xlavaina wrote...
Zulu_DFA wrote...
not even Tali and Garrus
the embodiment of the ME universe
Yeah, chicken legs and calibrations...
You do understand that to a casual PS3 user these two will be the most dull of the ME2 squaddies?
xlavaina wrote...
Zulu_DFA wrote...
not even Tali and Garrus
the embodiment of the ME universe
smudboy wrote...
Yes, you are correct, sir! My apologies. Did that much too quickly.glacier1701 wrote...
Hmmm dont think those numbers are correct. Lets take the case of having just 2 survivors. That means 12*11 squad variations or 132 and not the 6 I see you list. My math for when 3 survive fails at this point - its been too long since I've done this math - but the maximum it could be is 12*11*10 = 1320. However while "abc" is different from "cab" in terms of squads it is not so the true number is less than 1320. Yet even so my poor math shows that we have more than 295 variations and we have not even accounted for larger squad sizes!! Perhaps someone can figure this out I know I cant and I liked math when I was in school.
If # Survive
12 = (1) = 1 variation
11 = (12) = 12 variations
10 = ((12*11) / (2)) = 66 variations
9 = ((12*11*10) / (2*3) ) = 220 variations
8 = ((12*11*10*9) / (2*3*4)) = 495 variations
7 = ((12*11*10*9*8) / (2*3*4*5)) = 792 variations
6 = ((12*11*10*9*8*7) / (2*3*4*5*6)) = 924 variations
5 = ((12*11*10*9*8*7*6) / (2*3*4*5*6*7)) = 792 variations
4 = ((12*11*10*9*8*7*6*5) / (2*3*4*5*6*7*8)) = 495 variations
3 = ((12*11*10*9*8*7*6*5*4) / (2*3*4*5*6*7*8*9)) = 220 variations
2 = ((12*11*10*9*8*7*6*5*4*3) / (2*3*4*5*6*7*8*9*10)) = 66 variations
----
4083 variations
Zulu_DFA wrote...
xlavaina wrote...
Zulu_DFA wrote...
not even Tali and Garrus
the embodiment of the ME universe
Yeah, chicken legs and calibrations...
You do understand that to a casual PS3 user these two will be the most dull of the ME2 squaddies?
If youy do, that's because you completely misunderstand the argument.The Harley Dude wrote...
4083 variations! I hear some air leaking out of the 'keep all your squad' theories.
Sapienti wrote...
Zulu_DFA wrote...
xlavaina wrote...
Zulu_DFA wrote...
not even Tali and Garrus
the embodiment of the ME universe
Yeah, chicken legs and calibrations...
You do understand that to a casual PS3 user these two will be the most dull of the ME2 squaddies?
Garrus? Hardly, he's simply badass even if you are casual. Just because they're not going to know who he was from the first game doesn't mean they're going to find him boring. Out of ME2 squad members I think Jacob would be really dull (and I know a lot of people who'd agree), and he's newly introduced since that seems to matter so much to some people. Garrus is a cool looking alien with a sniper rifle, an attitude and a reputation for taking on tough odds and coming out on top.
Modifié par Zulu_DFA, 19 août 2010 - 04:55 .
Zulu_DFA wrote...
Exactly. You know, Assasin, who you remind me of? "Reverend" Fred Phelps. The dude who thinks that God punishes America for the sin of homosexuality through such events as soldiers' deaths in overseas action. And "to back up his claims" he has some fine quotes from the Bible to bring up as his "sources". Well, given that the Bible is the Word of God Himself, nobody can really argue with Fred. Same are you - a beliver, who obviously has "faith in BioWare". Just don't mix this "logic" of yours with the real one, OK? "Prorsus credibile est, quia ineptum est" (more commonly known as "Credo quia absurdum") must be your motto.
Seriously, though, just like every "source" you quote, it works both ways, and even more so against your claims. See, Casey actually points out that both ME1 and ME2 need to be hooked up into their respective sequels, which means that the sequels need to be designed in such a way that allows for that. Thus ME2 was designed to be largely the same no matter what were your choices in ME1. And the same goes to ME3 as it relates to ME2. It's the outcomes of ME3 that may (or still may not) have drastic differences due to everyone's choices, including those from ME1&2. Not the beginning. The beginning of ME3 will be a plot twist. In ME2 it was Shepard's "death", in ME3 it will be something else. A Shepard's trial, or a cryo sleep for a couple centures until the Reapers arrive (Ha! all characters die anyway but Liara), or a travel back through time, or any "half-assed" thing the writers come up with.
And again, as I point out in my Ah, yes... "BIG CHOICES"... OP, the choices regarding squadmates are not really big, because they are not affecting the Galaxy in any way. Even FDR's death had no bearing on the course of WWII (although it might have had some consequense for a couple of sites in Japan, but FDR and his "placeholder" were goddamn presidents, not random badass gunfighters!) If anything, what you call the "choices" in ME2, like whether or not upgrade the Normandy, who to send into the vents, etc., has already been accounted for in the very ME2's "suicide mission" - by party members deaths - and was never meant to have any further impact.
Also, in that thread of mine many people came up with quite reasonable argument, that BioWare won't build two or three games in one, just to make the choices matter. Neither they will punish any players for the "wrong" choices by cutting "their games" in half. So, there again, if the choices are to matter, they will matter only in the end of ME3, not in the beginning of it and not in the middle.
And what about this story with PS3 port? It seems Tali and Garrus have just offcially lost their "home field" advantage, don't you think? Which supports my opinion that NO ME2 SQUAD - not even Tali and Garrus - will be recruitable by default in ME3. Cameos - easily. DLC additional squadmates with a price tag and no reason to be in ME3 - possibly. So I bet it'll be a tough luck with your good fight, sorry, kid, lol,.
Zulu_DFA wrote...
Sapienti wrote...
Zulu_DFA wrote...
xlavaina wrote...
Zulu_DFA wrote...
not even Tali and Garrus
the embodiment of the ME universe
Yeah, chicken legs and calibrations...
You do understand that to a casual PS3 user these two will be the most dull of the ME2 squaddies?
Garrus? Hardly, he's simply badass even if you are casual. Just because they're not going to know who he was from the first game doesn't mean they're going to find him boring. Out of ME2 squad members I think Jacob would be really dull (and I know a lot of people who'd agree), and he's newly introduced since that seems to matter so much to some people. Garrus is a cool looking alien with a sniper rifle, an attitude and a reputation for taking on tough odds and coming out on top.
Hmmm... Looks like you've never played ME1, and can't possibly be biased in this matter, so I'll take your word for it. However, if you didn't specifie that it's Garrus and an alien you were talking about, I'd swear that you meant Zaeed.
Sapienti wrote...
Zulu_DFA wrote...
Sapienti wrote...
Zulu_DFA wrote...
xlavaina wrote...
Zulu_DFA wrote...
not even Tali and Garrus
the embodiment of the ME universe
Yeah, chicken legs and calibrations...
You do understand that to a casual PS3 user these two will be the most dull of the ME2 squaddies?
Garrus? Hardly, he's simply badass even if you are casual. Just because they're not going to know who he was from the first game doesn't mean they're going to find him boring. Out of ME2 squad members I think Jacob would be really dull (and I know a lot of people who'd agree), and he's newly introduced since that seems to matter so much to some people. Garrus is a cool looking alien with a sniper rifle, an attitude and a reputation for taking on tough odds and coming out on top.
Hmmm... Looks like you've never played ME1, and can't possibly be biased in this matter, so I'll take your word for it. However, if you didn't specify that it's Garrus and an alien you were talking about, I'd swear that you meant Zaeed.
Nah I played ME1 (thrice) so I am biased about it. But its just a fact, Mass Effect is a sci fi series. Why axe a perfectly good alien? Zaeed is cool and all, but Turians are cooler.
Sapienti wrote...
you've begun to take peoples opinions as infallible fact or something. "In that thread of mine people came up with [this]...So, there again, if the choices are to matter, they will only matter in the end..." because these people in this thread came to that conclusion. Sure, you got some people to agree with you, but that doesn't give your argument any more credence.
I'm all for epic cameos for all the ME2 squaddies (and many other NPCs). I argue that an attempt to "bring them back" as squadmates in ME3 will land anywhere between "lame" and "total disaster". That said, my best Quarian friend is Admiral vas Quib-Quib, and I expect to be fully "rewarded" for playing pacifist even though I got some random Quarian (which Tali is) killed on the "suicide mission".Sapienti wrote...
Bioware doesn't need to make two games in one to account for every squadmember dead. They just need to have a base game and reward the player for surviving characters. The best example is Tali and the Quarians, if you the player has Tali alive, you get Quarian support for ME3. If she's dead, Kal Reegar can be your go to guy but it could be harder to do. Similar to using the paragon dialogue option or the crowd work over. The placeholders people love to talk about so much don't need to be squadmates, they can just as easily be NPCs, same way squadmates don't need to return as squadmates, they can come back as cameos/npcs.
Two words: Ret & Con. We've seen it in ME2 already with the thermal ammo. And it was even more lame as the writers tried to mask it as not being one. There also was minor retconning concerning... who could have thought... Garrus and Tali, since there was little to no reflection of several variants of Shepard's interaction with them in ME1. But that's not nearly as much retconning (or ignoring continuity) as will be necessary to facilitate for example Tali's return as squadmate in ME3.Sapienti wrote...
A writer writing a novel isn't going to rewrite his 7th volume just because the italian translation only goes as far back as the third. He's going to keep doing what he's doing and not purposely compromise his own creativity.
Modifié par Zulu_DFA, 19 août 2010 - 05:39 .
Modifié par Pauravi, 19 août 2010 - 06:32 .
Zulu_DFA wrote...
I'm not so sure... I just mean, that with more people buying ME2 as their first ME installment, without so much as chance to go back to ME1, the fav character ratings will even out somewhat.
I'm all for epic cameos for all the ME2 squaddies (and many other NPCs). I argue that an attempt to "bring them back" as squadmates in ME3 will land anywhere between "lame" and "total disaster". That said, my best Quarian friend is Admiral vas Quib-Quib, and I expect to be fully "rewarded" for playing pacifist even though I got some random Quarian (which Tali is) killed on the "suicide mission".
Two words: Ret & Con. We've seen it in ME2 already with the thermal ammo. And it was even more lame as the writers tried to mask it as not being one. There also was minor retconning concerning... who could have thought... Garrus and Tali, since there was little to no reflection of several variants of Shepard's interaction with them in ME1. But that's not nearly as much retconning (or ignoring continuity) as will be necessary to facilitate for example Tali's return as squadmate in ME3.
Pauravi wrote...
*Snizzip*
Sapienti wrote...
smudboy wrote...
Yes, you are correct, sir! My apologies. Did that much too quickly.glacier1701 wrote...
Hmmm dont think those numbers are correct. Lets take the case of having just 2 survivors. That means 12*11 squad variations or 132 and not the 6 I see you list. My math for when 3 survive fails at this point - its been too long since I've done this math - but the maximum it could be is 12*11*10 = 1320. However while "abc" is different from "cab" in terms of squads it is not so the true number is less than 1320. Yet even so my poor math shows that we have more than 295 variations and we have not even accounted for larger squad sizes!! Perhaps someone can figure this out I know I cant and I liked math when I was in school.
If # Survive
12 = (1) = 1 variation
11 = (12) = 12 variations
10 = ((12*11) / (2)) = 66 variations
9 = ((12*11*10) / (2*3) ) = 220 variations
8 = ((12*11*10*9) / (2*3*4)) = 495 variations
7 = ((12*11*10*9*8) / (2*3*4*5)) = 792 variations
6 = ((12*11*10*9*8*7) / (2*3*4*5*6)) = 924 variations
5 = ((12*11*10*9*8*7*6) / (2*3*4*5*6*7)) = 792 variations
4 = ((12*11*10*9*8*7*6*5) / (2*3*4*5*6*7*8)) = 495 variations
3 = ((12*11*10*9*8*7*6*5*4) / (2*3*4*5*6*7*8*9)) = 220 variations
2 = ((12*11*10*9*8*7*6*5*4*3) / (2*3*4*5*6*7*8*9*10)) = 66 variations
----
4083 variations
This makes it just seem like you're trying to hide behind a big number like so many staticians tend to do without even trying to elaborate on how these can be significant. This does not build a strong argument. It will fool some of the dumb/simple who see it and just say "Well that number is huge, he's arguing on X side, so it must be significant haha!" and you'll also get some other people to just get behind a figure without really understanding it. It might make you feel good, but it doesn't really help a case at all to anyone bothering to even look at a number and determine what it is.
This is the same sort of math that went into ...whatever the game was that claimed to have millions of different guns when they were just variations and combinations used to count as different things. You're looking at it all wrong. Rather than try to find how many different possibilities there are for death you'd be better off if you just looked at the resulting squad. People are going to have this character alive or this one or this one dead etc. Then you're left with either they have dialogue or they don't. Its that simple. Sure there are tons of variations of who can die. But what does it matter? Bioware doesn't need to take into account every possible aspect of a characters death. Like I said you can either experience it or you don't. Not to mention Bioware can decide two out of the 10 characters of ME2 (not counting DLC here) can be important and then cut variations of story importance down by a lot. Or 3 out of 10 etc etc. Again you're making things seem daunting by putting importance that isn't there and never was there onto tasks that don't even need to be.
Someone brings that point up and your answer is "we didn't see that in ME2" we're not talking about ME2 we're talking about ME3. Want to use a previous game as an example of the future? Doesn't work that way either because ME2 was vastly different to ME1 and while it may not be as big a step they can still do more than what you are familiar with.
Anyway, aside from different variations of death being almost irrelevant, think about the probability of some of them, aside from people purposely going for only two survivors, what are the chances people really suck that much?
Sapienti wrote...
Pauravi wrote...
*Snizzip*
See while you make excellent points and crush all of Smud's arguments, he's just going to come back and continue to talk in circles, either he'll repeat things he's been repeating or he'll jump onto another post and pretend he was never defeated and go on about place holders and possible variations til ME3 is released.
Ashley/Kaidan.PoliteAssasin wrote...
@smartboy - There are no placeholders. Never were, and never will be.
-Polite
Sapienti wrote...
Zulu_DFA wrote...
I'm not so sure... I just mean, that with more people buying ME2 as their first ME installment, without so much as chance to go back to ME1, the fav character ratings will even out somewhat.
I'm all for epic cameos for all the ME2 squaddies (and many other NPCs). I argue that an attempt to "bring them back" as squadmates in ME3 will land anywhere between "lame" and "total disaster". That said, my best Quarian friend is Admiral vas Quib-Quib, and I expect to be fully "rewarded" for playing pacifist even though I got some random Quarian (which Tali is) killed on the "suicide mission".
Two words: Ret & Con. We've seen it in ME2 already with the thermal ammo. And it was even more lame as the writers tried to mask it as not being one. There also was minor retconning concerning... who could have thought... Garrus and Tali, since there was little to no reflection of several variants of Shepard's interaction with them in ME1. But that's not nearly as much retconning (or ignoring continuity) as will be necessary to facilitate for example Tali's return as squadmate in ME3.
The thermal clips weren't really an example of retconing, they tried to give a valid answer which was plausible, it goes against previously established things, but there was an in game reason for it so I don't think it qualifies.
armass wrote...
Miranda is gonna survive, cause ive seen her survive in all outcomes except the one that kills Shepard also.
PoliteAssasin wrote...
Sapienti wrote...
Pauravi wrote...
*Snizzip*
See while you make excellent points and crush all of Smud's arguments, he's just going to come back and continue to talk in circles, either he'll repeat things he's been repeating or he'll jump onto another post and pretend he was never defeated and go on about place holders and possible variations til ME3 is released.
Smud is going to quote both of you, and then ask "what is your point? what point are you trying to make?" Never fails. ...................
@smartboy - There are no placeholders. Never were, and never will be.
-Polite
Probability is irrelevant. The system must take into account all states per variable. It has nothing to do with averages/how good/bad a player is.Sapienti wrote...
Anyway, aside from different variations of death being almost irrelevant, think about the probability of some of them, aside from people purposely going for only two survivors, what are the chances people really suck that much?
smudboy wrote...
Ashley/Kaidan.PoliteAssasin wrote...
@smartboy - There are no placeholders. Never were, and never will be.
-Polite
Wrex/Wreav.
Shiala/That other chick.
etc.
Modifié par PoliteAssasin, 19 août 2010 - 01:42 .