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Squad Composition of ME3- A discussion


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#1326
Harley_Dude

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PoliteAssasin wrote...

The Harley Dude wrote...

If you look at ME3 from the perspective of the new player it is doubtful all the characters would return. So for those of us that import a game the likely scenario are cameos for those characters not coded into the base game. The characters in the base game need to be connected to plot lines like the genophage or geth and would have to be easily replaced as stated previously. I don't see a compelling reason to include the DLC characters, Jack, Jacob, Samara or Thane as they offered no continuity to the story. They all felt like filler to me.


They're not going to penalize us for the sake of new players. Mass 2 had ashley/kaidan/liara/anderson/udina, I could go on forever, and new players didn't know who they were. Thinking that they'll remove characters because some people might not know who they are is illogical. That's what happens when you jump into the second or third act of a trilogy. 

-Polite


You would get a slightly different version of events or some unique trivial quest. If you killed Shiala on Feros you got exactly the same interaction with the colonist regardless if you used an import or created a new game. If you killed the council or killed Wrex you got the same thing as a new game.

#1327
Harley_Dude

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Flamewielder wrote...

Luc0s wrote...
I second this! I even made a topic about a similar idea a few days ago. I think Flamewielder is really on to something here!

It's why I'm curious to see what the Liara DLC will be like. If, as most Liara fans hope, Liara turns out to be single-mission recruitable, then it may very well be the way BW intends to handle ME2 survivors in ME3.

For example:

Samara/Morinth ("The Price of Justice Survivor") - Single mission squaddie in a mission to Thessia to recruit the asari or expose an indoctrinated asari politician trying to discredit Anderson.
Garrus - same as above, maybe an indoctrinated Turian Councillor?Posted Image
Thane - Single mission squaddie to gain his former hanar employers support.
Miranda - Single mission squaddie to persuade big Cerberus backers to back Shepard directly, instead of The Illusive (Middle)Man...

I think BW writers have enough imagination to come up with interesting ideas.


And if you killed the council then all the more reason to make nice with the other races to unite them against the threat.

#1328
Flamewielder

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McBeath wrote...

We're all assuming that our decisions regarding the genophage/geth ect are important... like the ones in the first game. I also doubt that we'll be on a "Race recruitment" drive around the galaxy.

Shepard to me is more of a special forces commander(which is why he's N7), not an admiral or ambassidor. Either the invasion of the Reapers will unite races or it won't, no amount of Shepard talking will change that. While I can see the Geth being logical and Wrex(if he is even alive) wanting to help, what about the Quarians? Just because Tali wants to help doesn't mean they will.

I think that from a story driven perspective Shepard and team will be involved in some high risk ops against the Reapers and whatever agents they bring to the battle. Not the commanding admiral in some massive space battle(which I can see Anderson doing).

Personally I see ME3 opening with a Reaper first strike somewhere in the galaxy. Without the use of the Citidel(or control of it) I assume that they won't be able to shut down the mass relays like was implied in ME1(at least how I remember it). The protheans were cornered, but the galactic races now won't be. That act should push the council into action, and I see the fleet engagements being fought around mass relays that the Reapers are using. The Normandy is well equiped to launch covert ops onto indoctrinated worlds and perhaps against Reaper vanguard units.

Back on topic, I don't see Shepard and team doing these little befriend this race missions. Just because he's Shepard doesn't mean the Quarians will follow him. That would be as believable for me as a British SAS officer showing up in Canada(my home), doing us a few favours and then asking us to mobilize our population to fight some war. It would make more sense for the British government, not a military commando, to make such a request.


No, I don't expect Shepard to suddenly develop diplomatic skills...Posted Image But Anderson IS working to gather support against the Reaper threat and Shepard (like any special ops soldier) is a tool of diplomacy: the kind that removes obstacles and "encourages" politicians to sit at the table (hopefully in a conscious state...). Councillor Anderson already uses the Virmire Survivor for special ops, I expect he'll use Shepard in this capacity (as a Spectre or simply as a deniable asset if you refused Spectre reinstatement). I don't think Councillor Anderson will be commanding fleets: he's got Lance Henriksen, uh, Admiral Hackett to do so.

Cerberus identified the ME2 squaddies as being the "best at what they do". The Systems Alliance may think otherwise, most of them presenting an unacceptable security risk. I expect that ME3 will have "full-time" squadmates that will be more "Alliance or at least Council-friendly", someone the Virmire Survivor would have no problem working with. One of them could even be a traitor (à la Yoshimo in BG2)...

Yes, the "bring back my squad for ME3" clan will be dissappointed somewhat, but new characters open up the field as far as story-telling goes. Single-mission ME2 squaddies offer old players a sense of continuity without restricting the writers. They add to the experience for us old players, add replayability for new players who may decide to buy ME1 and ME2 if they enjoyed ME3.

For me, having Samara for a single, meaningful mission in ME3 will be better than not having her at all. If she died in yours, you can still successfully play through that mission without her. Simple, not too much work from a design perspective, certainly simpler than a full squaddie placeholder. A cameo with more dakka, so to speak...Posted Image and one that blends smoothly with the main plot/storyline, showing your surviving ME2 mates are still working behind the scene to help you kick the Reapers' daddy bags...

Modifié par Flamewielder, 14 août 2010 - 11:19 .


#1329
Jaron Oberyn

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The Harley Dude wrote...

PoliteAssasin wrote...

The Harley Dude wrote...

If you look at ME3 from the perspective of the new player it is doubtful all the characters would return. So for those of us that import a game the likely scenario are cameos for those characters not coded into the base game. The characters in the base game need to be connected to plot lines like the genophage or geth and would have to be easily replaced as stated previously. I don't see a compelling reason to include the DLC characters, Jack, Jacob, Samara or Thane as they offered no continuity to the story. They all felt like filler to me.


They're not going to penalize us for the sake of new players. Mass 2 had ashley/kaidan/liara/anderson/udina, I could go on forever, and new players didn't know who they were. Thinking that they'll remove characters because some people might not know who they are is illogical. That's what happens when you jump into the second or third act of a trilogy. 

-Polite


You would get a slightly different version of events or some unique trivial quest. If you killed Shiala on Feros you got exactly the same interaction with the colonist regardless if you used an import or created a new game. If you killed the council or killed Wrex you got the same thing as a new game.


So I guess if you killed wrex, his brother is uniting the Krogan, or if you kill the council you get to talk to the new one? Oh that's right, you don't. These are different consequences of the plot. If they were "placeholders" with the exact same purpose, it would defeat the whole meaning of choice and consequence that Bioware's implementing in the game. Lie to yourself if you want, but don't expect me or everyone else to believe it.

-Polite

#1330
SmokePants

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If there's no Heaven or Hell, I guess that "defeats the whole meaning" of being a good person. Right? The Krogan can and probably will stay divided and the Council can and probably will stay irrelevant. It doesn't matter. The consequences reflect our choices; they do not punish or reward them.

Modifié par SmokePants, 15 août 2010 - 03:09 .


#1331
Bluko

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KainrycKarr wrote...

Er....no you can't? The devs already said you can't.


Aren't you able to import your game in some manner though? Yes I realize you get a new "default" Shepard if you do.  Though true I don't think any of your choices carry over even from ME1 if this happens. Sorry I sort of just ended in rambling in that post. Bioware sure has got into a hell of mess though if they are also carrying over ME1 decisions in ME2 also into ME3. Like a variable nightmare. I get a feeling Garrus and Tali won't be squadmates cause that would mean taking into account both your ME1 and ME2 decisions, where as if they are cameos they only have to worry about ME2 really.

(Actually I have a question is it also possible to not recruit Garrus in ME2? I know you can avoid him in ME1.)

#1332
McBeath

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Flamewielder wrote...

No, I don't expect Shepard to suddenly develop diplomatic skills...Posted Image But Anderson IS working to gather support against the Reaper threat and Shepard (like any special ops soldier) is a tool of diplomacy: the kind that removes obstacles and "encourages" politicians to sit at the table (hopefully in a conscious state...). Councillor Anderson already uses the Virmire Survivor for special ops, I expect he'll use Shepard in this capacity (as a Spectre or simply as a deniable asset if you refused Spectre reinstatement). I don't think Councillor Anderson will be commanding fleets: he's got Lance Henriksen, uh, Admiral Hackett to do so.

Cerberus identified the ME2 squaddies as being the "best at what they do". The Systems Alliance may think otherwise, most of them presenting an unacceptable security risk. I expect that ME3 will have "full-time" squadmates that will be more "Alliance or at least Council-friendly", someone the Virmire Survivor would have no problem working with. One of them could even be a traitor (à la Yoshimo in BG2)...

Yes, the "bring back my squad for ME3" clan will be dissappointed somewhat, but new characters open up the field as far as story-telling goes. Single-mission ME2 squaddies offer old players a sense of continuity without restricting the writers. They add to the experience for us old players, add replayability for new players who may decide to buy ME1 and ME2 if they enjoyed ME3.

For me, having Samara for a single, meaningful mission in ME3 will be better than not having her at all. If she died in yours, you can still successfully play through that mission without her. Simple, not too much work from a design perspective, certainly simpler than a full squaddie placeholder. A cameo with more dakka, so to speak...Posted Image and one that blends smoothly with the main plot/storyline, showing your surviving ME2 mates are still working behind the scene to help you kick the Reapers' daddy bags...


I would agree that new characters would indeed open up new possibities for story telling... all I think is we don't need more story telling.  As the closing part to the trilogy I think that introducing new characters with significant roles would be a mistake.  I don't want to loose several hours of gameplay to meet yet another super Krogan when I already know two of them!  I'd rather see gameplay like the end of ME1, where I as Shepard launches a surgical strike in support of a fleet action.  And I'd love for Hacket to be arround, I just hope that Lance has time in what appears to be a very busy schedule.

* Potential Spoiler Alert reguading newest novel*

I mention Anderson because from what I've heard he is no longer counciller post Revelations(or whatever the newest book is).  It would seem that would clear the way for Udina to be councellor once Anderson gets himself quietly removed(which would also explain why Udina is the default choice when so many players actually picked Anderson).  I would imagine that Bioware is covering thier bases and has pleanty of room for Kieth Davidsons character.  After all, he still is a major Alliance hero and I suspect would be involved in some way.  That, and it would seem that Cerberus is hampered by that point.  Now, all this may take place after ME3.

*End Spoiler Alert*

And yeah, while a cameo done well works(a la Wrex), something tells me that a dozen cameos is pushing it just a little too far.  Cerberus did state that they're the best at what they do, which it would seem is covert and highly dangerous ops.  As a person who has served in the military I can tell you that the most important factor in a unit's ability to function is TRUST.  They trust each other, completely.  Perhaps it's my own bias due to my service, but for my Shepard having MY team is important.  With the stakes as high as they are(complete extinction) I think that theres a real reason for each of them to keep fighting where they can do the most good.  They were mentioned as "an unlikely band of brothers", but that's just what they are. 

As for the Alliance not trusting them, your maybe right.  But, I would imagine that Shepard will be a spectre again.  The council would be pretty quick to turn face when the first Reaper appears(just like they always do!).  At least they would offer support, and I would think that no matter how big of a security risk they are theres one that's just a wee bit bigger.... Reapers.  Lots of them. 

I personally hope that instead of trying to tell a bigger story that Bioware will realize that we have all the background and canon we need.  What we could use is a 30 hour game devoted to the real struggle against the Reapers.  If done well(and lets face it, it's Bioware so it's a sure thing) we could get right into the action without all the "recruitment and loyalty" stuff.  We did that already, and I think for a good reason.  I think that they knew this from the start(which is why they took so long to even release ME2).  It's likely to me that the moment it hit the shelf the design team began ME3.  Here's hoping that it lives up to the hipe.

Cheers... and thanks for keeping it civil regardless of our differing views.

#1333
McBeath

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Bluko wrote...

KainrycKarr wrote...

Er....no you can't? The devs already said you can't.


Aren't you able to import your game in some manner though? Yes I realize you get a new "default" Shepard if you do.  Though true I don't think any of your choices carry over even from ME1 if this happens. Sorry I sort of just ended in rambling in that post. Bioware sure has got into a hell of mess though if they are also carrying over ME1 decisions in ME2 also into ME3. Like a variable nightmare. I get a feeling Garrus and Tali won't be squadmates cause that would mean taking into account both your ME1 and ME2 decisions, where as if they are cameos they only have to worry about ME2 really.

(Actually I have a question is it also possible to not recruit Garrus in ME2? I know you can avoid him in ME1.)


I think in this case they'll just ignore a bunch of ME1 stuff, even some ME2.  I don't need Tali to tell me about the conclave for the third time since I've played the others... or mention that "geth data really helped her out".  The new players won't even notice if they didn't bother to play the first 2 games, and it doesn't really have context to them if all they want is to shoot things.  It's probibly the easiest way to sort that mess out.  I read that Casey Hudson said they already had 1000 different avenues to keep an eye on!  Why add that fluffy background stuff that they won't have context too.  EIther we already know it and don't need a reminder, or have no need for it and therefor don't need to hear it.  How often do your friends mention some favour you did for them, or in Garrus case talk about not making it at something(spectre, c-sec, merc leader).  To me he's just Garrus, to a new player he's some smart mouthed alien commando with some really cool scars. 

As for Garrus in ME1, no idea.  Obviously they forced it on players.... my question is does anybody who didn't get him in ME1 get the "friendly" dialog in ME2 when they first meet(the whole "Garrus! is that you?")?  If they do perhaps it's evidence that some things we have no control over, if Bioware thinks we should have met him they we did meet him. 

Maybe a stretch but the same may be true for ME3... regardless of our choices certain things are perhaps already "canon", and our reach is only so far when it comes to game breaking choices.  I'm sure they'll have to compromise some of that freedom for the sake of thier sanity!

Modifié par McBeath, 15 août 2010 - 03:49 .


#1334
Sapienti

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Zulu_DFA wrote...

Sapienti wrote...

People make the assumption that squad members are important, but they simply aren't.


You know, why the squad members were not important in ME2? Because it's a filler episode. BioWare just understood that they couldn't take all the weight of the BIG CHOICES branching out over the course of the whole trilogy, that they would be unable to make all loose ends meet in ME3, if ME2 had a heavy impact on the main plot of the trilogy. So they made ME2 to be a game about squadmates.

ME3 has to conclude the main story, and lots of subplots, and not only those involving the ME2 squadmates, LIs and so on. And besides all that, it has to be a complete stand alone story, that involves introduction of a new enemy, main antagoist, a couple of twists, revelations and so on. Sure this leaves not much time for "recruitment missions", but that's the argument against ME2 squadmates as well. BioWare can and will come up with multiple reasons for every one of them "to leave", and Shepard will have to recruit characters for his team anew. Along the main plot line, to which the ME2 squadmates can't have any relation.

That said, I do think, that some ME2 squadmates will be recruitable (Garrus and Tali probably). But not in the default scenario and they will not be on the ME3 disk. They will be Zaeed-like DLC. Included exclusively in the Collector's Edition. Posted ImagePosted ImagePosted Image


Squadmates weren't really important in ME1 after a certain point either, Tali was because she had data, Ashley/Kaidan were because they needed to die, Garrus and Wrex had no real impact on story either and Liara was just the daughter of a villian. No character really had a large impact or large role to play, so casting someone as a squadmate just isn't too big a deal is all I'm saying. Important roles can be filled by NPCs just as effectively. I'd be more upset if Joker died over most of the squadmates in the games. The point I was getting at was just because a character is in your party does not make them important so the argument that characters aren't needed because they aren't important enough doesn't really work well in the world of ME so far.

But yea I agree that Bioware will most likely write out a lot of the characters. I can see them keeping around your love interest, similar to how you see your love interest at the begining of ME2 but on a whole game scale, I can also see them writing out everyone else easy enough, Tali back to the fleet unless she's banished/a lover, Jack off to do Jack stuff, Samara to do her own thing, etc. Only characters I think really have the staying power are Garrus (maybe) and Miranda probably. However I don't think to come off entirely as just a standalone title with a new enemy, unless you mean a new named Reaper enemy. At this point its safe for Bioware to go ahead and act like everyone knows what they're supposed to be doing (stopping the Reapers). And seeing as how we wont have time for recruit missions I can see a squad of 12 with half old and half new (old including Ash/Kaidan, Liara, your LI) I don't think we'd see old character as DLC though, seems like a dumb move for people who went through the trouble of playing ME2 to begin with.

Anyway, we'll see when the game hits, I'm already looking forward to ME4 though after they take their break. I wanna see who the new main character could be, and I doubt we'll see the end of the Reapers, they just seem like too big a threat to take out in just one game lol.

#1335
smudboy

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McBeath wrote...
I would agree that new characters would indeed open up new possibities for story telling... all I think is we don't need more story telling.  As the closing part to the trilogy I think that introducing new characters with significant roles would be a mistake.  I don't want to loose several hours of gameplay to meet yet another super Krogan when I already know two of them!  I'd rather see gameplay like the end of ME1, where I as Shepard launches a surgical strike in support of a fleet action.  And I'd love for Hacket to be arround, I just hope that Lance has time in what appears to be a very busy schedule.

We don't need more storytelling.























BWAHAHAHAHAHAHAHAHAHAHAHAHAHA

Those two super Krogans?  Yeah.  They're dead.  I guess we don't need more storytelling.  It gets in the way of pew pew pewing.

SHEPARD SURGICAL STRIKE!

#1336
smudboy

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Sapienti wrote...
Squadmates weren't really important in ME1 after a certain point either, Tali was because she had data, Ashley/Kaidan were because they needed to die, Garrus and Wrex had no real impact on story either and Liara was just the daughter of a villian. No character really had a large impact or large role to play, so casting someone as a squadmate just isn't too big a deal is all I'm saying. Important roles can be filled by NPCs just as effectively. I'd be more upset if Joker died over most of the squadmates in the games. The point I was getting at was just because a character is in your party does not make them important so the argument that characters aren't needed because they aren't important enough doesn't really work well in the world of ME so far.

Tali, Liara and Ash/Kaidan were all plot integral.  (4/6)

Mordin was plot integral. (1/12)

Guess that'll make ME3 have, what a quarter of a character be plot integral? (1/25/18)

#1337
Tyrannosaurus Rex

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smudboy wrote...

Sapienti wrote...
Squadmates weren't really important in ME1 after a certain point either, Tali was because she had data, Ashley/Kaidan were because they needed to die, Garrus and Wrex had no real impact on story either and Liara was just the daughter of a villian. No character really had a large impact or large role to play, so casting someone as a squadmate just isn't too big a deal is all I'm saying. Important roles can be filled by NPCs just as effectively. I'd be more upset if Joker died over most of the squadmates in the games. The point I was getting at was just because a character is in your party does not make them important so the argument that characters aren't needed because they aren't important enough doesn't really work well in the world of ME so far.

Tali, Liara and Ash/Kaidan were all plot integral.  (4/6)

Mordin was plot integral. (1/12)

Guess that'll make ME3 have, what a quarter of a character be plot integral? (1/25/18)


Didn't you also have to talk to either Garrus or Wrex in order to get the information about Fist (which then leads you to Tali which in turn gives you the evidence etc.)?

#1338
Sapienti

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Luc0s wrote...

Odd logic? Close-minded? No, sorry, I'm just aware of the fact that it's totally unlikely for BioWare to bring back an entirely expendable squad in ME3. I would love to see Garrus and Tali back in my squad, but unlike you I'm aware that it's highly unlikely. I'm not a pessimist nor close-minded. That would be the same as saying I'm a pessimist for not believing in god (I'm an pragmatic atheist) or saying that I'm a pessimist because I believe ghots really don't exist. Again, I'm not a pessimist, I'm just a pragmatic realist. I just look at what the odds are, look at how it's relevant to anything and then draw my conclusions from there.

Where did they say that? Do you have any sources for this claim? Do you honestly believe BioWare won't try to push their graphics for ME3 to the limits? That's insane.

And low budget ME1? Again, where did you get this idea? What source do you have that ME1 had a low budget? I know that ME2 broke the 40million dollar barrier. Even if ME1's development costed only half of that, it's still a big budget and nowhere near low-budget.
But thinking that BioWare puts a higher priority on bringing back squad-members then updating the graphics (in other words, quantity over quallity) is jut bat**** insane.


Dialogue is the least of BioWare's worries. When I talk about massive variables I talk about the fact that each and every ME2 squad member can die. The minimum of surviving squad members is 2, the maximum is 12. There are countless of possible outcomes of who survives and who dies and there is no real pattern here. Like I said, every one of them can die, they're all expendable.
Now, for all the problems of returning the ME2 squad as Shepard's squad in ME3, I have to quote my 6 strong problems that I wrote down earlier. So here you go, all the reasons why there are to much "variables" to return the ME2 squad as the ME3 squad:

Luc0s wrote...

1) Who from your ME2 squad is going to be in your ME3 squad and who isn't?
Keep in mind that you're going to ****** off some fans if their favorite character isn't going to be in your ME3 squad while some other's favorite character is going to be in your ME3 squad.

2) What if these characters died in your ME2 import?
Are they going to be replaced by a place-holder? Keep in mind that this place-holder should be the same as the ME2 character that it replaces, gameplay-wise and story-wise. I think Samara who can be replaced by Morinth is a good example, but this all happens after Samara's story. So story-wise it doesn't really matter if you have Samara or Morinth in the end.

3) How are you going to tie this concept into the main story?
It would be cool if the ME3 squad would play a major part in the ME3 plot.
This is nearly impossible if the entire crew is replacable with place-holders. How are you going to make characters unique to the story if they're suppose to be replacable by place-holders? As said earlier, the "Samara is replaced by Morinth"-thing happens after Samara's story is finished. I guess BioWare did this to keep things simple (else they had to write a double story, which is as I said earlier, not worth the time and money).

4) How are you going to keep things even?
You don't want to seriously handicap players who got their ME2 crew killed or new players who pick up ME3 as their first Mass Effect game. No matter how you as a gamer might look at it, as a game-designer this is something you just don't do. So gameplay-wise and story-wise things should be even for every player. The end-result in the end of ME3 might differ for each player, which is all fine and actually cool (just like
the alternative ending in ME2 where Shepard dies), But along the road during the entire game, you want to keep things balanced as much as possible. You don't want to handicap "player X" to much because he so happens to have lost a few squad members in ME2.

5) Suicide mission? Plot?
The whole point of the ME2 squad was that they where prepared to die during the suicide mission. You had the opportunity to give them closure to any outstanding personal issues. That's what the loyalty missions where about, to close their past and prepare them for a suicide mission. The whole idea was that all of these individuals had nothing to lose and where literally expendable.
And now you want to bring (some of) these people back in ME3 and actually expect them to have some plot relevance in ME3? That just doesn't make any sense. The job of your ME2 crew was to succesfully execute the suicide mission. After that, whether they live or die, their job is done, thus they have no reason to stay in Shepard's squad and it would be just silly to give them an important role in ME3 while in theory they aren't even suppose to be alive anymore (since it was suppose to be a SUICIDE mission).

6) Introduction?
How are you going to introduce Shepard's crew in ME3 to the new players?
Are they already in Shep's squad from the beginning? How are you going to solve this story-wise with the potential place-holders? Or should the player recruit his entire squad all over AGAIN to introduce each character the same way as in ME1 and ME2?


PS: I think I speak for nearly everyone here that we rather want a smaller but more interactive squad with some new faces than have a gigantic squad with characters that already played their part in the previous games and hardly have any interaction.


No its more like calling you close minded for not believing in evolution because you're dead set on believing what you can watch happen before you. But lets drop that off topic string of nonesense.

Anyway, I'm not going to do any leg work because I don't care if you believe me or not, but there was an interview where they said the gap (as in development time to ME3) would be smaller because a lot of their work had already been done. That's why we're going to see the game in 2011 instead of 2012/2013. Go check a wikipedia page or read/watch some of the wider spread interviews, I'm sure you'll come across it.

Is everything just insane to you whenever it goes against anything you believe? Those sound like deep seated atheist traits more than that of a debater so I'm honestly not sure how to approach you in a way that can convince you of anything, so I'll pretend I'm posting for the whole thread. Bringing back old squad members does not mean quantity. It could just mean bringing back old characters. Hell, I'd like to have a 6 person squad again with the rest as NPCs controlling a fleet under Shepard's command. One of my favorite features in Mass Effect is talking to the crew and a smaller squad = more conversations and development. I'm pretty sure the majority of the players of the series would like a small squad with deeper interactivity since you can only make so many class specifications before you start to repeat classes. If you think BioWare would rather update the graphics, make 9 all new character models, write their backgrounds, and extend the development period into 2013 then you must have been raised in Arkham Asylum. I'm kidding though, but seriously, the "you're nuts" thing can only carry your argument so far.

2)Moving on, yes, they can have any combination of 12 characters surviving or as few as 2 making it over but dialogue is still the only actual hinderance when it comes to writing variables. You don't need place holders either. Lets say the minimum number of squad members is 6. 4 new and 2 survivor from ME2. The 4 could easily be written in so that they're mandatory and in certain cut scenes, the rest have their conversations similar to how ME2 only had Mordin, Jacob amd Miranda in all the meetings. class wise, just make them a balanced spread of classes, any characters from ME2 won't be taken in to account when they make this squad. That doesn't create an imbalance because this is not a fighting game or a game or scale. You don't need asymetricality, if you need a role filled pick the character that fills it, if there are 3 of one and only 1 of another, I can't see how it affects anything. As for point

1) They don't have to play fair and can just base things off of either popularity or by what makes sense. Your love interest can be filled by a number of roles, they don't need to have every LI in your squad, just whoever you chose, and you can have LI related cut scenes, LI dialogue in battles, and your LI will do whatever in a cut scene. If you can get a new LI in ME3 and none of your characters brought over are your LI they could easily just remove all of those things up to a point where you get a LI. It wouldn't be too hard. It would be similar to having Kaidan or Ash show up depending on who you chose or the kiss with Liara if she was your LI being shown or not. They could also cut characters like Zaeed and Kasumi if they chose because they had the smallest connection and were DLC in the first place. Non LI's who were options can easily be written out and moved down to crew members on the ship with dialogue, which would please a lot of people. People can get mad all they want, but it would be the exact same thing as if they decided to remove all characters, they'd be pissing off people regardless of what they do.

3) Story importance was never a thing a Mass Effect squad member has ever had to worry about as they've all been majorily unimportant so far. The importance of characters came in their side missions and the suicide mission. You can make a character meaningful just with conversations, don't really need big story heavy cut scenes to make people feel for a character and they don't have to change that for ME3, keep it Shepard centered, make cut scenes with squad members have little dialogue. They don't need to be unique to the story because they were unique to the ME2 story and ME2 veterans will already be familiar with their guys

4) See my above point. You don't need balance, just need a full bare bones squad, every additional member of the squad could be icing on the cake. People who went to the trouble of having their whole squad die get to see the consequences of their actions by not having as many characters (redundant as they could be) as the guy who saved everyone who is still playable from ME2. Having them there does not cause imbalance in any way.

5) Not everyone was just expendable. A lot were just prepared to die for the cause. Similar to a soldier in a war putting his life on the line or going on a dangerous mission, be prepared for death but don't look forward to it. Other characters do have a reason to stay in Shepard's squad, Tali and Garrus only left Shepard because they thought he died and went off to do their own thing. They've shown that they'd follow Shepard into hell and back, if only two characters had the potential to be plot heavy characters, I think it would be those two. Everyone else could be written into sticking with him (Legion could easily choose a robot reason for following Shepard, even Samara could have a reason) it wouldn't be as silly as any other silly thing the ME writers have come up with. And in theory, they could be alive, since they survived a suicide mission. Call it suicide all you want fact is, it wasn't because they have the ability to survive.

6) This is the dumbest point I've seen all through out this thread. People act like sequels and stories don't exist. I gave an examply of Arkham Asylum introducing villains, Metal Gear Solid introducing long time characters like Otacon or the Colonel. But I'm sure you can think of a plethora of things from movies to games to novels to comic books where a title can be taken in as a standalone but has plenty of nuances and esoteric moments. How will they introduce the old squad? They don't need to, Shepard can walk into the mess hall and say "Hi Garrus" and Garrus can reply "Ah Shepard" in a friendly way, the viewer is then left to assume they know each other, then in conversations they can drop lines that imply they've been through things together. If they want to know more, make them read up on it themselves. Serves them right for not doing so in the first place. You don't need to replace an old character just because new people would be unfamiliar. That'd be like every Harry Potter book dropping Harry's best friend just so he can meet a new best friend. Go play Halo 3 and see if they bother telling you about every character Chief seems to know. If you think about it, your point number 6 is really really dumb. Almost insane.

#1339
Sapienti

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SmokePants wrote...

Not really. This is all just the same ****, different game,
different year. There's never any grand resolution. Slowly, the people with their head in the clouds, dreaming dreams come to realize they were wrong and stop posting well in advance of the game's release. They will blame Bioware for not executing their deluded plans rather than admit their plans were delusional. They'll  get angry, curse the developer, and swear off the game forever like the children they are.

The reason I know I'm on the correct side is because I won't get upset if I'm completely wrong. If Bioware can overcome the many, many hurdles to bring back the squadmates as squadmates, without compromising the quality of the game, I would be ecstatic. No one can accuse me of seeing only what I want to see. That's what separates an objective point of view from a biased one.


Actually that isn't an objective one, its still biased. Not caring on an outcome =/= objectivity. If you're just saying "I think this'll happen, but I'll be happy if it doesn't!" its similar to saying "My son will probably die in Iraq, but if he doesn't I'll be glad". What would you call that? In argument terms it isn't objectivity. That would be taking in the validity of both sides. You don't have to be on one side or the other of an argument to be objective. I don't mind one outcome or another, but I would be arguing on the side that thinks ME2 squad return is a possibility in some particular way shape or form. In this thread, they're they under dog while the majority of ME2 players are all happily ignorant and under the complete assumption that their squad will return without thinking about why it does or does not make sense to believe so lol.

smudboy wrote...

Tali, Liara and Ash/Kaidan were all plot integral.  (4/6)

Mordin was plot integral. (1/12)

Guess that'll make ME3 have, what a quarter of a character be plot integral? (1/25/18)


Tali as the one with the info you need, Liara as the scientist with info, Ash as a rescued Marine who dies, Kaidan as a Marine. They had their parts, but really they could just as easily have been played by NPCs. The point I'm making is that it doesn't matter if they're squad members or not.

Mordin, Miranda and Jacob were more or less plot integral, so 3/12. And still not too important as a whole. Could have just as easily been NPCs for all they were good for, as for ME3, I wouldn't be surprised if none of the squad was plot integral, the bigger these games are getting, the broader they have to be, with so many things as optional they need to have as little truly scripted as possible in order to accomidate all those different people out there. They don't need to be plot integral to be popular/meaningful characters, they just need to have nice dialogue trees to be well done characters.

The reason for that is because Mass Effect is not a game where the player is traveling around with all characters "with" him but only a certain amount usable at any given time, the extra characters are left back home waiting. In a JRPG like Final Fantasy for example, you get into a scene and you have all 8 characters there with their dialogue, but in ME its whoever you take with you, so your squad becomes less important on a mission to mission basis.

Modifié par Sapienti, 15 août 2010 - 12:54 .


#1340
smudboy

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[quote]Sapienti wrote...
Bringing back old squad members does not mean quantity. It could just mean bringing back old characters.
[/quote]
So when does 12 become an issue of quality?
[quote]
If you think BioWare would rather update the graphics, make 9 all new character models, write their backgrounds, and extend the development period into 2013 then you must have been raised in Arkham Asylum. I'm kidding though, but seriously, the "you're nuts" thing can only carry your argument so far.
[/quote]
It's more believable to make 9 static, potentially plot integral new characters than create 12 placeholders for 12 ME2 characters (24 in total.)

[quote]
2)Moving on, yes, they can have any combination of 12 characters surviving or as few as 2 making it over but dialogue is still the only actual hinderance when it comes to writing variables.
[/quote]
I'm quite sure that's not the only actual hindrance.

[quote]
You don't need place holders either. Lets say the minimum number of squad members is 6. 4 new and 2 survivor from ME2. The 4 could easily be written in so that they're mandatory and in certain cut scenes, the rest have their conversations similar to how ME2 only had Mordin, Jacob amd Miranda in all the meetings. class wise, just make them a balanced spread of classes, any characters from ME2 won't be taken in to account when they make this squad. That doesn't create an imbalance because this is not a fighting game or a game or scale. You don't need asymetricality, if you need a role filled pick the character that fills it, if there are 3 of one and only 1 of another, I can't see how it affects anything. As for point
[/quote]
But the 2 can be any of the 12.  You then have to create 2 placeholders for your 12 squadmates, ontop of the 4 new characters.

[quote]
1) They don't have to play fair and can just base things off of either popularity or by what makes sense.
[/quote]
So who died is useless, it's all about popularity.  Screw the import.

[quote]
Your love interest can be filled by a number of roles, they don't need to have every LI in your squad, just whoever you chose, and you can have LI related cut scenes, LI dialogue in battles, and your LI will do whatever in a cut scene.
[/quote]
So ontop of the 12 characters they must bring back, they must now have the 6 of them have LI dialog per.

[quote]
If you can get a new LI in ME3 and none of your characters brought over are your LI they could easily just remove all of those things up to a point where you get a LI. It wouldn't be too hard.
[/quote]
So ontop of what was stated above, now we have even more LI's.

[quote]
It would be similar to having Kaidan or Ash show up depending on who you chose or the kiss with Liara if she was your LI being shown or not. They could also cut characters like Zaeed and Kasumi if they chose because they had the smallest connection and were DLC in the first place.
[/quote]
But those were the two that saved me and the only survivors :((((((

[quote]
Non LI's who were options can easily be written out and moved down to crew members on the ship with dialogue, which would please a lot of people. People can get mad all they want, but it would be the exact same thing as if they decided to remove all characters, they'd be pissing off people regardless of what they do.
[/quote]
So...cameos?  Thank you for agreeing with the sane people.

[quote]
3) Story importance was never a thing a Mass Effect squad member has ever had to worry about as they've all been majorily unimportant so far. The importance of characters came in their side missions and the suicide mission. You can make a character meaningful just with conversations, don't really need big story heavy cut scenes to make people feel for a character and they don't have to change that for ME3, keep it Shepard centered, make cut scenes with squad members have little dialogue. They don't need to be unique to the story because they were unique to the ME2 story and ME2 veterans will already be familiar with their guys
[/quote]
Liara, Tali and Ash/Kaidan were all plot integral in ME1.

All you're saying is ME2 characters useless, so it'll be easy?  If they're useless, they shouldn't even bother, and focus on things that do, like the story, and plot integral characters.  If they're useless, just give them cameos.

[quote]
4) See my above point. You don't need balance, just need a full bare bones squad, every additional member of the squad could be icing on the cake. People who went to the trouble of having their whole squad die get to see the consequences of their actions by not having as many characters (redundant as they could be) as the guy who saved everyone who is still playable from ME2. Having them there does not cause imbalance in any way.
[/quote]
To hell with balance!  Gotta catch em all!  I'm guessing, what, 18 squadmates?  TEAM KROGAN REPRESENT.

[quote]
5) Not everyone was just expendable.
[/quote]
Oh I made sure they were.

[quote]
A lot were just prepared to die for the cause.
[/quote]
Yes!

[quote]
Similar to a soldier in a war putting his life on the line or going on a dangerous mission, be prepared for death but don't look forward to it.
[/quote]
Oh god did I love seeing those seeker swarms carry off Grunt...

[quote]
Other characters do have a reason to stay in Shepard's squad, Tali and Garrus only left Shepard because they thought he died and went off to do their own thing. They've shown that they'd follow Shepard into hell and back, if only two characters had the potential to be plot heavy characters, I think it would be those two.
[/quote]
Oh so give them plot relevance, unless they die.  So they'll get what, a placeholder, or a cameo?

[quote]
Everyone else could be written into sticking with him (Legion could easily choose a robot reason for following Shepard, even Samara could have a reason) it wouldn't be as silly as any other silly thing the ME writers have come up with. And in theory, they could be alive, since they survived a suicide mission. Call it suicide all you want fact is, it wasn't because they have the ability to survive.
[/quote]
Legion: *does the robot*
Shepard: This is your reason for staying with me?
Legion: Yes Shepard Commander.  Your dancing skills require upgrade.
Shepard: This is entirely not silly.

[quote]
6) This is the dumbest point I've seen all through out this thread. People act like sequels and stories don't exist. I gave an examply of Arkham Asylum introducing villains, Metal Gear Solid introducing long time characters like Otacon or the Colonel.
[/quote]
Do not refer to or quote or even think of using Hideo Kojima for improving ones argument.  Ever.

[quote]
But I'm sure you can think of a plethora of things from movies to games to novels to comic books where a title can be taken in as a standalone but has plenty of nuances and esoteric moments. How will they introduce the old squad? They don't need to, Shepard can walk into the mess hall and say "Hi Garrus" and Garrus can reply "Ah Shepard" in a friendly way, the viewer is then left to assume they know each other, then in conversations they can drop lines that imply they've been through things together. If they want to know more, make them read up on it themselves. Serves them right for not doing so in the first place.
[/quote]
How dare new players not purchase ME1 and ME2!

[quote]
You don't need to replace an old character just because new people would be unfamiliar. That'd be like every Harry Potter book dropping Harry's best friend just so he can meet a new best friend. Go play Halo 3 and see if they bother telling you about every character Chief seems to know. If you think about it, your point number 6 is really really dumb. Almost insane.
[/quote]
Um, no, because that old friend would have to have died, and then we'd get Harry Potter Best Friend #2.

#1341
smudboy

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Sapienti wrote...
Tali as the one with the info you need, Liara as the scientist with info, Ash as a rescued Marine who dies, Kaidan as a Marine. They had their parts, but really they could just as easily have been played by NPCs. The point I'm making is that it doesn't matter if they're squad members or not.

Tali provides a MacGuffin.
Liara does the mind meld thing a few times and figures out we need to get to Ilos.
Ash/Kaidan need to fight and die.

The point I'm trying to make is these characters are plot integral because they are.

Mordin, Miranda and Jacob were more or less plot integral, so 3/12.

Can you be "sort of" pregnant?  Mordin was plot integral, because he provided a MacGuffin.
Miranda and Jacob could be picking their nose or destroying planets.

The whole point as to why we have side characters is they 1) support the protagonist, 2) support or advance the plot.  If they're not doing that, they're useless.  Plot integrity proves their existence in the plot.  This is why Shepard is not plot integral.

#1342
darknoon5

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smudboy wrote...

Sapienti wrote...
Tali as the one with the info you need, Liara as the scientist with info, Ash as a rescued Marine who dies, Kaidan as a Marine. They had their parts, but really they could just as easily have been played by NPCs. The point I'm making is that it doesn't matter if they're squad members or not.

Tali provides a MacGuffin.
Liara does the mind meld thing a few times and figures out we need to get to Ilos.
Ash/Kaidan need to fight and die.

The point I'm trying to make is these characters are plot integral because they are.

Mordin, Miranda and Jacob were more or less plot integral, so 3/12.

Can you be "sort of" pregnant?  Mordin was plot integral, because he provided a MacGuffin.
Miranda and Jacob could be picking their nose or destroying planets.

The whole point as to why we have side characters is they 1) support the protagonist, 2) support or advance the plot.  If they're not doing that, they're useless.  Plot integrity proves their existence in the plot.  This is why Shepard is not plot integral.

...
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#1343
Sapienti

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smudboy wrote...

So when does 12 become an issue of quality?

I'm quite sure that's not the only actual hindrance.


But the 2 can be any of the 12.  You then have to create 2 placeholders for your 12 squadmates, ontop of the 4 new characters.

So ontop of the 12 characters they must bring back, they must now have the 6 of them have LI dialog per.


So ontop of what was stated above, now we have even more LI's.


But those were the two that saved me and the only survivors :((((((

So...cameos?  Thank you for agreeing with the sane people.

Liara, Tali and Ash/Kaidan were all plot integral in ME1.

All you're saying is ME2 characters useless, so it'll be easy?  If they're useless, they shouldn't even bother, and focus on things that do, like the story, and plot integral characters.  If they're useless, just give them cameos.

To hell with balance!  Gotta catch em all!  I'm guessing, what, 18 squadmates?  TEAM KROGAN REPRESENT.

Oh I made sure they were.

Yes!

Oh god did I love seeing those seeker swarms carry off Grunt...

Oh so give them plot relevance, unless they die.  So they'll get what, a placeholder, or a cameo?


Legion: *does the robot*
Shepard: This is your reason for staying with me?
Legion: Yes Shepard Commander.  Your dancing skills require upgrade.
Shepard: This is entirely not silly.

Do not refer to or quote or even think of using Hideo Kojima for improving ones argument.  Ever.

How dare new players not purchase ME1 and ME2!

Um, no, because that old friend would have to have died, and then we'd get Harry Potter Best Friend #2.


Lol, I read a couple of your posts before I just started skimming on by them. They really are the same thing over and over, they don't even have anything to do with what other people post. Did you even mean to quote me? What do Bugs Bunny and Mickey have to do with Mass Effect? If your name wasn't Smudboy, I'd say your advances toward me were kinda cute, but I don't swing that way papasito.

#1344
Flamewielder

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Boys, this is rather childish... I think the OP meant this to be a productive discussion. No drama about fictional characters, please...

#1345
smudboy

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Sapienti wrote...
Lol, I read a couple of your posts before I just started skimming on by them. They really are the same thing over and over, they don't even have anything to do with what other people post. Did you even mean to quote me? What do Bugs Bunny and Mickey have to do with Mass Effect? If your name wasn't Smudboy, I'd say your advances toward me were kinda cute, but I don't swing that way papasito.

Lol, I read all of your posts and replied to them.  They really are easy to reply to.  Yes I quoted you.  If my replies are all the same, why can't you simply reply?

If your name was Sapienti, I'd have thought you were a ****** Sapien?

Advances?  You mean...my...questions? :o

#1346
FlyinElk212

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smudboy wrote...

Can you be "sort of" pregnant?  Mordin was plot integral, because he provided a MacGuffin.
Miranda and Jacob could be picking their nose or destroying planets.


To be fair, Miranda was the leader responsible for reviving Shepard, which allowed us to continue the story. I believe this makes her relatively plot integral (though whether or not the ACT of actually reviving Shepard is plot integral is up for debate).

Back on topic though, the plot integrity of squadmate characters...is something that Bioware doesn't really do in their games (at least, their recent games). As mentioned before, only 4 out of the 6 squadmates in ME1 were important to the story. In ME2, I'll argue that only 2 of the 12 were integral. Heck, in another series of Bioware's, Dragon Age Origins, only 2 of the characters are integral in Morrigan and Alistair (and even THAT'S debatable for a whole other set of reasons).

My point being is that we shouldn't hold our breaths for Bioware to find a way to make their characters integral to the stories. I believe that they would rather opt for the fanservice path, making squadmates from ME2 return, while not being crucial to the story. Heck, they sort of already did that w/ ME2. 

Simply because they aren't plot important doesn't mean that they won't be well-done characters. I'm sure that if they were to return, Bioware would do a wonderful job of making them memorable characters. However, if we follow Bioware's current trends, I'd still say that only the ME1 LI's will be plot-important characters, with the rest of your surviving squad filling out additional content that doesn't get unlocked if they died in the suicide mish. Like I said before, no alternative content, just additional content.

Modifié par FlyinElk212, 15 août 2010 - 02:18 .


#1347
Guest_Isaac shepard_*

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OR Maybe ME3 could take 3 years and the game could be massive.

#1348
smudboy

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FlyinElk212 wrote...
To be fair, Miranda was the leader responsible for reviving Shepard, which allowed us to continue the story. I believe this makes her relatively plot integral (though whether or not the ACT of actually reviving Shepard is plot integral is up for debate).

If Miranda is plot integral to Shepard being rebuilt, then so is TIM, Jacob, Liara, and every other person on that station and those associated with the events up to the revival of Shepard.  That's not what I'm saying.

When I say plot integral, I mean an actual part of the plot (like the brain or heart of a person) that is composite: if you remove it, the plot is broken or cannot advance.  Miranda and TIM are the introduction to Shepard, in the same way Udina, Anderson and Hackett introduce Sheaprd in ME1.  In ME1, Shepard's just some guy.  It's as soon as Shepard becomes Touched by Protheans, then the first human spectre, then gets the Cipher, does he continually prove his integrity.  Udina, Anderson and Hackett could've been anyone of authority.

Back on topic though, the plot integrity of squadmate characters...is something that Bioware doesn't really do in their games (at least, their recent games). As mentioned before, only 4 out of the 6 squadmates in ME1 were important to the story. In ME2, I'll argue that only 2 of the 12 were integral. Heck, in another series of Bioware's, Dragon Age Origins, only 2 of the characters are integral in Morrigan and Alistair (and even THAT'S debatable for a whole other set of reasons).

I admit that plot integrity isn't essential, but that's what we were discussing (and maybe my definition is hard to follow.)  I recall having an argument before that Mordin isn't plot integral, because there exists something/one to replace him (Mordin's assistant), but not within the context (the dude just wouldn't go with us even if we asked.  And by that time, Mordin's MacGuffin was already used.  What makes Mordin plot integral is by a clear introduction (by TIM and Miranda) and his provnig himself to the plot (via MacGuffin: seeker swarm defenses.))

Plot integrity does create a dependent relationship on the plot, and thus make side-characters, or any characters, relevant to the narrative simply by existing.  As well, their literary function (MacGuffin, plot ticket, The Guide, etc.) depends how integral and how many times they push the plot along.

And there's the problem with ME2.  Shepard, or rather TIM, is nothing but an SOB (Seeker of Bodies, or a glorified HR department.)  It was designed that way.  We can't expect random body 1 and 2 to be relevant to the plot in anyway, unless they then exist as another random body (a placeholder) in another plot (ME3's.)  So the actual person isn't integral, just their role as being 1) not-dead, 2) there to grab Shepard, 3) upper body strength. Truly, these are not qualities to promote a plot integral placeholder on.

My point being is that we shouldn't hold our breaths for Bioware to find a way to make their characters integral to the stories. I believe that they would rather opt for the fanservice path, making squadmates from ME2 return, while not being crucial to the story. Heck, they sort of already did that w/ ME2. 

I think the plot relevant cameo placeholders are the most logical and doable.  A few people in here have come up with good ideas to that end.  Some even thought they get transformed into functional squadmate placeholders.  Oooh.

Simply because they aren't plot important doesn't mean that they won't be well-done characters. I'm sure that if they were to return, Bioware would do a wonderful job of making them memorable characters. However, if we follow Bioware's current trends, I'd still say that only the ME1 LI's will be plot-important characters, with the rest of your surviving squad filling out additional content that doesn't get unlocked if they died in the suicide mish. Like I said before, no alternative content, just additional content.

Right, you don't need a character to be well-done (or medium rare...or raw, in Shepard's case) and plot integral.  But it would certainly help.

I'm not sure how a random, optional romance with a person makes them plot-important.  Unless we're going for the sacrifice one over the other scenario...:pinched:

As for additional content, I can't really see BioWare spending time on a placeholder plot role or placeholder DLC (so not Tali...but some other Quarian, or not Grunt...but some other Krogan, etc.), but it's not too difficult to write off.

Modifié par smudboy, 15 août 2010 - 03:09 .


#1349
SmokePants

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Sapienti wrote...

Actually that isn't an objective one, its still biased. Not caring on an outcome =/= objectivity. If you're just saying "I think this'll happen, but I'll be happy if it doesn't!" its similar to saying "My son will probably die in Iraq, but if he doesn't I'll be glad". What would you call that? In argument terms it isn't objectivity. That would be taking in the validity of both sides. You don't have to be on one side or the other of an argument to be objective. I don't mind one outcome or another, but I would be arguing on the side that thinks ME2 squad return is a possibility in some particular way shape or form. In this thread, they're they under dog while the majority of ME2 players are all happily ignorant and under the complete assumption that their squad will return without thinking about why it does or does not make sense to believe so lol.

Poor analogy. I don't view this as a son dying vs living. I view it as a cat vs a dog. Some in the forum are convinced that BioWare will be giving us a "dog" and can't possibly give us a "cat". They are arguing that a cat defeats the whole purpose of having a pet and is thus unacceptable. So, my "side" in this argument would be to argue that cats are proven pets and BioWare could very easily give us one, as they require less attention and are more fool-proof than dogs. At the end of the day, I would prefer a dog, but cats are pretty good, too.

A son dying in war vs living? Yeah, you pretty much illustrated your bias with that one.

Modifié par SmokePants, 15 août 2010 - 03:35 .


#1350
Flamewielder

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Commenting on the time of a possible ME3 release: it is BW's intention to release ME3 within the XBox360 life cycle. This implies that the graphics engines might be tweeked but will not exceed the current hardware limitations. ME3 could be released as early as december 2011, likely in the first half of 2012.



This being said, any further ME spin-off might well wait until the next generation of console comes out, to take advantages of new hardware improvements... and maybe multiple consoles. Blu-Ray, anyone?