA's at the same price it would
still be twice the money

[/quote]

polite, you, and I seem to be fighting an endless battle lol but honestly it is worth it.

I
am not saying people are stupid but they do not understand what goes
into designing, writing, and developing a game, especially the costs
associated and the time it would take.

Here is one other thing if
they do decide to write out the 12 and write in a new 12 this game
would be in development longer then Gran Tourismo 5, which took 5-7
years so it would be a very baddecision on Bioware's part.
[/quote]

I know what you mean. This is how I felt when I was arguing that there is going to be a Liara DLC. Now look at what happened, we're getting it. And to top it all off, I made sure to send a personal message to the people who told me that it wasn't going to happen. I love payoffs like that. :P I'm certain it'll happen again, with the Mass Effect 2 expansion, and the issue with the squad mates.

But yes, many people here don't understand the cost/time it takes to make a game. For example, a new squad. Lets say 10-12 members. They'd have to create 10-12 unique models, texture it, create the materials for it in UED, search for VA's, write the characters in the story, write the old characters out, etc...

Why do that when you already have the assets for the Mass 2 squad, and just need to do some new Voice recording? Like I said, maybe a few, like 1 or 2 possible new recruits, but that's it. It would in fact take up more time/money to introduce a totally new squad. And Casey Hudson already stated that they would develop it along the time frame of Mass 2.

Perhaps the exansion events will determine which of your squad members go into Mass 3? We'll have to wait until then I guess.

 -Polite

#406
theelementslayer

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tonnactus wrote...

CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.


Its contract work, not hourly, so ya I can see them being paid the same depending on 12 lines or 1200 line.

#407
Jaron Oberyn

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tonnactus wrote...

CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.




He's right. It's not based on lines.

 -Polite

#408
CROAT_56

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tonnactus wrote...

CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.




yes thats why you dont see Tom Cruze or however you spell his name in comersials also the only comersial i know of that a big actor did probono (free) was Martin Shean for hospice of Dayton (Oh) where he is from.

Famouse actors are payed a hell of a lot to do commersials. evan Jess Simpsons proactive comersial cost millions

Modifié par CROAT_56, 01 août 2010 - 10:10 .


#409
Onyx Jaguar

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Also who says that the squadmates have to be tied to the plot? This is a Bioware game, the squadmates rarely are tied to the plot.



You maybe have 2 to 3 in a game. This one had Miranda, Jacob and Mordin



ME 1 had Liara, Kaidan, Tali (barely) and Ashley



DA had Alistair and Morrigan



Baldur's Gate had no one



BG2 had Imoen and Yoshimo



JE had Dawn Star, Sagacious Zu and Silk Fox (also one I won't mention for spoilers, that goes for DA)



KOTOR had Bastilla, and I guess you could argue Carth



NWN had no one



Outside a couple of special dialogues (sometimes) for characters they are just there for the player to interact with as a distraction from the game

#410
theelementslayer

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PoliteAssasin wrote...


But yes, many people here don't understand the cost/time it takes to make a game. For example, a new squad. Lets say 10-12 members. They'd have to create 10-12 unique models, texture it, create the materials for it in UED, search for VA's, write the characters in the story, write the old characters out, etc...

 -Polite



Hey someone who understands the actual production and doesnt talk out of the excretory hole. They have the assets from ME2, and they arent changing the engine, at least they said they arent, so theyll have time to actually program this instead of putting it all towards the modelling and such. Its a relief to find someone else that knows that modelling characters takes time with all the textures, walk animations, IK params, and AI stuff

Modifié par theelementslayer, 01 août 2010 - 10:11 .


#411
Jaron Oberyn

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theelementslayer wrote...

tonnactus wrote...

CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.


Its contract work, not hourly, so ya I can see them being paid the same depending on 12 lines or 1200 line.


I haven't had experience with VA's, but the most cost effective way to approach it would be an hourly fee.If it's per line, it would end up being more expensive, based on the fee. For example the line "Be right there" being worth the same as a full sentence. It wouldn't be cost effective. It's most likely hourly. I'm not saying 10-20$ an hour, but much much more than that. From what I've heard, Bioware grabs the VA and takes them to a studio for a few hours where they record all of the dialogue. That would make sense. But then again, they could also do it with lines. It just seems that it would cost more. Either way though, using 12 new VA's in addition to the other 12 would double the cost.

-Polite

#412
smudboy

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theelementslayer wrote...

tonnactus wrote...

CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.


Its contract work, not hourly, so ya I can see them being paid the same depending on 12 lines or 1200 line.

Of course signing a contract falls within the rules of that contract, but I'm quite sure that's not how the profession works.

http://www.kidzworld...nal-voice-actor


"...getting Prelay work is very hard. Most of the time you'll get ADR work, which pays about $140 US/hour and can get you about 5 hours of work per series. That will earn you about $700 US for a day of work. "It's better than a poke in the eye!" says Mike."

#413
theelementslayer

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Onyx Jaguar wrote...

You maybe have 2 to 3 in a game. This one had Miranda, Jacob and Mordin


Legion?
Garrus?
Grunt?

All pretty closely tied to the plot. Garrus because he is the old face, Legion he is the geth and grunts battlemaster is Shep, pretty well tied down

#414
Guest_Jasko45_*

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#415
chapa3

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I hope you people realize that we aren't talking bout George Clooney or Leonardo Dicaprio here. Half the voice actors didn't even star in film or television.

#416
Jaron Oberyn

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Onyx Jaguar wrote...

Also who says that the squadmates have to be tied to the plot? This is a Bioware game, the squadmates rarely are tied to the plot.

You maybe have 2 to 3 in a game. This one had Miranda, Jacob and Mordin

ME 1 had Liara, Kaidan, Tali (barely) and Ashley

DA had Alistair and Morrigan

Baldur's Gate had no one

BG2 had Imoen and Yoshimo

JE had Dawn Star, Sagacious Zu and Silk Fox (also one I won't mention for spoilers, that goes for DA)

KOTOR had Bastilla, and I guess you could argue Carth

NWN had no one

Outside a couple of special dialogues (sometimes) for characters they are just there for the player to interact with as a distraction from the game


Read up interviews, or look up vids, and you will see that Casey Hudson claims that Mass Effect 2 is all about the squad. Thats the bulk of the game. This entire game is about recruiting your team, and then taking them on a suicide mission. The suicide mission lasts maybe 1 hour to 1 1/2 hours. That's it. The rest of the game is recruitment, and getting their loyalty. So yes, Mass 2 is all about your squad. Like I said, look up the videos and you'll see Hudson state this fact.

 -Polite

#417
theelementslayer

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PoliteAssasin wrote...

theelementslayer wrote...

tonnactus wrote...

CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.


Its contract work, not hourly, so ya I can see them being paid the same depending on 12 lines or 1200 line.


I haven't had experience with VA's, but the most cost effective way to approach it would be an hourly fee.If it's per line, it would end up being more expensive, based on the fee. For example the line "Be right there" being worth the same as a full sentence. It wouldn't be cost effective. It's most likely hourly. I'm not saying 10-20$ an hour, but much much more than that. From what I've heard, Bioware grabs the VA and takes them to a studio for a few hours where they record all of the dialogue. That would make sense. But then again, they could also do it with lines. It just seems that it would cost more. Either way though, using 12 new VA's in addition to the other 12 would double the cost.

-Polite


Nah Im not saying per sentace contract Im saying that the VA reads the scirpt, gives an estimate, they debate and BW pays more thn they want and the VA gets less :happy:

#418
smudboy

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theelementslayer wrote...

Onyx Jaguar wrote...

You maybe have 2 to 3 in a game. This one had Miranda, Jacob and Mordin


Legion?
Garrus?
Grunt?

All pretty closely tied to the plot. Garrus because he is the old face, Legion he is the geth and grunts battlemaster is Shep, pretty well tied down

All completely not related to the plot:
Legion can be sold.
Garrus needs to be recruited.
Grunt can sit in his tube.

Oh, and all can die.

#419
BluSoldier

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 OMG. I have the best Idea for Garrus If he can not join your squad in ME3!  If you were paragon, he will become the Leader of Csec, and that will help through out the game!  If you were renegade, he will start his own gang, and they will help you!

#420
Jaron Oberyn

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theelementslayer wrote...

PoliteAssasin wrote...


But yes, many people here don't understand the cost/time it takes to make a game. For example, a new squad. Lets say 10-12 members. They'd have to create 10-12 unique models, texture it, create the materials for it in UED, search for VA's, write the characters in the story, write the old characters out, etc...

 -Polite



Hey someone who understands the actual production and doesnt talk out of the excretory hole. They have the assets from ME2, and they arent changing the engine, at least they said they arent, so theyll have time to actually program this instead of putting it all towards the modelling and such. Its a relief to find someone else that knows that modelling characters takes time with all the textures, walk animations, IK params, and AI stuff


Lol. Good to find some people here who know about it :) I know all too well the horrors about modeling. I love it, yeah, but with UV mapping its a pain. Not to mention making the textures, for example a static mesh asset, and then creating the bump map, specularity, then importing it. Creating the material, because the textures aren't applied to meshes in UED, materials are. Depending on your material, you may spend 5 minutes in the material editor up to 30 minutes, possibly even more. Then placing the mesh in game. Now that's a mesh. That isn't  a character.

A character is more, you''ve got to model it, bring it into Zbrush for some detailing, texture it, animate it, etc... just like TheElementSlayer said above. It's a lot of work. So why do that work for a new squad, when you have that work already done with the old squad?
Its much easier to use current assets, with a few new ones, than to make a bunch of new assets.

 -Polite

#421
Jaron Oberyn

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chapa3 wrote...

I hope you people realize that we aren't talking bout George Clooney or Leonardo Dicaprio here. Half the voice actors didn't even star in film or television.


Martin Sheen?
Kieth David?
Yvonne Strahovski?
Carrie Anne Moss?
The VA of Shali ron, or whoever the chic was who was over the Tali trial.
The C-sec captains VA?

I could go on.


-Polite

#422
Onyx Jaguar

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smudboy wrote...

theelementslayer wrote...

Onyx Jaguar wrote...

You maybe have 2 to 3 in a game. This one had Miranda, Jacob and Mordin


Legion?
Garrus?
Grunt?

All pretty closely tied to the plot. Garrus because he is the old face, Legion he is the geth and grunts battlemaster is Shep, pretty well tied down

All completely not related to the plot:
Legion can be sold.
Garrus needs to be recruited.
Grunt can sit in his tube.

Oh, and all can die.


This is true, also even though Garrus needs to be recruited it doesn't advance the plot just the game mechanics of completely X # of quests to trigger the next plot event.  The first wave where you have to recruit everyone doesn't really excuse this mechanic.  

The only characters that have any impact on the plot no matter what are the three that I mentioned. 
The other ones have events and slight changes (like Garrus and his gun upgrade), but they are not plot specific.  Just a change in taste.

#423
chapa3

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And out of them, how many are squadmates?

#424
Onyx Jaguar

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PoliteAssasin wrote...

chapa3 wrote...

I hope you people realize that we aren't talking bout George Clooney or Leonardo Dicaprio here. Half the voice actors didn't even star in film or television.


Martin Sheen?
Kieth David?
Yvonne Strahovski?
Carrie Anne Moss?
The VA of Shali ron, or whoever the chic was who was over the Tali trial.
The C-sec captains VA?

I could go on.


-Polite


Worf, Seth Green etc.

#425
Jaron Oberyn

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theelementslayer wrote...

PoliteAssasin wrote...

theelementslayer wrote...

tonnactus wrote...

CROAT_56 wrote...

VAs are payed by project not by amount of lines.  If they recieved oh lets say $50k for 400 lines, regardless of amount of lines they will ask the same ammount for the sequal evan if the part has 40 lines.


I cant believe this.
Its like a filmstar would demand the same money for an advertising clip like for a whole movie.


Its contract work, not hourly, so ya I can see them being paid the same depending on 12 lines or 1200 line.


I haven't had experience with VA's, but the most cost effective way to approach it would be an hourly fee.If it's per line, it would end up being more expensive, based on the fee. For example the line "Be right there" being worth the same as a full sentence. It wouldn't be cost effective. It's most likely hourly. I'm not saying 10-20$ an hour, but much much more than that. From what I've heard, Bioware grabs the VA and takes them to a studio for a few hours where they record all of the dialogue. That would make sense. But then again, they could also do it with lines. It just seems that it would cost more. Either way though, using 12 new VA's in addition to the other 12 would double the cost.

-Polite


Nah Im not saying per sentace contract Im saying that the VA reads the scirpt, gives an estimate, they debate and BW pays more thn they want and the VA gets less :happy:


I see what you mean. ;)

-Polite