Pulse-eater wrote...
I don’t think its impossible for them to continue as squadmates. I can think of at least two possible ways potentially dead ME2 squadmates can be integrated into the ME3 squad composition.
(1) Has it occurred to anyone a squadmate and ''cameo'' role for an individual character do not need to be mutually exclusive conditions in the same game?
Example.
If Tali has survived she is with Shepard as a squadmate at the start of ME3 (or reunited soon after). She is provided with the basics: Dialogue with Shepard, LI continuity dialogue, Mission one-liners, some inter-squad dialogue.
At some point a Shepard with a surviving Tali will received a minor bonus subplot to establish her as Admiral. After which point she will function in a post-squadmate extended cameo role only. (Imagine an extended role similarly to Liara with the upcoming addition Lair of the Shadow Broker but accommodating of a placeholder.)
Her integration in the larger story/plot is as the Admiral. So only for her role as Admiral will a placeholder be provided as opposed to creating an entire duplicate squadmate for the entire length of the game.
There could be consequences for a dead squadmate. If Tali survives perhaps the Geth and Quarians can be reconciled, at least temporarily, and both available as allies - an option that may not be available if the Admiral is a placeholder. There may also be no reason why she cannot rejoin the squad after her ''cameo'' role is complete.
(2) Specialist-based missions. The suicide mission specialist roles were an extremely abbreviated use of this concept.
Example.
You hired a thief in ME2 (if you have Kasumi). Now imagine you had actually needed to steal something to advance the plot/story. Secondly imagine you have more than one thief squadmate to select from to complete that mission. Substiute “thief” for “engineer” or “biotic” or whatever the case may be. You should be getting the idea.
Select an ME2 continuing squadmate or a new character for the mission. This character is the “star” of that particular mission. The mission is the same or mostly the same regardless of the character selected. Primarily the dialogue is different. Nevertheless it gives the character a specific role in the story/plot. Possibly the mission outcome could vary depending on your choice of character -- adding an additional edge of replayability and perk for having a surviving ME2 character.
Unlike a mission directly related to a character (like the loyalty/recruitment missions) it is instead centric to her class/skills --making the mission highly interchangeable with another character of similar skills.
Clever idea, but wayyyyyyyyyyyyyyyyyyyyyyyyy to much work for BioWare. With this idea BioWare would at least need 4 disks to fit ME3 on.
Modifié par Luc0s, 12 août 2010 - 06:04 .





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