I understand that the chances I get everyone back are slim, I'm just a bit more optimist then realist. I won't be disappointed really, as long as they have good reason for not coming back(story wise, not financially). The only thing them bringing back the characters effects is my willingness to buy future Bioware products.MaxQuartiroli wrote...
KingDan97 wrote...
That's why I propose placeholders for those who died(likely 4 max, who would be the same no matter who died), as well as about 4 new characters to round out the bases of the classes.
To specify, I won't exclude at all they won't bring back someone from the old ME1/ME2 crew as squadmember, just point out that they'll probably have to follow some conditions
1 - they will be the same from all
2 - they must have a valid reason to be alive even if they was supposed to be dead in suicide mission
3 - their presence must "work" in the story allmost in the same way both for new and old players. This should mean to find them somewhere, to recruite them again and so on..
It's not an easy task, but they could also succeed for some of them (4 it's an high number, if I were you my hope would be 2/3),
What I find it difficul to believe (for the reason I explained before) is to see a variable number of available companions for every player and a variable identity of those characters. Summarizing, I trust at least 80% of the crew will be new, I don't exclude at all someone of the old members will be back but I bet that the crew will be the same for everyone.
Squad Composition of ME3- A discussion
#1076
Posté 09 août 2010 - 09:05
#1077
Posté 09 août 2010 - 10:05
KingDan97 wrote...
I'm not saying she won't be there, fighting, but she won't be a squadmate. She'll assist, but not because you're controlling her. The Biotic coming with you on the mission was a presequenced set of animations, with a single button command that could only be initiated after the computer said there were no active hostiles coming. By Liara as a squadmate, he's referring to controlling her, which based on the screenshots, you can't do because of the engine.krasnoarmeets wrote...
Actually, I'd like to draw your attention back to the suicide mission in which a 3rd party member does accompany you: the biotic. Sure, the biotic only walks a set path and follows set actions, but the 3rd party member is still there and there is a limited amount of possible interaction.
Technically, it's her show - so you might be following her lead.
#1078
Posté 09 août 2010 - 10:06
... You get what I mean...krasnoarmeets wrote...
KingDan97 wrote...
I'm not saying she won't be there, fighting, but she won't be a squadmate. She'll assist, but not because you're controlling her. The Biotic coming with you on the mission was a presequenced set of animations, with a single button command that could only be initiated after the computer said there were no active hostiles coming. By Liara as a squadmate, he's referring to controlling her, which based on the screenshots, you can't do because of the engine.krasnoarmeets wrote...
Actually, I'd like to draw your attention back to the suicide mission in which a 3rd party member does accompany you: the biotic. Sure, the biotic only walks a set path and follows set actions, but the 3rd party member is still there and there is a limited amount of possible interaction.
Technically, it's her show - so you might be following her lead.
#1079
Posté 09 août 2010 - 11:46
Shepard's a leader, not a follower.
Modifié par krasnoarmeets, 09 août 2010 - 11:46 .
#1080
Posté 10 août 2010 - 12:13
I personally dont think its very fair to the dedicated players to just throw in a bunch of new generic faces. I mean how many ways can you make a human/krogan/asari/ect shoot a gun.but i can also see the difficulty of adding all the possible squadmates from the previous games.
so MY solution would be too add the characters who (plot-wise) have nothing better to do than assist Shepard in his or her crazy adventures. I believe that these characters would also work for the canon story for people who start playing in ME3.
...and i would have no problem with a few new characters either. but i dont want my old favorites and Love interests to get the shaft. These new character would have to be good ones too...they would already be on my Sh!t list so being boring would only get them spaced faster....
P.S If u decide u dont like what i have said, please act civilized about it, i dont react well to trolling
#1081
Posté 10 août 2010 - 12:16
No, one of those "You're mincing words to annoy me" things. You will not control Liara as you do a normal squadmate. Liara will not be controlling your Shepard because all of ME is your story. Liara will not be a temporary squadmate, she will be an AI working alongside your squad, like that planet with the Rachni in ME1. Or the guards near the Rachni on Peak 15.krasnoarmeets wrote...
One of those annoying 'follow me' things.
Shepard's a leader, not a follower.
#1082
Posté 10 août 2010 - 12:26
#1083
Guest_Luc0s_*
Posté 10 août 2010 - 01:03
Guest_Luc0s_*
KingDan97 wrote...
1. I'm not addressing this point, it's not why I'm making the post.Luc0s wrote...
PoliteAssasin wrote...
Luc0s wrote...
1. I'm not saying that I know what BioWare will do.
2. *assuming that Liara indeed will join your squad during the Shadow Broker's lair mission in her upcomming DLC.
1. Um, yeah that's kind of what you were saying up there.
2. She's not joining your squad. She goes back to illium after the sidequest.
-Polite
1. No I didn't.
2. Please read what I said. I said TEMORARY join your squad (as in, for just one specific mission), like Liara will in her DLC.
And that's the whole point that I'm trying ot make here all the time. The ME2 crew most likely won't join your squad again in ME3. They will be TEMPORARY ONE-MISSION co-op cameos (like Liara will be in her ME2 DLC) at the most!
2. You ASSUME she'll join our squad. The only screen we've seen with her holding a weapon and in armor already had 2 squadmates. That would mean a serious modification to the engine which was built on having only 2 squadmates for just the one DLC. This is less likely then ME2 squadmates coming back.
Yes that's what I said in my post that Polite was commenting on. I ASSUME that Liara will be a temporary squad-member in her DLC (though I doubt you'll have direct control over her powers) and I have valid reasons to assume that (such as that screenshot and some leaked audio-files of her upcomming DLC).
All I'm saying is (and this is just my opinion): As a game-designer, I think it's to much work for BioWare to write every ME2 squad member into the ME3 story without retconning their possible deaths. Even if they would only pick two of the ME2 squad members to return in ME3 as your squad members again, it would be way to much work and/or it would imbalance the game.
There are two main problems with reintroducing (part of) your ME2 crew as ME3 squad members:
1) Because the ME2 crew can die, they need to come up with place-holders for these characters. That means that for every ME2 character they're planning to return, they need to write an extra character to take over the ME2 character's place if he/she died in the suicide mission. If they need to do this for multiple characters for the entire game (from the beginning to the end) then it would take months of work and it would cost a lot of money too. I won't say it's impossible, but it's very inefficent for BioWare and a waste of time and money.
2) They could also just forget about the whole place-holder thing. That would mean that if the ME2 characters that are suppose to return in your ME3 squad are death, you're just screwed and have to do it without them.
This however, would also mean you'll miss some story parts (assuming you want these characters to be valid to the main plot) and it would make the game incredibly imbalanced from the very start. As a game-design student I can tell you, this is not how you want your game to start. It's almost a basic rule of game-designing that you want everyone start roughly equally with only some MINOR benefits or handicaps depending on your save-import. But missing some vital squad-members during the entire game because they died in the previous game is not a MINOR handicap, it's a MAYOR handicap. Trust me, a good game-developer doesn't want to handicap some of their players that much during the entire game just because of some choices they made in the previous game(s), that's just nuts.
Sure, you can argue that you can intentionally miss some squad-members in ME1 and ME2. Yes, that's possible and yes that gives you a certain handicap. But those are all possibilities and choices you made within the same game. Both ME1 and ME2 let every player start equally (with some small bonusses if you imported a lvl50 or higher character from ME1 to ME2).
So, these two big points give me enough reason to assume that your ME2 crew will get the cameo treatment. Or, as I suggested earlier (and I also made a topic about this not so long ago): BioWare could also limit your ME2 crew als helpers (temporary squad-member perhaps) during specific missions. This allows BioWare to give the ME2 crew some story-value in ME3 without handicaping those players who got their crew killed during the suicide mission. Sure, those players would miss the help of the ME2 characters during those missions where they would show up if they lived, but that would fall under the category 'minor-handicaps'.
Modifié par Luc0s, 10 août 2010 - 01:08 .
#1084
Posté 10 août 2010 - 01:14
#1085
Posté 10 août 2010 - 02:06
freeman2008 wrote...
I think for all new squadmates Shepard would have to die and be remade again, or something along those lines. Otherwise, they will most likely all come back with a possible few new additions. Personally, I think they should make the squads bigger than three.
So as each new squadmate in ME3 is introduced, Shepard would have to die/remade again, or something?
Else, all ME2 squadmates would come back, with a possible few new additions?
But personally, they should have more than 3 per squad?
#1086
Posté 10 août 2010 - 02:35
#1087
Posté 10 août 2010 - 02:43
Luc0s wrote...
There are two main problems with reintroducing (part of) your ME2 crew as ME3 squad members:
1) Because the ME2 crew can die, they need to come up with place-holders for these characters. That means that for every ME2 character they're planning to return, they need to write an extra character to take over the ME2 character's place if he/she died in the suicide mission. If they need to do this for multiple characters for the entire game (from the beginning to the end) then it would take months of work and it would cost a lot of money too. I won't say it's impossible, but it's very inefficent for BioWare and a waste of time and money.
They don't have to come up with placeholders, although depending on the default game setup it might be necessary. That's the only issue. The new players, people who decide to jump into the trilogy at the last act. Crazy as it might sound, some people do that. That being said, unless we know who survives in the canon story, we won't be able to know for sure who's going to come back as a squadmate. However, it is most likely that Legion, Grunt, Jacob, Miranda, Garrus,Tali, and Jack will definitely be in your squad. Why? Because they all have direct ties to commander shepard.
Shepard is Grunt's battlemaster. He has to follow shepard. That's assuming you've opened his tank.
Jacob works for Cerberus. Not everyone quit Cerberus. If you did, theres always the LI status for some femsheps.
Miranda works for Cerberus. Now if you don't quit Cerberus, yeah you get the picture. But if you do, she tells the
Illusive Man that she quits also. So where exactly would she go? And again, theres the LI status for her also.
Garrus and Tali are not going to leave, because they already left Shepard once and both expressed their regret for doing so. They're not going to leave again just for kicks. Garrus is presumed dead. He can't risk "resurfacing". Tali has the ability to be exiled from the Migrant Fleet. So where would she go too? And again, theres the LI status.
Jack would most likely leave, given her personality and stance on Cerberus. But here we go again with the LI factor. If your shepard romanced her, then her whole attitude changes, and theres the fact that she has absolutely no where to go either.
Thane is going to die, like it or not.
Samara will most likely leave, although she could possibly stay.
Zaeed and Kasumi are not likely to stay either.
Legion will stay because you got him at the end of the game. And while yes you could turn him in to Cerberus, if you don't he tells you that he's been looking for you and wants to join you. Why leave after looking for Shepard Commander for so long?
I think that's pretty much everyone. But again, this is all dependent on the decisions you've made in the game, and also what the canon storyline is.
Mass Effect 3 isn't going to be another recruit a deadly team and take out the bad guys game. That was what Mass Effect 2 was about. I've said it before, and I'll say it again - They're not going to dedicate the whole game to the squad just to write them off and give you a whole new one in Mass Effect 3. And I know you'll use the argument that new people won't know the previous team, etc... Well that's your fault for coming in on the third game, and it's also dependent on who lives in the canon storyline. My guess is that no one dies.
-Polite
#1088
Posté 10 août 2010 - 02:45
smudboy wrote...
freeman2008 wrote...
I think for all new squadmates Shepard would have to die and be remade again, or something along those lines. Otherwise, they will most likely all come back with a possible few new additions. Personally, I think they should make the squads bigger than three.
There's nothing in that post that makes sense.
Back on topic, I still posit that the 2 squadmates that are alive in everyone's games, Liara and Ash/Kaidan, along with 1 new all-Tech squaddie and all survivors of ME2 will make up your team. And it won't be hard to make. The ME2 squaddies will simply have more content for the story that can't be accessed if they die. They'll also make gaining their respective group's allegiances that much easier to achieve.
So without DLCs returning, that's a squad of 13. 1 more than the last game's team. It guarantees squad balance (1 guaranteed Biotic and Tech, and Ash/Kaidan provides a Soldier/Sentinel). If you must have 12 squaddies only, then make only Miranda/All-Tech New Squaddie variable ala Wrex/Wreav.
#1089
Posté 10 août 2010 - 02:55
- Captain Kirrahe (Infiltrator)
- Kal'Reeger (Infiltrator)
- Shiala (Vanguard)
- Wrex/Wreav (Vanguard)
- Kaidan/Ashley (Sentinel/Soldier)
- Liara (Adept)
- Niftu Cal aka The Biotic God (Adept)(Present only if Ashley was saved)
- (Some other Soldier character to take the place of Cal if Kaidan was saved instead.)
If none died (and you saved the Council) (Miranda and Jacob would not be allowed due to the Council's distrust of Cerberus.)
- Garrus (Infiltrator)
- Legion (Infiltrator)
- Shiala (Vanguard)
- Wrex/Wreav (Vanguard)
- Kaidan/Ashley (Soldier/Sentinel)
- Liara (Adept)
- Niftu Cal (Adept)
- (some sentinel character to use if Ash is saved.)
- (Some soldier character if Kai was saved.)
If none died (and you did not save the Council.)
- Garrus (I)
- Legion (I)
- Jacob (Vanguard)
- Wrex/Wreav (Vanguard)
- Miranda (Sentinel)
- Liara (A)
- Niftu Cal (A)
- Anybody else to balance it.
#1090
Posté 10 août 2010 - 03:04
I think you miiiiight be serious, and so I'll point out that Kirrahe, Kal'Reegar, Shiala, and Niftu Cal can all die too. And if you're being clever, too clever by half.That Yellow Bastard wrote...
Here is who I think should be your squad members if most or all of your squad members died in ME-2:
- Captain Kirrahe (Infiltrator)
- Kal'Reeger (Infiltrator)
- Shiala (Vanguard)
- Wrex/Wreav (Vanguard)
- Kaidan/Ashley (Sentinel/Soldier)
- Liara (Adept)
- Niftu Cal aka The Biotic God (Adept)(Present only if Ashley was saved)
- (Some other Soldier character to take the place of Cal if Kaidan was saved instead.)
#1091
Posté 10 août 2010 - 03:47
#1092
Posté 10 août 2010 - 05:07
#1093
Posté 10 août 2010 - 05:42
I mean, seriously... would YOU buy a game that was the third in a series without knowing anything about it?
And to tell the truth, it wouldn't REALLY be that hard to keep old squaddies around for the third game, and to explain what happened to newcomers. You've all seen the "Previously on Mass Effect", right? Why, oh why, oh why, couldn't Bioware paste a five/ten minute video at the beginning that explained what had happened? I mean, come on... it wouldn't be that hard, and it would be inexpensive, because they could reuse old gameplay footage to showcase the characters and hire Martin Sheen to say five minutes worth of dialogue.
And IF they didn't want to do it that way, is it impossible for Garrus to say something like, "You know, Shepard, when I first joined you on the Citadel, I never imagined we'd come this far. We should probably be dead."
"I tend to shoot things that want me dead."
"The only problem is they tend to shoot you back. And they succeeded, remember?"
"Don't remind me." See what I mean? Bioware is already good at writing dialogue... the writers could put their brains together and come up with something like this, or maybe an opening sequence in which Shepard talks to the characters and they explain bits of history via their conversations.
I think a lot of people think it would be too difficult, and I can't understand why. I mean, a sixteen year old sitting at his computer desk just came up with a viable scenario. Isn't Bioware supposed to be made up of intelligent individuals?
As for the retarded ME1 squaddies thing... Liara is going to be important, most likely. And Kaidan/Ashley have a role in ME3. Yes, the writing sucked, but it seemed like a necessary (if sloppy) mending of the time/space continuum to prevent a paradox from occuring.
And here's another thing; most people seem to agree that Ashley/Kaidan will be back in ME3. Depending on your choices, not everyone will see one of the two. Want to talk about cost? There's an entire character (an likely an important one) which some players will never see. If they are already doing it for one, why not do it for the others and make $$ based on fans coming to collect their sequel that is filled with their already-loved friends?
Romances are another thing. Why would Bioware allow you to have a LI in the second game if there wasn't going to be some kind of confrontation/ dramatic event in ME3? Events like that tend to be popular, and it seems a poor waste of resources to make dialogue for romances if they are going to be swept aside.
Yes, I think there will be new characters. I don't think ALL of the squad will return. I DO think it is ridiculous (and you may disagree with me) to believe ME3 will be all new characters. The factors don't add up. And Bioware would have to be nigh insane to keep the characters they ALREADY fleshed out out of there finale. The writers already scribed the histories and personalities of twelve people... why would they waste time coming up with many more?
Anyway, that's my opinion on the subject. Feel free to debate, but I might not reply until morning.
And again, just for truth... Why can't people NOT pick up a game that says Mass Effect 3 if they haven't played the first two? Ugh.
#1094
Posté 10 août 2010 - 05:55
I totally agree with you. Bioware making ME2 and probably ME3 also idiot-proof made sure that a lot of potential was/will be wasted.David Knight wrote...
You know, we'd have no problems if we didn't have morons who played neither Mass Effect 1 or 2 then decided, "Hey, this Mass Effect 3 looks fun. I think I'll buy it."
I mean, seriously... would YOU buy a game that was the third in a series without knowing anything about it?
*snip*
And again, just for truth... Why can't people NOT pick up a game that says Mass Effect 3 if they haven't played the first two? Ugh.
#1095
Posté 10 août 2010 - 06:06
This way, a player is allowed to customize their game in a big way from the very beginning. It's also a way to please all the different fan bases out there that want this character or that chracter back. Heck, if a player likes Zaeed or Kasumi so much, who's to say they can't bring them back for ME3 so they can have a real conversation?
Modifié par CastonFolarus, 10 août 2010 - 06:07 .
#1096
Posté 10 août 2010 - 06:21
#1097
Guest_Luc0s_*
Posté 10 août 2010 - 06:28
Guest_Luc0s_*
PoliteAssasin wrote...
Luc0s wrote...
There are two main problems with reintroducing (part of) your ME2 crew as ME3 squad members:
1) Because the ME2 crew can die, they need to come up with place-holders for these characters. That means that for every ME2 character they're planning to return, they need to write an extra character to take over the ME2 character's place if he/she died in the suicide mission. If they need to do this for multiple characters for the entire game (from the beginning to the end) then it would take months of work and it would cost a lot of money too. I won't say it's impossible, but it's very inefficent for BioWare and a waste of time and money.
They don't have to come up with placeholders, although depending on the default game setup it might be necessary. That's the only issue. The new players, people who decide to jump into the trilogy at the last act. Crazy as it might sound, some people do that.
Please don't stop with just commenting on my part 1), also read part 2). My part 2) was already adresses the issue of why your answer here is invalid.
PoliteAssasin wrote..
That being said, unless we know who survives in the canon story, we
won't be able to know for sure who's going to come back as a squadmate.
However, it is most likely that Legion, Grunt, Jacob, Miranda,
Garrus,Tali, and Jack will definitely be in your squad. Why? Because
they all have direct ties to commander shepard.
There is no such thing as "the canon story" in Mass Effect and that's the whole point. If your entire crew survived in your ME2 save-file, your "canon" is that everyone survived. If everyone but a few died in your suicide mission, your "canon" would be that everyone (but a few) died. If you start an entirely new game in ME3 without a ME2 import, your "canon" will be all the options that has the least ties with the previous games (just like in ME2 when you start an entirely new game).
And no, Grunt, Jacob, Miranda, Garrus. Tali and Jack will NOT "definetly" be in your squad. There are enough ways for BioWare to write all of these characters you just adressed out of Shepard's crew to make room for new squad members that you will recruit in ME3.
Grunt might go back to Tuchanka to serve clan Urtknot in the upcomming war against the Reapers.
Jacob is the most boring piece of crap character ever and has nothing to add to the main story. He'll propably just go wherever Miranda goes, like he always does.
Miranda can be anywhere. She might be going rogue on Cerberus and trying to take down TIM the same way Liara tried to take down the Shadow Broker in ME2. Or she could be with her sister again. Or maybe she has some unfinished business with her father. Enough good reasons to write her out of the crew.
Garrus might screwing around with mercs again. Or maybe he had some unfinished business with C-Sec. Or perhaps the Turians are the first to call for war upon the Reapers and every trained Turian is obligated to report back to their home-world ot line up in the Turian army against the Reapers. Also enough reasons to write Garrus out of the crew.
Tali even has the best and most compelling reason why she won't be in Shepard's crew any longer. She might have taken over her father's place as the new admiral of his fleet, as suggested in ME2 when she isn't exiled.
Jack might have started a new pirate gang or merc-group. Or maybe she decided to prepare an biotic-army against the Reapers.
Ofcourse, the best and most logical reason for Shepard's crew to split up is to "spread the word". If Shepard wants to win against the Reapers, he need as many allies as possible. All his former allies from ME1 and ME2 can share Shepard's interrestes with their own people. The way I see Shepard, he has become some sort of prophet. Heck, some people on the forum even call him cyber-Jesus. That said, I think the best and quickest way for Shepard to "spread the word" and gather as many followers as possible, is to spread his apostles (ehm, I mean his ME2 squad) acros the galaxy and keep up a link between Shepard and their people. So your ME2 crew will leave you again, but not really. They'll still keep in touch and eventually show up in front of Shepard again.
Ofcrouse, the fact that gameplay goes before story or fanservice (it might sound sad but it's true. Gameplay as a higher priority than story in video-games) strenghtens my argument. As I already said in part 2 of my actual previous post (where you only took the time to comment on part 1 only, not part 2), the game would become highly imbalanced if some people would already miss some squad members from the very start 'till the very end just because of some decisions they made in the previous game. And yes, balance IS important, even in a single-player game! Casey Hudson even said so himself. His main goal was to give everyone an equally interresting experience during the Mass Effect triology, regardless of their choices (in the previous games). Giving some players a serious handicap just because they didn't manage to save some of their squadies in ME2 is just plain stupid and I hope BioWare is proffesional enough to realize that.
I trust BioWare to do the right thing. They know what they're doing, they're the proffesionals. But from my experience as a beginning game-designer, I can tell you that the last thing you want to do is seriously screw over some of your players because of their choices they made in a PREVIOUS game. If your choices you made would have a fatal outcome within the same game it's acceptable. But not when you're going to carry-over such a serious handicap across from one game to another. That's just stupid and it won't happen.
Just look at how ME2 handled those "dramatic" choices from ME1. In the end, it didn't matter if the council lived or died, if Wrex lived or died and if you killed Ashley or Kaiden on Vermire. In the end, each of these choices had only a very minor impact on the gameplay of ME2.
#1098
Guest_Luc0s_*
Posté 10 août 2010 - 06:43
Guest_Luc0s_*
I played Fable 2 before I played Fable (TLC). I played Halo 3 before I played Halo 1 and 2. I played Banjo Tooie (Banji Kazooie 2) before I played Banjo Kazooie. And the list goes on.
I think a lot of people don't realize that there are plenty of (casual) gamers that often pick up a game series near the final episode. Usually they'll buy the previous games later.
#1099
Posté 10 août 2010 - 07:20
I hope that people who kept the Collector base (such as myself) will have the Council sending a team of operatives to take Shepard and his crew down, led by the Virmire survivor. The pople who destroyed the base return to the Systems Alliance and turn their backs on Cerberus, thus, TIM sends an elite team of Cerberus agents after Shepard to kill him. This team could be led by an unloyal Zaeed.
#1100
Posté 10 août 2010 - 08:17
This.iakus wrote...
krasnoarmeets wrote...
*snip*
I did. Before ME 2. Now I can't force myself to speculate, i'm just filled with a mild sense of trepidation whenever I try.





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