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Squad Composition of ME3- A discussion


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#1601
Marta Rio

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McBeath wrote...
I hate the internet, call me old fashioned but when I was a lad and I didn't agree with somebody this much we'd go to the pub, get smashed and just solve it with a round or two. This whole thing would be easier at the pub. With beers. And fists. Instead we get sarcasm and nice pictures(though I do like the pictures).  Damn the internet and the ability to argue with people that are out of arms reach... so unsatifying.


Amen brother.  This thread reminds me of my parents' divorce.

Also: I hope you folks on opposite sides of the argument are taking screenshots of this thread, or are somehow preserving it for posterity.  Otherwise in two years time, when ME3 comes out, you won't have evidence that "insert forum member's name here" was totally and utterly wrong (and thus won't be able to embarass him/her further on the internet).

#1602
SmokePants

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Sapienti wrote...

Actually I think it'd be better as just an "They're two different teams". To which you could reply "well then we'll wait and see who gets to say I told you so" and that would kill it right there.

Two closely related teams, who -- if you haven't been following Dragon Age 2 -- tend to cross-polinate ideas. Two teams with the exact same challenges. If the ME team has some magic solutions to handling nightmarish branching continuity issues, then they should be quick to share with the DA team or the TOR team, for that matter.

Or are we trying to paint the ME team as the golden child, while the DA team is the red-headed bastard? "The ME team is going to go to Harvard, but the DA team? GED-city." Or perhaps it's a difference in stylistic approach? The DA team takes big steamers on continuity because it suits their game? Somehow?

Anyway, the biggest thing I noticed about Awakening was how unsatisfying dialogue can be, when the writers aren't sure if the characters are best friends or have an antagonistic relationship. They try to write one set of dialogue that covers both possibilities and hope people buy it.

The more ME3 tries to handle continuity, the more awkward, "middle of the road" dialogue there will be, and the poorer the end product. Potentially. When characters start off fresh, from a position of certainty -- ie, they were trying to kill you -- that's when the dialogue makes the most sense and is the most natural and engaging.

It's already been demonstrated in ME2. Liara, Ashley, and Kaiden had virtually identical dialogue, whether you romanced them or not. It didn't work so well.

Modifié par SmokePants, 20 août 2010 - 07:47 .


#1603
Sapienti

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SmokePants wrote...

Sapienti wrote...

Actually I think it'd be better as just an "They're two different teams". To which you could reply "well then we'll wait and see who gets to say I told you so" and that would kill it right there.

Two closely related teams, who -- if you haven't been following Dragon Age 2 -- tend to cross-polinate ideas. Two teams with the exact same challenges. If the ME team has some magic solutions to handling nightmarish branching continuity issues, then they should be quick to share with the DA team or the TOR team, for that matter.

Or are we trying to paint the ME team as the golden child, while the DA team is the red-headed bastard? "The ME team is going to go to Harvard, but the DA team? GED-city." Or perhaps it's a difference in stylistic approach? The DA team takes big steamers on continuity because it suits their game? Somehow?

Anyway, the biggest thing I noticed about Awakening was how unsatisfying dialogue can be, when the writers aren't sure if the characters are best friends or have an antagonistic relationship. They try to write one set of dialogue that covers both possibilities and hope people buy it.

The more ME3 tries to handle continuity, the more awkward, "middle of the road" dialogue there will be, and the poorer the end product. Potentially. When characters start off fresh, from a position of certainty -- ie, they were trying to kill you -- that's when the dialogue makes the most sense and is the most natural and engaging.

It's already been demonstrated in ME2. Liara, Ashley, and Kaiden had virtually identical dialogue, whether you romanced them or not. It didn't work so well.

Well, if I were to take on the role of your opponent for this, I'd just keep it simple. No I don't think the Mass Effect team is made up of a bunch of 7th year Hogwarts students that have solutions for everything. Of course if they're doing similar things they're going to swap ideas that's a given, but you don't need to paint either studio with that kind of bias "either they're the same or the other team is a stupid bastard child". They're human beings, so I'm sure they've got people who talk about the very things we talk about here on these boards. Discussing what they can solve in what way and how things can be perceived, yadayada.

Anyway, Awakening is already done, same as ME2, we haven't seen the solutions of that team any more than we've seen the solutions of the ME3 team. For all we know, the DA team could find that golden solution, slap it onto the desk of the ME guys and say "Eureka". So to say "the more they do this the more of that there will be" is simply premature. Based on what we know right now, it seems likely, but its too early to call if you ask me. It'd be similar to someone saying "well since ME1 had all these generic side mission bases that all looked the same, I bet ME2 will be the same way" not as complex I know, but similar logic that could demonstrate the same sort of outcome.

Finally, if you're referring to returning ME2 characters, you could say Bioware saw that coming and made it to where not having a characters loyalty mission done = not gonna be there. Keeping it black or white and dialogue possibilities limited to something like: Friend, jerk who got the job done and dead.

But I'm playing devils advocate here, I honestly don't know how Bioware is going to handle it, but I'm not going to assume anything until I hear a statement.

Modifié par Sapienti, 20 août 2010 - 11:17 .


#1604
Jebel Krong

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smudboy wrote...

Sapienti wrote...

smudboy wrote...
You're wrong and you can't admit it.

Nah, again you missed the point and fell back on place holders and stuff, there may be place holder NPCs but the point he made was there haven't been place holder squad mates before. Like, you either have Garrus as a squadmate your you get Turian Wallus in place of Garrus, which was something you implied earlier, which was his point. Rather than concede to that, you went off on a tangent about NPC place holdings and different variations.

What point?  He never made the point that "there may be place holder NPCs."  Never.  Not once did he describe it as such.

The point PLACEHOLDERS EXIST.

The moron said they didn't.

Therefore, he is wrong.

I am not missing the point.

Ashley/Kaidan and Wrex were both squadmates in ME1.  Guess what?  ME2?  PLACEHOLDERS.

Not saying that's what's definitely going to happen in ME3 with ME2 squadmates...

But.

You know.

:wizard:


you are wrong and obviously misunderstood the original point.

Like, you either have Garrus as a squadmate your you get Turian Wallus in place of Garrus



this. there is only one 'placeholder' in me2 - wrex's brother.

PoliteAssasin wrote...

Zulu_DFA wrote...

PoliteAssasin wrote...



Image IPB

Another addition. This was from Christina Norman. Take a look at the left circle. Yeah... Once again. 

-Polite


Do you ever fail at failing, PoliteAssasin?

Christina Norman refers to her gameplay designing team of BioWare employees, not to Shepard's fictious team of kewl alians.


Oh of course, because Bioware cuts jobs after a project has been finished, and she was hoping they wouldn't do that this time. And the same development team really fits with core gameplay, combat narrative, etc... You never cease to amaze me with your level of intelligence.  :lol:

-Polite


actually it's pretty obvious she was referring to the same development team - all those things are for continuity developing mass effect 3.

Modifié par Jebel Krong, 20 août 2010 - 11:35 .


#1605
smudboy

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Jebel Krong wrote...
you are wrong and obviously misunderstood the original point.

How so?

Like, you either have Garrus as a squadmate your you get Turian Wallus in place of Garrus


this. there is only one 'placeholder' in me2 - wrex's brother.

How is Ash/Kaidan not a placeholder?
How is Shiala/that other chick not a placeholder?

Nevermind that all placeholders deal with death, if one is not present *dies*, the other takes its place.

#1606
Flamewielder

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Zulu_DFA wrote...

PoliteAssasin wrote...

I've already sent an email to her. Still awaiting the reply. The post that smartboy created was no more logical than yours.

-Polite


So while you wait, let's have fun:

CAT    DOG    ELEPHANT    RODENT    PIG   -- which word does not fit with the others?

I'm game: PIG, because it's the only word where the first letter comes after the last letter in the alphabet...

Now where's that reply from Christina?Image IPB Do I get a cookie?

#1607
Jebel Krong

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smudboy wrote...

Jebel Krong wrote...
you are wrong and obviously misunderstood the original point.

How so?

Like, you either have Garrus as a squadmate your you get Turian Wallus in place of Garrus


this. there is only one 'placeholder' in me2 - wrex's brother.

How is Ash/Kaidan not a placeholder?
How is Shiala/that other chick not a placeholder?

Nevermind that all placeholders deal with death, if one is not present *dies*, the other takes its place.


how so? - because there aren't any placeholder squadmates, obviously. :innocent:

ash/kaiden aren't because both were major characters and it's a simple either/or, but they do integrate into the plot, which 'placeholders' wouldn't be dependent on by their very nature. this therefore covers shiala/whomever would replace her in that tiny sidequest which is completely inconsequential plot-wise.

#1608
smudboy

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Jebel Krong wrote...

smudboy wrote...

Jebel Krong wrote...
you are wrong and obviously misunderstood the original point.

How so?

Like, you either have Garrus as a squadmate your you get Turian Wallus in place of Garrus


this. there is only one 'placeholder' in me2 - wrex's brother.

How is Ash/Kaidan not a placeholder?
How is Shiala/that other chick not a placeholder?

Nevermind that all placeholders deal with death, if one is not present *dies*, the other takes its place.


how so? - because there aren't any placeholder squadmates, obviously. :innocent:

ash/kaiden aren't because both were major characters and it's a simple either/or, but they do integrate into the plot, which 'placeholders' wouldn't be dependent on by their very nature. this therefore covers shiala/whomever would replace her in that tiny sidequest which is completely inconsequential plot-wise.

This is not an issue of what is inconsequential plot wise.  In fact, that's not the definition of the placeholder.  Additionally, Ashley/Kaidan are not plot integral, nor is Wrex/Wreav, nor is Shiala/that other chick.

I am also not referring to placeholder squadmates, just placeholders.  This is to show how character death is treated.  That, on import, ME2 replaces or substitutes characters with other characters, to fill the same role.  You can call this a proxy, etc.  I use the term placeholders, because they have a "place" to "hold", regardless of what that role is.  In these cases, it's cameo placeholders.

In your example, Ashley/Kaidan could've been replaced by some other generic Alliance person that knew Shepard (Engineer Adams, Anderson, Hackett, etc.), and it still wouldn't make the characters plot integral.

#1609
Hobosapien

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If the goal of ME3 is to conclude Shepard's story with the Reapers, either with victory or defeat, then full ME1/ME2 squad return doesn't make sense to me. If I wanna beat the Reapers I don't want Wrex on my ship, I want him building the Krogans in a united group. I'd like Tali in my squad but if she takes a leadership in the Migrant Fleet doubtful she'll be carrying a gun for me. That could be the situation for many of Shepards former squadmates. Interaction with them in ME3 might be with them as liaisons for their various species and groups. I have my favorites, and if they don't join the team for whatever reason biowares deems necessary, I hope there is still lots of interaction with them.

#1610
Guest_Luc0s_*

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^

This.



/thread

#1611
GuitarShredUK

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Hobosapien wrote...

If the goal of ME3 is to conclude Shepard's story with the Reapers, either with victory or defeat, then full ME1/ME2 squad return doesn't make sense to me. If I wanna beat the Reapers I don't want Wrex on my ship, I want him building the Krogans in a united group. I'd like Tali in my squad but if she takes a leadership in the Migrant Fleet doubtful she'll be carrying a gun for me. That could be the situation for many of Shepards former squadmates. Interaction with them in ME3 might be with them as liaisons for their various species and groups. I have my favorites, and if they don't join the team for whatever reason biowares deems necessary, I hope there is still lots of interaction with them.


In fact, that would be the best of the two scenarios (whether everyone in the team/squad returns for ME3), wouldn't it? IMO, having Wrex with a united krogan army and Tali at the head of the Migrant Fleet would make so much sense considering that Shepard would welcome all the help he could get...

OK, Shepard can take the Collectors down with a hand picked "commando" team in effect but with the Reapers it definitely should be a galaxy-wide effort, you know, like the ending of ME1 with the Alliance fleet saving the Destiny Ascension (asari flagship), and the Citadel but more of the same. 

#1612
McBeath

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Hobosapien wrote...

If the goal of ME3 is to conclude Shepard's story with the Reapers, either with victory or defeat, then full ME1/ME2 squad return doesn't make sense to me. If I wanna beat the Reapers I don't want Wrex on my ship, I want him building the Krogans in a united group. I'd like Tali in my squad but if she takes a leadership in the Migrant Fleet doubtful she'll be carrying a gun for me. That could be the situation for many of Shepards former squadmates. Interaction with them in ME3 might be with them as liaisons for their various species and groups. I have my favorites, and if they don't join the team for whatever reason biowares deems necessary, I hope there is still lots of interaction with them.


This may be true of some, but certainly not others.  Some NPC's, like Wrex and Legion, would make complete sense(though I guess Legion could just email his request and not need to actually be with the geth).

Others, like Tali, make much less sense.  Even if she became an Admiral that would make her only 1 of 5 voices, and I'd have a hard time accepting that a person like Tali is now basically running the Migrant Fleet.  It's the Military branch of thier government, and has now accepted person who is barely an adult(Joan of Arc style) into it's ranks based on the fact that she worked with Shepard.  She's one of those characters who'd be more good onboard the Normandy and maintaining it's engines, tech.  Just my thought though.

I think that we need to look at which characters clearly will die/leave, which characters are more "usefull" elsewhere, and then take a good look at which characters remain.  Some of those remaining characters may indeed be around(just like Garrus and Tali in ME2) just because they're fleshed out squadmates without major plot significance.

Modifié par McBeath, 20 août 2010 - 02:35 .


#1613
Flamewielder

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SmokePants wrote...
Two closely related teams, who -- if you haven't been following Dragon Age 2 -- tend to cross-polinate ideas. Two teams with the exact same challenges. If the ME team has some magic solutions to handling nightmarish branching continuity issues, then they should be quick to share with the DA team or the TOR team, for that matter.

Or are we trying to paint the ME team as the golden child, while the DA team is the red-headed bastard? "The ME team is going to go to Harvard, but the DA team? GED-city." Or perhaps it's a difference in stylistic approach? The DA team takes big steamers on continuity because it suits their game? Somehow?

Anyway, the biggest thing I noticed about Awakening was how unsatisfying dialogue can be, when the writers aren't sure if the characters are best friends or have an antagonistic relationship. They try to write one set of dialogue that covers both possibilities and hope people buy it.

The more ME3 tries to handle continuity, the more awkward, "middle of the road" dialogue there will be, and the poorer the end product. Potentially. When characters start off fresh, from a position of certainty -- ie, they were trying to kill you -- that's when the dialogue makes the most sense and is the most natural and engaging.

It's already been demonstrated in ME2. Liara, Ashley, and Kaiden had virtually identical dialogue, whether you romanced them or not. It didn't work so well.

Character continuity requires a fair bit more work than plot continuity, because characters include a fair bit of detail that does not relate to the plot. In ME1 & 2, there's more than a fair bit of material or scenes (side-missions) that are unrelated to the plot.

Some feel that the plot is the most interesting/important element in the series. If they feel the characters bring nothing to the plot, they are boring. And if the "irrelevant" character was apparently brought back purely for fan service, then boredom/indifference may give way to actual spite (Tali being the most glaring example). At the same time, the "plot-centric" players will be quick to notice inconsistencies that will annoy them, while other players will blissfully ignore the same. They'll buy and like the game if the plot is solid and entertaining. Let's call them "intellectuals" (keeping in mind that most of us will share some characteristics with more than a single stereotype).

Other players feel that what makes the ME series great is actually the characters more than the plot... They don't care about wether the character has plot-relevance or not. They are social creatures who enjoy life-like emotional characters. They do not get into the plot itself so much as into the game characters' experience. Let's call them "gregarious".

Finally there are the harcore gamers who enjoy shooting stuff. Gears, Halo, CoD... to whom both plot AND characters are "fluff" tying the levels together. The gamers don't care about this discussion thread, so I'll leave them out.

What sold ME1 and ME2? What made them a commercial success? Was it the "intellectuals"? Was it the "gregarious"? Or the "gamers"?

Bioware has been accused of "dumbing down" ME2 to cater to gamers... Pure FPS or TPS will give ME2 a try and quickly get bored by "all this fluff" that gets in the way of their action. So if BW wasn't catering to the hardcore FPS and TPS players out there. They were trying to cater to the "largest possible audience". That includes "intellectuals" and "gregarious" players who have different interests.

Casey Hudson stated in his more recent interview that while the team has a rough idea of where they want to take the story, they are more or less making up their minds as they work on each sequel. Even the decision to make the Virmire Survivor and Liara play a role in ME3 was made AFTER datamining and fans comments revealed how much players appreciated them; the rest of the ME1 characters come back as full characters or a cameo/ placeholder. There is more than a fair bit of "improvisation on the fly" going on here...

BW learns from experience. In a world where no video game sequel is garanteed, I very much doubt ME2 characters were PRIMARILY designed to be used in ME3. Some thought may have been given to it, but in the end they were designed to appeal to the player so that he/she would come to value them so the final suicide mission would feel like the stakes are high. A game HAS to be designed as a stand alone product first, with allowances for a possible sequel being secondary.

ME2 had many new characters, with wildly differing personalities. Why? Because in a game that allows to play morally different Shepards, you have to allow for "renegade" and "paragon" -friendly squaddies. In ME1, unused squaddies could simply be left on the Normandy. In ME2 they play a part in the Suicide Mission. In order for you to care about the people who hold the line, you have to have developped some sort of emotional attachement to at least SOME of them. Or you can simply be a ruthless bastard who couldn't care less about any of them surviving (an absolutely acceptable attitude, depending on your Shepard's background).

So you have to cover all bases and you need a larger number of characters in ME2 for this to work.

Will ME3 require a large number of characters? Maybe, maybe not... Our "intellectual" side likes a well-told story and that may involve a small team. Our "gregarious" side would like to have them all back... and our "gamer" side wants a game that plays well. BW wil have to try and balance this, while respecting whatever the writers intend as a plot conclusion.

So to summarize:

a) I think everyone will agree that all surviving squadmates CAN be brought back in ME3 in some form.
B) None of the returning ME1 were insulted by using a simple e-mail; they all got at least a cameo. We can expect at least that in ME3.
c) Some cameos were dissappointing, BW will try to improve on this.
d) Several squaddies were never plot relevant and only offered the player a "morally compatible" choice. We can expect some ME3 squadmates to be just as irrelevant to the plot yet catering to the preferences of the "gregarious" players.
e) ME3 will be as much of a hodge-podge mix of storytelling, character interaction as the previous 2 were.
f) ME2 squaddies returning in ME3 will be limited as to the type/complexity of cutscenes they will have. We may see more squad interaction but they will likely involve a single surviving ME2 + Shepard + crew + 1 or more ME3 and not 2 or more ME2 survivors together in the same scene.

#1614
theelementslayer

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Hobosapien wrote...

If the goal of ME3 is to conclude Shepard's story with the Reapers, either with victory or defeat, then full ME1/ME2 squad return doesn't make sense to me. If I wanna beat the Reapers I don't want Wrex on my ship, I want him building the Krogans in a united group. I'd like Tali in my squad but if she takes a leadership in the Migrant Fleet doubtful she'll be carrying a gun for me. That could be the situation for many of Shepards former squadmates. Interaction with them in ME3 might be with them as liaisons for their various species and groups. I have my favorites, and if they don't join the team for whatever reason biowares deems necessary, I hope there is still lots of interaction with them.


I can see this for some, namely Wrex and Legion. People I cant see doing it are
Garrus-he hates the red tape and wants to be by shepard.
Miri-like it or not she was your second in command.
Jack-she has no where to go
Samara-Justicars are eitheir highly respected or feared, not a bad combo for leading but I cant see her doing it
Tali-yes she was the daughter of the admiral, doesnt mean she is an admiral though, she can be exiled hence no where to go
Thane-sorry but I think hes going to die
Mordin-He'll stay I think, he likes to help out
Grunt-Shep is my battlemaster

So yes I can see some going but not all of them

#1615
McBeath

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Flamewielder wrote...

a) I think everyone will agree that all surviving squadmates CAN be brought back in ME3 in some form.
B) None of the returning ME1 were insulted by using a simple e-mail; they all got at least a cameo. We can expect at least that in ME3.
c) Some cameos were dissappointing, BW will try to improve on this.
d) Several squaddies were never plot relevant and only offered the player a "morally compatible" choice. We can expect some ME3 squadmates to be just as irrelevant to the plot yet catering to the preferences of the "gregarious" players.
e) ME3 will be as much of a hodge-podge mix of storytelling, character interaction as the previous 2 were.
f) ME2 squaddies returning in ME3 will be limited as to the type/complexity of cutscenes they will have. We may see more squad interaction but they will likely involve a single surviving ME2 + Shepard + crew + 1 or more ME3 and not 2 or more ME2 survivors together in the same scene.


For all we know the cut scenes may be like ME2 on the Normandy, where only your "core team" was present(Miri,Jacob,Mordin), they all had dialog that was important to the story between missions.  That I can see Ash/Kaiden, Liara filling.  The other kind of cut scenes are easier to do, they just "paste" a character over the model and insert it's few lines. 

Basically, other than the recruitment, most of the NPC's didn't get much time in cut scenes, and in ME1 it was rare for Tali or Garrus to say anything at all in the little meetings.  I think Wrex commented once on Liara's biotics. 

I would also disagree with the statement that they're doing this on the fly.  While they are making changes, it has been clearly stated by Casey Hudson as well as others that it was always planned as a trilogy.  They always knew what the overall plot would be, ect.  It was only the little things that they've worked on or changed.  I would think that characters like Liara, Virmire, Wrex always had some kind of plan from day one.  While they didn't know if it'd be successful enough to be a trilogy they were planning ahead.

That being said, I think that all of the ME2 NPC's were created much later, though again we can't be sure of what plot relevence any may have.

Cheers.

#1616
Hobosapien

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I agree element it makes more sense for some.

I think in ME2 after the Tali loyalty mission something was mentioned about her being considered for an admiralty position, but duty or personal goals could pull away any squadmates. Jack could go looking for vengence on the guy who messed up her latte.

ME3 could open with a mission that divides the squad and a ME1 Ash/Kaiden choice is forced. Whatever it is I'm sure it's gonna be cool. ME2 had the best start I've seen. IMO

#1617
Harley_Dude

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How do you see the story playing out? I think you will need to convince the various races to join your cause since the council, regardless of makeup, is ignoring the Repears. That is why I believe the team is split up since surviving members would help rally their respective race. An alternative story might be using the surviving team members to sabotage certain relays thus denying the Reapers their divide and conquer stategy. In that case keeping the team intact makes sense.

#1618
Killjoy Cutter

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GuitarShredUK wrote...

Hobosapien wrote...

If the goal of ME3 is to conclude Shepard's story with the Reapers, either with victory or defeat, then full ME1/ME2 squad return doesn't make sense to me. If I wanna beat the Reapers I don't want Wrex on my ship, I want him building the Krogans in a united group. I'd like Tali in my squad but if she takes a leadership in the Migrant Fleet doubtful she'll be carrying a gun for me. That could be the situation for many of Shepards former squadmates. Interaction with them in ME3 might be with them as liaisons for their various species and groups. I have my favorites, and if they don't join the team for whatever reason biowares deems necessary, I hope there is still lots of interaction with them.


In fact, that would be the best of the two scenarios (whether everyone in the team/squad returns for ME3), wouldn't it? IMO, having Wrex with a united krogan army and Tali at the head of the Migrant Fleet would make so much sense considering that Shepard would welcome all the help he could get...

OK, Shepard can take the Collectors down with a hand picked "commando" team in effect but with the Reapers it definitely should be a galaxy-wide effort, you know, like the ending of ME1 with the Alliance fleet saving the Destiny Ascension (asari flagship), and the Citadel but more of the same. 


Your scenario for some of the squadies not being in ME3 at least makes sense, as opposed to some of the other reasons given which amount to "cause I think Bioware sucks" or "the PS3 port will ruin the game".

#1619
Zulu_DFA

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Flamewielder wrote...

Zulu_DFA wrote...

PoliteAssasin wrote...

I've already sent an email to her. Still awaiting the reply. The post that smartboy created was no more logical than yours.

-Polite


So while you wait, let's have fun:

CAT    DOG    ELEPHANT    RODENT    PIG   -- which word does not fit with the others?

I'm game: PIG, because it's the only word where the first letter comes after the last letter in the alphabet...

Now where's that reply from Christina?Image IPB Do I get a cookie?


No, you don't get a cookie, because you're wrong. RODENT doesn't fit, because only it has an even number of syllables. Also ELEPHANT doesn't fit, because only it has a repeating letter. So yeah, having fun.

#1620
Flamewielder

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McBeath wrote...
For all we know the cut scenes may be like ME2 on the Normandy, where only your "core team" was present(Miri,Jacob,Mordin), they all had dialog that was important to the story between missions.  That I can see Ash/Kaiden, Liara filling.  The other kind of cut scenes are easier to do, they just "paste" a character over the model and insert it's few lines.

That's why a potentially dead ME2 squaddie cannot be scripted in such a cutscene without a place holder of some sort. Using new ME3 squaddies as your "core" team makes it easier. You can include a single ME2 survivor in the scene, since you then only have to plan one set of lines per surviving character, 2 squadmates having survived for a valid import meaning one can placehold for the other. Including 2 ME2 characters makes it more difficult:

For example: in the ME2 scenes involving Miri and Jacob, Miri typically argues for the pragmatic ("renegadish") position while Jacob argues for the principled ("paragonish") position. A similar discussion in ME3 using ME3 characters is easy to script: one set of lines per character. If you include a ME2 character, each character will need at least one set of lines (assuming you have the ME3 character allways argue for the same position). If you include 2 ME2 characters in the cut scene, you need 2 sets of lines for each possible character (one paragonish and one renegadish, for example). Even if some characters are obviously renegadish by nature, they may be called upon to argue with another renegadish character and be forced to play the paragonish part, etc... This may result in, say, Zaeed arguing for mercy while Jack argues to vent the bad guy out the airlock. That's a bit out of character, and it gets complicated.

I would also disagree with the statement that they're doing this on the fly.  While they are making changes, it has been clearly stated by Casey Hudson as well as others that it was always planned as a trilogy.  They always knew what the overall plot would be, ect.  It was only the little things that they've worked on or changed.  I would think that characters like Liara, Virmire, Wrex always had some kind of plan from day one.  While they didn't know if it'd be successful enough to be a trilogy they were planning ahead.

You are right: the main plotline of the trilogy is undoubtedly already set in its broad strokes. The save file stores over a 1000 elements for ME3, etc... My point is, the team is unlikely to have already decided which ones will end up having an impact on your ME3 experience. Had they planned ME2 in detail while working on ME1, they'd have stored the Wrex Dead/Alive variable in the save file import. Realizing their mistake, they decided to store more variables in the ME2 export; but that doesn't mean they already had planned a use for all of them. That's what I mean by "on the fly" design: know your destination, plan a route, but adapt to road conditions. You may not know in advance which motel you'll have to stay in should you run into something unexpected.

Being non-essential to the plot may be an asset for a ME2 character wanting to come back. Plot-relevance is not essential, if the fluff provided will help sell the product. New ME3 squaddies can drive the plot, with ME2 squaddies providing fluff for the fans.

If a viable import requires 2 random ME2 squadmates to survive and BW decides that ME2 squaddies are a strong selling point for ME3, then they can set aside 2 character slots for your ME2 survivors while using 6,8 or 10 slots for ME3 plot-related squaddies (as many as the writers feel is necessary). The ME2 squaddies will likely not interact with eachother in complex conversation trees/cut scenes but can be included one by one and banter/interact with ME3 squadmates. They can definitely banter with the other ME2 survivor, as that doesn't involve complex conversations. To the "intellectuals", ME2 squaddies will probably feel "shallower" than the ME3 plot-related ones. The "gregarious" players will be more than happy to simply have their favorite character back as a squaddie and not just a cameo and won't give a fig if they are plot-relevant or not.

I absolutely agree with the OP that the ME3 team will be mostly made of new squaddies, with 2 slots being possibly set aside for returning ME2 characters, should BW feel it adds to replay value and marketing appeal. In that case, it implies ALL 12 characters will have to be offered in the starting disk (including Zaeed and Kasumi) and not be restricted to post-release DLC. A save import file with Zaeed and Kasumi as the only survivors is still a valid save that has to be accounted for in this situation.

Modifié par Flamewielder, 20 août 2010 - 04:25 .


#1621
Flamewielder

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Zulu_DFA wrote...

Flamewielder wrote...

Zulu_DFA wrote...
So while you wait, let's have fun:

CAT    DOG    ELEPHANT    RODENT    PIG   -- which word does not fit with the others?

I'm game: PIG, because it's the only word where the first letter comes after the last letter in the alphabet...

Now where's that reply from Christina?Image IPB Do I get a cookie?


No, you don't get a cookie, because you're wrong. RODENT doesn't fit, because only it has an even number of syllables. Also ELEPHANT doesn't fit, because only it has a repeating letter. So yeah, having fun.

Argh! Foiled again! Image IPB But your question did as "which word" (singular)... implying only one word didn't fit, not two...
BUT, we ARE taking this in the spirit it is meant to: FUN Image IPB

#1622
Killjoy Cutter

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Flamewielder wrote...

Zulu_DFA wrote...

PoliteAssasin wrote...

I've already sent an email to her. Still awaiting the reply. The post that smartboy created was no more logical than yours.

-Polite


So while you wait, let's have fun:

CAT    DOG    ELEPHANT    RODENT    PIG   -- which word does not fit with the others?

I'm game: PIG, because it's the only word where the first letter comes after the last letter in the alphabet...

Now where's that reply from Christina?Image IPB Do I get a cookie?


On a conceptual level, RODENT doesn't fit.  It's a different level of classification, a broader group of things.

#1623
McBeath

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The Harley Dude wrote...

How do you see the story playing out? I think you will need to convince the various races to join your cause since the council, regardless of makeup, is ignoring the Repears. That is why I believe the team is split up since surviving members would help rally their respective race. An alternative story might be using the surviving team members to sabotage certain relays thus denying the Reapers their divide and conquer stategy. In that case keeping the team intact makes sense.


The way I would like to see the story is such:

Opening act:  Since the reapers were denied access to the galaxy via the citidel they either have to fly here using FTL(which may take longer than we have) or have a back door/second plan.  I think that either Soveriegn or an unknown race that is allied to the reapers will modify an existing Mass Relay to allow them access in some capacity.  Now, in ME1 vigil tells us that once they control the citidel they could shut off the relays and trap the various colonies for harvest.  They don't have that option in ME3.  I see them launching a "first strike" against a world or system, perhaps multiple ones at once.  Word will leak out, perhaps a single ship escapes with video evidence of a massive reaper fleet, and the council is forced to take some action.

It took hundreds of years for the Protheans to be completely harvested, and the Reapers did it at there own pace.  Now, they have to be cautious.  Without control of the relays I see several battles being fought over the important relays that link to multiple systems(there were two types in ME1, multiple system relays and ones that were point to point).  These multi-relays are of great strategic importance to both sides, as simple control of them can isolate whole areas and systems. 

I also see a hostile race working for the reapers being involved, likely being used as fodder by them against the citidel fleets.  Vigil and Legion both mention how Soveriegn gathered allies over the years, and we've really own met the Heritics and Saren.  The collectors were introduced, but now there gone(or so we think).  I see Shepard and team being used as commandos, which gives us as players a foe we can actually go toe to toe with. Perhaps we'll be striking against relays that are already held by hostile ships, or launching strikes against thier forces on strategically important worlds.  Gathering of intel would be vitally important, and the Normandy is pretty much the best ship for the job.  This could very well be the first few acts.

The space battles will be of great importance to the plot, like the finale in ME1.  We, as players, may shape some small aspects of it(like perhaps the paragon choice for Legions mission will result in few geth losses).  I would imagine to build tension that the first battles won't go in our favour.  Hell, we'll kill some Reapers but I think we'll be forced to make a fighting retreat, perhaps while evacuating the worlds and colonies in the path.

At some point in the game I can see Shepard and team being sent off to secure some kind of weapon or technology that will be instimental in defeating the Reapers.  Perhaps the gun Cerberus has that killed the IFF Reaper, maybe it fell into enemy hands.  Who knows, but something that will be the focus of perhaps the last half of the game.  A high stakes mission that involves us returning at the last moment to secure victory for the council.  At some point the council has to be like "holy crap!", and take action.  I think that while they may continue to disbelieve some of what Shepard says, if a Reaper contacts them and demands a surrender, or just harvests a few worlds I think they'll have to take some kind of stand.

Personally, I'd love to find some completely bad*** prothean warship that we find, or some other kind of Destiny Ascension style uber dreadnought and use it to cripple the Reapers.  Perhaps left form a species older than the Protheans?

I don't see us doing "please help us out" missions to gather the support of races.  I think that some races, like the Quarions or Geth, will either have the ability to choose between helping us or extinction on their own(which the Geth already do).  Perhaps the Krogan will need a nudge, but I think by creating organic races that are in league with the reapers Bioware gives us a more accessable enemy for them, and us to fight.  The various Council Races are in the moment the Council is, no need to convice the Turians for example.  Or Humanity.  Regardless of what they think the threat is, it has to be pretty clear that there is a threat.  Once it enters there territory it's either surrender or fight.   

#1624
Flamewielder

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It's also possible the Reapers WON"T be eliminated in ME3, just cut down to size to become an opponent you can conceivably defeat with current Citadel tech and enough bodies/ships. A ME startegic wargame could be a good spin-off. So would a ME tactical level starship simulator or a ME RTS spin-off. The IP offers numerous possibilities for non-RPG byproducts.

#1625
SmokePants

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Yeah, ME was planned as a trilogy, but that's probably as far as it went -- "we're going to make 3 games." They clearly had no idea about the Collectors when they were making ME1. They probably knew where they were headed with regards to the Reapers, but I'm convinced that, for the most part, they are making it up as they go along. It's hard with games to lock in details so far in advance. They need the freedom to change the story to fit the design.

By the way, I just realized I am probably wrong about everything. I can see now how everyone could come back as squadmates -- don't give them any lines, just have them drag bodies away in every cut scene. Those clever bastards, they had the solution all along and managed to slip it into Overlord beneath our noses!

Modifié par SmokePants, 20 août 2010 - 05:16 .