The argument is as follows: Squad members can die; therefore, said squad members will return as cameos in the next installment. This is a very specific conclusion based off insufficient evidence. The fact that squad members can die cannot alone support the conclusion. You cannot say with 100% certainty that squad members will fulfill a cameo role.
[/quote]
Um, if they die, why would they have cameos?
Because any of them can die, there's no point in fleshing them out more.
If they can die, not even be recruited, not even be imported, then how can they possibly be involved in anything?
The fact that they can survive is a variable, but not a big one, since not every player will have that same variable. Thus to constitute a proper set of side-characters, they'll need to either 1) make new characters, 2) have existing side characters act as generic placeholders.
[quote]
We do not need to dichotomize Mass Effect. 'Plot' and 'character development/relationships' are not necessarily two warring entities but part of a whole.
[/quote]
How?
Where do the side characters have any plot relevance?
(hint: Mordin and Legion.)
[quote]
I was not referring to ME2. I stated that character development and relationships can be a plot in and of itself, referring to possibilities and therefore geared more toward the future. If I were talking specifically of ME2, I would have instead stated: Character development and relationships were a plot in and of itself.
[/quote]
So what's your point, in regards to the argument where squadmates in ME2->ME3?
[quote]
Assumption. We do not have sufficient evidence to make this call. We do not know how ME3 will start or end or specifically how ME2 and its characters/relationships will fit or lead into it.
[/quote]
Um, no. We look at ME2. We see the lack of connection between side characters and main plot. There is none, save Mordin, and an intro by Legion.
We then look at the ending of ME2, and realize anyone can die. Seems pretty obvious.
[quote]
How the information is revealed is foreshadowing; it is a writing technique. ME2 did this via Tali dialogue / data pads. I am not referring to how we came to this realization, however. I am springing forward to ME3 (since it is obviously not integral to ME2's story) where it is indeed a part of the plot (and not merely a writing technique) and Tali's continued friendship begins to possibly shape the outcome.
[/quote]
And this has any bearing on how ME2 squadmates are going to be ME3 squadmates...how?
[quote]
Again, not talking about ME2's relationships here in regards to the game's main plot. My whole argument is concerned with possibility. Even when providing an ME2 example (Haestrom's sun), I applied it to ME3--how the relationship with Tali in ME2 may affect ME3's plot. Worth noting, however, is that you are operating under the assumption that a 'symbiotic' relationship, whether in the beginning stages or not, does not exist in ME2.
[/quote]
Because there is no symbiotic relationship between ME2's plot and side characters.
Because Tali foreshadowing "dark energy" has nothing to do with proving she, or anyone else in ME2, will be a squadmate in ME3.
[quote]
To humor you, however, operating under your personal assumption that no such relationship(s) exist in ME2, it is entirely possible for a supporting character to develop a "connection" later due to past events.
[/quote]
Not if they're dead/not recruited/not imported. Generic placeholder connection, like a body needs to be present to e.g. pull Shepard up from a fall or something...?
[quote]
That is, after all, how human relationships may work (a shared past or event, etc), no matter how insignificant. A supporting character may experience a specific event, which in turn can open up any number of opportunities. Tali suffered through a trial in the midst of discovering her father's death. Shepard can comfort her, speak out for her--such things can strengthen a relationship, and ME3 can simply continue that development, perhaps weaving Tali's loyalty and renewed strength of character into the story's main plot itself.
[/quote]
Or Tali could die. Or anyone else could die. Or not be recruited or imported.
[quote]
Still operating under your first assumption (that no such relationship(s) exist in ME2), a writer may want to continuously develop a relationship. To reach your full potential, so to speak, with an LI at the end of ME2, and therefore most likely at ME3's beginning, can seem shallow, even cheap, considering the little personal time Shepard actually spends with any LI (not to mention Ashley/Kaidan/Liara). More time gives the writers more content and dialogue with which to work and more depth for the relationships. This is still speculation, however, as I am not a Bioware writer and do not know what they have planned or why they would specifically "hold back" a connection for later (assuming that were the case). The potential deaths has no relevance to meaningful relationships. A writer can still write an in-depth romance, etc, for a character that might die. If that character is indeed dead, that subplot simply is not pursued in that particular playthrough--much like the romance subplots of Jack, Miranda, and Tali are not available/pursued by femSheps.
[/quote]
And that's great, if they're even alive/recruited/imported in the first place.
Still no reason for them to be a squadmate.
Still no reason for them to be plot relevant.
[quote]
I do not understand the relevance of this statement in regards to my criticism. I know that's the argument and I know that it's in regards to squad mates. I read some arguments that specifically stated that old squad members will not be cameos either solely or significantly based on their inevitable decision to remain with Shepard to battle the Reaper threat. I pointed out that it is indeed still possible for a returning character to battle the Reaper threat from afar--as a cameo.
[/quote]
If your statements aren't supporting the argument that ME2 squadmates will be squadmates in ME3, then why are you bothering to make such statements?
[quote]
ME2 =/= ME3. They are two different games, each a distinct part of a trilogy, and therefore two different variables. You cannot treat them the same way as if they were the same variable or identical, especially since we have insufficient information on ME3. Predicting a pattern without enough information is not as simple as implementing a regression equation. You are simply listing potential events, not logical reasonings or lines of thought, i.e., critiques/analyses of ME2/ME3.
[/quote]
Yes, but these things, called games, have properties, which are the same. Like...squadmates.
Um...I can look at the Virmire sacrifice. They weren't imported into ME2.
I can then look at anyone who died in ME2. They aren't imported into ME3.
This is simple logic.
[quote]
Again, purposefully snarky comment with your play on words (and preoccupation with everything wrong with ME'2 plot--something I am not discussing) that does not address my statements. I am uncertain why you feel the need to do this.
[/quote]
To prove that the plot of ME2 has nothing to do with the characters. Then, for anyone, or you for that matter, to imply that ME2 characters will have any plot relevance in ME3.
[quote]
Read my words carefully: "In ME2, interaction with the crew was essential to the success of the mission. You had to recruit a number of squad mates and in order to have a desirable outcome, you had to gain some squad mates' loyalty. In order to achieve this, you must initiate conversations with the different characters, who don't immediately start talking about their loyalty missions."
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"In ME2, interaction with the crew was essential to the success of the mission." = false. I don't have to read any further.
[quote]
You are simply rephrasing some of my statements. Recruitment and loyalty missions equate to the building and fostering of squad member relationships.
[/quote]
To Shepard.
So?
[quote]
The latter question is more a personal one. In any case, as I'd stated previously, having a 'replacement crew' or mere cameos for ME2 squad members would imply that the [significant] relationships which both gamer and developer spent time and effort building, were indeed not significant (being replaced so easily or reduced to a brief appearance, etc). Players spend time interacting, building these relationships; it is understandable that they might want to see those relationships flourish or otherwise continue.
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I don't see why a cameo wouldn't be as significant or insignifant as however the writer wishes. We don't need a massive dialog tree, or one at all in the first place. Romance is romance. That can exist just fine as an independent thing, outside of being a squadmate in ME3.
[quote]
I hope you are not taking my words out of context, as I was still discussing what I deemed the goal of ME2: "...to build and foster relationships with the crew." I did not mention plot anywhere with regards to this goal, yet you again bring up the shortcomings of ME2's plot. What I do mention is that this goal would indeed be meaningless and unnecessary if ME3 significantly reduces the roles of these characters and relationships. As mentioned previously, such relationships/characters have the potential to be a significant part of ME3's plot (again, previous examples--Tali as Admiral, Haestrom's sun, etc).
[/quote]
The goal of ME2 was to Stop the Collectors.
ME2 was about dealing with your squadmates daddy issues.
Why would the goal of ME2's plot be meaningless and unnecessary if ME3 reduces these characters to cameos??? That doesn't even begin to make sense. So because you have squadmates from ME2 and relationships, they MUST be squadmates in ME3?
They can just stand in one place on the ship, or a planet, and you can come visit them now and again. Developing as more main plot points pass. How is not bringing them as a squadmate cheapening that relationship?
[quote]
You ignore the former half of the statement (gamers) and focus solely on the salaries of those working on the project, something I did not mention. While getting paid is not completely irrelevant, they still spent time and effort crafting the relationships/dialogue/etc while maintaining continuity. You are also assuming that the designers/writers cared only for a paycheck. Why bother putting so much time, money, and effort into the relationships if only to disregard them later? And the writers do indeed have the liberty to craft the story.
[/quote]
Um, no, I'm saying the workers don't have the final say, and it's all up to the guys (Guy: Casey) in charge. In game design/development, EVERYONE has ideas, and not everyone's going to get a say.
[quote]
I believe that is my point: that it is potentially not as difficult to write for an already established character as a new one--hence being more impractical. Especially considering that the old crew members, cameo or not, must be also taken into account and have their roles and dialogue written and performed, however minimized.[/quote]
But it is more difficult to include a character that can die/not exist/not be imported into the next story and make them relevant.
As opposed to just writing a new character that can be plot integral.
[quote]
Creating a storyline for a previous squad mate blahblahblah
[/quote]
Yeah, and can be handled as a cameo.
[quote]
A lot of things "would suffice," but since Bioware have placed great significance on the imported save and continuity, we might infer that squad mate relationships carry over to ME3, carrying significance and impact on its plot.
[/quote]
How?
They can die.
They can not be recruited.
They can not be imported.
Therefore, they can't have plot relevance. Now maybe BioWare's ambitions, and will write intricate scenes and levels just for potentially not dead/recruited/imported characters. Maybe. My money's on "fat flying chance."
[quote]
Again, you resort to mockery in avoiding my opening statement. I don't understand this method.
[/quote]
You're hilarious.
[quote]
As stated quite a number of times now, characters have the potential to be the storyline or a crucial part of it. In fact, my entire point was that we cannot casually dismiss the possibility of the significance (to the plot) of a character death. My example was Polyneices from Antigone. You side-stepped the issue, failing to address that particular paragraph's thesis.
[/quote]
Because it's unnecessarily boring and dumb?
Look, if characters in a previous story are:
1) plot irrelevant
2) Can die
3) Can not even be part of the narrative
4) Can not even be carried over into the next chapter
Then the odds are against you in having 1) a plot relevant character be imported, 2) them becoming a squadmate.
That's the crux of the argument.
SURE, the possibility of BioWare spending the time and money to make all this crazy content to somehow have some multi-faceted main plot with dozens of characters that are ALL INTRICATELY CONNECTED sounds possible, AND be squadmates (just becuase!), but they will never, ever be plot integral. They'll just be "there" to push something related to the plot along. If they were integral, then BioWare would have to pull a Lazarus 2.0 or an Elseworlds "What if" alternate universe work.
[quote]
Again, I explained why interaction with certain squad mates are a necessity (to advance the story) and elaborated upon the most desirable outcome. I never stated that we need all squad mates to be "fully fleshed out" to merely complete the Suicide Mission.
[/quote]
Your first line was wrong.
[quote]
Again, you are preoccupied with ME2's plot, when my main points were addressing the future, possibilities, i.e., ME3--how ME2 relationships may figure into the plot of ME3. And if not, how that diminishes such relationships with apparently no significant purpose--how that may even demean ME2 as a whole if it was indeed a "character building" game. You are also again assuming that the ME2 characters and relationships do not have the potential to affect ME3.
[/quote]
Yeah but those people can die, so it's irrelevant.
IT DOES NOT diminish the relationships. How? We learned about the characters in ME2. What, do we need more exposition? Another crisis they need Shepards help with? All because we built up a relationship with them?
No. They can just be cameos. Talk to them here and there. Just like how Liara, Anderson and Wrex were treated.
[quote]
Brand new character can indeed be plot integral; I never suggested otherwise. It is very plausible that ME3 will have plenty of new characters or even new squad mates. Writers can write in relevant characters without being 'placeholders,' as they, again, have that potential to affect plot; I do not see why there are only three outcomes for this rather vague statement. If I am reading this wrong, please rephrase and clarify.
[/quote]
I don't even know what you're asking.
Modifié par smudboy, 02 août 2010 - 07:07 .





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