PoliteAssasin wrote...
What would be complex would be to write off 12 characters, create about 10-12 new characters, with models, materials, textures, animation, recruiting new VA's, etc.. and then writing those into the story. And since you want to compare Mass 3 with Mass 2 in terms of pattern, lets just say 12 new loyalty missions. We don't need a repeat of Mass 2. Just because they wrote off Ashley/Kaidan, with good reason, doesn't mean they're doing it with mass 3.
Drew: "Hey Mac! Since all the squad mates from ME2 can die, we'll have to make new ones. Also, Casey said so."
Mac: "Really? Wow. That's like, what, 12 characters? Whew. A lot off my plate. But what if players saved them?"
Drew: "We'll just write short cameos for them."
Mac: "Sweet. That means we just need, what, 2-3 new characters for Super Secret Reaper Plot Point X?"
Drew: "You got it, you sexy James Joyce you."
Honestly, is it so hard to comprehend the way they dealt with Wrex? You guys act as if you know what your talking about. Do you know how much work it would take to create 10-12 new squad mate assets? Do you really? Because I seriously doubt you do. Bioware already dedicated an entire game to squadmates, and if you don't believe me I have a video, posted on the previous page, that has a developer saying "The squadmates are the focus of the game".
Once again Polite plays the 'I'm a professional/argument of authority fellow. I know things.'
And yet in no way implies the plot of ME3 constitute having 10-12 new squadmates.
"Do you really? Because I seriously doubt you do."
So tell me, why dedicate a whole game to recruiting people, only to have them discarded in the third game and then recruit more people? Again, Bioware isn't going to repeat Mass 2, or the pattern of Mass 2. Just because they took an approach in Mass 2 doesn't mean they're going the same way in Mass 3.
Because they were recruited specifically for the story they were in?
Because they can all die, so you can't properly integrate them into a static narrative, let alone be squadmates?
But back to Wrex. Not everyone gets to see wrex, specifically those who didn't play Mass 1. So did Bioware cut wrex out of the game just because not everyone would see him? Did they give him a small role? Absoluety not. Just because he's an NPC doesn't mean his role is smaller than that of a squad mate.
And if Wrex/no one had an import, some cardboard Wrex cutout came in. Wait, wasn't Wrex a squadmate from ME1?

In Mass 3 you will have a different portion of the story depending on if Wrex is unifying the clans, or if his brother is just doing whatever it is that he does. Two different stories.
Yes. Two different stories. Wrex sitting on his ass leading Urdnot, and Wreav is sitting on his ass leading...Urdnot. They have different...political methods?
Wrap your mind around that, and just imagine it with the surviving squad members.
*gets the tinfoil hat*
If a squad member survives, you get a certain content in Mass 3, if not then you don't. If your going the default route, then whoever is alive on the canon story (Most likely all of them).
You know this how? Oh wait, we're imagining, right!
So think of what they did to wrex, but applied to the Mass 2 squad, with squad status instead of NPC status, and much more dialogue. It's as simple as that. It's more simple than creating 10-12 new characters and then writing them into the story.
So they gave Wrex a cameo. Gotcha. So all 12 characters are going to get a cameo?
Ah, that makes sense. *takes off the tinfoil hat*
I don't have to tell you that the third game is it. We don't have time to was on recruiting another dirty dozen team. That was what Mass Effect 2 was for. And according to THIS video, the squad was the focus of the game. So most likely, the final battle will be the focus of the third game. I'm pretty sure Bioware's going to focus more efforts on story this time around rather than new squadmembers. Why? Because they've already modded the engine to their specifications, they've already revamped the gameplay, all there is to worry about now is story with a few minor modifications to gameplay. Thats it.
So given all of this, what YOUR saying is delusional.
-Polite
Wait, what's delusional from what he wrote? (Psst: YOU'RE)
So if ME2 was about collecting and developing crew mates, therefore, ME3 will be about will be about the main plot. Well I sure hope you're right.
That doesn't imply anything in regards to ME2 squadmates=ME3 squadmates. 'cause they can all die. Or not even be recruited in ME2. Or players can play ME3 and not even have a save file.
Now if you're implying all the ME2 squadmates that survive get a cameo, a la Wrex, then that makes sense. They might even have some important role in the main plot, but they most certainly won't be plot integral. But I can see them affecting the outcome of certain scenes, like an ending. (A rally cry for others to help fight the Reapers, for example.)