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Squad Composition of ME3- A discussion


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#926
BlackbirdSR-71C

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PoliteAssasin wrote...

SmokePants wrote...
Your problem is that you can't see how being "about" something can mean very different things. 


You should stop while your ahead. About means ABOUT. It doesn't mean "Oh only part of the game is the squad" or "the game's about the squad but we have collector bases for you to raid to". No it means that Mass Effect 2's story is about building up your team, getting to know them, getting them loyal, and THEN taking them on the suicide mission. The whole building up your team plot takes up 99% of the game. That 1%, the one hour mission you do at the omega 4 relay, is not the bulk of the game. Again, do I have to provide the various sources where Bioware said that the squadmates are the focus of the game, and that the game is all about the characters you meet and recruit? 

Your either being stubborn just because, or you really have a hard time comprehending things. I'm sincerely hoping it's the former.

-Polite


But why be so generic at some points then? An example: Garrus loyalty mission in comparison to his armor. I'd say, if you take the renegade path, he gets the recolored damaged armor since he went for revenge and wants to keep the marks that remind him of his mistake. But what if you take the paragon path? Sure, Garrus doesn't make the desicion, but in the end at least thinks about why he shouldn't have killed the target, if only because he knows that Shephard isn't stupid. Why not get a repaired armor then?
Or what about the generic: Do mission, get bonus power. You can even take it to a higher level: Do recruitment mission, talk to person for upgrades, talk later for loyalty mission, do loyalty mission, get bonus power and upgrade, make sure they dont die in the end. Now that's what got me out of the mood when playing Mass Effect 2.
Seriously, if you're going to make Jack a stupid character, that's fine with me. But why make her wait patiently in the Engine Room until I come to talk to her, then? The way she talks to you would make more sense if she just came up to you. But no, instead she just gave Kelly a note.

#927
HTTP 404

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I have shared a very similiar viewpoint with OP when I first beat ME2 in Febuary. However, Legion cannot be killed just the body/geth you saw could die. Legion can always return in a different Geth body.

#928
SmokePants

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PoliteAssasin wrote...

You should stop while your ahead. About means ABOUT. It doesn't mean "Oh only part of the game is the squad" or "the game's about the squad but we have collector bases for you to raid to". No it means that Mass Effect 2's story is about building up your team, getting to know them, getting them loyal, and THEN taking them on the suicide mission. The whole building up your team plot takes up 99% of the game. That 1%, the one hour mission you do at the omega 4 relay, is not the bulk of the game. Again, do I have to provide the various sources where Bioware said that the squadmates are the focus of the game, and that the game is all about the characters you meet and recruit? 

Your either being stubborn just because, or you really have a hard time comprehending things. I'm sincerely hoping it's the former.

-Polite

You just proved my point by not understanding my point. It shot right over your head at Mach 10, causing your bowels to evacuate. You didn't notice?

And by the way, good luck taking promotional interview quotes from a developer as gospel. And on top of being gospel, you fill in every pocket of ambiguity with your own wishful thinking. THAT never leads to disappointment. Haha.

Now I feel bad. Have I been arguing with someone who is that inexperienced and that naive?

#929
Jaron Oberyn

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BlackbirdSR-71C wrote...

PoliteAssasin wrote...

SmokePants wrote...
Your problem is that you can't see how being "about" something can mean very different things. 


You should stop while your ahead. About means ABOUT. It doesn't mean "Oh only part of the game is the squad" or "the game's about the squad but we have collector bases for you to raid to". No it means that Mass Effect 2's story is about building up your team, getting to know them, getting them loyal, and THEN taking them on the suicide mission. The whole building up your team plot takes up 99% of the game. That 1%, the one hour mission you do at the omega 4 relay, is not the bulk of the game. Again, do I have to provide the various sources where Bioware said that the squadmates are the focus of the game, and that the game is all about the characters you meet and recruit? 

Your either being stubborn just because, or you really have a hard time comprehending things. I'm sincerely hoping it's the former.

-Polite


But why be so generic at some points then? An example: Garrus loyalty mission in comparison to his armor. I'd say, if you take the renegade path, he gets the recolored damaged armor since he went for revenge and wants to keep the marks that remind him of his mistake. But what if you take the paragon path? Sure, Garrus doesn't make the desicion, but in the end at least thinks about why he shouldn't have killed the target, if only because he knows that Shephard isn't stupid. Why not get a repaired armor then?
Or what about the generic: Do mission, get bonus power. You can even take it to a higher level: Do recruitment mission, talk to person for upgrades, talk later for loyalty mission, do loyalty mission, get bonus power and upgrade, make sure they dont die in the end. Now that's what got me out of the mood when playing Mass Effect 2.
Seriously, if you're going to make Jack a stupid character, that's fine with me. But why make her wait patiently in the Engine Room until I come to talk to her, then? The way she talks to you would make more sense if she just came up to you. But no, instead she just gave Kelly a note.


I don't understand what your trying to say? What's your point about all of this? 

-Polite

#930
BlackbirdSR-71C

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PoliteAssasin wrote...

BlackbirdSR-71C wrote...

PoliteAssasin wrote...

SmokePants wrote...
Your problem is that you can't see how being "about" something can mean very different things. 


You should stop while your ahead. About means ABOUT. It doesn't mean "Oh only part of the game is the squad" or "the game's about the squad but we have collector bases for you to raid to". No it means that Mass Effect 2's story is about building up your team, getting to know them, getting them loyal, and THEN taking them on the suicide mission. The whole building up your team plot takes up 99% of the game. That 1%, the one hour mission you do at the omega 4 relay, is not the bulk of the game. Again, do I have to provide the various sources where Bioware said that the squadmates are the focus of the game, and that the game is all about the characters you meet and recruit? 

Your either being stubborn just because, or you really have a hard time comprehending things. I'm sincerely hoping it's the former.

-Polite


But why be so generic at some points then? An example: Garrus loyalty mission in comparison to his armor. I'd say, if you take the renegade path, he gets the recolored damaged armor since he went for revenge and wants to keep the marks that remind him of his mistake. But what if you take the paragon path? Sure, Garrus doesn't make the desicion, but in the end at least thinks about why he shouldn't have killed the target, if only because he knows that Shephard isn't stupid. Why not get a repaired armor then?
Or what about the generic: Do mission, get bonus power. You can even take it to a higher level: Do recruitment mission, talk to person for upgrades, talk later for loyalty mission, do loyalty mission, get bonus power and upgrade, make sure they dont die in the end. Now that's what got me out of the mood when playing Mass Effect 2.
Seriously, if you're going to make Jack a stupid character, that's fine with me. But why make her wait patiently in the Engine Room until I come to talk to her, then? The way she talks to you would make more sense if she just came up to you. But no, instead she just gave Kelly a note.


I don't understand what your trying to say? What's your point about all of this? 

-Polite


You pointed out that Mass Effect 2 focuses rather on building up your team then on fighting the collectors - at least time wise. I say you're right, but then they should've out all their effort into making each characters mission/s unique and distince rather then design each characters progress after a certain scheme.

#931
Jaron Oberyn

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BlackbirdSR-71C wrote...

PoliteAssasin wrote...

BlackbirdSR-71C wrote...

PoliteAssasin wrote...

SmokePants wrote...
Your problem is that you can't see how being "about" something can mean very different things. 


You should stop while your ahead. About means ABOUT. It doesn't mean "Oh only part of the game is the squad" or "the game's about the squad but we have collector bases for you to raid to". No it means that Mass Effect 2's story is about building up your team, getting to know them, getting them loyal, and THEN taking them on the suicide mission. The whole building up your team plot takes up 99% of the game. That 1%, the one hour mission you do at the omega 4 relay, is not the bulk of the game. Again, do I have to provide the various sources where Bioware said that the squadmates are the focus of the game, and that the game is all about the characters you meet and recruit? 

Your either being stubborn just because, or you really have a hard time comprehending things. I'm sincerely hoping it's the former.

-Polite


But why be so generic at some points then? An example: Garrus loyalty mission in comparison to his armor. I'd say, if you take the renegade path, he gets the recolored damaged armor since he went for revenge and wants to keep the marks that remind him of his mistake. But what if you take the paragon path? Sure, Garrus doesn't make the desicion, but in the end at least thinks about why he shouldn't have killed the target, if only because he knows that Shephard isn't stupid. Why not get a repaired armor then?
Or what about the generic: Do mission, get bonus power. You can even take it to a higher level: Do recruitment mission, talk to person for upgrades, talk later for loyalty mission, do loyalty mission, get bonus power and upgrade, make sure they dont die in the end. Now that's what got me out of the mood when playing Mass Effect 2.
Seriously, if you're going to make Jack a stupid character, that's fine with me. But why make her wait patiently in the Engine Room until I come to talk to her, then? The way she talks to you would make more sense if she just came up to you. But no, instead she just gave Kelly a note.


I don't understand what your trying to say? What's your point about all of this? 

-Polite


You pointed out that Mass Effect 2 focuses rather on building up your team then on fighting the collectors - at least time wise. I say you're right, but then they should've out all their effort into making each characters mission/s unique and distince rather then design each characters progress after a certain scheme.


So you from what I understand, your saying it would have been better to have, you could say, continual character development instead of it being at certain points in the story, like after Horizon or something?
I thought the loyalty missions were all unique. Didn't feel like the same old thing feeling I got in Mass 1.

-Polite

#932
SmokePants

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The characters in ME2 do all follow the same cookie-cutter formula. They were basically the Robot Masters from Mega Man -- the ultimate cookie-cutter formula game.

Not that it even matters. Mass Effect 2 uses character acquisition as its meat and potatoes. So what? It was a theme they explored. It says absolutely nothing about ME3.

The Dirty Dozen was "about" a bunch of criminals trying to work together to complete a military operation. They didn't go on to have further adventures together. The mission was the mission. It was completely standalone. Ideally, a trilogy should be 3 standalone pieces. The Matrix and Pirates of the Carribbean are two examples of trilogies that **** the bed by trying to make the latter installments run into another. ME2 avoided this. There was no true cliffhanger. The Reapers are coming, but who knows when? Could be 3 years from now, could be 3 millennia. Plenty of time for a lot of changes to be installed by the writers.

Modifié par SmokePants, 06 août 2010 - 10:34 .


#933
Guest_Luc0s_*

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SmokePants wrote...

The characters in ME2 do all follow the same cookie-cutter formula. They were basically the Robot Masters from Mega Man -- the ultimate cookie-cutter formula game.

Not that it even matters. Mass Effect 2 uses character acquisition as its meat and potatoes. So what? It was a theme they explored. It says absolutely nothing about ME3.

The Dirty Dozen was "about" a bunch of criminals trying to work together to complete a military operation. They didn't go on to have further adventures together. The mission was the mission. It was completely standalone. Ideally, a trilogy should be 3 standalone pieces. The Matrix and Pirates of the Carribbean are two examples of trilogies that **** the bed by trying to make the latter installments run into another. ME2 avoided this. There was no true cliffhanger. The Reapers are coming, but who knows when? Could be 3 years from now, could be 3 millennia. Plenty of time for a lot of changes to be installed by the writers.


Smoke you're my hero. You just typed EXACTLY what I was planning to type. Your post saves me time because now I don't have to type this anymore.

You sir, deserve a cookie.

#934
Merlin 47

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PoliteAssasin wrote...

SmokePants wrote...
Your problem is that you can't see how being "about" something can mean very different things. 


You should stop while your ahead. About means ABOUT. It doesn't mean "Oh only part of the game is the squad" or "the game's about the squad but we have collector bases for you to raid to". No it means that Mass Effect 2's story is about building up your team, getting to know them, getting them loyal, and THEN taking them on the suicide mission. The whole building up your team plot takes up 99% of the game. That 1%, the one hour mission you do at the omega 4 relay, is not the bulk of the game. Again, do I have to provide the various sources where Bioware said that the squadmates are the focus of the game, and that the game is all about the characters you meet and recruit? 

Your either being stubborn just because, or you really have a hard time comprehending things. I'm sincerely hoping it's the former.

-Polite


+1 to you Sir.  If they had no intention of letting us keep our squadmates from ME 2, then they might as well as just never given us the option to have them be loyal.  I'm "aware" of what the Dirty Dozen was; I happen to love that movie.  The other point is that I highly doubt that TIM will put you through the entire recruitment process again for a whole NEW squad, just to go through the entire process of getting to know all of them over again.  An efficient squad, this does not make.

Was it rationalized in ME 2?  Yes; did I like why the did it?  No, not really, but I'll also be the first to say I loved the ME 2 squad more than the ME 1 squad.  If they want to include the option of having new squadmates as part of an exchange system, then fine.  I'm all for that.  But don't give us a whole new squad of teammates, just because "they feel like it".

#935
Kyouya

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I just want Liara back, i feel bad for Tali, Garrus and Legion, my fav squad mates ;_;

#936
Guest_Brodyaha_*

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New squad members in ME3 will probably be NPCs from ME2. If Kal'Reegar replaces Tali, I will be extremely pleased. I'm open to having new squad mates! I loved meeting Mordin, Legion, and Thane especially. Although the return of Garrus was awesome, meeting new characters is what makes a game so great.
Face it, any character in a video game, whether in several video games or just one, is a temporary virtual companion. Eventually, these games are forgotten about, sold, stuck in a closet, or people lose interest, or systems break down. But we enjoy the time we spend playing the video games and have fond memories.

Modifié par Brodyaha, 07 août 2010 - 12:04 .


#937
Merlin 47

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I think it's more likely we'll see Reegar lead the Quarian fleet against the Reapers possibly. He'll be like Wrex - in charge of the Krogans in the fight to help Shepard.

#938
Jaron Oberyn

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Merlin 47 wrote...

PoliteAssasin wrote...

SmokePants wrote...
Your problem is that you can't see how being "about" something can mean very different things. 


You should stop while your ahead. About means ABOUT. It doesn't mean "Oh only part of the game is the squad" or "the game's about the squad but we have collector bases for you to raid to". No it means that Mass Effect 2's story is about building up your team, getting to know them, getting them loyal, and THEN taking them on the suicide mission. The whole building up your team plot takes up 99% of the game. That 1%, the one hour mission you do at the omega 4 relay, is not the bulk of the game. Again, do I have to provide the various sources where Bioware said that the squadmates are the focus of the game, and that the game is all about the characters you meet and recruit? 

Your either being stubborn just because, or you really have a hard time comprehending things. I'm sincerely hoping it's the former.

-Polite


+1 to you Sir.  If they had no intention of letting us keep our squadmates from ME 2, then they might as well as just never given us the option to have them be loyal.  I'm "aware" of what the Dirty Dozen was; I happen to love that movie.  The other point is that I highly doubt that TIM will put you through the entire recruitment process again for a whole NEW squad, just to go through the entire process of getting to know all of them over again.  An efficient squad, this does not make.

Was it rationalized in ME 2?  Yes; did I like why the did it?  No, not really, but I'll also be the first to say I loved the ME 2 squad more than the ME 1 squad.  If they want to include the option of having new squadmates as part of an exchange system, then fine.  I'm all for that.  But don't give us a whole new squad of teammates, just because "they feel like it".


+1 back at you. Your point about TIM is excellent, because not everyone quit Cerberus. So he wouldn't give Shepard a whole new team. Another reason why some of the squaddies will return. And again, I'm fine with new squad members. But to think that no one from the second game, not even an LI, would stay with Shepard is ridiculous.

-Polite

-Polite

#939
FenrisDeSolar

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I'm hoping we can get all previous squadmates back in ME3, including the VS and Wrex from ME1, and any survivors from ME2.

#940
Zulu_DFA

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PoliteAssasin wrote...


Zulu_DFA wrote...

Pointless argument



Pointless exercise in pointlessness.

-Polite


Exactly. You wanted "proof"? Here it is: this thread is stickied now, so...

You know it, ME3 squad will be entirely new. Posted Image

See, I can do it too.

#941
KingDan97

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FenrisDeSolar wrote...

I'm hoping we can get all previous squadmates back in ME3, including the VS and Wrex from ME1, and any survivors from ME2.

VS is essentially guaranteed. Wrex may be back busy leading the Krogan but what're they gonna do against the Reapers? They don't have an armada, no real organized military and to our knowledge they may not even have functioning ships anymore, since the rebellions.

#942
KingDan97

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Zulu_DFA wrote...

PoliteAssasin wrote...


Zulu_DFA wrote...

Pointless argument



Pointless exercise in pointlessness.

-Polite


Exactly. You wanted "proof"? Here it is: this thread is stickied now, so...

You know it, ME3 squad will be entirely new. Posted Image

See, I can do it too.

This thread is sticked by my recommendation because I thought that a new thread being made to cover similar points every 30 minutes is pointless. I picked this one because it was established. If you'd like I could request a name change, so that it has a more neutral title...

#943
Myrmedus

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Luc0s wrote...

Myrmedus wrote...

They'll do the same thing they did with ME2 - they'll make characters available based on whose alive in your saved game. Just as with ME2 if you saved Wrex he now leads Urdnot and if you didn't save him he doesn't.

What you're talking about isn't retcon. Retcon is a retrospective change of canon to suit a new plot device. Canon hasn't been setup yet and will only be established once ME3 has been made and they've set a "default" story.

Let's say that Garrus, Tali, Miranda and Legion return. I'd argue that even if Legion dies in ME2 he'll return in ME3 on a new platform, so that takes care of Legion. For Garrus, Tali and Miranda it's simple - if they died in your save game you don't get them in ME3, and if you did save them you do. If Garrus died but Tali and Miranda survived then you get those two, and so on.

Yeah, it means people who lost their team-mates in ME2 will have less characters to choose from but that's synonymous with simply 'missing' characters like you can in either ME1 or 2. I'm sure between returning ME1, ME2 and new characters there will be enough to choose from to keep people happy even if they lost all of the potential returning characters from ME2.


I know what retcon is, you don't have to exlain me. I just so happen to be a (rookie) game-designer myself. I just started my first year as a game-designer at an art university here in The Netherlands. I've done some designing (and also story-writing) for some small games already.

What I said is that BioWare WOULD HAVE TO retcon the fact that characters in ME2 can die if they want to give the ME2 squadies IMPORTANT roles in ME3. With their current "can possibly die" status it's impossible to make any of those characters valuable to the plot in ME3. Wrex was only an NPC in ME2 and not a squad-member. We're talking about your ME2 buddies joining your ME3 squad again. That just won't happen. Your ME2 squadies will get NPC roles, like Ash/Kaiden and Wrex got in ME2.

If you would miss half of your ME3 crew if your ME2 squad died then it wouldn't be very fair for the people who just pick-up ME3 and don't have a ME2 save-file to import. That would mean they'll miss half of the crew by definition (assuming BioWare would make the default new-game in ME3 a neutral/Renegade Shepard like they did in ME2 aka. everyone who can die in ME2, is dead in the default ME3 new-game).


Completely disagree.

Very few of the squadies in either ME1 or ME2 are "important to the plot" which is why you can pick and choose who you want in your squad - they simply say the same thing with different wording depending on who you have. Sure, they have dialogue, but it just means they'll record dialogue for those characters and if you don't have them in ME3 then you don't have them in ME3. You might sit there and think "No way will they do that" but they've essentially done the same thing before:

They recorded an entire game's worth of dialogue for Garrus in ME1 yet you can miss him completely. Same goes for Wrex. This is no different to ME2's characters being in ME3. Sure, I don't expect every character from ME2 to be a potential acquisition in ME3, just like I said in my earlier post, but I certainly reckon 3-4 of them will return with Legion being a potential certainty regardless of his survival or death in ME2 - and that means they don't have to worry about wasting time on his lines because you'll have him 100%. Again, just my opinion on it and I think it'd be clever to play the whole "Geth do not die" card to get him in ME3, but it's just another example of how you can get around character deaths.

I know how game-design works, you don't need to pull the "I'm an apprentice blah blah blah" to try and use as a strengthening to your argument as it's irrelevant because this is based upon logic and deduction. BW have done it before where they've produced entire characters that can be missed and therefore the money and development time put into them is potentially wasted - they still did it.

We've seen time and time again how BW spend alot of dev time on aspects of the game that many players may miss completely. Many people pick one sex for Shepard and barely play the other sex, so for their respective games the opposite gender's voice acting and unique dialogue is wasted money and dev time - they still do it though, they didn't make it so you can only pick Shepard as male. They didn't make you have to take Garrus, nor did they make you have to take Wrex, but it was in their power to so as to make sure their dev time wasn't wasted. They didn't make you have to do all the loyalty missions in ME2 yet a huge amount of time, effort and script went into those. The point is that BW do this all the time, and besides they know the vast majority of players will take Garrus and Wrex along in ME1 just as the vast majority of players will save most of their squad for ME3.

Think about it, it makes no sense for them to go to such lengths to promote this "continuity" between games as to allow you to import all your decisions etc. from game to game and then disjoint that by bringing in an entirely new cast of characters...it just completely subverts all their efforts. Even when they said they would do this in ME2 they ended up bringing back Garrus and Tali, plus it's the finale of the series so they'll be pulling out all the stops to make it as perfect as possible. I don't expect them be cutting any corners on this one, even if they do spend alot of dev time on stuff that may potentially be missed by some players.

Modifié par Myrmedus, 07 août 2010 - 02:26 .


#944
Merlin 47

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KingDan97 wrote...

FenrisDeSolar wrote...

I'm hoping we can get all previous squadmates back in ME3, including the VS and Wrex from ME1, and any survivors from ME2.

VS is essentially guaranteed. Wrex may be back busy leading the Krogan but what're they gonna do against the Reapers? They don't have an armada, no real organized military and to our knowledge they may not even have functioning ships anymore, since the rebellions.


Yeah....as much as I'd like Wrex back myself, I think he's better suited as an NPC now, because how he's in charge of Clan Urdonot.  I think we'll get him back as assistance against the Reapers, but that's about it.  Still....getting him back in this role wouldn't be a bad thing, exactly.

#945
KingDan97

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Merlin 47 wrote...

KingDan97 wrote...

FenrisDeSolar wrote...

I'm hoping we can get all previous squadmates back in ME3, including the VS and Wrex from ME1, and any survivors from ME2.

VS is essentially guaranteed. Wrex may be back busy leading the Krogan but what're they gonna do against the Reapers? They don't have an armada, no real organized military and to our knowledge they may not even have functioning ships anymore, since the rebellions.


Yeah....as much as I'd like Wrex back myself, I think he's better suited as an NPC now, because how he's in charge of Clan Urdonot.  I think we'll get him back as assistance against the Reapers, but that's about it.  Still....getting him back in this role wouldn't be a bad thing, exactly.

At least he'd have purpose right?

#946
Il Divo

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SmokePants wrote...

The Dirty Dozen was "about" a bunch of criminals trying to work together to complete a military operation. They didn't go on to have further adventures together. The mission was the mission.


To be fair on this point, didn't most of them die at the end of the film? At that point, there wouldn't be any left to complete future assignments (not that I disagree with your overall assessment).

It was completely standalone. Ideally, a trilogy should be 3 standalone pieces. The Matrix and Pirates of the Carribbean are two examples of trilogies that **** the bed by trying to make the latter installments run into another. ME2 avoided this. There was no true cliffhanger. The Reapers are coming, but who knows when? Could be 3 years from now, could be 3 millennia. Plenty of time for a lot of changes to be installed by the writers.



Agreed.

#947
Zulu_DFA

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KingDan97 wrote...

Zulu_DFA wrote...

PoliteAssasin wrote...


Zulu_DFA wrote...

Pointless argument



Pointless exercise in pointlessness.

-Polite


Exactly. You wanted "proof"? Here it is: this thread is stickied now, so...

You know it, ME3 squad will be entirely new. Posted Image

See, I can do it too.

This thread is sticked by my recommendation because I thought that a new thread being made to cover similar points every 30 minutes is pointless. I picked this one because it was established. If you'd like I could request a name change, so that it has a more neutral title...


This is irrelevant. I just claim, that I am the God of Verity and throw in any nonsensical illogical argument I like to be my "evidence". Just like Polite does. That's the only way you can argue with a person that fails at logic forever. The arguement is still pointless, but it's fun.

#948
FenrisDeSolar

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KingDan97 wrote...

FenrisDeSolar wrote...

I'm hoping we can get all previous squadmates back in ME3, including the VS and Wrex from ME1, and any survivors from ME2.

VS is essentially guaranteed. Wrex may be back busy leading the Krogan but what're they gonna do against the Reapers? They don't have an armada, no real organized military and to our knowledge they may not even have functioning ships anymore, since the rebellions.


Krogans are krogans. I'm sure they'd find a way to get a bit of Reaper action.

#949
KingDan97

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Zulu_DFA wrote...

This is irrelevant. I just claim, that I am the God of Verity and throw in any nonsensical illogical argument I like to be my "evidence". Just like Polite does. That's the only way you can argue with a person that fails at logic forever. The arguement is still pointless, but it's fun.

He's interpreting quotes in a positive light, you're preparing for the worst. Neither of you have more valid points then the other and name calling does nothing but demean both of your claims.

Bioware's actions with ME2 are not necessarily indicative of their stance on ME3 and the quotes related to how hard it is to work around things don't necessarily point to everyone coming back as squadmates. This thread was stickied so there could be a debate, not cursory insults thrown between two people who are merely looking at the same glass and saying if they think it's half full or empty.

So please, stop your bickering, both of you.

Modifié par KingDan97, 07 août 2010 - 02:24 .


#950
Zulu_DFA

Zulu_DFA
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KingDan97 wrote...

Zulu_DFA wrote...

This is irrelevant. I just claim, that I am the God of Verity and throw in any nonsensical illogical argument I like to be my "evidence". Just like Polite does. That's the only way you can argue with a person that fails at logic forever. The arguement is still pointless, but it's fun.

He's interpreting quotes in a positive light, you're preparing for the worst. Neither of you have more valid points then the other and name calling does nothing but demean both of your claims.

Bioware's actions with ME2 are not necessarily indicative of their stance on ME3 and the quotes related to how hard it is to work around things don't necessarily point to everyone coming back as squadmates. This thread was stickied so there could be a debate, not cursory insults thrown between two people who are merely looking at the same glass and saying if they think it's half full or empty.

So please, stop your bickering, both of you.


Bickering is a form of debate. It's devoid of logic, but you can't upkeep a logical debate, when the opposition refuses to accept the rules of it.

Honestly, this thread does not need a sticky. It needs a lock.

Modifié par Zulu_DFA, 07 août 2010 - 02:35 .