So then are Wrex, Samara, Garrus, Thane, and Grunt all fluff to you?
Smud- Yes.
Me- Well, then it's easy to see why you disliked ME2. I happen to like characters more than plot, but your opinion is justified. Some people like plot more than characters. I DO think the majority likes characters more, though, because if the opposite were true, Star Wars would never have been a success.
Smud- They don't have to be poorly written to be fluff. They're fluff to the main plot. They are merely a large dollup of icing which is 3x bigger than the cake it's on.
The support of the protagonist has to come in the form of some determined role. For example, Thane's an assassin. What is he going to assasinate? The Collectors? The Collector General? Is there a sub plot of Thane planning such a plot to coincide with the main plot? No, there isn't. So is Thane supporting Shepard socially? Is he causing Shepard to grow spiritually, to help him through some mental, emotional, ideological conflict? Is he providing some kind of guidance or quest to help Shepard with his internal struggles? How about watching Shepard's back, or constantly in the shadows looking for potential opponents, or using his contacts with the Hanar to progress the story? No he isn't, nor anything like that. Thane's just some guy, with his own problems, whose own story has nothing to do with the main plot.
Me- I agree that Thane and Kasumi have no business being on a suicie mission where assassination has no purpose. I ignore that, though, because I can also ignore that magic pixie dust allows starships to move faster than light. It's a common phenomenon called, "Suspension of Disbelief", and it allows most people to enjoy stories more. Try it if you like. If you're not into that sort of thing, that's okay. You are more than entitled to your opinions.
Smud's opponent- Sure, but as I pointed out above, it is possible to have a character be relevant to a particular important turn in the plot, without that part of the plot being completely necessary. In fact, isn't that kind of the point of this 3-game journey? To have multiple possible endings and plot directions that are contingent on how the previous 2 games turned out? Making certain events contingent on the survival of certain characters seems to me to be a pretty fantastic way to do that. Highly divergent plots is one of the things that Bioware has specifically talked about ME3 having.
Smud-Yes I agree. I'm merely saying the more integral, the more value.
I don't know what tthe "point" of this 3 game journey is. I don't know why it's in 3 parts, and I have absolutely no idea what's going to happen. ME2 made darn sure of that. The squad, save Mordin, that had 0 plot relevance in ME2, are suddenly now going to have relevance in ME3, and that they can all die? Then it's a placeholder scenario.
Me- Okay, but Gimli from Lord of the Rings doesn't have much plot value after suggesting the Fellowship travel to Moria. After that he swings his axe. He's still popular. Or Legolas. Does he have any plot relevance? No. Still a fan favorite.
How about Chewbacca or C3-P0? They're there to provide comic relief and immerison in Lucas' universe. Still important, and liked well enough. Plot relevance does not, in most people's opinions, matter more than simple likeablity of the character.
Smud- Which is completely wrong.
Opponent- In your opinion.
Smud- Well why would you tell a framestory whose 12 other stories had nothing to do with the frame? If this was The Yellow Rolls Royce, and Shepard was the Rolls Royce, and it's "Shepard's story" through the eyes or alternate stories of 12 other people, then I could buy it. But it's not. Aside from Mordin, it's "you'll get who you need," then "Let's go on a Suicide Mission!" and then a few levels from Unreal.
Me- You would tell such a story because you believed people would appreciate the story for its characters. Plenty of people did, and Bioware made money.
Opponent- As I have already reiterated several times, optional characters can have an effect on the plot through their absense or presence. If X is alive then the plot goes one way, if they are dead then it goes another way. In that way it is not necessary for them to be there for the plot to make sense, but if they
are there then the plot takes a different turn and thus they become integral to the plot
in that particular playthrough.
Smud- I know what you're saying, but ME2 doesn't do this at all.
Me- Mass Effect 2 is the middle story, not the finale. Wait until the crux and see what happens... if my argument means anything at all and the squaddies do come back, of course. I could be completely wrong and Bioware deserves to be put on a pikestaff, heheh.
Opponent- Your mistake is the assumption that a character cannot be both optional and important to the story. The reason that it can be this way is because the story itself is not set in stone.
Smud- They can be important to one part of the story, that's for sure. But we're talking fully fledged squadmates that can die. It's like asking a writer to write up 12 plots. It's like watching the original Clue and having "Or maybe it ended...like this...!" 12x. Unless done elegantly simple in a purely scenic manner (cameos/cutscenes), it's too many variatious to contend. BioWare can do characters and their individual, separate, static stories. One giant dynamic one with multiple branches?
Me- Now it's just an argument of optimism versus pessimism. If you believe Bioware is up to the task, you are on my side. If not, then you are on your side. Again, it's all opinion. We'll know who's right soon enough.
Opponent- The very simple answer is because some of the characters intended to leave anyway, even if they survived the mission. Samara is a good example. Having Mordin retire would also be a perfectly realistic thing to do; he is very old for a Salarian. This isn't contrived, the groundwork has already been laid for it in the game. It makes perfect sense in the context of their characters.
Smud- Character intentions are irrelevant. Individual character context is also irrelevant, when their ultimate context is death.
Me- ...But... it's not irrelevant. Not when you're telling a personal story like Mass Effect 2 or LOST. When the story is about the characters, or even if the story is about a great crisis, character intention and personal goals and history is very important, because if you don't care about the characters, why read the story? Why do you care if the main hero dies if he was boring and didn't capture your interest? Why do you care if the protagonist's daughter dies? Why do you care if he defeated the villain?
Why would you care if Luke defeated Vader if Luke was the most boring and uninteresting character imagineable?
Smud- I'm not saying it's implausible. I'm saying as fully fledged squadmates, it's insane.
Me- In your opinion. Bioware may surprise you. You know, because they are the ones with the money, development team, and (hopefully) willing to give us a great conclusion.
Smud- Good storytelling is simple. succinct, and clear. You don't pull Chekov's gun on 12 completely optional characters that may/may not have any content whatsoever/potentially have 12 placeholders, and expect it to be feasible, let alone any good. Again, if BioWare can do it, I would be impressed, but I can't see it happening. I'm expecting cameos, love interest cameos, and maybe some placeholders, but definitely not fully fledged squadmates.
Me- Really? I didn't know you were a professional writer.
Sarcasm aside, there are plenty of comples stories with many layers that are great. Lord of the Rings isn't simple. Neither is many of Shakespeare. Do you think Shakespeare was a bad writer? Or Hawthorne? Or Earnest Hemingway? None of their stories are simple. None of them at all. And very few of them are clear until you analyze them.
Edit- couldn't figure out the quote thing, so I used simple markers to show who was talking. Sorry.
Modifié par David Knight, 19 août 2010 - 03:29 .