Squad Composition of ME3- A discussion
#1201
Posté 12 août 2010 - 08:07
#1202
Posté 12 août 2010 - 08:09
Yeti13 wrote...
I just don't think Bioware will focus on developing a whole new cast of characters for ME3, much easier to just let play with whoever is still alive and possibly 2 new characters. The next game should be about finding out how the hell your going to defeat the invasion which i believe will mostly be about uniting the species of the Milky way to help you fight. They Established the enemy and the past in ME1, the characters and factions in ME2, ME3 will be the final desperate act to defeat them, i dont think there will be time to establish 12+ new relationships (besides arnt the ME2 squad the best in the galaxy?)
4 squad mates isn't enough.
#1203
Posté 12 août 2010 - 08:34
#1204
Posté 12 août 2010 - 08:37

This ain't Photoshop, it's an actual screen shot taken post "suicide mission". The save file is perfectly importable for ME2 NG+, so I guess it's clear for ME3 import as well.
#1205
Posté 12 août 2010 - 08:48
What insane breed of logic is this?
#1206
Posté 12 août 2010 - 09:21
1) It would be easier. Unless you want purely functional squadmate placeholders with no story from ME2, having new players scratch their heads and everyone else suddenly losing faith in BioWare's ability to craft characters.Yeti13 wrote...
I just don't think Bioware will focus on developing a whole new cast of characters for ME3, much easier to just let play with whoever is still alive and possibly 2 new characters. The next game should be about finding out how the hell your going to defeat the invasion which i believe will mostly be about uniting the species of the Milky way to help you fight. They Established the enemy and the past in ME1, the characters and factions in ME2, ME3 will be the final desperate act to defeat them, i dont think there will be time to establish 12+ new relationships (besides arnt the ME2 squad the best in the galaxy?)
2) Why would there be 12+ new relationships?
3) We don't know what ME3 will be about, aside from involving the Reapers.
#1207
Posté 12 août 2010 - 09:28
Zulu_DFA wrote...
How about this?
This ain't Photoshop, it's an actual screen shot taken post "suicide mission". The save file is perfectly importable for ME2 NG+, so I guess it's clear for ME3 import as well.
This is either doctored, or modded. You have to have at least 2 players with you. So If this is real, it was a modded game. Because the suicide mission is set up where you have at least two people. You can play without any squadmembers.
-Polite
#1208
Posté 12 août 2010 - 09:45
PoliteAssasin wrote...
Zulu_DFA wrote...
How about this?
This ain't Photoshop, it's an actual screen shot taken post "suicide mission". The save file is perfectly importable for ME2 NG+, so I guess it's clear for ME3 import as well.
This is either doctored, or modded. You have to have at least 2 players with you. So If this is real, it was a modded game. Because the suicide mission is set up where you have at least two people. You can play without any squadmembers.
-Polite
It is fake, photoshopped probably. As you see 8 of the 12 (Zaheed, Legion, Mordin, Garrus, Miranda, Jacob, Thane, and Jack) have the loyalty "ring" under them showing that there loyal. There is no way you can lose with 8 loyal squadmates:wizard:
#1209
Posté 12 août 2010 - 09:47
Zulu_DFA wrote...
How about this?
This ain't Photoshop, it's an actual screen shot taken post "suicide mission". The save file is perfectly importable for ME2 NG+, so I guess it's clear for ME3 import as well.
Fake
#1210
Posté 12 août 2010 - 09:52
#1211
Posté 12 août 2010 - 09:54
#1212
Posté 12 août 2010 - 09:55
2/12 was just an arbitrary metric by which Sheperd's survival was determined. I doubt they were trying to save any 2 for the next game. Like I said -- useless information.
It'll be cool to see what happens when a hacked save file with everyone dead is imported. My bet is that the game works just fine and nothing blows up.
Modifié par SmokePants, 12 août 2010 - 09:59 .
#1213
Posté 12 août 2010 - 10:05
SmokePants wrote...
That 2/12 "had to" survive is such useless information. At least with Ashley and Kaiden (1 out of 2), they were both alliance military and could play the same role. What are they going to do with 2 out of 12? Write two parts that can work equally well with any of the 12? Those would have to be some generic-ass parts! How about one guy holds a data pad, while the other drags a body.
2/12 was just an arbitrary metric by which Sheperd's survival was determined. I doubt they were trying to save any 2 for the next game. Like I said -- useless information.
It'll be cool to see what happens when a hacked save file with everyone dead is imported. My bet is that the game works just fine and nothing blows up.
lolz you only see one person pull you up. These games arent made one at a time (in terms of ideas) It is entirely plausible that Bioware was like well we need 2 squadmates for the next game, how will we do it. And then someone else says well if you dont have 2 people alive then you die. If youve read through ecals or however you spell her name, thread of the Omega 4 relay guid then you know that it makes sure that you cant have just one alive. Its two or none. Conicidence? I think not.
#1214
Posté 12 août 2010 - 10:30
Modifié par SmokePants, 12 août 2010 - 10:32 .
#1215
Posté 12 août 2010 - 10:31
theelementslayer wrote...
PoliteAssasin wrote...
Zulu_DFA wrote...
How about this?
This ain't Photoshop, it's an actual screen shot taken post "suicide mission". The save file is perfectly importable for ME2 NG+, so I guess it's clear for ME3 import as well.
This is either doctored, or modded. You have to have at least 2 players with you. So If this is real, it was a modded game. Because the suicide mission is set up where you have at least two people. You can play without any squadmembers.
-Polite
It is fake, photoshopped probably. As you see 8 of the 12 (Zaheed, Legion, Mordin, Garrus, Miranda, Jacob, Thane, and Jack) have the loyalty "ring" under them showing that there loyal. There is no way you can lose with 8 loyal squadmates:wizard:

Modded or not (it is with Gibbed's SE), it will be playable in ME3.
theelementslayer wrote...
you know that it makes sure that you cant have just one alive. Its two or none. Conicidence? I think not.
It's not. You can't continue playing ME2 without squadmates. You just get stuck in this Squad Selection screen, whenever you want to land/dock somewhere. But the game does not crash or anything. And I actually imported this save for NG+.
So the "Rule of 2" is there to continue playing unfinished missions and DLC after the "suicide mission". It has no bearing regarding ME3.
#1216
Guest_Luc0s_*
Posté 12 août 2010 - 11:03
Guest_Luc0s_*
theelementslayer wrote...
SmokePants wrote...
That 2/12 "had to" survive is such useless information. At least with Ashley and Kaiden (1 out of 2), they were both alliance military and could play the same role. What are they going to do with 2 out of 12? Write two parts that can work equally well with any of the 12? Those would have to be some generic-ass parts! How about one guy holds a data pad, while the other drags a body.
2/12 was just an arbitrary metric by which Sheperd's survival was determined. I doubt they were trying to save any 2 for the next game. Like I said -- useless information.
It'll be cool to see what happens when a hacked save file with everyone dead is imported. My bet is that the game works just fine and nothing blows up.
lolz you only see one person pull you up. These games arent made one at a time (in terms of ideas) It is entirely plausible that Bioware was like well we need 2 squadmates for the next game, how will we do it. And then someone else says well if you dont have 2 people alive then you die. If youve read through ecals or however you spell her name, thread of the Omega 4 relay guid then you know that it makes sure that you cant have just one alive. Its two or none. Conicidence? I think not.
This is not how BioWare or any game-developer designs their games. I forgot where I did read it but I read in an interview that the overal plot of Mass Effect was already planned ahead for 3 games, while all the details and the characters for each game are made up along the road. When BioWare made ME2, they didn't have any characters or subplots planned out for ME3. So I don't think they planned ahead for ME3 when they designed the suicide mission. And if they did plan ahead and still decided to make every squad member able to die then they really shot themselves in the foot if they're actually planning on returning them in ME3.
So either BioWare didn't plan ahead what they wanted to do with the characters and their subplots in ME3, or they did plan ahead and the ME2 squad doesn't play any role in it (which is why they are expendable). The whole "it's two or none" thing doesn't matter, as Smoke already explained earlier.
Modifié par Luc0s, 12 août 2010 - 11:56 .
#1217
Posté 12 août 2010 - 11:50
-Polite
#1218
Guest_Luc0s_*
Posté 12 août 2010 - 11:52
Guest_Luc0s_*
PoliteAssasin wrote...
If you think that modded save will work in Mass 3, your going to be in for a shock.
-Mr. Knowitall
If you think that modded save won't work in ME3, you're going to be in for a shock.
-Whatever
Modifié par Luc0s, 12 août 2010 - 11:55 .
#1219
Posté 13 août 2010 - 12:41
#1220
Posté 13 août 2010 - 01:38
#1221
Posté 13 août 2010 - 01:46
A.N.A.N wrote...
Didn't Bioware say in the past that save files with characters that have too many skill points may corrupt in the transfer to ME3? Yet such a save works perfectly for NG+. Perhaps thee is something else
Its funny how often forum speculations starts to get taken as a fact after so long.
#1222
Posté 13 août 2010 - 02:43
#1223
Posté 13 août 2010 - 03:00
I'm still angling for a dreadnought for Shepard (hint, hint Bioware)
#1224
Posté 13 août 2010 - 04:05
Zulu_DFA wrote...
theelementslayer wrote...
PoliteAssasin wrote...
Zulu_DFA wrote...
How about this?
This ain't Photoshop, it's an actual screen shot taken post "suicide mission". The save file is perfectly importable for ME2 NG+, so I guess it's clear for ME3 import as well.
This is either doctored, or modded. You have to have at least 2 players with you. So If this is real, it was a modded game. Because the suicide mission is set up where you have at least two people. You can play without any squadmembers.
-Polite
It is fake, photoshopped probably. As you see 8 of the 12 (Zaheed, Legion, Mordin, Garrus, Miranda, Jacob, Thane, and Jack) have the loyalty "ring" under them showing that there loyal. There is no way you can lose with 8 loyal squadmates:wizard:
Modded or not (it is with Gibbed's SE), it will be playable in ME3.theelementslayer wrote...
you know that it makes sure that you cant have just one alive. Its two or none. Conicidence? I think not.
It's not. You can't continue playing ME2 without squadmates. You just get stuck in this Squad Selection screen, whenever you want to land/dock somewhere. But the game does not crash or anything. And I actually imported this save for NG+.
So the "Rule of 2" is there to continue playing unfinished missions and DLC after the "suicide mission". It has no bearing regarding ME3.
If ME3 program is written in following way... this save file will cause a game crash....
If (Shepard is survived){
1. Select the surviving characters from ME2 save file. <-- This statement will never complete its execution.
2. Load the selected characters information to ME3 character modules.
......
}
else If(Shepard is dead){
....
.....
}
So you cannot say how the save file loading will work. It will depend on the programing of the developer.
Modifié par snfonseka, 13 août 2010 - 04:12 .
#1225
Posté 13 août 2010 - 04:14
epoch_ wrote...
A.N.A.N wrote...
Didn't Bioware say in the past that save files with characters that have too many skill points may corrupt in the transfer to ME3? Yet such a save works perfectly for NG+. Perhaps thee is something else
Its funny how often forum speculations starts to get taken as a fact after so long.
Actually it is very annoying...





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