[quote]Sapienti wrote...
Bringing back old squad members does not mean quantity. It could just mean bringing back old characters.
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So when does 12 become an issue of quality?
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If you think BioWare would rather update the graphics, make 9 all new character models, write their backgrounds, and extend the development period into 2013 then you must have been raised in Arkham Asylum. I'm kidding though, but seriously, the "you're nuts" thing can only carry your argument so far.
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It's more believable to make 9 static, potentially plot integral new characters than create 12 placeholders for 12 ME2 characters (24 in total.)
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2)Moving on, yes, they can have any combination of 12 characters surviving or as few as 2 making it over but dialogue is still the only actual hinderance when it comes to writing variables.
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I'm quite sure that's not the only actual hindrance.
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You don't need place holders either. Lets say the minimum number of squad members is 6. 4 new and 2 survivor from ME2. The 4 could easily be written in so that they're mandatory and in certain cut scenes, the rest have their conversations similar to how ME2 only had Mordin, Jacob amd Miranda in all the meetings. class wise, just make them a balanced spread of classes, any characters from ME2 won't be taken in to account when they make this squad. That doesn't create an imbalance because this is not a fighting game or a game or scale. You don't need asymetricality, if you need a role filled pick the character that fills it, if there are 3 of one and only 1 of another, I can't see how it affects anything. As for point
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But the 2 can be any of the 12. You then have to create 2 placeholders for your 12 squadmates, ontop of the 4 new characters.
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1) They don't have to play fair and can just base things off of either popularity or by what makes sense.
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So who died is useless, it's all about popularity. Screw the import.
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Your love interest can be filled by a number of roles, they don't need to have every LI in your squad, just whoever you chose, and you can have LI related cut scenes, LI dialogue in battles, and your LI will do whatever in a cut scene.
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So ontop of the 12 characters they must bring back, they must now have the 6 of them have LI dialog per.
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If you can get a new LI in ME3 and none of your characters brought over are your LI they could easily just remove all of those things up to a point where you get a LI. It wouldn't be too hard.
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So ontop of what was stated above, now we have even more LI's.
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It would be similar to having Kaidan or Ash show up depending on who you chose or the kiss with Liara if she was your LI being shown or not. They could also cut characters like Zaeed and Kasumi if they chose because they had the smallest connection and were DLC in the first place.
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But those were the two that saved me and the only survivors

(((((
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Non LI's who were options can easily be written out and moved down to crew members on the ship with dialogue, which would please a lot of people. People can get mad all they want, but it would be the exact same thing as if they decided to remove all characters, they'd be pissing off people regardless of what they do.
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So...cameos? Thank you for agreeing with the sane people.
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3) Story importance was never a thing a Mass Effect squad member has ever had to worry about as they've all been majorily unimportant so far. The importance of characters came in their side missions and the suicide mission. You can make a character meaningful just with conversations, don't really need big story heavy cut scenes to make people feel for a character and they don't have to change that for ME3, keep it Shepard centered, make cut scenes with squad members have little dialogue. They don't need to be unique to the story because they were unique to the ME2 story and ME2 veterans will already be familiar with their guys
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Liara, Tali and Ash/Kaidan were all plot integral in ME1.
All you're saying is ME2 characters useless, so it'll be easy? If they're useless, they shouldn't even bother, and focus on things that do, like the story, and plot integral characters. If they're useless, just give them cameos.
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4) See my above point. You don't need balance, just need a full bare bones squad, every additional member of the squad could be icing on the cake. People who went to the trouble of having their whole squad die get to see the consequences of their actions by not having as many characters (redundant as they could be) as the guy who saved everyone who is still playable from ME2. Having them there does not cause imbalance in any way.
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To hell with balance! Gotta catch em all! I'm guessing, what, 18 squadmates? TEAM KROGAN REPRESENT.
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5) Not everyone was just expendable.
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Oh I made sure they were.
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A lot were just prepared to die for the cause.
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Yes!
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Similar to a soldier in a war putting his life on the line or going on a dangerous mission, be prepared for death but don't look forward to it.
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Oh god did I love seeing those seeker swarms carry off Grunt...
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Other characters do have a reason to stay in Shepard's squad, Tali and Garrus only left Shepard because they thought he died and went off to do their own thing. They've shown that they'd follow Shepard into hell and back, if only two characters had the potential to be plot heavy characters, I think it would be those two.
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Oh so give them plot relevance, unless they die. So they'll get what, a placeholder, or a cameo?
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Everyone else could be written into sticking with him (Legion could easily choose a robot reason for following Shepard, even Samara could have a reason) it wouldn't be as silly as any other silly thing the ME writers have come up with. And in theory, they could be alive, since they survived a suicide mission. Call it suicide all you want fact is, it wasn't because they have the ability to survive.
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Legion: *does the robot*
Shepard: This is your reason for staying with me?
Legion: Yes Shepard Commander. Your dancing skills require upgrade.
Shepard: This is entirely not silly.
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6) This is the dumbest point I've seen all through out this thread. People act like sequels and stories don't exist. I gave an examply of Arkham Asylum introducing villains, Metal Gear Solid introducing long time characters like Otacon or the Colonel.
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Do not refer to or quote or even think of using Hideo Kojima for improving ones argument. Ever.
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But I'm sure you can think of a plethora of things from movies to games to novels to comic books where a title can be taken in as a standalone but has plenty of nuances and esoteric moments. How will they introduce the old squad? They don't need to, Shepard can walk into the mess hall and say "Hi Garrus" and Garrus can reply "Ah Shepard" in a friendly way, the viewer is then left to assume they know each other, then in conversations they can drop lines that imply they've been through things together. If they want to know more, make them read up on it themselves. Serves them right for not doing so in the first place.
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How dare new players not purchase ME1 and ME2!
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You don't need to replace an old character just because new people would be unfamiliar. That'd be like every Harry Potter book dropping Harry's best friend just so he can meet a new best friend. Go play Halo 3 and see if they bother telling you about every character Chief seems to know. If you think about it, your point number 6 is really really dumb. Almost insane.
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Um, no, because that old friend would have to have died, and then we'd get Harry Potter Best Friend #2.