People really seem hung up on the "but I lost most of my squad in ME2, so I MUST get a new one for ME3!" concept. Rubbish. Mass effect had been a TRILOGY from day one. Yep, day one. So, they had an overall plot to the whole thing, which I'm sure was changed and fleshed out as new material came out, but overall it's Shepard's story. Not the story of 25+ different NPCs. Shepards. Period.
Mass effect 2 seemed very light on the Reaper plot, but really focused on us getting a team together. Earning thier loyalty. Why? Perhaps so that ME3 can really focus on the main threat, which is the Reapers, not merc bands and recruitment/loyalty missions.
Now, I hear the outcry "But my squadmates can die, so they must not be in ME3 as squadmates.". Yeah, that statement is true, but your Shepard can die to right? What happens then? Same with your squadmates. There is a reason that they left 2 people out of this game(ME2), clearly to save them for ME3. Why does it matter that they can die? Zaeed can die pretty much at any time, does that stop me from playing the game? No, I just can't take him on missions. Some other NPC will have 1-2 dialogs and the odd comment in battle instead of him. Every character is interchangable in the standard missions, same with ME3. I guess in your bad playthough you'll just hear a lot from Liara and Ash/Kaiden. No big deal.
Perhaps they knew from the start that the DLC characters aren't gonna be in the final instalment, so if you loose them you gain 2 others, that way you can actually have a squad in ME3. Or maybe they just wanted to give you a few more options for team-mates even if you leave with only 2. They did spend a lot of time redoing the games format so that ME3 would be easier. I'm sure that they also thought ahead regarding the crew... or do we all expect to loose another Normandy and start from scratch?
My biggest point... why would they reward you for having a "bad" playthrough? Really, why? While you can import that save, why would you want to? I don't think that they'd create a game that spends several hours recruiting and gaining the loyalty of a team only to take them away at the end. Instead, if you do spend the time to gain thier loyalty you can be rewarded in ME3. Otherwise your punishment is playing on without them. Easy. Why poeple think that they'd take away our team(which most players love) just to cater to a few gamers in obsurd. Or that they'd reward a player for his terrable playthrough while punishing a person who really took the time to enjoy thier product. Not there style I don't think.
Tali is probibly the best example of this.... I don't know for sure whether she was always intended to be in ME3 as a squadie, or even LI. But you know what, BIOWARE listened to thier fans and made sure she was, because a huge number of poeple wanted her in the game. Same for this team, I'm sure. I won't be surprised if there is DLC to cure Thane either...
Regardless, we won't know for sure, but what I do know is that BIOWARE really does a great job on characters. Games I played 10 years ago had great characters I remember(like BG series), which for the most part were in it to the end. I feel the same will happen with this crew. I look forward to an ME3 that has 30 hours of gameplay vs the Reapers, not another 30 hours of getting a new team for a 1 hour suicide mission to save the galaxy. Fortunately, I think I'll get what I want. Cheers.
Modifié par McBeath, 13 août 2010 - 04:39 .





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