smudboy wrote...
Sorry your first image didn't work.
But let me summarize: you're saying the models and textures are...different?
Yes different, but the concept, the meat and potatoes of the model and textures are the same. Its like having steak baste with your stake and then changing over to BBQ sauce. Not a whole new steak.
Okay so they'd storyboard everyone regardless, gotcha.
I'd imagine there'd be more conceptual sketches done when creating a new character, but I think that'd be the same for even existing characters, too, right? I mean they wouldn't have to change their dimensions much, but would they change the style of clothing, for example?
Not near as many for a new character. I had a teacher who worked at dreamworks animation and the concepts for say Shrek vs. the parents in Shrek 2. He told us that they spent less time on shrek-The main character- then they did with the father or the fairy godmother. Why? Because he was a returning asset.
Well are the models the same from ME1? If they're just tweaking models, can't you say the same thing for new characters?
Alright Ill start out with a preexisting character, say Liara and you can make a full new one. Ill be done sooner becuase again, the basics are there, Im just changing a bit around.
Now that I think of it, all the animations are shared among squadmates, unless there's a new character that isn't a biped.
Hardly-ever seen jack walk into combat vs Miranda. Theres a difference. Same as Jacob vs Samara, or any of them. The characters have unique walk cycles.
Well we're talking more than just modeling. Conceptualizing a scene still requires storyboarding.
We are talking about characters, not scenes here
Well, less assets are easier to do than more, right? Considering the focus is plot, as opposed to having a frame story of character vignettes, why would we need 12, or even more?
Yes but your math is based on having a team of twelve.
I too, think they'll bring back 4.8 (if we take out DLC, then 4) squadmates and have LI's in a variety of potential roles placeholder or cameo roles.
Regardless, adding both together is still more expensive. Especially with a fully funtional dialouge wheel like Kellys. Because thats where they talk, outside of combat





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