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Squad Composition of ME3- A discussion


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#951
Merlin 47

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KingDan97 wrote...

Merlin 47 wrote...

Yeah....as much as I'd like Wrex back myself, I think he's better suited as an NPC now, because how he's in charge of Clan Urdonot.  I think we'll get him back as assistance against the Reapers, but that's about it.  Still....getting him back in this role wouldn't be a bad thing, exactly.

At least he'd have purpose right?



Oh, for certain!  And I'd be totally behind this!  I actually would prefer him in an NPC role in this regard, because it gives him that purpose!

#952
Bom_diggidy_Wrex

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Merlin 47 wrote...

KingDan97 wrote...

Merlin 47 wrote...

Yeah....as much as I'd like Wrex back myself, I think he's better suited as an NPC now, because how he's in charge of Clan Urdonot.  I think we'll get him back as assistance against the Reapers, but that's about it.  Still....getting him back in this role wouldn't be a bad thing, exactly.

At least he'd have purpose right?



Oh, for certain!  And I'd be totally behind this!  I actually would prefer him in an NPC role in this regard, because it gives him that purpose!


AgreedPosted Imagedon't want characters back as squadies if they just their to be their when they could hae better use someplace else, it would be a crime to keep garrus if is only dialagoue is his Calibration love would rather see him promoted to head of C sec or highranking turian military leader OR REPLACE THE TURIAN CONCILOUR! Posted Image

#953
Merlin 47

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Bom_diggidy_Wrex wrote...
AgreedPosted Imagedon't want characters back as squadies if they just their to be their when they could hae better use someplace else, it would be a crime to keep garrus if is only dialagoue is his Calibration love would rather see him promoted to head of C sec or highranking turian military leader OR REPLACE THE TURIAN CONCILOUR! Posted Image


EXACTLY!  I actually agreed with you on this over in the "Official ME 3 NPC thread".  Again...I'd LOVE Garrus to come back, BUT - unless they somehow add more character growth to him that we have yet to see, I wouldn't object to either of these suggestions!

#954
epoch_

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Merlin 47 wrote...

Bom_diggidy_Wrex wrote...
AgreedPosted Imagedon't want characters back as squadies if they just their to be their when they could hae better use someplace else, it would be a crime to keep garrus if is only dialagoue is his Calibration love would rather see him promoted to head of C sec or highranking turian military leader OR REPLACE THE TURIAN CONCILOUR! Posted Image


EXACTLY!  I actually agreed with you on this over in the "Official ME 3 NPC thread".  Again...I'd LOVE Garrus to come back, BUT - unless they somehow add more character growth to him that we have yet to see, I wouldn't object to either of these suggestions!


All 3 of those ideas are terrible.

#955
xMoko

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You know, i was thinking that at least some of the squad members would come back, I mean samara even says herself that she would "come for you" if you ever call her in the future--and shes one of the more "side characters" in my opinion.



I think that as long as some of the favourites are given some significant role in ME3, squadmember or not, i would be happy =]

I'm just imagining Tali leading the quarians, Wrex leading the krogans, Legion leading the geth, the asari and the rachni queen, all with their armies coming along with me to kick reaper butt =D

Garrus/Thane at my side...both lookin badass (totally dreaming right now)

#956
KainrycKarr

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epoch_ wrote...

Merlin 47 wrote...

Bom_diggidy_Wrex wrote...
AgreedPosted Imagedon't want characters back as squadies if they just their to be their when they could hae better use someplace else, it would be a crime to keep garrus if is only dialagoue is his Calibration love would rather see him promoted to head of C sec or highranking turian military leader OR REPLACE THE TURIAN CONCILOUR! Posted Image


EXACTLY!  I actually agreed with you on this over in the "Official ME 3 NPC thread".  Again...I'd LOVE Garrus to come back, BUT - unless they somehow add more character growth to him that we have yet to see, I wouldn't object to either of these suggestions!


All 3 of those ideas are terrible.


Okay, so let's hear your brilliance, eh?

#957
Jaron Oberyn

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Merlin 47 wrote...

Bom_diggidy_Wrex wrote...
AgreedPosted Imagedon't want characters back as squadies if they just their to be their when they could hae better use someplace else, it would be a crime to keep garrus if is only dialagoue is his Calibration love would rather see him promoted to head of C sec or highranking turian military leader OR REPLACE THE TURIAN CONCILOUR! Posted Image


EXACTLY!  I actually agreed with you on this over in the "Official ME 3 NPC thread".  Again...I'd LOVE Garrus to come back, BUT - unless they somehow add more character growth to him that we have yet to see, I wouldn't object to either of these suggestions!


You guys are acting if they already left. First, I'm pretty certain that Garrus and Tali won't leave a second time just to be recruited again. They both have no where to go. Garrus, permanently, Tali depending on how you handled her loyalty mission.

-Polite

#958
epoch_

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KainrycKarr wrote...


Okay, so let's hear your brilliance, eh?


Since im not a writer, I'm not going to act like one.

#959
Guest_Brodyaha_*

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NPCs are fine if they have insightful dialogue! Like Veetor (I really liked his, he came alive as a psychologically scarred quarian), or Wrex if he survived Virmire. When he says, "What can I do for you my friend," his feelings come out. And in Garrus's loyalty mission, mainly if the Paragon options are chosen.

#960
SmokePants

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Il Divo wrote...

SmokePants wrote...

The Dirty Dozen was "about" a bunch of criminals trying to work together to complete a military operation. They didn't go on to have further adventures together. The mission was the mission.


To be fair on this point, didn't most of them die at the end of the film? At that point, there wouldn't be any left to complete future assignments (not that I disagree with your overall assessment).

Right, but whether they all died or all survived, the point is there was no "need" to have a Dirty Dozen's 2. People here have convinced themselves that stopping the Collectors couldn't possibly be the sole reason that the team was assembled.

#961
Super ._. Shepard

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i know the best squad mate who would totally kick ass



CHUCK NORRIS!!!!!

#962
Guest_Luc0s_*

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Myrmedus wrote...

Completely disagree.

Very few of the squadies in either ME1 or ME2 are "important to the plot" which is why you can pick and choose who you want in your squad - they simply say the same thing with different wording depending on who you have. Sure, they have dialogue, but it just means they'll record dialogue for those characters and if you don't have them in ME3 then you don't have them in ME3. You might sit there and think "No way will they do that" but they've essentially done the same thing before:


True, yet again not so true. It's true that the ME2 characters are irrelevant to the main plot except for Mordin maybe and possibly Legion. But in ME1 that's not the case. Kaiden is Shepards buddy and Alliance squad-member at the beginning of ME1.  Ashley was the sole-survivor of her squad on Eden Prime and therefor joins Shepard because she has nothing better to do. Garrus had an investigation on Saren and was close on nailing him. Tali had the omni-tool with the audiotape that nailed Saren. Wrex was hired by the Shadow Broker to kill Fist and get that omni-tool from Tali. Liara is the daughter of Benezia, she knows about the Protheans and helps Shepard with understanding his visions.

I'd say the ME1 squad was pretty well intergrated in the main story. This is ofcourse not really the case in ME2, which is even more reason why the ME2 squads are expendable and might not return in ME3.

Myrmedus wrote...

They recorded an entire game's worth of dialogue for Garrus in ME1 yet you can miss him completely. Same goes for Wrex. This is no different to ME2's characters being in ME3. Sure, I don't expect every character from ME2 to be a potential acquisition in ME3, just like I said in my earlier post, but I certainly reckon 3-4 of them will return with Legion being a potential certainty regardless of his survival or death in ME2 - and that means they don't have to worry about wasting time on his lines because you'll have him 100%. Again, just my opinion on it and I think it'd be clever to play the whole "Geth do not die" card to get him in ME3, but it's just another example of how you can get around character deaths.


And that's exactly what I meant with retconning the possible deaths of your squad in ME2. Sure, I'd buy it if Legion would return in ME3 regardless of his status in ME2, because he's a geth. But if any other character from ME2 comes into my ME3 while he/she is supposed to be death then I simply just won't buy it. That would be bad writing.

Myrmedus wrote...

I know how game-design works, you don't need to pull the "I'm an apprentice blah blah blah" to try and use as a strengthening to your argument as it's irrelevant because this is based upon logic and deduction. BW have done it before where they've produced entire characters that can be missed and therefore the money and development time put into them is potentially wasted - they still did it.


Yeah but the difference is that if you're able to miss some characters within the game because of your own choices. That's entirely up to the player and if you decide to miss some characters that are recruitable then that's the choice of the player. This is all fine, as long as it stays within the game. But we're talking about a cross-game mechanic here. The beginning of ME3 needs to be equal for everyone, regardless of their ME2 squad status. The game would be totally imbalanced if someone who saved his entire ME2 crew starts with a full crew, while someone who lost his ME2 squad would have to start from scratch with new squad-members.

Either everyone starts with a full crew in ME3, or everyone starts from scratch again. But because Mass Effect is an RPG and it wouldn't be an RPG if you didn't get the feeling that your character and party is growing, I put my money on the latter. It's much more likely that everyone will start from scratch again in ME3 than everyone starting with a full crew.

Casey Hudson himself said that he wants to keep the Mass Effect series
balanced. Everyone's experience should be equal regardless of their
choices. For example, you can let the council live or die in ME1. Either
choice results in a different atmosphere in ME2, but neither of the
choices is better than the other. In the end, it doesn't matter if you
let the council live or die.

Myrmedus wrote...

We've seen time and time again how BW spend alot of dev time on aspects of the game that many players may miss completely. Many people pick one sex for Shepard and barely play the other sex, so for their respective games the opposite gender's voice acting and unique dialogue is wasted money and dev time - they still do it though, they didn't make it so you can only pick Shepard as male. They didn't make you have to take Garrus, nor did they make you have to take Wrex, but it was in their power to so as to make sure their dev time wasn't wasted. They didn't make you have to do all the loyalty missions in ME2 yet a huge amount of time, effort and script went into those. The point is that BW do this all the time, and besides they know the vast majority of players will take Garrus and Wrex along in ME1 just as the vast majority of players will save most of their squad for ME3.


This is true, but like I said earlier, the game needs to be balanced for everyone. It doesn't matter if you play male or female, the game is still roughly the same. It doesn't matter if you didn't take Garrus with you, because it was your own choice and you didn't really miss much when you didn't take him with you. Same goes for Wrex. This are all options within a game ass you progress the story. But we're talking about the beginning of ME3 here. It just wouldn't make sense if you possibly start with an entire crew in ME3 if your ME2 squads survived or no crew at all if your ME2 squads died. That just doesn't make sense and is totally imbalanced.

Myrmedus wrote...

Think about it, it makes no sense for them to go to such lengths to promote this "continuity" between games as to allow you to import all your decisions etc. from game to game and then disjoint that by bringing in an entirely new cast of characters...it just completely subverts all their efforts. Even when they said they would do this in ME2 they ended up bringing back Garrus and Tali, plus it's the finale of the series so they'll be pulling out all the stops to make it as perfect as possible. I don't expect them be cutting any corners on this one, even if they do spend alot of dev time on stuff that may potentially be missed by some players.


I see BioWare bringing back the ME2 crew as cameos or temporary mission-related squad-members. But you have to keep in mind that everyone should start equally in ME3. So even if your ME2 squad would return and even if they would become full squad-members again, they'll not join you from the very beginning, but most likely short after the first mission or something. Again, it just would be totally lame to start with an entire crew in ME3. That's just not RPG-style.

Besides, all Mass effect games need to be able to stand on their own. The ME series is a trilogy but each game is also a stand-alone story. Think about players who just pick up Mass Effect 3. By your logic, these new players who never have played ME1 and ME2 before, either start with an entire crew that they don't know anything about, or they'll start without a crew and therefor miss quite a lot of the ME3 content just because they haven't played ME1 and ME2. Would that make sense? No, it wouldn't.

Therefor, one more time, everyone in ME3 needs to start equally and that means your surviving ME2 squad is yet again going to leave you for some reason. How and why? Well, I don't know. I guess a prison sequence would be pretty cool. Shepard could be taken hostage or captured and a few months later two guys of your former ME1 squad  are going to save Shepard. Then Shepard is all on his own again with just 2 of his former allies. Then you as a player get the chance to meet up with your ME2 squad if they survived. This idea would make a whole lot more sense than Shepard having (part of) his ME2 already recruited from the very beginning.

#963
FedericoV

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I think that at the end there will be probably a mix of 5/6 new and 3/4 old charachters for what concerns joinable NPCs. New charachters bring a fresh look on things ang give the chance to create a better storyline. Old charachters give a sense of accomplishment and familiarity for the people who have invested a lot of time in the first chapters of ME.



Charachters from ME2 could be dead? Well, even Shepard could be dead: so for me that kind of argument do not make a lot of sense. I think that the better way to manage the possible deaths in ME2 is really simple: follow the story. Give options and if the characthers are dead in ME2... well, they are not there in ME3. Choices and consequences.

#964
BlackbirdSR-71C

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Il Divo wrote...

SmokePants wrote...

The Dirty Dozen was "about" a bunch of criminals trying to work together to complete a military operation. They didn't go on to have further adventures together. The mission was the mission.


To be fair on this point, didn't most of them die at the end of the film? At that point, there wouldn't be any left to complete future assignments (not that I disagree with your overall assessment).

It was completely standalone. Ideally, a trilogy should be 3 standalone pieces. The Matrix and Pirates of the Carribbean are two examples of trilogies that **** the bed by trying to make the latter installments run into another. ME2 avoided this. There was no true cliffhanger. The Reapers are coming, but who knows when? Could be 3 years from now, could be 3 millennia. Plenty of time for a lot of changes to be installed by the writers.



Agreed.


If a trilogy should be made of 3 stand-alone games (or movies,whatever), then why not just make three seperate games instead of a trilogy? Maybe I'm not quite getting what you tried to say, but I think that ideally a trilogy is made of three pieces that are tied together as flawless as possible.

#965
Il Divo

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BlackbirdSR-71C wrote...

If a trilogy should be made of 3 stand-alone games (or movies,whatever), then why not just make three seperate games instead of a trilogy? Maybe I'm not quite getting what you tried to say, but I think that ideally a trilogy is made of three pieces that are tied together as flawless as possible.


This is true, but a trilogy also should be considered as three separate installments. Star Wars is a great example. Episode IV gives you a greater understanding of Episode V, but you really don't need it to understand everything that's going on, yet they are still considered part of the same trilogy. Mass Effect 2 is the same way. Playing the original might make it more significant, but it shouldn't be necessary to understand what's going on.

Modifié par Il Divo, 07 août 2010 - 12:45 .


#966
SmokePants

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A trilogy will have its over-arcing narrative, but to do it properly, each installment needs to have a complete arc unto itself. Unfortunately, there are very few examples of well-executed trilogies. Even the original Star Wars trilogy suffered in its finale, partly due to too many dangling threads left over from ESB that had to be addressed.

So, it's best when they free themselves creatively for each installment, rather than having to go around, trying to tie everything up in a nice bow, except it's like the overstuffed trash bag that refuses to stay tied. I am very pleased with how Mass Effect is progressing as a trilogy. They have a lot of flexibility with 3. They aren't locked-in to anything other than making this Sheperd's lasst hurrah and resolving the Reaper threat.

Of course, some people here think "resolving the Reaper threat" can only happen the one or two ways they can imagine it happening. And that it will rewuire 60 hours of gameplay and culminate in the termination of every last Reaper. But odds are, it's not going to go down like that.

#967
Il Divo

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SmokePants wrote...

Of course, some people here think "resolving the Reaper threat" can only happen the one or two ways they can imagine it happening. And that it will rewuire 60 hours of gameplay and culminate in the termination of every last Reaper. But odds are, it's not going to go down like that.


I can honestly see a Deus Ex type situation happening. Where before we set out to stop them, instead we're given the option to join with the Reapers.

#968
MaxQuartiroli

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It would be very cool to have a variable number of companions depending on how you played before, but there is a thing they've already shown in latest games: they give priority to gaming opportunities over continuity.

You had the right demonstration of their philosophy when we went from ME1 to ME2 and from DA:O to DA:A. Which characters they brought back? Garrus, Tali and Oghren, the characters who

1) weren't LI
2) couldn't die

It's evident that they refuse to work around a character that you might not have from the beginning. If they put in the game "x" companions they want to be sure that every player MUST be able to get all available those"x" companions. They don't care if you can refuse/kill them, they want give you the chance to have them anyway

They don't care if players would agree to have two or three companion less because they died in their previous game, because their philosophy is to not limit the game experience and give players a different number of companion depending on their previous games is a thing they don't want to do, no matter what.

Cameos, some different lines of dialogues, side quests are what they consider the "bonus" for faithful players, but they won't make distinctions between new and old players with major stuffs like companions. So, newbies who never played before get 12 squadmates. You played both the previous games, 4 companion died and you have only 8. You could say.. "Cool this is continuity !"
They don't think the same. They consider this thing something like to give you more limitations, less interactions, they'll consider it to be unfair

Therefore, even if I hope the opposite, what I am waiting for ME 3 is "new members for all, and cameos for old ones" unless they won't surprise me and change suddenly their behaviours

Modifié par MaxQuartiroli, 07 août 2010 - 06:39 .


#969
BlackbirdSR-71C

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Il Divo wrote...

SmokePants wrote...

Of course, some people here think "resolving the Reaper threat" can only happen the one or two ways they can imagine it happening. And that it will rewuire 60 hours of gameplay and culminate in the termination of every last Reaper. But odds are, it's not going to go down like that.


I can honestly see a Deus Ex type situation happening. Where before we set out to stop them, instead we're given the option to join with the Reapers.


Dei Ex Machina aren't a good thing, though. I think they could have focused on the reaper threat more in Mass Effect 2 then on the Squad - honestly, what difference does it make how many Squad Members Shephard has when going against the Reapers? How exactly is Thane or anyone else supposed to be helpful against a massive number of Reapers? I just don`t see the point here.

#970
Il Divo

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BlackbirdSR-71C wrote...

Dei Ex Machina aren't a good thing, though. I think they could have focused on the reaper threat more in Mass Effect 2 then on the Squad - honestly, what difference does it make how many Squad Members Shephard has when going against the Reapers? How exactly is Thane or anyone else supposed to be helpful against a massive number of Reapers? I just don`t see the point here.


Oh, my bad. I meant 'Deus Ex' the video game. I won't spoil the plot, but the game does involve an instance where you get an instance where you can 'ally' with a superpowerful AI you once believed to be your enemy. I can picture something similar happening with the Reapers is what I meant. Sorry for the ambiguity.

#971
FedericoV

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MaxQuartiroli wrote...

It would be very cool to have a variable number of companions depending on how you played before, but there is a thing they've still shown in latest games: they give priority to gaming opportunities over continuity.

You had the right demonstration of their philosophy when we went from ME1 to ME2 and from DA:O to DA:A. Which characters they brought back? Garrus, Tali and Oghren, the characters who

1) weren't LI
2) couldn't die

It's evident that they refuse to work around a character that you might not have from the beginning. If they put in the game "x" companions they want to be sure that every player MUST be able to get all available those"x" companions. They don't care if you can refuse/kill them, they want give you the chance to have them anyway


I understand and you're mostly right. Infact, I do not think that we will have the same squad of ME2. And that's good from a design point of view and in terms of story.

But for 3 or 4 characthers (including Liara) they could find a way storywise (resurrection, cloning. etc.) or give us an option to choose a charachter over the other, like what they did with Samara-Morint (only, it happens at the beginning of the game).

#972
Harley_Dude

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xMoko wrote...

You know, i was thinking that at least some of the squad members would come back, I mean samara even says herself that she would "come for you" if you ever call her in the future--and shes one of the more "side characters" in my opinion.

I think that as long as some of the favourites are given some significant role in ME3, squadmember or not, i would be happy =]
I'm just imagining Tali leading the quarians, Wrex leading the krogans, Legion leading the geth, the asari and the rachni queen, all with their armies coming along with me to kick reaper butt =D
Garrus/Thane at my side...both lookin badass (totally dreaming right now)


I agree with that idea. The threat this time is huge and they will need armies not squads. It would be cool if they broke out of the Shepard centric universe and had missions for each of the characters you saved. Think Wrex and Grunt leading Krogans into battle against the husk horde. That would give it the epic feel it is going to need.

#973
MaxQuartiroli

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FedericoV wrote...
But for 3 or 4 characthers (including Liara) they could find a way storywise (resurrection, cloning. etc.) or give us an option to choose a charachter over the other, like what they did with Samara-Morint (only, it happens at the beginning of the game).


I really hope so, sometimes I have also tried to image what they could eventually do, but I was unable to find something that didn't result lame (and I think you agree with me that solutions like resurrection/cloning wouldn't be the best). I won't trust even something like "A miracoulous escape.. I wasn't dead, just inconscious". Not after I saw what happened to collector base

And concerning Liara we must see what happens in DLC because my fear is that she could also lose her "plot immunity". I trust that unlike the other characters they keep her "not killable" just because they had already estabilished that she had her DLC. But if in DLC she could die, she'll get the same status of all other squadmembers.

Honestly I think that the only chanche to have back the old squadmembers is a big ret-connect of the suicide mission, something like "time travel"-"revoke-for some reason-the suicide mission"-"continue the story from that point".. Meh, Also this one would be so lame !!!

#974
Anezay

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MaxQuartiroli wrote...

FedericoV wrote...
But for 3 or 4 characthers (including Liara) they could find a way storywise (resurrection, cloning. etc.) or give us an option to choose a charachter over the other, like what they did with Samara-Morint (only, it happens at the beginning of the game).


I really hope so, sometimes I have also tried to image what they could eventually do, but I was unable to find something that didn't result lame (and I think you agree with me that solutions like resurrection/cloning wouldn't be the best). I won't trust even something like "A miracoulous escape.. I wasn't dead, just inconscious". Not after I saw what happened to collector base

And concerning Liara we must see what happens in DLC because my fear is that she could also lose her "plot immunity". I trust that unlike the other characters they keep her "not killable" just because they had already estabilished that she had her DLC. But if in DLC she could die, she'll get the same status of all other squadmembers.

Honestly I think that the only chanche to have back the old squadmembers is a big ret-connect of the suicide mission, something like "time travel"-"revoke-for some reason-the suicide mission"-"continue the story from that point".. Meh, Also this one would be so lame !!!

I hope to God that Liara loses her plot armor. I want her dead. Now.

#975
SmokePants

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MaxQuartiroli wrote...

It would be very cool to have a variable number of companions depending on how you played before, but there is a thing they've still shown in latest games: they give priority to gaming opportunities over continuity.

You had the right demonstration of their philosophy when we went from ME1 to ME2 and from DA:O to DA:A. Which characters they brought back? Garrus, Tali and Oghren, the characters who

1) weren't LI
2) couldn't die

It's evident that they refuse to work around a character that you might not have from the beginning. If they put in the game "x" companions they want to be sure that every player MUST be able to get all available those"x" companions. They don't care if you can refuse/kill them, they want give you the chance to have them anyway

They don't care if players would agree to have two or three companion less because they died in their previous game, because their philosophy is to not limit the game experience and give players a different number of companion depending on their previous games is a thing they don't want to do, no matter what.

Cameos, some different lines of dialogues, side quests are what they consider the "bonus" for faithful players, but they won't make distinctions between new and old players with major stuffs like companions. So, newbies who never played before get 12 squadmates. You played both the previous games, 4 companion died and you have only 8. You could say.. "Cool this is continuity !"
They don't think the same. They consider this thing something like give you more limitations, less interactions, they'll consider this unfair

Therefore, even if I hope the opposite, what I am waiting for ME 3 is "new members for all, and cameos for old ones" unless they won't surprise me and change suddenly their behaviours

I admire the way you think. Most notably, you seem to understand that bringing back LI's as squadmates is problematic in and of itself, whereas most people just focus on simple life and death scenarios.

While it's less of a problem with the LI's, there's still the issue that they would need to devise two parallel dialogue trees -- one if you romanced them in the previous game and another if you did not. The differences between a platonic relationship and a romantic one would impact every conversation you have with the character. We saw how awkward and cold our encounters with the ME1 LI's were when they used a single dialogue chain and those were just brief conversations.

For this reason, I'm 50/50 about whether Liara comes back as a party member next game. She's really not an ideal candidate, but since everyone else is a walking corpse, they might feel they have to do it. But if they do, it's going to be weird and awkward for those who romanced her. Her dialogue chain is unlikely to reflect much intimacy.