Aller au contenu

Photo

Squad Composition of ME3- A discussion


2338 réponses à ce sujet

#426
smudboy

smudboy
  • Members
  • 3 058 messages

PoliteAssasin wrote...
A character is more, you''ve got to model it, bring it into Zbrush for some detailing, texture it, animate it, etc... just like TheElementSlayer said above. It's a lot of work. So why do that work for a new squad, when you have that work already done with the old squad?
Its much easier to use current assets, with a few new ones, than to make a bunch of new assets.

 -Polite

If that was the case, why didn't they re-use Tali's, Garrus's, Wrex's, etc. assets for ME2?

#427
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

chapa3 wrote...

And out of them, how many are squadmates?


I've seen Zaeed in movies

Also Yvonne, the guy who played Jacob has been on TV

Brandon Keener has as well, also was in the famous magic fridge add

Kasumi has been on TV

#428
chapa3

chapa3
  • Members
  • 520 messages
Like I said, how many of these expensive actors are killable squadmates?

#429
theelementslayer

theelementslayer
  • Members
  • 1 098 messages

smudboy wrote...

PoliteAssasin wrote...
A character is more, you''ve got to model it, bring it into Zbrush for some detailing, texture it, animate it, etc... just like TheElementSlayer said above. It's a lot of work. So why do that work for a new squad, when you have that work already done with the old squad?
Its much easier to use current assets, with a few new ones, than to make a bunch of new assets.

 -Polite

If that was the case, why didn't they re-use Tali's, Garrus's, Wrex's, etc. assets for ME2?


Changed up the game engine, upgraded graphics and such. If you look closely there is a HUGE resemblance to the old characters, Im pretty sure that the models in ME1 were used as baseline for the upgraded versions in ME2.

Thats said, I remember casey saying they arent changing the game engine this time around so really no change, or very little. And therefore, very little is needed in modelling and animation

#430
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 754 messages

smudboy wrote...

PoliteAssasin wrote...
A character is more, you''ve got to model it, bring it into Zbrush for some detailing, texture it, animate it, etc... just like TheElementSlayer said above. It's a lot of work. So why do that work for a new squad, when you have that work already done with the old squad?
Its much easier to use current assets, with a few new ones, than to make a bunch of new assets.

 -Polite

If that was the case, why didn't they re-use Tali's, Garrus's, Wrex's, etc. assets for ME2?


Easy answer, they modified the UE3 to make the performance better. In case you haven't read the interviews, they wanted the game to look much better than the white washed Mass 1. This included changes to lighting, along with better material creation. Mass 1 was their first time using UE3. They learned much and were able to apply what they learned to Mass 2. Now that they've pretty much perfected it, they only need to focus on the story, and few assets than before. Wrex and Garrus have the same face/textures for their head models. Their body models were just changed.

 -Polite

#431
chapa3

chapa3
  • Members
  • 520 messages
Yvonne and Steve Blum are the only squadmates with media experience warrenting of a significant contract.

#432
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 754 messages

theelementslayer wrote...

smudboy wrote...

PoliteAssasin wrote...
A character is more, you''ve got to model it, bring it into Zbrush for some detailing, texture it, animate it, etc... just like TheElementSlayer said above. It's a lot of work. So why do that work for a new squad, when you have that work already done with the old squad?
Its much easier to use current assets, with a few new ones, than to make a bunch of new assets.

 -Polite

If that was the case, why didn't they re-use Tali's, Garrus's, Wrex's, etc. assets for ME2?


Changed up the game engine, upgraded graphics and such. If you look closely there is a HUGE resemblance to the old characters, Im pretty sure that the models in ME1 were used as baseline for the upgraded versions in ME2.

Thats said, I remember casey saying they arent changing the game engine this time around so really no change, or very little. And therefore, very little is needed in modelling and animation


Exactly. Theyve akready modified it to where they want. Now they can focus on the story and new features, other than optimizing the game in regards to visuals and performance.

 -Polite

#433
smudboy

smudboy
  • Members
  • 3 058 messages

PoliteAssasin wrote...

smudboy wrote...

PoliteAssasin wrote...
A character is more, you''ve got to model it, bring it into Zbrush for some detailing, texture it, animate it, etc... just like TheElementSlayer said above. It's a lot of work. So why do that work for a new squad, when you have that work already done with the old squad?
Its much easier to use current assets, with a few new ones, than to make a bunch of new assets.

 -Polite

If that was the case, why didn't they re-use Tali's, Garrus's, Wrex's, etc. assets for ME2?


Easy answer, they modified the UE3 to make the performance better. In case you haven't read the interviews, they wanted the game to look much better than the white washed Mass 1. This included changes to lighting, along with better material creation. Mass 1 was their first time using UE3. They learned much and were able to apply what they learned to Mass 2. Now that they've pretty much perfected it, they only need to focus on the story, and few assets than before. Wrex and Garrus have the same face/textures for their head models. Their body models were just changed.

 -Polite


And you think technology won't get better in 2 years time?  They're just going to keep the same old models, textures, animations?

#434
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 968 messages

Onyx Jaguar wrote...

PoliteAssasin wrote...

chapa3 wrote...

I hope you people realize that we aren't talking bout George Clooney or Leonardo Dicaprio here. Half the voice actors didn't even star in film or television.


Martin Sheen?
Kieth David?
Yvonne Strahovski?
Carrie Anne Moss?
The VA of Shali ron, or whoever the chic was who was over the Tali trial.
The C-sec captains VA?

I could go on.


-Polite


Worf, Seth Green etc.

Thane's voice actor also appeared in a recent movie. Same with the voice actor of Garrus, Brandon Keener. He played Jarrad in He's Just Not That Into You; he also made an appearance in a number of other movies.

#435
CROAT_56

CROAT_56
  • Members
  • 1 346 messages

chapa3 wrote...

Like I said, how many of these expensive actors are killable squadmates?


i am not sating millions of dollers but ks 10s of 1000s to 100000s of 1000s still is a lot of monet when it comes to 12 SMs reduced to caneo and 6-12 new SMs. 
 
These VAs also play the role of multiple charecters in the ME universe which adds to there contract cost

#436
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 754 messages

smudboy wrote...

PoliteAssasin wrote...

smudboy wrote...

PoliteAssasin wrote...
A character is more, you''ve got to model it, bring it into Zbrush for some detailing, texture it, animate it, etc... just like TheElementSlayer said above. It's a lot of work. So why do that work for a new squad, when you have that work already done with the old squad?
Its much easier to use current assets, with a few new ones, than to make a bunch of new assets.

 -Polite

If that was the case, why didn't they re-use Tali's, Garrus's, Wrex's, etc. assets for ME2?


Easy answer, they modified the UE3 to make the performance better. In case you haven't read the interviews, they wanted the game to look much better than the white washed Mass 1. This included changes to lighting, along with better material creation. Mass 1 was their first time using UE3. They learned much and were able to apply what they learned to Mass 2. Now that they've pretty much perfected it, they only need to focus on the story, and few assets than before. Wrex and Garrus have the same face/textures for their head models. Their body models were just changed.

 -Polite


And you think technology won't get better in 2 years time?  They're just going to keep the same old models, textures, animations?



You don't get it. They're using the same engine. The SAME engine. UE3. UE4 won't be coming out in 2 years time. In fact, not for about another 4-6 years from what I've heard. They already optimized the game to the state they want it to be. As TheElementSlayer said above, Hudson said they aren't going to be working one engine modifications for the thrid one. Why? Because they don't want ot take too long to release the third game. Coupled with the fact that there are no performance issues, no texture popins, etc... They very well may keep the same old models/textures, animations. Why? Because they started development in December, so the assets aren't even considered "old". Theres a saying, "If it ain't broke don't fix it". Without worrying about asset creation, they can focus on the story and also on changing the game based on different decisions you've made in Mass 1 and 2, including the decisions that affect who lives and who dies.

 -Polite

#437
smudboy

smudboy
  • Members
  • 3 058 messages

PoliteAssasin wrote...
You don't get it. They're using the same engine. The SAME engine. UE3. UE4 won't be coming out in 2 years time. In fact, not for about another 4-6 years from what I've heard.

Yes, for Unreal.

How about Shader technology?  DirectX?  OpenGL?  Video cards?

And this is all under the argument they'll just keep the old assets from ME2.  Ah huh.

Without worrying about asset creation, they can focus on the story and also on changing the game based on different decisions you've made in Mass 1 and 2, including the decisions that affect who lives and who dies.
 -Polite

And how do you suppose said character stories will impact ME3 if they're dead?

#438
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 968 messages

PoliteAssasin wrote...


You don't get it. They're using the same engine. The SAME engine. UE3. UE4 won't be coming out in 2 years time. In fact, not for about another 4-6 years from what I've heard. They already optimized the game to the state they want it to be. As TheElementSlayer said above, Hudson said they aren't going to be working one engine modifications for the thrid one. Why? Because they don't want ot take too long to release the third game. Coupled with the fact that there are no performance issues, no texture popins, etc... They very well may keep the same old models/textures, animations. Why? Because they started development in December, so the assets aren't even considered "old". Theres a saying, "If it ain't broke don't fix it". Without worrying about asset creation, they can focus on the story and also on changing the game based on different decisions you've made in Mass 1 and 2, including the decisions that affect who lives and who dies.

 -Polite

The same could be said of gameplay. I believe Christina Norman stated that gameplay mechanics won't change in any significant way in ME3; they will only add to them. So judging by this, all that is left is more or less the plot -- the story. They can focus their full attention on it at this point.

#439
theelementslayer

theelementslayer
  • Members
  • 1 098 messages

smudboy wrote...

PoliteAssasin wrote...
You don't get it. They're using the same engine. The SAME engine. UE3. UE4 won't be coming out in 2 years time. In fact, not for about another 4-6 years from what I've heard.

Yes, for Unreal.

How about Shader technology?  DirectX?  OpenGL?  Video cards?


Direct X hasnt changed in years, plus they want to make it compatible with earlier versions. Mirrors edge had a problem when thet took time developing this Physix engine that no one could use becuase DirectX wasnt updated far enough so it was a waste of time.

Video cards really wouldnt affect it, becuase if they are newer then the game, the better the game will run. You optomize games to run with earlier versions of video cards because not everyone has the newest nVidia or ATI.


And this is all under the argument they'll just keep the old assets from ME2.  Ah huh.

Without worrying about asset creation, they can focus on the story and also on changing the game based on different decisions you've made in Mass 1 and 2, including the decisions that affect who lives and who dies.
 -Polite

And how do you suppose said character stories will impact ME3 if they're dead?


By being dead :lol:

#440
CROAT_56

CROAT_56
  • Members
  • 1 346 messages

FieryPhoenix7 wrote...

PoliteAssasin wrote...


You don't get it. They're using the same engine. The SAME engine. UE3. UE4 won't be coming out in 2 years time. In fact, not for about another 4-6 years from what I've heard. They already optimized the game to the state they want it to be. As TheElementSlayer said above, Hudson said they aren't going to be working one engine modifications for the thrid one. Why? Because they don't want ot take too long to release the third game. Coupled with the fact that there are no performance issues, no texture popins, etc... They very well may keep the same old models/textures, animations. Why? Because they started development in December, so the assets aren't even considered "old". Theres a saying, "If it ain't broke don't fix it". Without worrying about asset creation, they can focus on the story and also on changing the game based on different decisions you've made in Mass 1 and 2, including the decisions that affect who lives and who dies.

 -Polite

The same could be said of gameplay. I believe Christina Norman stated that gameplay mechanics won't change in any significant way in ME3; they will only add to them. So judging by this, all that is left is more or less the plot -- the story. They can focus their full attention on it at this point.


exactly its time for the plot to be finished and maybe add a few new features

#441
CROAT_56

CROAT_56
  • Members
  • 1 346 messages

theelementslayer wrote...

smudboy wrote...

PoliteAssasin wrote...
You don't get it. They're using the same engine. The SAME engine. UE3. UE4 won't be coming out in 2 years time. In fact, not for about another 4-6 years from what I've heard.

Yes, for Unreal.

How about Shader technology?  DirectX?  OpenGL?  Video cards?


Direct X hasnt changed in years, plus they want to make it compatible with earlier versions. Mirrors edge had a problem when thet took time developing this Physix engine that no one could use becuase DirectX wasnt updated far enough so it was a waste of time.

Video cards really wouldnt affect it, becuase if they are newer then the game, the better the game will run. You optomize games to run with earlier versions of video cards because not everyone has the newest nVidia or ATI.


And this is all under the argument they'll just keep the old assets from ME2.  Ah huh.

Without worrying about asset creation, they can focus on the story and also on changing the game based on different decisions you've made in Mass 1 and 2, including the decisions that affect who lives and who dies.
 -Polite

And how do you suppose said character stories will impact ME3 if they're dead?


By being dead :lol:


Image IPBImage IPBImage IPBImage IPB 

my bad double post

Modifié par CROAT_56, 01 août 2010 - 10:45 .


#442
smudboy

smudboy
  • Members
  • 3 058 messages

theelementslayer wrote...
Direct X hasnt changed in years,

Try this February.

plus they want to make it compatible with earlier versions. Mirrors edge had a problem when thet took time developing this Physix engine that no one could use becuase DirectX wasnt updated far enough so it was a waste of time.

?

Video cards really wouldnt affect it, becuase if they are newer then the game, the better the game will run. You optomize games to run with earlier versions of video cards because not everyone has the newest nVidia or ATI.

If there's an update to your renderer, you have to make sure your older software engine can handle it.

I doubt they'd screw up standards for shaders or light maps, but these are things graphical libraries have to account for.

By being dead :lol:

Exactly.

#443
theelementslayer

theelementslayer
  • Members
  • 1 098 messages

smudboy wrote...
Try this February.


Im sorry when has directx made a huge overhaul that everyone has had to switch, hmmmmm oh wait not really anytime. ME2 is still compatible with 9.0c, which is an august 2008 release

If there's an update to your renderer, you have to make sure your older software engine can handle it.

I doubt they'd screw up standards for shaders or light maps, but these are things graphical libraries have to account for.


Exactly, the renderers work right now for lets say games back to 2006, HL2 still works fine and my video card is a 2009 nVidia. Pretty sure they optomize it, no need to change models and cut characters

Exactly.


My point being that if they are dead you wont get a story, theirs your consequence. If you keep them you will. Simple. Plus, PoliteAssassin pointed out that to survive you need 2 crewmembers alive yet only one pulls you up. Now why would that be? Think about it and give me an answer

Modifié par theelementslayer, 01 août 2010 - 11:04 .


#444
II J0SePh X II

II J0SePh X II
  • Members
  • 193 messages
Let's see what happens in this DLC that's going to bridge the stories of 2 & 3. There may even be a Virmire type DLC where you have to choose the fates of certain squadmates.

#445
Vhira

Vhira
  • Members
  • 313 messages
Possible upgrades in graphics cards and the like in the next 2 years are largely irrelevant because Casey has stated that the entire Mass Effect trilogy is designed to release within the current generation of consoles, which have fixed hardware specifications. Casey indicated that for precisely this reason, Mass Effect 3 would have a rapid turnaround.

Knowing that ME2 would continue as a trilogy, Bioware had the luxury of streamlining combat mechanics and various aspects of graphical rendering (lighting, texture maps, etc.) in a manner that would allow for a seamless transition from the development of ME2 to ME3. With respect to savings of time and money, consistency between the final two chapters is really a natural move - and it should allow for a greater focus on story and character development, and hopefully a quality denouement smorgasbord.

More strictly on topic, whether certain characters return is most likely a function of availability of the voice talent rather than popularity. However, as Bioware stated that the importance of the Illusive Man required the commission of a higher talent, I do not believe Carrie-Anne Moss was selected for only her somewhat brief exposure as Aria in ME2. Though Aria may play a larger role in the next game, I suspect there will be far less than 12 squadmates in ME3. To speculate, perhaps some of the departed old crew will be integral for a single mission relating to their race's involvement in the upcoming Reaper conflict.

Modifié par Vhira, 01 août 2010 - 11:13 .


#446
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 754 messages

smudboy wrote...

theelementslayer wrote...
Direct X hasnt changed in years,

Try this February.

plus they want to make it compatible with earlier versions. Mirrors edge had a problem when thet took time developing this Physix engine that no one could use becuase DirectX wasnt updated far enough so it was a waste of time.

?

Video cards really wouldnt affect it, becuase if they are newer then the game, the better the game will run. You optomize games to run with earlier versions of video cards because not everyone has the newest nVidia or ATI.

If there's an update to your renderer, you have to make sure your older software engine can handle it.

I doubt they'd screw up standards for shaders or light maps, but these are things graphical libraries have to account for.

By being dead :lol:

Exactly.


You just contradicted yourself. This is exactly my point. If they're dead, it means nothing. If they're not, it means something. If they're alive it changes the plot, much like wrex being alive changes the plot. Only on a larger scale in terms of team members.

 -Polite

#447
smudboy

smudboy
  • Members
  • 3 058 messages

theelementslayer wrote...
Im sorry when has directx made a huge overhaul that everyone has had to switch, hmmmmm oh wait not really anytime. ME2 is still compatible with 9.0c, which is an august 2008 release

DirectX 11 was released last year.  With 12 probably coming around in 2012.

Now I haven't seen much difference.  It's still an update to the runtimes, and hardware manufacturers have to release new drivers.

Exactly, the renderers work right now for lets say games back to 2006, HL2 still works fine and my video card is a 2009 nVidia. Pretty sure they optomize it, no need to change models and cut characters

And people will cry foul if they don't get the most out of their hardware.

My point being that if they are dead you wont get a story, theirs your consequence. If you keep them you will. Simple. Plus, PoliteAssassin pointed out that to survive you need 2 crewmembers alive yet only one pulls you up. Now why would that be? Think about it and give me an answer

And their story would be inconsequential to ME3.  It'll be filler.

That's merely how ME2 was made.  The only hope is some kind of generic placeholder, fanservice from Tali and Garrus, and cameos.

Modifié par smudboy, 01 août 2010 - 11:18 .


#448
smudboy

smudboy
  • Members
  • 3 058 messages

PoliteAssasin wrote...
You just contradicted yourself.

Where?

This is exactly my point. If they're dead, it means nothing. If they're not, it means something. If they're alive it changes the plot, much like wrex being alive changes the plot. Only on a larger scale in terms of team members.

 -Polite

No, if they're dead, it means nothing.  If they're alive, it means nothing.

How can being alive change the plot, if you can get all characters save two random ones killed?

Unless those two characters are generic placeholders.  Meaning it doesn't matter WHO has survived, you just need 2 bodies.  And the rest become cameos.

#449
wulf3n

wulf3n
  • Members
  • 1 339 messages

smudboy wrote...
Unless those two characters are generic placeholders.  Meaning it doesn't matter WHO has survived, you just need 2 bodies.  And the rest become cameos.


I'm leaning towards generic placeholders, for most of the squad members in ME3. Though i don't know what you mean by cameo, i think of Wrex, but that would just be a stupid decision by bioware.

#450
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 754 messages

smudboy wrote...

PoliteAssasin wrote...
You just contradicted yourself.

Where?

This is exactly my point. If they're dead, it means nothing. If they're not, it means something. If they're alive it changes the plot, much like wrex being alive changes the plot. Only on a larger scale in terms of team members.

 -Polite

No, if they're dead, it means nothing.  If they're alive, it means nothing.

How can being alive change the plot, if you can get all characters save two random ones killed?

Unless those two characters are generic placeholders.  Meaning it doesn't matter WHO has survived, you just need 2 bodies.  And the rest become cameos.


If they're dead, it would mean nothing. If they're alive, they are a part of the game, and therefore influence it. I am going to remember your name for when Mass 3 comes out, and I'm going to love shoving in your face the fact that I was right, just like I did to the people who though there wasn't going to be a Liara DLC. Mark my words. You'll be seeing me in late 2011/early 2012. Your squad will not get cameos. They will not. I don't know why you think they will, but theres no evidence to suggest that they would. There is evidence, however, that suggests that your squad will be with you in Mass 3. I pointed out those evidences in recent posts, so I'm not going to post it again. Obviously you haven't read what I and the other participants in this discussion have said. You stick to your guns, and I'll stick to mine. Come 2012 We'll find out who's right. Maybe even before that. And I'm 100% certain it isn't you.

 -Polite