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Squad Composition of ME3- A discussion


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#876
KainrycKarr

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Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.



And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.

#877
Jaron Oberyn

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pvt_java wrote...

epoch_ wrote...

Agamo45 wrote...

It's too bad that the only old squadmate we'll probably get in ME3 is Liara, the most boring character in ME1.


They wont bring back just one LI, so she wont be back either.


No, if anything it will be A/K/L and ME2 LI. The only exception to this is Thane. 


Lol, don't waste your time on epoch. He's just trolling. :lol: I've got to be honest, I thought I saw it all with Smudboy. But this guy is amusing.

-Polite

#878
Jaron Oberyn

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KainrycKarr wrote...

Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.

And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.


Well anytime they'll do it for 2 ME1 LI's who can die, why not for the 3 ME2 LI's who can die?

-Polite

#879
KingDan97

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PoliteAssasin wrote...

KainrycKarr wrote...

Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.

And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.


Well anytime they'll do it for 2 ME1 LI's who can die, why not for the 3 ME2 LI's who can die?

-Polite

And if they script the other 3 may as well bring them back, then you've got Jacob, Legion and Grunt who all have no real reason to leave(Grunt being "needed" was likely in reference to breeding/making the Krogan stronger) By that point 9 are coming back and while Thane may not come back due to his condition(I still think that him developing "symptoms" won't put him completely out of commission, which is all they said). I've heard the argument for Samara going back out to fight injustice but tbh her quest is over if you kill Morinth, she's got no big thing to chase and the reapers certainly fit the bill(as well as the fact that her oath may not expire until the Reapers are defeated, if that's how Bioware chooses to run it). And that leaves Mordin, and well, I doubt a year will make a difference in his combat expertise, even if it amounts to 4-5 in human years. He'd be in his last 10 years of his life (http://social.biowar...x/844703#845891) so he'd have an entire quarter of his life left, because Salarians generally live for 40 years (http://masseffect.wi...larians#Biology) And I'd assume they age much more gracefully then humans do since I don't know many 70 something year olds who are still on the frontlines. As Mordin may put it, we're expecting a human reaction, Salarian culture leads to very different outcomes.

Modifié par KingDan97, 06 août 2010 - 06:07 .


#880
Vhira

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PoliteAssasin wrote...

Lol, don't waste your time on epoch. He's just trolling. :lol: I've got to be honest, I thought I saw it all with Smudboy. But this guy is amusing.

-Polite


I hate this thread and everyone in it.  Every night, I hate it all over again.

-impolite
--smug
---epochly incorrigible

#881
epoch_

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Vhira wrote...


---epochly incorrigible


lmao, the **** did I ever do? I've only been here a few nights.

Modifié par epoch_, 06 août 2010 - 03:41 .


#882
KingDan97

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Vhira wrote...

PoliteAssasin wrote...

Lol, don't waste your time on epoch. He's just trolling. :lol: I've got to be honest, I thought I saw it all with Smudboy. But this guy is amusing.

-Polite


I hate this thread and everyone in it.  Every night, I hate it all over again.

-impolite
--smug
---epochly incorrigible

You don't hate me do you, I try to stay positive while realistic.

#883
Iakus

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PoliteAssasin wrote...

Ashley/Kaidan CAN die. Yet we're told that if one of them is an LI, they will get a role thats integral to the story. Based on that, it's logical to conclude that if your LI isn't from Mass 1, and is from Mass 2, that even though they can die, like Ash/Kaidan, they too will also get that LI role of being integral to the story.

So basically the LI is guaranteed to come back. The others, we don't know. But can speculate. Again out of all of the non romanceable npc's, Grunt and Legion will most likely stay for obvious reasons.

-Polite


Part of the problem here is what one considers a "significant" role.  Are we talking a major supporting character like Joker?   A squadmate?  an NPC in a major questline?  "Integral" doesn't necessarilly translate to "lots of screen time"

For example, Ambassador Udina played a significant, even integral role in ME 1, but wasn't exactly a major character.  Several other characters had a "significant" but bit role in ME 1: Fist, Benezia,Shiala.   In ME 2, we had Aria, Captain Bailey, and Veetor,  Veetor's role kickstarted the entire main plot, yet he's got only a couple of scenes and very few lines.  For all we know, Legion, if he lives, will only be seen sitting on a metallic throne with lots of circuitry designs on it (If not, it might be another geth named "Cohort")

This leaves it wide open as to what the LIs role is.  For malesheps  the "integral role" could just be a video message from LI saying "Say hello to your daughter" (I suppose that could be done with femsheps too, though that may require some science fiction-y explanations)  It's entirely possible that the LIs role could simply be to deliver some important piece of information to Shepard at a given moment in the game.  A half dozen lines that any LI can deliver and they can have done in a day of recording. 

It may be more than that.  I hope it's more than that.  But I can't really bring myself to be optomistic

#884
KainrycKarr

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PoliteAssasin wrote...

KainrycKarr wrote...

Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.

And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.


Well anytime they'll do it for 2 ME1 LI's who can die, why not for the 3 ME2 LI's who can die?

-Polite


I guess because you HAVE to have either K or A alive, whereas ALL of the ME2 ones can be dead.

Idk, I say they either bring back all the LI's, or none. Including the ME1 ones. It's the only way to be fair.

And honestly, that only makes 6 characters out of the 12 in ME2 that they'd have to make, that potentially might be dead. And, as LI's, most people are likely to have them alive, or at least some of them.

#885
Iakus

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KainrycKarr wrote...

Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.

And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.


Because Miranda has lines to say right up ujtil the Hold the Line part of the Suicide Mission, she can't die before then.  Carried away by Seekers?  She's back!  Gut-shot leading the second fire team?  It's all good.  Thus it's impossible to kill her until the endgame. 

#886
KainrycKarr

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iakus wrote...

KainrycKarr wrote...

Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.

And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.


Because Miranda has lines to say right up ujtil the Hold the Line part of the Suicide Mission, she can't die before then.  Carried away by Seekers?  She's back!  Gut-shot leading the second fire team?  It's all good.  Thus it's impossible to kill her until the endgame. 


Yet she can still die. So, no, she's still any more immune than anyone else.

#887
Iakus

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KainrycKarr wrote...

iakus wrote...

KainrycKarr wrote...

Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.

And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.


Because Miranda has lines to say right up ujtil the Hold the Line part of the Suicide Mission, she can't die before then.  Carried away by Seekers?  She's back!  Gut-shot leading the second fire team?  It's all good.  Thus it's impossible to kill her until the endgame. 


Yet she can still die. So, no, she's still any more immune than anyone else.


Can die, yes.  Just harder to kill than most due to fewer opportunities, especially if she's loyal

#888
thq95

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iakus wrote...

KainrycKarr wrote...

iakus wrote...

KainrycKarr wrote...

Where are people getting this drivel about the game being designed for Miranda to live? She's no harder to kill than anyone else, save for Mordin.

And to be honest, everything does point to AT LEAST A/K/L returning for ME3. Having your ME2 LI come along is doubtful, but hopeful.


Because Miranda has lines to say right up ujtil the Hold the Line part of the Suicide Mission, she can't die before then.  Carried away by Seekers?  She's back!  Gut-shot leading the second fire team?  It's all good.  Thus it's impossible to kill her until the endgame. 


Yet she can still die. So, no, she's still any more immune than anyone else.


Can die, yes.  Just harder to kill than most due to fewer opportunities, especially if she's loyal


Is there ANY way she can die if she is loyal?

#889
Zulu_DFA

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[quote]PoliteAssasin wrote...

[quote]worm_burner wrote...

Unless I missed something I though the entire point of ME2 was to build the ultimate squad. Why would we enter ME3 and start all over again? We dont need ME2.5. I can understand a few going away and gaining a few more but getting rid of all of them would pretty much defeat the point of making ME2.[/quote]

Exactly.

 -Polite[/quote]



[quote]PoliteAssasin wrote...

Exactly.

-Polite[/quote]



[quote]PoliteAssasin wrote...

[quote]theelementslayer wrote...

Actually I do know a guy who worked in Bioware, as QA, now in the production team and really creating new characters would be harder because instead of just keeping the old squad you have to

-Write ways to kick out the old squad, 12 new stories, thats alot
-Add another 12 squaddies and add the models, VA's and such. VA's cost money no matter whos doing it really.

Nah the old squad might be harder to program but I think the money part is about the same

[/quote]

Exactly.

-Polite[/quote]



[quote]PoliteAssasin wrote...

[quote]theelementslayer wrote...

Thats said, I remember casey saying they arent changing the game engine this time around so really no change, or very little. And therefore, very little is needed in modelling and animation

[/quote]

Exactly.

-Polite[/quote]



[quote]PoliteAssasin wrote...

[quote]Inverness Moon wrote...

The reapers are still a massive threat to all life in the galaxy. Those that went with Shepard on that mission got a taste of that and they should know what is coming for them. There is really nothing any of them could do that is more important than helping Shepard in some way. Meaning, if they're not on Shepard's team they should be doing something to gather allies for the fight against the reapers.
[/quote]

Exactly.

-Polite[/quote]



[quote]PoliteAssasin wrote...

[quote]KainrycKarr wrote...

Actually it sounds more like they're trying to do it, it just isn't easy.

[/quote]

Exactly.

-Polite[/quote]




[quote]PoliteAssasin wrote...

[quote]KainrycKarr wrote...

Seriously, it sounds like they are trying to implement them as squadmates, finding it's hard to do, which means they will try to minimize the work.

Which means the squadmates will likely be interchangeable. Which is good...kind of. In the sense that they will be there. They just won't be specifically important to any part of the overall story.

So, if my assumption is correct, chances are the squadmates will done module style, but they will likely make all dialogue and interactions irrelevant to the plot.

I am undecided if that's good or not. Either way I still prefer it over a brand new crew.[/quote]

Exactly.

-Polite[/quote]




[quote]PoliteAssasin wrote...

[quote]KingDan97 wrote...
The guy in the quoted post(not polite, the center one) thought that Casey Hudson was referring to ME2 when he said the repercussions were "very hard" when in fact he was referring to ME3, as stated in the question preceding the answer. Polite was showing disbelief in that the OP of the quote had believed Casey was referring to ME2. That is all.[/quote]

Exactly.

-Polite[/quote]



[quote]PoliteAssasin wrote...

[quote]smudboy wrote...
Right, but they're not ME3 squadmates.  They just have big, or plot-developed cameos, and may have plot involved stories to develop.

So we've no idea what the non-LI's ME2 squadmates can be ME3 squadmates, just that the LI's can.
[/quote]


Well exactly.

-Polite[/quote]



[quote]PoliteAssasin wrote...

[quote]Wraith_of_Dawn wrote...

The argument that it will be entirely new because not everybody will hear has one flaw in my opinion: The dialog (spelling?) wheel. Why? Every play-through, you only have the choice to listen to about 1/3 or less depending on Paragon/Renegade interruptions & whether or not you investigate. [/quote]

Exactly.

-Polite[/quote]




[quote]PoliteAssasin wrote...

[quote]KainrycKarr wrote...

Actually it sounds like their only going to bother with the LI's. Everyone else gets the cameo treatment. Of course this source could be total bullpoo, but it makes sense. We'll know if it's credible when the Lair DLC comes out.

[/quote]

Exactly.

-Polite[/quote]



[quote]PoliteAssasin wrote...

[quote]pvt_java wrote...
Casey has at the very least confirmed cameos for every squaddie you ever had with 1000 variables. And the tone of this article is clearly one of "making sure each playthrough is equally different".
[/quote]

Exactly.

-Polite[/quote]




[quote]PoliteAssasin wrote...

[quote]Bom_diggidy_Wrex wrote...

We can assume Miranda and legion are coming back for sure...Miranda has too many loose ends and un answered questions for ME3 not to be a squadmate(quiting cerebrus,her dad, closure for romance, and almost imposible to kill in suicide mission(she was only character other than joker to survive my epic fail playthrough)) and legion was end game squadmate so would be rather lame if they took him away in ME3.

IMO those are the top 2 i really want to see in ME3[/quote]

Exactly.

-Polite[/quote]



So, what is it you agree with, exactly? Make up your mind already!

#890
KingDan97

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Zulu_DFA wrote...

Wasteful page stretching garbage point.

Goddamn man, that was just stupid. It's something he says a lot. You going to get on a Canadians case because they say "eh"?

EDIT: But hey, you wanna know EXACTLY what he believes, okay.

He believes that a few ME2 squaddies may leave, but getting rid of most would be a waste of ME2. That the cost for a new squad would be about the same as that of bringing back the old. That since the engine is staying the same that there would be little to no modelling cost for the old squaddies. That anyone who doesn't leave should have a purpose aside from Jack going pirate for example. That from the quote, Bioware sounds like it's hard to do it but they're working at it. That if they're brought back they won't necessarily be plot integral because they can die. That I interpreted what he said to someone correctly. That we don't know what role non-LI's would serve in ME3 but that LI's would serve a distinct role. That people hear very little dialogue relative to the total amount in the game so what's a few hundred lines over the thousands they already don't. That we'll know if the 4Chan "source" was legit when LotSB comes out. That bare minimum the 1000 varibles will include cameos for everyone. Finally, that Miranda and Legion either came in too late or had too many loose ends to be ignored, so therefore they may come back as squaddies of a higher priority.

THAT, after quite a bit of my time. Is EXACTLY what he thinks.

Modifié par KingDan97, 06 août 2010 - 07:43 .


#891
Zulu_DFA

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KingDan97 wrote...

He believes that a few ME2 squaddies may leave, but getting rid of most would be a waste of ME2. That the cost for a new squad would be about the same as that of bringing back the old. That since the engine is staying the same that there would be little to no modelling cost for the old squaddies. That anyone who doesn't leave should have a purpose aside from Jack going pirate for example. That from the quote, Bioware sounds like it's hard to do it but they're working at it. That if they're brought back they won't necessarily be plot integral because they can die. That I interpreted what he said to someone correctly. That we don't know what role non-LI's would serve in ME3 but that LI's would serve a distinct role. That people hear very little dialogue relative to the total amount in the game so what's a few hundred lines over the thousands they already don't. That we'll know if the 4Chan "source" was legit when LotSB comes out. That bare minimum the 1000 varibles will include cameos for everyone. Finally, that Miranda and Legion either came in too late or had too many loose ends to be ignored, so therefore they may come back as squaddies of a higher priority.

THAT, after quite a bit of my time. Is EXACTLY what he thinks.



I think, you're missing somthing, he also EXACTLY thinks:

PoliteAssasin wrote...

Inverness Moon wrote...

The reapers are still a massive threat to all life in the galaxy. Those that went with Shepard on that mission got a taste of that and they should know what is coming for them. There is really nothing any of them could do that is more important than helping Shepard in some way. Meaning, if they're not on Shepard's team they should be doing something to gather allies for the fight against the reapers.


Exactly.

-Polite


Modifié par Zulu_DFA, 06 août 2010 - 07:53 .


#892
KingDan97

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Zulu_DFA wrote...

KingDan97 wrote...

He believes that a few ME2 squaddies may leave, but getting rid of most would be a waste of ME2. That the cost for a new squad would be about the same as that of bringing back the old. That since the engine is staying the same that there would be little to no modelling cost for the old squaddies. That anyone who doesn't leave should have a purpose aside from Jack going pirate for example. That from the quote, Bioware sounds like it's hard to do it but they're working at it. That if they're brought back they won't necessarily be plot integral because they can die. That I interpreted what he said to someone correctly. That we don't know what role non-LI's would serve in ME3 but that LI's would serve a distinct role. That people hear very little dialogue relative to the total amount in the game so what's a few hundred lines over the thousands they already don't. That we'll know if the 4Chan "source" was legit when LotSB comes out. That bare minimum the 1000 varibles will include cameos for everyone. Finally, that Miranda and Legion either came in too late or had too many loose ends to be ignored, so therefore they may come back as squaddies of a higher priority.

THAT, after quite a bit of my time. Is EXACTLY what he thinks.



I think, you're missing somthing, he also EXACTLY thinks:

PoliteAssasin wrote...

Inverness Moon wrote...

The reapers are still a massive threat to all life in the galaxy. Those that went with Shepard on that mission got a taste of that and they should know what is coming for them. There is really nothing any of them could do that is more important than helping Shepard in some way. Meaning, if they're not on Shepard's team they should be doing something to gather allies for the fight against the reapers.


Exactly.

-Polite

Edit: that was arrogant. I bolded it.

Modifié par KingDan97, 06 août 2010 - 08:01 .


#893
Guest_Luc0s_*

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I bet my 20 bucks on it that the ME2 squads are not going to return as squad members, only as cameos or temporary squad members for only some specific missions.



Mark my words. If I turn out to be wrong then I'm gonna eat my ME2 copy and make a video of it so you can all see it. But I'm never wrong.

#894
smudboy

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Luc0s wrote...

I bet my 20 bucks on it that the ME2 squads are not going to return as squad members, only as cameos or temporary squad members for only some specific missions.

Mark my words. If I turn out to be wrong then I'm gonna eat my ME2 copy and make a video of it so you can all see it. But I'm never wrong.


That is a logical conclusion.

So far the ideas that seem believable are:
cameos
placeholders
temporary squad members for specific missions

If a squadmember is dead/un-recruited/not imported, the specific mission could have another placeholder for their given role (handler(joker/edi/story-specific squadmember), squadmember(ersatz-alien), new squadmember (skill/role based))

#895
SmokePants

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A BioWare RPG where you don't get new party members and explore new romance options is like a Metroid game where you keep all your power-ups from the previous game. Just doesn't work.

Romanticize them all you want, but these characters are little more than Pac-Man pellets. They just happen to be Pac-Man pellets that you may be attached to and will thus shed tears over  when you advance to the next screen to find you have to collect yet more Pac-Man pellets.

Modifié par SmokePants, 06 août 2010 - 04:27 .


#896
Merlin 47

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I personally don't expect Kasumi, Zaeed, Samara, Legion, Mordin or Grunt to return.  Do I want them to?  Yes....as squad members.  For the first time, I don't want new squad members in a BioWare game.  I want the squad I have from ME 2 back, since I was able to save all of them.  If they're not returning as squadmates, then in all honesty, there's really no reason to save them, IMO.

Sorry....but not having them come back for ME 3 just doesn't work.

#897
Jaron Oberyn

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smudboy wrote...

Luc0s wrote...

I bet my 20 bucks on it that the ME2 squads are not going to return as squad members, only as cameos or temporary squad members for only some specific missions.

Mark my words. If I turn out to be wrong then I'm gonna eat my ME2 copy and make a video of it so you can all see it. But I'm never wrong.


That is a logical conclusion.

So far the ideas that seem believable are:
cameos
placeholders
temporary squad members for specific missions

If a squadmember is dead/un-recruited/not imported, the specific mission could have another placeholder for their given role (handler(joker/edi/story-specific squadmember), squadmember(ersatz-alien), new squadmember (skill/role based))


Logical conclusion based on what? Stop throwing around words like you know what your talking about kid. He shows absolutely no logic in his argument, it's all his opinion. Show me something to back it up, and then decide whether or not its a logical conclusion.

-Polite

#898
Jaron Oberyn

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Zulu_DFA wrote...

Pointless argument



So... I say the word "exactly" and what does that have to do with this argument? Oh yeah, the same thing as your other posts - absolutely nothing. Good job! You never cease to amaze me with your level of maturity. :lol:

[pointless]Boy if you, Smudboy, and Wittand were all 3 stranded on a deserted island, I'm sure you could attempt to put together your brain power to be able to figure out how to put together a fire.[/pointless]

-See, I can do it too. 

-Polite

#899
Il Divo

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Dear God, this thread really just needs to die. Eventually Bioware will tell us what they plan to do and the last 36 pages will have been all for nothing.

#900
Jaron Oberyn

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I don't think this thread is ever going to die, because the opposition still believes they're correct despite their total lack of sources to back up their claims.



-Polite