smudboy wrote...
The issue isn't "why they will leave" if alive, but that they can die. And we all know how ME2 handles imported, dead characters.
A simple solution is a placeholder, either along a main plot point or elsewhere, that involves such and such a character, which may involve recruitment. Thus, those characters may even be squadmates, but they won't be exhibiting the same attention and (potential) development ME2 characters have, a complex dialog wheel, a side and backstory, etc., which is the whole argument. It would be fundamentally easier to simply create a new series of characters, learn about them with the plot, and have them develop independently (meaning, not as a placeholder). Else, each placeholder (and we assume 12) is twice the work.
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BioWare's good at characters. I would hate for them to screw them up, all for the sake of game play.
I completely agree that Bioware rocks at characters, and while having replacement switch characters for each of the 12 squadmates would absolutely be way too much work and disc space, and that placeholders is an easy option, I believe that a better alternative exists.
Going into ME3, every player MUST have at least 4 squaddies still alive within their game: Liara, Ash/Kaidan, and the two ME2 survivors necessary for Shepard to live. Who's to say that Bioware couldn't make that the minimum squad, with each surviving ME2 squadmate filling up the rest?
Instead of having alternative dialogue for a replacement character, the characters who survived the suicide mission in ME2 could simply provide additional content and squadmate options that don't get unlocked if they died. Say Tali died in your suicide mission. Because of that, when you go to recruit the Quarians in the fight against the Reapers, you'll have a much more difficult time. Tali surviving, however, provides additional dialogue and scenarios in gaining the Quarians allegiance. Maybe her survival makes it easier, or even better, makes gaining the Quarian's allegiance possible in the first place (but defeating the Reapers doesn't
require the Quarians assistance--it just makes it easier).
And that's just one example. Simply put, I do not believe that "replacement characters" would be needed to advance the plot. Instead, characters who are alive from ME2 can provide additional content that facilitates situations in ME3. That way, they can still seem integral to the story while not being completely necessary.
smudboy wrote...
They hyped up ME2, for ME2. They'll do the same for ME3 for their own reasons and sales pitch.
Since we know there must be some resolution to the Shepard story, (whatever that means), we must focus on either 1) Shepard, 2) the plot. If the ME3 side characters, who could be squadmates, are actual side characters, then they'd support Shepard in developing 1) and 2). ME1 is a decent example. The fact that the ME2 squad had nothing to do with ME2's plot, and the overarching plot, and suddenly will in ME3, when they can die/not be recruited/not be imported, is highly questionable. Thus, the "placeholder in a plot point" seems likely.
I'm so on page with you about the sales pitch for ME3. Yet I still believe that Bioware has created too many coincidences from a game developing standpoint for them not to include ME2 squadmates. Why do 2 squaddies HAVE to be alive universally? How many squaddies does it take to make a full ground team? Then, if we consider the ME2 squaddies and disregard DLC chars, how many total squadmates could ME3 have (12, the same number as ME2's squad)? And finally, how simple would it be to just have those squaddies provide additional, but supplementary content that can't be accessed if they died in ME2? There's no need for new characters in this already jumbled plot.
Wittand25 wrote...
Miranda does not strike me as someone who would be satisfied trailing along behind Shepard . She will keep in
touch but she wont take orders for long, probably return to Cerberus andwork as contact between Shepard and TIM.
Grunt was designed to be the salvation for the Krogan race, I fully expect that after the suicide mission he wants to return to Tuchanka and help rebuilding his race (could get interesting if both Wrex and Grunt survived)
Garrus already has experience in recruiting and leading a team, recruiting people for the fight against the reapers seems a good job for him.
Tali explains in ME2 that an exile can be revoked if the need should arise. With all the signs pointing to the fact that the Quarian/Geth conflict will result in war soon, the flotilla calling back the Quarian with the most experience fighting Geth seems not that far fetched.
It only takes a couple of minutes to come up with a plot for all the squadmates why they could leave Shepard and only appear as cameos in ME3.
And yet, I could just as easily come up with reasons as for why these characters should stay as squaddies:
Miranda- Just quit Cerberus. Just revealed to finally believe in Commander Shepard after her loyalty mission. Has always thought that the ultimate goal was to protect humanity for the Reapers. Views Shepard as their best shot (stated in ME2)
Grunt- Views Shepard as his battlemaster. States Shepard has no equal. Will follow Shepard as long as he continues to produce powerful enemies.
Garrus- Already believes he's failed as a leader. Believes in Shepard. Has no need to accumulate a team to fight the Reapers: Shepard has done so already. Has nowhere else to go.
Tali- Understands that the Reapers are the true threat. Considers Shepard one of her most trusted people. Just recently had to work with a Geth. Knows that neither her people nor the Geth will have a home to live on if the Reapers win and wipe out existence.
See? That was just as easy. Simply because the characters have easy outs doesn't mean it explains their motivations for doing so--in most cases, it just doesn't make sense for their characters. And, as I've stated before, when you've got easy ways to include the ME2 squad in ME3, why not take it? Why add more characters and convalute the story further?
Modifié par FlyinElk212, 10 août 2010 - 11:35 .