Bluko wrote...
SmokePants wrote...
But you are right about Bioware not restricting significant chunks of content based on a player's import save state. That's a point I've been meaning to make. Bioware will let you accept or decline content, but they aren't going to deny you access to any of it from the outset. Every game starts with equal, open possibilities for every player. If they didn't do it that way, they would be punishing players based on how they chose to play a previous game. That is not the goal. The goal is to treat every decision and outcome as equally valid and that means every ME2 import is going to see 95% the same content as every other ME2 import.
Glad to see someone else shares my general reasoning.
Each game is meant to be a standalone title. A.K.A. you don't have to play the previous game in order to play the next installment. If it was the other around the games would actually be more like expansions, which they are not. The game has to potentially play the same for everyone. Think about it. Say one person has only 5 potential squadmates and another person has 8 potential squadmates. That's terrible game design and Bioware knows it. Sure it may be great coming from a continuity point of view, but they aren't going to make a game where someone can have twice as many squadmates as someone else. It would just be unfair and you can bet there'd be critics who'd call them out on that.
That said I don't entirely understand why Bioware pretty much lets you kill your entire crew in ME2. Okay I do understand why, and that's to make the game more dramatic at the end, but they really dug themselves into a hole for ME3 this way. Also the other bad thing about in ME2 is you basically can choose who to die at certain parts of the final mission. Okay "yes" you were able to choose whether Ashley or Kaidan dies in ME1, but that choice was forced upon you. In ME2 assuming you know what you are doing you're never forced to choose whether to save someone or not. You can save everyone or alternatively kill everyone.
I mean sure it's great playing the Hero and you're able to save everybody. But this was suppose to be a suicide mission. I kind of expect some people to die no matter what. I thought that was the whole point. I mean it's really not that hard to save your entire crew. I mean I did it without much thought. Miranda the whole game tells what you need to do. 1) You need to have everyone at their best/loyal 2) You need to make sure the Ship is up to snuff with all the upgrades 3) You need this _ person to do this _ job in the final mission. I mean I can understand screwing up one or two loyalty missions and maybe not getting all the upgrades, but I mean yeah.
I just think the game would have had a little more meaning if there was a time or two you had to choose between who could live and die. Probably would have made making ME3 easier too so I don't get why Bioware didn't do more Ashley vs. Kaidan scenarios. But what's done is done.
This also brings up another point. Because it's a suicide mission and because anyone can die during it, it means simply your entire ME2 crew is expendable. And if they are meant to be expendable I can't see them playing major roles (like a squadmate would) in ME3.
Be glad twice, these are my thoughts too.





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