Exactly.Yeti13 wrote...
or they could all live?
Do you understand what this means?
Exactly.Yeti13 wrote...
or they could all live?
smudboy wrote...
They can all die.Yeti13 wrote...
Now that u mention it what happened to polite assassin and when did this topic turn into a coding war? I agree with Macbeth, BW will cater to the fans and want to give u a reason to go back and play (not to mention buy) ME1 and ME2, If the characters carry over the newcomers would want to go back and learn their history's, what makes them tick. And for the people saying that most of the characters are not plot relevant, think about it:
Mordin could possibly hold the cure for the genophage
Tali and Legion could finnaly end the war between the Quarians
some like Zaeed and Kasumi don't have those major universe related things about them but if you earned thier loyalty i cant imagine them running off when they know the Reapers are coming.
Think about it.
Modifié par McBeath, 13 août 2010 - 05:49 .
If a cameo is done right it does neither cheapen the character or is an disappointment for the players. I never heard of anyone disappointed by the Wrex-cameo because it was done right, most are disappointed by the VS cameo because that one simply was not good.McBeath wrote...
What's easier/likely:
1- They can all die. So as a company Bioware will invest in all new characters, just to cover that eventuality. All other NPC's from previous games will get cameo/non squad roles. As a company they are concerned with getting the most out of thier intangable static resources, and not satisfying the players.
Playing the game with just three biotics sounds like fun. In all seriousness though the game needs to be winnable for every legal import, so you need more new crewmembers besides the VS and Liara. Making the standard import file an everybody survived scenario would just be a giant F.U. for everybody who played ME2. Those without a perfect safe get a harder time playing and those with a perfect safe get told that their effort was pointless because everybody gets the same benefits.2- They can all die. Since we are likely to have Virmire survivor/Liara, that gives us a potential 2 squadmates + Shepard, which is playable in the current game engine(and I would guess ME3). Not having any of the other 12 characters simply means you won't have acess to thier abilities and dialog options. The ability to play through that game is uneffected, though it wouldn't be as "fun". I would imagine Liara and Virmire will be scripted in such a way that they provide all of the important cut scene dialog, ect. Also, "canon" import(not having played previous games) gives the new player a full crew and assumes that canon Shepard got the job done with no deaths.
A cameo is exactly that a reward for those with a safegame, while those without do not miss out on significant content. Also a cameo is much easier to produce than a full squadmember because Bioware has better control over the situation.Sure a new team and cameos is more work but every player can access nearly all the content resulting from that work, not like putting all the work into squadmembers that require a player to invest 40 hours into ME2 just to experience them in ME3.Personally, I think it'll be number 2. It just makes more sence. The concept of "getting the most out of thier static resources" is irrelevent. IF you want to play through that way go ahead, enjoy the experience of having killed/lost most of your team. That's why it's there. IF you do the work to experience your heroic team surviving the second game you'll get REWARDED for that, not PUNISHED. Simple. As for coding them into the game, isn't it more work(from a man hour perspective) to not only voice/animate a new team AND the old one(cause you need to have 10-12 from ME2) for thier cameo's?
ME2 was very disconnected from the main story line of the reapers, basically nothing more than a small fray on the sideline,but that is personal opinion. It has also been stated that every ME game is supposed to work as single game too. That means that no ME2 does not set everything up for ME3. There are some hints about future plotlines and some situations that allow the player to take influence in them, but ME3 will be play- and fully understandable even if you know nothing about ME2.As for the comment regarding 90% of people who wanted a smaller team, ok. You have that ability now. Bioware's research isn't limited to this forum, or indeed any forum. They use the info gathered from our saved games while we are on the Cerberus Network to determine what people did, and who lived through the saves. That will play the biggest factor in the next game. They spent so much time on ME2 because they knew it would lead right into ME3, gameplay, NPC, and story wise. The investment in characters was done to ease the transition into ME3, and provide a more cost effective game(by not paying the artists, conceptual designers for the long hours needed to invent a whole knew set of NPCS).
Well some people like being rude and insulting ( That addresses posters on both sides of the argument) and there seems nothing one could do about that. But I agree until we get the first promos for ME3 there is nothing but exchanging speculations, even if some of them are more likely than others.Just my thoughts though. Also, is it really necessary to be rude or is that just in some peoples nature? Can't we just have a civil exchange of ideas and wait until Bioware releases thier product, which honestly is all we can do.
cachx wrote...
...On the technical side, and taking both ME1 and 2 as role-models, a squadmate is:
a - 3 or 4 full conversations one-on-one on the Normandy.
b - 2 or 3 "generic" lines per mission or hub (By generic I mean that they really have no real impact on the situation).
c - more dialogue for scenes/missions directly related to the character (that would be recruitment/loyalty missions). ...
Modifié par Pulse-eater, 13 août 2010 - 06:47 .
I agree completely. BioWare can relegate every former ME1 and ME2 team member to cameos and still satisfy the player base. They are not mutually exclusive.Wittand25 wrote...
If a cameo is done right it does neither cheapen the character or is an disappointment for the players. I never heard of anyone disappointed by the Wrex-cameo because it was done right, most are disappointed by the VS cameo because that one simply was not good.
Modifié par SmokePants, 13 août 2010 - 07:01 .
smudboy wrote...
Exactly.Yeti13 wrote...
or they could all live?
Do you understand what this means?
I am all eyes.PoliteAssasin wrote...
smudboy wrote...
Exactly.Yeti13 wrote...
or they could all live?
Do you understand what this means?
I don't think you understand what this means.
-Polite
SmokePants wrote...
I agree completely. BioWare can relegate every former ME1 and ME2 team member to cameos and still satisfy the player base. They are not mutually exclusive.Wittand25 wrote...
If a cameo is done right it does neither cheapen the character or is an disappointment for the players. I never heard of anyone disappointed by the Wrex-cameo because it was done right, most are disappointed by the VS cameo because that one simply was not good.
Also, the reason that the VS and Liara cameos ticked people off was due to the fact that they didn't really have extra dialogue branches if they were Sheperd's love interest. If BioWare can't even afford to put a little extra effort into a cameo to get it right, what hope is there for them getting a former LI squadmate right in ME3? Those of you who think Liara is such a slam dunk to return, just because she can't die, may want to reconsider (ha). If they do bring her back as a squad mate, they are probably going to cut corners and write most of the dialogue to work whether she was intimate with Sheperd or not, which is the recipe for failure.
Be careful what you guys wish for; you may get it.
Guest_Luc0s_*
Guest_Luc0s_*
Sapienti wrote...
See here goes that odd logic again. You aren't being a realist when you say stuff like that, you're not even being pessimistic you're just being close minded. You're convincing yourself that things are un reasonable or impossible simply because you think they are, you haven't even really thought about it from Bioware's standpoint because you can't.
Sapienti wrote...
First off, there was a big gap between ME1 to ME2. They said themselves the gap between ME3 would be smaller because they've updated the graphics to a point they're comfortable with, they don't have to fix issues like texture popping for example.
Sapienti wrote...
You can't use the low budget ME1 to ME2 as an example of the future. There are just too many variables. Its just as reasonable to assume Bioware wants to bring back characters and therefore wont up any models too much so that old ones look out dated as it is to assume they wont bring back characters because they'll look out dated.
Sapienti wrote...
Onto variables. What are you thinking of when you're talking about massive variables? Because really it sounds like dialogue and that is something that can be taken care with planning ahead. Which is likely something they did from the inception of ME2.
Luc0s wrote...
1) Who from your ME2 squad is going to be in your ME3 squad and who isn't?
Keep in mind that you're going to ****** off some fans if their favorite character isn't going to be in your ME3 squad while some other's favorite character is going to be in your ME3 squad.
2) What if these characters died in your ME2 import?
Are they going to be replaced by a place-holder? Keep in mind that this place-holder should be the same as the ME2 character that it replaces, gameplay-wise and story-wise. I think Samara who can be replaced by Morinth is a good example, but this all happens after Samara's story. So story-wise it doesn't really matter if you have Samara or Morinth in the end.
3) How are you going to tie this concept into the main story?
It would be cool if the ME3 squad would play a major part in the ME3 plot.
This is nearly impossible if the entire crew is replacable with place-holders. How are you going to make characters unique to the story if they're suppose to be replacable by place-holders? As said earlier, the "Samara is replaced by Morinth"-thing happens after Samara's story is finished. I guess BioWare did this to keep things simple (else they had to write a double story, which is as I said earlier, not worth the time and money).
4) How are you going to keep things even?
You don't want to seriously handicap players who got their ME2 crew killed or new players who pick up ME3 as their first Mass Effect game. No matter how you as a gamer might look at it, as a game-designer this is something you just don't do. So gameplay-wise and story-wise things should be even for every player. The end-result in the end of ME3 might differ for each player, which is all fine and actually cool (just like
the alternative ending in ME2 where Shepard dies), But along the road during the entire game, you want to keep things balanced as much as possible. You don't want to handicap "player X" to much because he so happens to have lost a few squad members in ME2.
5) Suicide mission? Plot?
The whole point of the ME2 squad was that they where prepared to die during the suicide mission. You had the opportunity to give them closure to any outstanding personal issues. That's what the loyalty missions where about, to close their past and prepare them for a suicide mission. The whole idea was that all of these individuals had nothing to lose and where literally expendable.
And now you want to bring (some of) these people back in ME3 and actually expect them to have some plot relevance in ME3? That just doesn't make any sense. The job of your ME2 crew was to succesfully execute the suicide mission. After that, whether they live or die, their job is done, thus they have no reason to stay in Shepard's squad and it would be just silly to give them an important role in ME3 while in theory they aren't even suppose to be alive anymore (since it was suppose to be a SUICIDE mission).
6) Introduction?
How are you going to introduce Shepard's crew in ME3 to the new players?
Are they already in Shep's squad from the beginning? How are you going to solve this story-wise with the potential place-holders? Or should the player recruit his entire squad all over AGAIN to introduce each character the same way as in ME1 and ME2?
Modifié par Luc0s, 13 août 2010 - 09:50 .
Luc0s wrote...
snip
Modifié par PoliteAssasin, 13 août 2010 - 09:58 .
Guest_Luc0s_*
PoliteAssasin wrote...
Luc0s wrote...
snip
Actually, you are pretty pessimistic. You have no idea what Bioware's capabilities are. 5 years ago, if they were to announce they're planning on doing a fully voiced RPG where hundreds choices will affect two other games in the trilogy, people wouldn't have believed. If you think they're not capable of handling the fact that the mass 2 squad can die, then you don't know who your talking about. They designed Mass 2 knowing full well that some would die and some would live, depending on the playthrough. Bioware knew what they were getting into and they know how to handle it where depending on the playthrough, your surviving squad will be with you. They didn't dedicate an entire game to squadmates and loyalty missions just to cast them aside for a new squad, all because the characters could die. Ash/Kaidan could both die, but they were in Mass 2. The only reason they were given cameos was because they hadto make sure they were alive. They didn't want to design a possibly dead or alive ashley/kaidan. Simple as that. If they wanted those two as squadmates in the second game, they could have done it. It's the same concept, only with squad status. The game flags who lives and who dies from your squad, just like it flagged who lived and who died from virmire, and if wrex died, other npc's, etc...
So saying that Bioware can't do it is false, and obviously you don't know what your talking about. Just because it's inconceivable to you doesn't mean it is to others, specifically Bioware.
Edit: and you don't speak for everyone. You speak for about 3-4 people. Namely smudboy, zulu, whittand, and smokepants. Not exactly everyone.
-Polite
Modifié par Luc0s, 13 août 2010 - 10:11 .
1. How does BioWare handle the death of squadmates?PoliteAssasin wrote...
They designed Mass 2 knowing full well that some would die and some would live, depending on the playthrough.
2. How does BioWare handle surviving squadmates?Bioware knew what they were getting into and they know how to handle it where depending on the playthrough, your surviving squad will be with you.
...and why is that?They didn't dedicate an entire game to squadmates and loyalty missions just to cast them aside for a new squad, all because the characters could die.
Their cameo placeholder was in ME2.Ash/Kaidan could both die, but they were in Mass 2.
Where you getting this? How is that the only reason? They could've chosen Anderson to be given that cameo, or Engineer Adams, or Chakwas, or whomever knew Shepard.The only reason they were given cameos was because they hadto make sure they were alive.
1) They gave Ash/Kaidan and Wrex a placeholder in ME2.They didn't want to design a possibly dead or alive ashley/kaidan. Simple as that. If they wanted those two as squadmates in the second game, they could have done it. It's the same concept, only with squad status. The game flags who lives and who dies from your squad, just like it flagged who lived and who died from virmire, and if wrex died, other npc's, etc...
What exactly are you trying to say? What is BioWare trying to do exactly?So saying that Bioware can't do it is false, and obviously you don't know what your talking about. Just because it's inconceivable to you doesn't mean it is to others, specifically Bioware.
Guest_Luc0s_*
PoliteAssasin wrote...
Ash/Kaidan could both die, but they were in Mass 2. The only reason they were given cameos was because they had to make sure they were alive. They didn't want to design a possibly dead or alive ashley/kaidan.
Modifié par Luc0s, 13 août 2010 - 10:22 .
epoch_ wrote...
This thread is incredibly entertaining.
Not really. This is all just the same ****, different game,Yeti13 wrote...
epoch_ wrote...
This thread is incredibly entertaining.
Quite entertaining, It's going to be fun when me3 comes out and BW shocks us all^_^
Modifié par SmokePants, 13 août 2010 - 11:11 .
Guest_Luc0s_*