Myrmedus wrote...
Completely disagree.
Very few of the squadies in either ME1 or ME2 are "important to the plot" which is why you can pick and choose who you want in your squad - they simply say the same thing with different wording depending on who you have. Sure, they have dialogue, but it just means they'll record dialogue for those characters and if you don't have them in ME3 then you don't have them in ME3. You might sit there and think "No way will they do that" but they've essentially done the same thing before:
True, yet again not so true. It's true that the ME2 characters are irrelevant to the main plot except for Mordin maybe and possibly Legion. But in ME1 that's not the case. Kaiden is Shepards buddy and Alliance squad-member at the beginning of ME1. Ashley was the sole-survivor of her squad on Eden Prime and therefor joins Shepard because she has nothing better to do. Garrus had an investigation on Saren and was close on nailing him. Tali had the omni-tool with the audiotape that nailed Saren. Wrex was hired by the Shadow Broker to kill Fist and get that omni-tool from Tali. Liara is the daughter of Benezia, she knows about the Protheans and helps Shepard with understanding his visions.
I'd say the ME1 squad was pretty well intergrated in the main story. This is ofcourse not really the case in ME2, which is even more reason why the ME2 squads are expendable and might not return in ME3.
Myrmedus wrote...
They recorded an entire game's worth of dialogue for Garrus in ME1 yet you can miss him completely. Same goes for Wrex. This is no different to ME2's characters being in ME3. Sure, I don't expect every character from ME2 to be a potential acquisition in ME3, just like I said in my earlier post, but I certainly reckon 3-4 of them will return with Legion being a potential certainty regardless of his survival or death in ME2 - and that means they don't have to worry about wasting time on his lines because you'll have him 100%. Again, just my opinion on it and I think it'd be clever to play the whole "Geth do not die" card to get him in ME3, but it's just another example of how you can get around character deaths.
And that's exactly what I meant with retconning the possible deaths of your squad in ME2. Sure, I'd buy it if Legion would return in ME3 regardless of his status in ME2, because he's a geth. But if any other character from ME2 comes into my ME3 while he/she is supposed to be death then I simply just won't buy it. That would be bad writing.
Myrmedus wrote...
I know how game-design works, you don't need to pull the "I'm an apprentice blah blah blah" to try and use as a strengthening to your argument as it's irrelevant because this is based upon logic and deduction. BW have done it before where they've produced entire characters that can be missed and therefore the money and development time put into them is potentially wasted - they still did it.
Yeah but the difference is that if you're able to miss some characters within the game because of your own choices. That's entirely up to the player and if you decide to miss some characters that are recruitable then that's the choice of the player. This is all fine, as long as it stays within the game. But we're talking about a cross-game mechanic here. The beginning of ME3 needs to be equal for everyone, regardless of their ME2 squad status. The game would be totally imbalanced if someone who saved his entire ME2 crew starts with a full crew, while someone who lost his ME2 squad would have to start from scratch with new squad-members.
Either everyone starts with a full crew in ME3, or everyone starts from scratch again. But because Mass Effect is an RPG and it wouldn't be an RPG if you didn't get the feeling that your character and party is growing, I put my money on the latter. It's much more likely that everyone will start from scratch again in ME3 than everyone starting with a full crew.
Casey Hudson himself said that he wants to keep the Mass Effect series
balanced. Everyone's experience should be equal regardless of their
choices. For example, you can let the council live or die in ME1. Either
choice results in a different atmosphere in ME2, but neither of the
choices is better than the other. In the end, it doesn't matter if you
let the council live or die.
Myrmedus wrote...
We've seen time and time again how BW spend alot of dev time on aspects of the game that many players may miss completely. Many people pick one sex for Shepard and barely play the other sex, so for their respective games the opposite gender's voice acting and unique dialogue is wasted money and dev time - they still do it though, they didn't make it so you can only pick Shepard as male. They didn't make you have to take Garrus, nor did they make you have to take Wrex, but it was in their power to so as to make sure their dev time wasn't wasted. They didn't make you have to do all the loyalty missions in ME2 yet a huge amount of time, effort and script went into those. The point is that BW do this all the time, and besides they know the vast majority of players will take Garrus and Wrex along in ME1 just as the vast majority of players will save most of their squad for ME3.
This is true, but like I said earlier, the game needs to be balanced for everyone. It doesn't matter if you play male or female, the game is still roughly the same. It doesn't matter if you didn't take Garrus with you, because it was your own choice and you didn't really miss much when you didn't take him with you. Same goes for Wrex. This are all options within a game ass you progress the story. But we're talking about the beginning of ME3 here. It just wouldn't make sense if you possibly start with an entire crew in ME3 if your ME2 squads survived or no crew at all if your ME2 squads died. That just doesn't make sense and is totally imbalanced.
Myrmedus wrote...
Think about it, it makes no sense for them to go to such lengths to promote this "continuity" between games as to allow you to import all your decisions etc. from game to game and then disjoint that by bringing in an entirely new cast of characters...it just completely subverts all their efforts. Even when they said they would do this in ME2 they ended up bringing back Garrus and Tali, plus it's the finale of the series so they'll be pulling out all the stops to make it as perfect as possible. I don't expect them be cutting any corners on this one, even if they do spend alot of dev time on stuff that may potentially be missed by some players.
I see BioWare bringing back the ME2 crew as cameos or temporary mission-related squad-members. But you have to keep in mind that everyone should start equally in ME3. So even if your ME2 squad would return and even if they would become full squad-members again, they'll not join you from the very beginning, but most likely short after the first mission or something. Again, it just would be totally lame to start with an entire crew in ME3. That's just not RPG-style.
Besides, all Mass effect games need to be able to stand on their own. The ME series is a trilogy but each game is also a stand-alone story. Think about players who just pick up Mass Effect 3. By your logic, these new players who never have played ME1 and ME2 before, either start with an entire crew that they don't know anything about, or they'll start without a crew and therefor miss quite a lot of the ME3 content just because they haven't played ME1 and ME2. Would that make sense? No, it wouldn't.
Therefor, one more time, everyone in ME3 needs to start equally and that means your surviving ME2 squad is yet again going to leave you for some reason. How and why? Well, I don't know. I guess a prison sequence would be pretty cool. Shepard could be taken hostage or captured and a few months later two guys of your former ME1 squad are going to save Shepard. Then Shepard is all on his own again with just 2 of his former allies. Then you as a player get the chance to meet up with your ME2 squad if they survived. This idea would make a whole lot more sense than Shepard having (part of) his ME2 already recruited from the very beginning.