Aller au contenu

Photo

Squad Composition of ME3- A discussion


2338 réponses à ce sujet

#976
FedericoV

FedericoV
  • Members
  • 1 860 messages

MaxQuartiroli wrote...

FedericoV wrote...
But for 3 or 4 characthers (including Liara) they could find a way storywise (resurrection, cloning. etc.) or give us an option to choose a charachter over the other, like what they did with Samara-Morint (only, it happens at the beginning of the game).


I really hope so, sometimes I have also tried to image what they could eventually do, but I was unable to find something that didn't result lame (and I think you agree with me that solutions like resurrection/cloning wouldn't be the best). I won't trust even something like "A miracoulous escape.. I wasn't dead, just inconscious". Not after I saw what happened to collector base


Yep, I admit that cloning or resurrection are lame... but wait... that' what they did to Shepard and ME2 turn out great nonetheless. It all depends on how they present the "lazarusation" :happy:. Obviously, I agree with you: I would not bet in Bioware making convoluted plots for each NPC of ME2. But for one or two it could work.

Btw, Legion could be resurrected with no problem. Even if you give his body to Cerberus or if he die at the end of the suicide mission, only the hardware would have died and not the software (if I understand correctly the dialogues with him...).

Then, for a couple of characthers they could do what they have done with Samara and Morinth. At the end, in ME2 you have just 4 or 5 dialogues for each member of the squad, so I do not think that it's a great waste of resources if done just for a couple of charachters (considering that old charachters are allready fully developed). If they use Miranda's twin sister as Miranda replacement they would even save on characther design and animations :lol:.

And concerning Liara we must see what happens in DLC because my fear is that she could also lose her "plot immunity". I trust that unlike the other characters they keep her "not killable" just because they had already estabilished that she had her DLC. But if in DLC she could die, she'll get the same status of all other squadmembers.


I do agree, let's see what happens in LotS. Mind, even if I romanced Liara in the first game I do not like her charachter a lot. Only, I prefer her over Ashley. So, it's not a big deal for me. The only charachters I would really love to see again as joinable NPCs are in order Miranda, Garrus, Tali and Legion (because I want to know more about the Geths).

Honestly I think that the only chanche to have back the old squadmembers is a big ret-connect of the suicide mission, something like "time travel"-"revoke-for some reason-the suicide mission"-"continue the story from that point".. Meh, Also this one would be so lame !!!


Yep, it would be lame :D.

Modifié par FedericoV, 07 août 2010 - 06:55 .


#977
Myrmedus

Myrmedus
  • Members
  • 1 760 messages

Luc0s wrote...

And that's exactly what I meant with retconning the possible deaths of your squad in ME2. Sure, I'd buy it if Legion would return in ME3 regardless of his status in ME2, because he's a geth. But if any other character from ME2 comes into my ME3 while he/she is supposed to be death then I simply just won't buy it. That would be bad writing.


Oh of course, but I don't think that will happen even if they bring back the ME2 characters...I simply said it can be done if they wish but it doesn't even need to be. They can bring back 3-4 characters and if they died in your game, tough poopie you don't get them back!

Yeah but the difference is that if you're able to miss some characters within the game because of your own choices. That's entirely up to the player and if you decide to miss some characters that are recruitable then that's the choice of the player. This is all fine, as long as it stays within the game. But we're talking about a cross-game mechanic here. The beginning of ME3 needs to be equal for everyone, regardless of their ME2 squad status. The game would be totally imbalanced if someone who saved his entire ME2 crew starts with a full crew, while someone who lost his ME2 squad would have to start from scratch with new squad-members.


Yeah we definitely don't agree here, I don't think ME3 needs to be equal for everyone at all...or at least, it depends on how you "define" equal. As an example, let's say ME3 has a max of 10 characters and 4 are from ME2. If I only get 8 because 2 of my ME2 potentials died I wouldn't feel like I was short-changed, in fact it'd make me feel even more immersed in ME3 because my actions in a previous instalment have had such far reaching consequences.

Either everyone starts with a full crew in ME3, or everyone starts from scratch again. But because Mass Effect is an RPG and it wouldn't be an RPG if you didn't get the feeling that your character and party is growing, I put my money on the latter. It's much more likely that everyone will start from scratch again in ME3 than everyone starting with a full crew.


I don't see why this should be the case. This is basically penalizing the majority of the playerbase - who want character continuity - to appease the minority who would whine and throw their toys because it was "unfair" they had less characters than their friend due to getting their buddies killed. Your actions and choices are meant to stick in the ME world, it's the foundation of the game's theme.

Casey Hudson himself said that he wants to keep the Mass Effect series balanced. Everyone's experience should be equal regardless of their  choices. For example, you can let the council live or die in ME1. Either choice results in a different atmosphere in ME2, but neither of the  choices is better than the other. In the end, it doesn't matter if you  let the council live or die.


I don't think it's better or worse if you miss a couple of characters from your maximum potential because they died in ME2, just different. It's similar to the difference between playing ME2 standard or ME2 with Zaeed and Kasumi attached. Besides, most people have multiple run-throughs with different decisions, so many will play ME3 the first time with their "primary" runthrough and then if they miss other characters they'll likely reload ME3 with a perfect Suicide Mission etc. and experience it with all characters.

In addition, like I said above, it depends on how you define "equal" or "balanced". Equal and balanced can simply mean your experience is just as good as another player's and that doesn't necessarily mean you need the same amount of characters available. Even if we make it so no ME2 squadies return and thus we all have the same number of squadmembers, our experiences aren't going to be equal because some of us will be ok with ME2 squadies not returning while others (such as myself) will be unhappy about it: so there you go, that's an imbalance/inequality in of itself.

You cannot make a gameplay experience balanced or equal for all gamers, it's impossible.

This is true, but like I said earlier, the game needs to be balanced for everyone. It doesn't matter if you play male or female, the game is still roughly the same. It doesn't matter if you didn't take Garrus with you, because it was your own choice and you didn't really miss much when you didn't take him with you. Same goes for Wrex. This are all options within a game ass you progress the story. But we're talking about the beginning of ME3 here. It just wouldn't make sense if you possibly start with an entire crew in ME3 if your ME2 squads survived or no crew at all if your ME2 squads died. That just doesn't make sense and is totally imbalanced.


It was our own choice to not properly upgrade our ship, to not do all the loyalty quests and it was our own choices in deciding team leaders etc. that lead to our team members dying or surviving - in fact, I can't think of a finer example of player choice than the Suicide Mission. It was our own choice to import a save game with characters dead from ME2 rather than going back and trying to do the Suicide Mission perfectly to keep everyone alive. Every consequence in ME3 is going to be due to a player choice in ME1 and ME2 so I don't see how it's any different.

I see BioWare bringing back the ME2 crew as cameos or temporary mission-related squad-members. But you have to keep in mind that everyone should start equally in ME3. So even if your ME2 squad would return and even if they would become full squad-members again, they'll not join you from the very beginning, but most likely short after the first mission or something. Again, it just would be totally lame to start with an entire crew in ME3. That's just not RPG-style.


Again, this is where we completely disagree and likely no amount of discussion will make us agree here haha: I don't think everyone needs to start "equally" in ME3. If people have an issue with not having certain characters they can do the Suicide Mission in ME2 properly or use a default character. I'd agree with you if the inclusion of certain characters in ME3 was out of our hands but it isn't at all. Most people on these forums support ME2 characters returning, and most know they may in fact miss out a couple of potential characters in ME3 due to deaths in ME2, yet still they want that continuity to exist. If there's a choice between a balanced gameplay experience in ME3 without character continuity or an imbalanced yet fully coherent experience, the vast majority of players choose the latter even sometimes at their own behest - that should say everything about the path BW 'should' take.

The only other issue then becomes if you want to start ME3 as a standalone like they tried to with ME2, but in that situation you'll be using the default Shepard anyway so it's no problem.

Besides, all Mass effect games need to be able to stand on their own. The ME series is a trilogy but each game is also a stand-alone story. Think about players who just pick up Mass Effect 3. By your logic, these new players who never have played ME1 and ME2 before, either start with an entire crew that they don't know anything about, or they'll start without a crew and therefor miss quite a lot of the ME3 content just because they haven't played ME1 and ME2. Would that make sense? No, it wouldn't.


See above - you use the default Shepard for an ME to standalone which would have all the characters returning.

Therefor, one more time, everyone in ME3 needs to start equally and that means your surviving ME2 squad is yet again going to leave you for some reason. How and why? Well, I don't know. I guess a prison sequence would be pretty cool. Shepard could be taken hostage or captured and a few months later two guys of your former ME1 squad  are going to save Shepard. Then Shepard is all on his own again with just 2 of his former allies. Then you as a player get the chance to meet up with your ME2 squad if they survived. This idea would make a whole lot more sense than Shepard having (part of) his ME2 already recruited from the very beginning.


I think this is silly. You're basically balancing up the worth of "equal balance" and "continuity" and saying the former is more important, whereas I think you'll find 99.9% of the forum posters here (and likely ME players) would prefer the latter. What is more important in ME3's construction is what their playerbase would prefer the most, and in this case the majority of us wouldn't mind losing a character here or there from our potential roster if it meant continuity was preserved and we had the potential for old favourites like Garrus and Tali to return (or not!): quality over quantity.

The long and short of it is that there's no need for BW to not bring back some ME2 characters as squadies. If someone starts ME3 without having played the first 2 they'll get a default Shepard with all the squadies, if they import a game with a perfect Suicide Mission they will to; and if they important a game with one or two of the characters dead then that's actually an incredibly powerful gameplay mechanic that sees your choices and actions stick in a subsequent instalment, something the majority of players would advocate.

Modifié par Myrmedus, 07 août 2010 - 06:58 .


#978
MaxQuartiroli

MaxQuartiroli
  • Members
  • 3 123 messages

SmokePants wrote...
I admire the way you think. Most notably, you seem to understand that bringing back LI's as squadmates is problematic in and of itself, whereas most people just focus on simple life and death scenarios.

While it's less of a problem with the LI's, there's still the issue that they would need to devise two parallel dialogue trees -- one if you romanced them in the previous game and another if you did not. The differences between a platonic relationship and a romantic one would impact every conversation you have with the character. We saw how awkward and cold our encounters with the ME1 LI's were when they used a single dialogue chain and those were just brief conversations.


Sadly, you are right.
Consider that I am a sucker for romances... Sometimes I play more than once a game just to try different romance options, but I get how much difficult could be to continue with them as companions.
Because you don't need 2 parallel dialogue trees, but 4 because you have also to consider "lines for new characters who want to romance them" and "lines for new characters who don't want to romance them"

The problem that people need to focus in my opinion are newbies.. you cannot give them a totally different game, as I said in my previous post, a stand-alone game (because if it was an expansion you could think in a different way) must have allmost the same game options for all players, old and new, and these options includes main quests, companions and romances


SmokePants wrote...

For this reason, I'm 50/50 about whether Liara comes back as a party member next game. She's really not an ideal candidate, but since everyone else is a walking corpse, they might feel they have to do it. But if they do, it's going to be weird and awkward for those who romanced her. Her dialogue chain is unlikely to reflect much intimacy.


As I said before... For Liara let's wait and see what will happen in DLC.
After it we shall see if we'll be 50/50 again

Modifié par MaxQuartiroli, 07 août 2010 - 07:00 .


#979
MaxQuartiroli

MaxQuartiroli
  • Members
  • 3 123 messages

FedericoV wrote...

Yep, I admit that cloning or resurrection are lame... but wait... that' what they did to Shepard and ME2 turn out great nonetheless.


Yep, but you realized that it was a "special thing" for a "special person".. What they spent to resurrect Shepard could be used to build an entire army. Shepard was irrepleaceable, I don't see Cerberus which spends millions of credits just to resurrect Jacob or Miranda. They are not worth it, because they are repleaceable for Cerberus

FedericoV wrote...
Btw, Legion could be resurrected with no problem. Even if you give his body to Cerberus or if he die at the end of the suicide mission, only the hardware would have died and not the software (if I understand correctly the dialogues with him...).


This is a good point... This is the first time I see a valid plot justification for a dead-character returning

FedericoV wrote...
Then, for a couple of characthers they could do what they have done with Samara and Morinth. At the end, in ME2 you have just 4 or 5 dialogues for each member of the squad, so I do not think that it's a great waste of resources if done just for a couple of charachters (considering that old charachters are allready fully developed). If they use Miranda's twin sister as Miranda replacement they would even save on characther design and animations :lol:.


I agree, but who would you choose then? Sadly you have to exclude all the potential LIs, it would be too unfair to bring back only some of them, I exclude also the DLC companions because they're optional, I exclude Samara/Morinth because they are the same as  Kaidan/Ash, therefore you have only Mordin and Grunt besides Legion.

#980
SmokePants

SmokePants
  • Members
  • 1 121 messages
The events of the Liara DLC aren't really a mystery. The pre and post-mission dialogue between Sheperd and Liara was on the disc and people dug it out. That's why the Liara DLC was known long before it was announced. You can find it on YouTube if you don't mind spoilers. Search "hidden liara audio files".

But you are right about Bioware not restricting significant chunks of content based on a player's import save state. That's a point I've been meaning to make. Bioware will let you accept or decline content, but they aren't going to deny you access to any of it from the outset. Every game starts with equal, open possibilities for every player. If they didn't do it that way, they would be punishing players based on how they chose to play a previous game. That is not the goal. The goal is to treat every decision and outcome as equally valid and that means every ME2 import is going to see 95% the same content as every other ME2 import.

#981
tonnactus

tonnactus
  • Members
  • 6 165 messages

Myrmedus wrote...

The long and short of it is that there's no need for BW to not bring back some ME2 characters as squadies. If someone starts ME3 without having played the first 2 they'll get a default Shepard with all the squadies,

Are you serious?Completly new players would overwhelmed and wouldnt now what people to take on missions without
testing them out. A integration of one character after the other is far better.

And no one answers the question how to keep the skillset of 12 returning squadmembers somehow different from
eachother.Because leveling and new abilities would also exists in Mass Effect 3.

#982
MaxQuartiroli

MaxQuartiroli
  • Members
  • 3 123 messages

SmokePants wrote...

The events of the Liara DLC aren't really a mystery. The pre and post-mission dialogue between Sheperd and Liara was on the disc and people dug it out. That's why the Liara DLC was known long before it was announced. You can find it on YouTube if you don't mind spoilers. Search "hidden liara audio files".


I have read something about those dialogues but I have always avoided them, because I don't wanna have too many spoilers. How I have managed to do this so far, being everyday in these forums, is a mistery Posted Image

SmokePants wrote...

But you are right about Bioware not restricting significant chunks of content based on a player's import save state. That's a point I've been meaning to make. Bioware will let you accept or decline content, but they aren't going to deny you access to any of it from the outset. Every game starts with equal, open possibilities for every player. If they didn't do it that way, they would be punishing players based on how they chose to play a previous game. That is not the goal. The goal is to treat every decision and outcome as equally valid and that means every ME2 import is going to see 95% the same content as every other ME2 import.


We think exactly the same

#983
Myrmedus

Myrmedus
  • Members
  • 1 760 messages

tonnactus wrote...

Myrmedus wrote...

The long and short of it is that there's no need for BW to not bring back some ME2 characters as squadies. If someone starts ME3 without having played the first 2 they'll get a default Shepard with all the squadies,

Are you serious?Completly new players would overwhelmed and wouldnt now what people to take on missions without
testing them out. A integration of one character after the other is far better.

And no one answers the question how to keep the skillset of 12 returning squadmembers somehow different from
eachother.Because leveling and new abilities would also exists in Mass Effect 3.


What the heck are you talking about? What does this have to do with whether characters from ME1 or ME2 return, it'll be exactly the same if we have 12 completely new characters in ME3.

The only thing I'm understanding from your post is that you thought I meant you'd start the game, from the very beginning, with every character...I don't know how the hell you came to this conclusion unless you didn't read my entire post - or the post I quoted for that matter - because you're completely off-topic; the point was about ME2 squadies returning not and what I meant by a default Shepard having all the characters is that they'd have access to all the characters (ie. no ME3 characters died in ME1 or ME2 in the default playthrough)

Modifié par Myrmedus, 07 août 2010 - 07:59 .


#984
FedericoV

FedericoV
  • Members
  • 1 860 messages

MaxQuartiroli wrote...

Yep, but you realized that it was a "special thing" for a "special person".. What they spent to resurrect Shepard could be used to build an entire army. Shepard was irrepleaceable, I don't see Cerberus which spends millions of credits just to resurrect Jacob or Miranda. They are not worth it, because they are repleaceable for Cerberus


Yep. I do agree with that, I was mostly joking ;).

MaxQuartiroli wrote...

FedericoV wrote...
Then, for a couple of characthers they could do what they have done with Samara and Morinth. At the end, in ME2 you have just 4 or 5 dialogues for each member of the squad, so I do not think that it's a great waste of resources if done just for a couple of charachters (considering that old charachters are allready fully developed).


I agree, but who would you choose then? Sadly you have to exclude all the potential LIs, it would be too unfair to bring back only some of them, I exclude also the DLC companions because they're optional, I exclude Samara/Morinth because they are the same as  Kaidan/Ash, therefore you have only Mordin and Grunt besides Legion.


Personally I would choose the charachters with stronger opportunity in terms of storytelling. And Miranda has still a lot of story to be told (just like Tali and Legion). BW have become great because of optional content. So I do not see why they would not invest some resource to give a bone to the old fans of the franchise.

But I see your point. Having said that, I'm very curious about the "bridge" DLCs between ME2 and ME3 that they have been talking about. I think that BW will clear the issue with those "chapters" of the story.

#985
MaxQuartiroli

MaxQuartiroli
  • Members
  • 3 123 messages

FedericoV wrote...

Having said that, I'm very curious about the "bridge" DLCs between ME2 and ME3 that they have been talking about. I think that BW will clear the issue with those "chapters" of the story.


If we'll have them for real we should probably find many answers there
But so far they are nothing but a rumor, therefore we'll have to wait and see...... as usual ! Posted Image

#986
omgea

omgea
  • Members
  • 4 messages
Honestly think some will come back but i think some thing happens some get hurt so they cant fight so they become npc helpers on the ship and are still RI in me3. But i can see at least 4 or 5 in squadmates from me2 being squadmates in me3 but they get hurt or something in me3 at the start like edi gets hack by a reaper or something. Only ones i see coming back are tali but she cheif engineer on the normady so she stays on and help upgrade the normady to get it ready for the reapers and garrus . Also think it depends on if shepard is male or female who lives or dies at the start of me3 think mordin stays so he works counter tech against reaper tech and he not a squadmate though .

Modifié par omgea, 07 août 2010 - 08:48 .


#987
MadCat221

MadCat221
  • Members
  • 2 330 messages
What I'm thinking will happen is that you'll get to choose your group from a list of surviving characters, both who were once squaddies and who weren't, like Kal'Reegar, Shiala, etc... You won';t get to choose all of them, just some of them. I think the next game will be a bit less Warrior-Therapist in nature, and be more on the story and action since the trilogy wraps up.

Chars you don't choose but are still around help in other ways; Miranda, if not chosen, could liase with Cerberus (if you kept the base) or run interference against them and sap their efforts against you (if you blew the base).  Liara would continue in... whatever she'll be doing after the Shadow Broker DLC, etc.

Modifié par MadCat221, 07 août 2010 - 08:54 .


#988
Simpfan

Simpfan
  • Members
  • 992 messages
I dislike this idea.

I say they should have certain new characters as essentially the default squad.

But give you the chance to recruit members from ME1 and ME2 if they are still alive/loyal.

#989
b09boy

b09boy
  • Members
  • 373 messages
Don't know what will happen and I find arguing about it either way kinda pointless considering it could go either way and the decisions about it have probably long since been made.



I will say, however, that I will be very, very disappointed if the ME3 squad/crew members don't have the majority of the ME2/3 cast in its ranks. Part of this is just a continuity thing, but frankly, ME2 was basically all about getting teammates with a sparse couple "main" quest missions scattered about along the way. After devoting a game to collecting my team just for one solitary mission I'd be extremely disappointed if they all or even the majority were regulated to cameo roles. I have my squad now bring on the fight. Otherwise I think you can count me out for the third installment. I'm not in the mood for another series of recruitment and loyalty missions blotting out the rest of the plot.

#990
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 755 messages

Simpfan wrote...

I dislike this idea.
I say they should have certain new characters as essentially the default squad.
But give you the chance to recruit members from ME1 and ME2 if they are still alive/loyal.


Again, you talk as if it's a fact that they've left. Has no one seen the epilogue of the game? Does it look like the squad is packin' up to leave? Take a look. They're obviously getting ready for the next move, which is not leaving the Normandy and taking their sack somewhere else. 

So explain to me, what makes you think they're gone at the end of the suicide mission, and that you'll have to recruit everyone all over again? Oooh, maybe we can even do the loyalty missions again. :lol:

-Polite

#991
MadCat221

MadCat221
  • Members
  • 2 330 messages

PoliteAssasin wrote...

Simpfan wrote...

I dislike this idea.
I say they should have certain new characters as essentially the default squad.
But give you the chance to recruit members from ME1 and ME2 if they are still alive/loyal.


Again, you talk as if it's a fact that they've left. Has no one seen the epilogue of the game? Does it look like the squad is packin' up to leave? Take a look. They're obviously getting ready for the next move, which is not leaving the Normandy and taking their sack somewhere else. 

So explain to me, what makes you think they're gone at the end of the suicide mission, and that you'll have to recruit everyone all over again? Oooh, maybe we can even do the loyalty missions again. :lol:

-Polite


I gar-on-tee that Garrus and Tali will stick on if you got them loyal.  Garrus probably would stay no matter what due to the mentor/student relation, and Tali either has gotten permission to go wherever she wants from the admiralty board because she's the Migrant Fleet's darling, or she's exiled and has nowhere else to go.  Even moreso if one of them is Shep's LI.

Tali may leave if you handed over the evidence though...

#992
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 755 messages

MadCat221 wrote...

PoliteAssasin wrote...

Simpfan wrote...

I dislike this idea.
I say they should have certain new characters as essentially the default squad.
But give you the chance to recruit members from ME1 and ME2 if they are still alive/loyal.


Again, you talk as if it's a fact that they've left. Has no one seen the epilogue of the game? Does it look like the squad is packin' up to leave? Take a look. They're obviously getting ready for the next move, which is not leaving the Normandy and taking their sack somewhere else. 

So explain to me, what makes you think they're gone at the end of the suicide mission, and that you'll have to recruit everyone all over again? Oooh, maybe we can even do the loyalty missions again. :lol:

-Polite


I gar-on-tee that Garrus and Tali will stick on if you got them loyal.  Garrus probably would stay no matter what due to the mentor/student relation, and Tali either has gotten permission to go wherever she wants from the admiralty board because she's the Migrant Fleet's darling, or she's exiled and has nowhere else to go.  Even moreso if one of them is Shep's LI.

Tali may leave if you handed over the evidence though...


This. It's pretty much a given fact that Tali and Garrus won't be leaving Shepard again. 

-Polite

#993
Iakus

Iakus
  • Members
  • 30 418 messages

PoliteAssasin wrote...

Simpfan wrote...

I dislike this idea.
I say they should have certain new characters as essentially the default squad.
But give you the chance to recruit members from ME1 and ME2 if they are still alive/loyal.


Again, you talk as if it's a fact that they've left. Has no one seen the epilogue of the game? Does it look like the squad is packin' up to leave? Take a look. They're obviously getting ready for the next move, which is not leaving the Normandy and taking their sack somewhere else. 

So explain to me, what makes you think they're gone at the end of the suicide mission, and that you'll have to recruit everyone all over again? Oooh, maybe we can even do the loyalty missions again. :lol:

-Polite


Well, there's the intro to ME 2.  Who's to say the Normandy 2 doesn't suffer the same fate.  Just sayin Posted Image

The transition from ME 1 to ME 2 keeps me from really speculating on what will happen with ME 3.  Honestly, who knows what bizarre direction Bioware will go in? 

The biggest potential problem I see with all these squadmates is that dialogue for all these characters will have to be recorded.  Plus alternate dialogue for events that might or might not have happened (LIs, Tali's trial, decision about the geth, save or blow up base, and so on)  Given that any character from ME 2 can be dead or not recruited, that's a lot of lines to record that may never end up getting used.  And that's on top of dialogue with new characters that can be recruited (and you know there will be new squad members)  If all the squaddies from ME 2 are recruitable, plus new ones available, either the sound files alone will likely take up an entire disk or the Normandy's gonna be a ship full of mimes.

#994
Simpfan

Simpfan
  • Members
  • 992 messages

PoliteAssasin wrote...

Simpfan wrote...

I dislike this idea.
I say they should have certain new characters as essentially the default squad.
But give you the chance to recruit members from ME1 and ME2 if they are still alive/loyal.


Again, you talk as if it's a fact that they've left. Has no one seen the epilogue of the game? Does it look like the squad is packin' up to leave? Take a look. They're obviously getting ready for the next move, which is not leaving the Normandy and taking their sack somewhere else. 

So explain to me, what makes you think they're gone at the end of the suicide mission, and that you'll have to recruit everyone all over again? Oooh, maybe we can even do the loyalty missions again. :lol:

-Polite


Im not thinking they left.
Its everyone else who is thinking that. Or at least saying they wont be available since they could die in ME2.

#995
smudboy

smudboy
  • Members
  • 3 058 messages
ME1->ME2
Garrus -> Not a Love Interest / Can't Die -> Squadmate
Tali      -> Not a Love Interest / Can't Die  -> Squadmate
Liara    -> Love Interest / Can't Die          -> Cameo / DLC
Wrex    -> Not a Love Interest / Can Die  -> Cameo / Krogan Leader Placeholder (alt. Wreav)
Ash      -> Love Interest / Can Die           -> Cameo / Alliance Soldier Placeholder (alt. Kaidan)
Kaidan  -> Love Interest / Can Die           -> Cameo / Alliance Soldier Placeholder (alt. Ash)

ME2->ME3
Category 1 -> Not a Love Interest / Can die -> Cameo / Placeholder
Category 2 -> Love Interest / Can die          -> Cameo / Placeholder

How to resurrect dead people:
Legion gets re-downloaded     -> Possible
Grunt 2.0                           -> We have the technology.  I think.
Miranda 2.0                         -> We have the technology.  We would never flip the switch, however.
Lazarus Project 2.0 (for all )   -> Largely impossible/stupid to the point of becoming borderline retarded/an entire plot

Modifié par smudboy, 07 août 2010 - 11:21 .


#996
Iakus

Iakus
  • Members
  • 30 418 messages

smudboy wrote...

ME1->ME2
Garrus -> Not a Love Interest / Can't Die -> Squadmate
Tali      -> Not a Love Interest / Can't Die  -> Squadmate
Liara    -> Love Interest / Can't Die          -> Cameo / DLC
Wrex    -> Not a Love Interest / Can Die  -> Cameo / Krogan Leader Placeholder (alt. Reave)
Ash      -> Love Interest / Can Die           -> Alliance Soldier Placeholder (alt. Kaidan)
Kaidan  -> Love Interest / Can Die           -> Alliance Soldier Placeholder (alt. Ash)

ME2->ME3
Category 1 -> Not a Love Interest / Can die -> Cameo / Placeholder
Category 2 -> Love Interest / Can die          -> Cameo / Placeholder

How to resurrect dead people:
Legion gets re-downloaded     -> Possible
Grunt 2.0                           -> We have the technology.  I think.
Miranda 2.0                         -> We have the technology.  We would never flip the switch, however.
Lazarus Project 2.0 (for all )   -> Largely impossible/stupid to the point of becoming borderline retarded/an entire plot



This all largely makes sense with the potential exceptions:

Grunt 2.0                           -> We have the technology.  I think.

Maybe, if you kept the Collector base

Legion gets re-downloaded     -> Possible

If Legion dies leading the second fire team, his dying words are something like "Attempting upload.  No signal... no signal..."  Making this doubtful (unless he left a flash drive on the Normandy or something)

Miranda 2.0                         -> We have the technology.  We would never flip the switch, however.

Yep.  Her name is Oriana.  Switch is already flipped I'm afraid.

Lazarus Project 2.0 (for all )   -> Largely impossible/stupid to the point of becoming borderline retarded/an entire plot

It worked once and the audience ate it up with a spoon.  Of course they'd go for it f to get their favorite squaddie back. (assuming they let their favorite squaddie die to begin with)

#997
KingDan97

KingDan97
  • Members
  • 1 361 messages

iakus wrote...

PoliteAssasin wrote...

Simpfan wrote...

I dislike this idea.
I say they should have certain new characters as essentially the default squad.
But give you the chance to recruit members from ME1 and ME2 if they are still alive/loyal.


Again, you talk as if it's a fact that they've left. Has no one seen the epilogue of the game? Does it look like the squad is packin' up to leave? Take a look. They're obviously getting ready for the next move, which is not leaving the Normandy and taking their sack somewhere else. 

So explain to me, what makes you think they're gone at the end of the suicide mission, and that you'll have to recruit everyone all over again? Oooh, maybe we can even do the loyalty missions again. :lol:

-Polite


Well, there's the intro to ME 2.  Who's to say the Normandy 2 doesn't suffer the same fate.  Just sayin Posted Image

The transition from ME 1 to ME 2 keeps me from really speculating on what will happen with ME 3.  Honestly, who knows what bizarre direction Bioware will go in? 

The biggest potential problem I see with all these squadmates is that dialogue for all these characters will have to be recorded.  Plus alternate dialogue for events that might or might not have happened (LIs, Tali's trial, decision about the geth, save or blow up base, and so on)  Given that any character from ME 2 can be dead or not recruited, that's a lot of lines to record that may never end up getting used.  And that's on top of dialogue with new characters that can be recruited (and you know there will be new squad members)  If all the squaddies from ME 2 are recruitable, plus new ones available, either the sound files alone will likely take up an entire disk or the Normandy's gonna be a ship full of mimes.

I state this point for the umpteenth time, you don't hear much dialogue to begin with. who plays any game, no matter how much replayability it may have, so that they know they heard every line of dialogue. There were thousands of lines of dialogue in the game, that were recorded multiple times each. And that's not even including the multiple things that lines were recorded for that weren't polished enough to be in the final game, were deemed to not make enough sense in the plot or weren't read properly from the ME1 save files(Conrad Verner for example, as well as the alternate news report for Sha'ira)

The extra dialogue would be no less useless to have been recorded then all the lines you never heard, hell I'm sure there's some lines that are properly implemented in the game that no one has heard yet, statistically it's very likely.

#998
Bluko

Bluko
  • Members
  • 1 737 messages

SmokePants wrote...

But you are right about Bioware not restricting significant chunks of content based on a player's import save state. That's a point I've been meaning to make. Bioware will let you accept or decline content, but they aren't going to deny you access to any of it from the outset. Every game starts with equal, open possibilities for every player. If they didn't do it that way, they would be punishing players based on how they chose to play a previous game. That is not the goal. The goal is to treat every decision and outcome as equally valid and that means every ME2 import is going to see 95% the same content as every other ME2 import.


Glad to see someone else shares my general reasoning.

Each game is meant to be a standalone title. A.K.A. you don't have to play the previous game in order to play the next installment. If it was the other around the games would actually be more like expansions, which they are not. The game has to potentially play the same for everyone. Think about it. Say one person has only 5 potential squadmates and another person has 8 potential squadmates. That's terrible game design and Bioware knows it. Sure it may be great coming from a continuity point of view, but they aren't going to make a game where someone can have twice as many squadmates as someone else. It would just be unfair and you can bet there'd be critics who'd call them out on that.

That said I don't entirely understand why Bioware pretty much lets you kill your entire crew in ME2. Okay I do understand why, and that's to make the game more dramatic at the end, but they really dug themselves into a hole for ME3 this way. Also the other bad thing about in ME2 is you basically can choose who to die at certain parts of the final mission. Okay "yes" you were able to choose whether Ashley or Kaidan dies in ME1, but that choice was forced upon you. In ME2 assuming you know what you are doing you're never forced to choose whether to save someone or not. You can save everyone or alternatively kill everyone.

I mean sure it's great playing the Hero and you're able to save everybody. But this was suppose to be a suicide mission. I kind of expect some people to die no matter what. I thought that was the whole point. I mean it's really not that hard to save your entire crew. I mean I did it without much thought. Miranda the whole game tells what you need to do. 1) You need to have everyone at their best/loyal 2) You need to make sure the Ship is up to snuff with all the upgrades 3) You need this _  person to do this _ job in the final mission. I mean I can  understand screwing up one or two loyalty missions and maybe not getting all the upgrades, but I mean yeah.

I just think the game would have had a little more meaning if there was a time or two you had to choose between who could live and die. Probably would have made making ME3 easier too so I don't get why Bioware didn't do more Ashley vs. Kaidan scenarios. But what's done is done.

This also brings up another point. Because it's a suicide mission and because anyone can die during it, it means simply your entire ME2 crew is expendable. And if they are meant to be expendable I can't see them playing major roles (like a squadmate would) in ME3.

#999
Iakus

Iakus
  • Members
  • 30 418 messages

KingDan97 wrote...

I state this point for the umpteenth time, you don't hear much dialogue to begin with. who plays any game, no matter how much replayability it may have, so that they know they heard every line of dialogue. There were thousands of lines of dialogue in the game, that were recorded multiple times each. And that's not even including the multiple things that lines were recorded for that weren't polished enough to be in the final game, were deemed to not make enough sense in the plot or weren't read properly from the ME1 save files(Conrad Verner for example, as well as the alternate news report for Sha'ira)

The extra dialogue would be no less useless to have been recorded then all the lines you never heard, hell I'm sure there's some lines that are properly implemented in the game that no one has heard yet, statistically it's very likely.


I understand your reasoning.  And yes I'm still finding bits of dialogue in ME 1 that I've missed until now.  However, there's a difference between chunks of dialogue you don't hear because of a conversation path not taken and having a fully voiced character you never hear on a playthrough because he or she was dead the whole time and thus not recruitable. 

Think of it this way:  You can chat with Wrex in ME 2 if he survived ME 1.  Or you can chat with Wreav if he didn't  Now imagine having to create full conversations with both of them spread across the entire game, with alternate dialogue for possible branching events.  Now imagine doing that eleven more times (at least).  One conversation in one scene is fine.  Even a few scenes is doable.   But a whole game's worth?  I'm not saying it's impossible.  I'm not saying it won't be done.  But I am saying it would be a massive (and expensive) undertaking.

#1000
KingDan97

KingDan97
  • Members
  • 1 361 messages

iakus wrote...

KingDan97 wrote...

I state this point for the umpteenth time, you don't hear much dialogue to begin with. who plays any game, no matter how much replayability it may have, so that they know they heard every line of dialogue. There were thousands of lines of dialogue in the game, that were recorded multiple times each. And that's not even including the multiple things that lines were recorded for that weren't polished enough to be in the final game, were deemed to not make enough sense in the plot or weren't read properly from the ME1 save files(Conrad Verner for example, as well as the alternate news report for Sha'ira)

The extra dialogue would be no less useless to have been recorded then all the lines you never heard, hell I'm sure there's some lines that are properly implemented in the game that no one has heard yet, statistically it's very likely.


I understand your reasoning.  And yes I'm still finding bits of dialogue in ME 1 that I've missed until now.  However, there's a difference between chunks of dialogue you don't hear because of a conversation path not taken and having a fully voiced character you never hear on a playthrough because he or she was dead the whole time and thus not recruitable. 

Think of it this way:  You can chat with Wrex in ME 2 if he survived ME 1.  Or you can chat with Wreav if he didn't  Now imagine having to create full conversations with both of them spread across the entire game, with alternate dialogue for possible branching events.  Now imagine doing that eleven more times (at least).  One conversation in one scene is fine.  Even a few scenes is doable.   But a whole game's worth?  I'm not saying it's impossible.  I'm not saying it won't be done.  But I am saying it would be a massive (and expensive) undertaking.

Oh, I'm not saying I have an iron clad defense either, I'd just think that Bioware could sell the idea well enough to EA(who recently have been VERY open to the more innovative ideas pitched) to get the budget They'd likely put it on the load screens, ads to get people to buy the other two games, that would be activated if you never imported(something along the lines of "Like what you see but want to know what came before it? Buy Mass Effect 1 and 2 to connect the missing pieces."

Yes, it sounds stupid but it's no more foolish then the Skate 2 labeled stadium, in Skate 2....