Luc0s wrote...
Myrmedus wrote...
They'll do the same thing they did with ME2 - they'll make characters available based on whose alive in your saved game. Just as with ME2 if you saved Wrex he now leads Urdnot and if you didn't save him he doesn't.
What you're talking about isn't retcon. Retcon is a retrospective change of canon to suit a new plot device. Canon hasn't been setup yet and will only be established once ME3 has been made and they've set a "default" story.
Let's say that Garrus, Tali, Miranda and Legion return. I'd argue that even if Legion dies in ME2 he'll return in ME3 on a new platform, so that takes care of Legion. For Garrus, Tali and Miranda it's simple - if they died in your save game you don't get them in ME3, and if you did save them you do. If Garrus died but Tali and Miranda survived then you get those two, and so on.
Yeah, it means people who lost their team-mates in ME2 will have less characters to choose from but that's synonymous with simply 'missing' characters like you can in either ME1 or 2. I'm sure between returning ME1, ME2 and new characters there will be enough to choose from to keep people happy even if they lost all of the potential returning characters from ME2.
I know what retcon is, you don't have to exlain me. I just so happen to be a (rookie) game-designer myself. I just started my first year as a game-designer at an art university here in The Netherlands. I've done some designing (and also story-writing) for some small games already.
What I said is that BioWare WOULD HAVE TO retcon the fact that characters in ME2 can die if they want to give the ME2 squadies IMPORTANT roles in ME3. With their current "can possibly die" status it's impossible to make any of those characters valuable to the plot in ME3. Wrex was only an NPC in ME2 and not a squad-member. We're talking about your ME2 buddies joining your ME3 squad again. That just won't happen. Your ME2 squadies will get NPC roles, like Ash/Kaiden and Wrex got in ME2.
If you would miss half of your ME3 crew if your ME2 squad died then it wouldn't be very fair for the people who just pick-up ME3 and don't have a ME2 save-file to import. That would mean they'll miss half of the crew by definition (assuming BioWare would make the default new-game in ME3 a neutral/Renegade Shepard like they did in ME2 aka. everyone who can die in ME2, is dead in the default ME3 new-game).
Completely disagree.
Very few of the squadies in either ME1 or ME2 are "important to the plot" which is why you can pick and choose who you want in your squad - they simply say the same thing with different wording depending on who you have. Sure, they have dialogue, but it just means they'll record dialogue for those characters and if you don't have them in ME3 then you don't have them in ME3. You might sit there and think "No way will they do that" but they've essentially done the same thing before:
They recorded an entire game's worth of dialogue for Garrus in ME1 yet you can miss him completely. Same goes for Wrex. This is no different to ME2's characters being in ME3. Sure, I don't expect every character from ME2 to be a potential acquisition in ME3, just like I said in my earlier post, but I certainly reckon 3-4 of them will return with Legion being a potential certainty regardless of his survival or death in ME2 - and that means they don't have to worry about wasting time on his lines because you'll have him 100%. Again, just my opinion on it and I think it'd be clever to play the whole "Geth do not die" card to get him in ME3, but it's just another example of how you can get around character deaths.
I know how game-design works, you don't need to pull the "I'm an apprentice blah blah blah" to try and use as a strengthening to your argument as it's irrelevant because this is based upon logic and deduction. BW have done it before where they've produced entire characters that can be missed and therefore the money and development time put into them is potentially wasted - they still did it.
We've seen time and time again how BW spend alot of dev time on aspects of the game that many players may miss completely. Many people pick one sex for Shepard and barely play the other sex, so for their respective games the opposite gender's voice acting and unique dialogue is wasted money and dev time - they still do it though, they didn't make it so you can only pick Shepard as male. They didn't make you
have to take Garrus, nor did they make you
have to take Wrex, but it was in their power to so as to make sure their dev time wasn't wasted. They didn't make you
have to do all the loyalty missions in ME2 yet a huge amount of time, effort and script went into those. The point is that BW do this
all the time, and besides they know the vast majority of players will take Garrus and Wrex along in ME1 just as the vast majority of players will save most of their squad for ME3.
Think about it, it makes no sense for them to go to such lengths to promote this "continuity" between games as to allow you to import all your decisions etc. from game to game and then disjoint that by bringing in an entirely new cast of characters...it just completely subverts all their efforts. Even when they said they would do this in ME2 they ended up bringing back Garrus and Tali, plus it's the finale of the series so they'll be pulling out all the stops to make it as perfect as possible. I don't expect them be cutting any corners on this one, even if they do spend alot of dev time on stuff that may potentially be missed by some players.
Modifié par Myrmedus, 07 août 2010 - 02:26 .