Il Divo wrote...
Dear God, this thread really just needs to die. Eventually Bioware will tell us what they plan to do and the last 36 pages will have been all for nothing.
Oh please, by the time Bioware tells us, it will be at least 500 pages.
Il Divo wrote...
Dear God, this thread really just needs to die. Eventually Bioware will tell us what they plan to do and the last 36 pages will have been all for nothing.
PoliteAssasin wrote...
I don't think this thread is ever going to die, because the opposition still believes they're correct despite their total lack of sources to back up their claims.
-Polite
LorDC wrote...
I don't see "OMG all this life/death combinations are too complicated to put them into ME 3" argument as valid. If your squadmates would have been returning as NPC that could be a problem. But just look at both ME 1 and ME 2. The only squadmate who plays serious role in main plotline is Liara.
Modifié par Optimystic_X, 06 août 2010 - 06:50 .
Optimystic_X wrote...
LorDC wrote...
I don't see "OMG all this life/death combinations are too complicated to put them into ME 3" argument as valid. If your squadmates would have been returning as NPC that could be a problem. But just look at both ME 1 and ME 2. The only squadmate who plays serious role in main plotline is Liara.
This. I don't see why they can't just have whichever squadmates survived the SM follow you into 3 (remember, you need at least 2 anyway) + Liara. They can then shore up the ranks with (a) the Virmire survivor, (a replacement Legion if necessary and © a replacement for Mordin if he kicks the bucket, to handle all your anti-Reaper/Collector tech. Bam, we now have biotics, tech and guns covered regardless of which two make it over from the SM.
Also, can we get a Volus on the Normandy?
OK this is last time that I will spell the logic out.PoliteAssasin wrote...
Logical conclusion based on what? Stop throwing around words like you know what your talking about kid. He shows absolutely no logic in his argument, it's all his opinion. Show me something to back it up, and then decide whether or not its a logical conclusion.
-Polite
Keeping Wrex alive in ME1 included doing a recruitment mission and a loyalty mission. And he got a cameo in ME2. No doubt there will be a benefit to keep squadmembers alive during ME2, but having all of them return as full teammembers in ME3 does not fit the cost/benefit equation.Merlin 47 wrote...
Optimystic_X wrote...
LorDC wrote...
I don't see "OMG all this life/death combinations are too complicated to put them into ME 3" argument as valid. If your squadmates would have been returning as NPC that could be a problem. But just look at both ME 1 and ME 2. The only squadmate who plays serious role in main plotline is Liara.
This. I don't see why they can't just have whichever squadmates survived the SM follow you into 3 (remember, you need at least 2 anyway) + Liara. They can then shore up the ranks with (a) the Virmire survivor, (a replacement Legion if necessary and © a replacement for Mordin if he kicks the bucket, to handle all your anti-Reaper/Collector tech. Bam, we now have biotics, tech and guns covered regardless of which two make it over from the SM.
Also, can we get a Volus on the Normandy?
Exactly! Because if all those that survived the Suicide Mission were not made back into squad members, then what's the point of doing their loyalty missions to keep them alive (aside from the achievement)? There would be none. So, of course they'd have to return, because for them not to doesn't make any sense at all.
And yes....this thread should die, but unfortunately, someone would make a new one.
Merlin 47 wrote...
Optimystic_X wrote...
LorDC wrote...
I don't see "OMG all this life/death combinations are too complicated to put them into ME 3" argument as valid. If your squadmates would have been returning as NPC that could be a problem. But just look at both ME 1 and ME 2. The only squadmate who plays serious role in main plotline is Liara.
This. I don't see why they can't just have whichever squadmates survived the SM follow you into 3 (remember, you need at least 2 anyway) + Liara. They can then shore up the ranks with (a) the Virmire survivor, (a replacement Legion if necessary and © a replacement for Mordin if he kicks the bucket, to handle all your anti-Reaper/Collector tech. Bam, we now have biotics, tech and guns covered regardless of which two make it over from the SM.
Also, can we get a Volus on the Normandy?
Exactly! Because if all those that survived the Suicide Mission were not made back into squad members, then what's the point of doing their loyalty missions to keep them alive (aside from the achievement)? There would be none. So, of course they'd have to return, because for them not to doesn't make any sense at all.
And yes....this thread should die, but unfortunately, someone would make a new one.
Wittand25 wrote...
having all of them return as full teammembers in ME3 does not fit the cost/benefit equation.
iakus wrote...
PoliteAssasin wrote...
I don't think this thread is ever going to die, because the opposition still believes they're correct despite their total lack of sources to back up their claims.
-Polite
It's not going to die because everyone loves to speculate
Everything that anyone comes up with: you, me, Smudboy, is all at best educated guesswork. We can trot out quotes, inferences, and what's "logical" or "likely" but like Il Divo said, until Bioware starts revealing details about ME 3, it's all speculation.
Afterwards, we can all break our arms patting ourselves on the back over who was right about what
Modifié par PoliteAssasin, 06 août 2010 - 07:34 .
glacier1701 wrote...
You kinda hit the nail on the head there in that the ONLY reason to save all the squad is for the achievement. You can blame Microsoft for that attitude in gaming. Achievements can be comepletely unrelated to anything going on in the game but are there so that 'some' players can feel as if they are getting somewhere. To some extent I got more satisfaction out of games where there were no achievements to aim for than I do for ME2. While ME2 is not bad they do still take away from the game somewhat as distractions.
Everything that anyone comes up with: you, me, Smudboy, is all at best educated guesswork. We can trot out quotes, inferences, and what's "logical" or "likely" but like Il Divo said, until Bioware starts revealing details about ME 3, it's all speculation.
Afterwards, we can all break our arms patting ourselves on the back over who was right about what![]()
Modifié par Il Divo, 06 août 2010 - 07:38 .
PoliteAssasin wrote...
Wittand25 wrote...
having all of them return as full teammembers in ME3 does not fit the cost/benefit equation.
Cause you would know Bioware's budget, especially with EA backing them.Yeah based on the quality/success of Mass 1 and 2 they're definitely going the cheaper route.
Also, Wrex doesn't have a loyalty mission in Mass 1. He has a sidequest, but that doesn't determine if he lives or dies. Again, shows how much you know.
Try keeping him alive without doing his mission, than post again. The situation is exactly the same as for many squadmembers in ME2. Doing his mission increases his chance of survival at a critical plot point not doing it makes it very hard to keep him alive.PoliteAssasin wrote...
Wittand25 wrote...
having all of them return as full teammembers in ME3 does not fit the cost/benefit equation.
Cause you would know Bioware's budget, especially with EA backing them.Yeah based on the quality/success of Mass 1 and 2 they're definitely going the cheaper route.
Also, Wrex doesn't have a loyalty mission in Mass 1. He has a sidequest, but that doesn't determine if he lives or dies. Again, shows how much you know.
Wittand25 wrote...
Try keeping him alive without doing his mission, than post again. The situation is exactly the same as for many squadmembers in ME2. Doing his mission increases his chance of survival at a critical plot point not doing it makes it very hard to keep him alive.
Il Divo wrote...
Wittand25 wrote...
Try keeping him alive without doing his mission, than post again. The situation is exactly the same as for many squadmembers in ME2. Doing his mission increases his chance of survival at a critical plot point not doing it makes it very hard to keep him alive.
Aren't you still able to talk Wrex down even if you don't collect his armor?
Il Divo wrote...
Wittand25 wrote...
Try keeping him alive without doing his mission, than post again. The situation is exactly the same as for many squadmembers in ME2. Doing his mission increases his chance of survival at a critical plot point not doing it makes it very hard to keep him alive.
Aren't you still able to talk Wrex down even if you don't collect his armor?
Guest_Luc0s_*
smudboy wrote...
Luc0s wrote...
I bet my 20 bucks on it that the ME2 squads are not going to return as squad members, only as cameos or temporary squad members for only some specific missions.
Mark my words. If I turn out to be wrong then I'm gonna eat my ME2 copy and make a video of it so you can all see it. But I'm never wrong.
That is a logical conclusion.
So far the ideas that seem believable are:
cameos
placeholders
temporary squad members for specific missions
If a squadmember is dead/un-recruited/not imported, the specific mission could have another placeholder for their given role (handler(joker/edi/story-specific squadmember), squadmember(ersatz-alien), new squadmember (skill/role based))
Modifié par SmokePants, 06 août 2010 - 08:39 .
Wittand25 wrote...
] Try keeping him alive without doing his mission, than post again.
Guest_Luc0s_*
PoliteAssasin wrote...
I don't think this thread is ever going to die, because the opposition still believes they're correct despite their total lack of sources to back up their claims.
-Polite
SmokePants wrote...
"No point" in saving characters if they don't return as party members in part 3? Well, I guess there was no point in saving the colonists on Feros. No point in saving the council. No point to saving Wrex. No point in sparing Shiala. No point in saving your non-squad crew.
I guess there was also no point in saving the Little Sisters in Bioshock. No point in defending Redcliffe in Dragon Age. No point in saving those friendly creatures at the end of Super Metroid. No point in sparing Megaton in Fallout 3. No point in turning Bastila back to the light side in KOTOR.
I could go on for hours with ever more obscure references to games where the player has the power to save, spare, or let die an NPC. The POINT is obvious -- it makes you feel like a badass to complete the mission with no casualties. Sadly, it doesn't surprise me in the least that you all can lose sight of something so simple and plain. When you learn to see ME2 as a game unto itself and not a glorified preemble or prologue to ME3, you might start to see sense again. Or see it for the first timein your life -- whatever the case may be.
iakus wrote...
Il Divo wrote...
Wittand25 wrote...
Try keeping him alive without doing his mission, than post again. The situation is exactly the same as for many squadmembers in ME2. Doing his mission increases his chance of survival at a critical plot point not doing it makes it very hard to keep him alive.
Aren't you still able to talk Wrex down even if you don't collect his armor?
Yes, but you need at least eight ranks of persuade/intimidate. Otherwise he gets shot.
ThatPoliteAssasin wrote...
Logical conclusion based on what?
Your problem is that you can't see how being "about" something can mean very different things. Is the Legend of Zelda "about" Triforce pieces? That's what you spend all your time doing. Is Super Mario 64 "about" stars? Quinten Terrantino could sit down at a press junket and try to get people interested in Pulp Fiction by saying it is "about" the contents of a briefcase. From a certain point of view, he would be correct. And Casey would be correct in saying that ME2 is "About" the characters, but on a more meaningful level, NO, these are merely MacGuffins.PoliteAssasin wrote...
The reason your argument that you so elaborately posted above is false is based on one big factor - Mass Effect 1 wasn't about the council, or the colonists on ferros, or Wrex, or any of that stuff you listed above. Mass Effect 2 however is ALL about the squadmates. And if you think otherwise, I have several sources from Bioware that flat out say the game is about the squad. Videos, interviews, you name it. That's why your argument isn't valid. You can't compare the previous game with this game, because they're 2 different focuses. You can't compare DA to ME because even Bioware said they were taking completely different approaches with the 2 franchises, and you can't compare the two. So again, this leaves you at nothing.
-Polite
Modifié par SmokePants, 06 août 2010 - 09:02 .
SmokePants wrote...
Your problem is that you can't see how being "about" something can mean very different things.
Badpie wrote...
although I guess they did a pretty ****** poor job of this in 2 when they decided not to make a big deal out of Cerberus, and find convenient "story driven" ways to exclude previous squad members (which wouldn't have been so bad had the writing on Horizon and Illium not been some of the worst Bioware has ever done).