deimosmasque wrote...
McBeath wrote...
One thing we can take into account is what Bioware did between ME1 and ME2. Namely, that some characters were removed(though they may be returned) from our squad for the purposes of plot. Others were reduced to placeholder status(Wrex), and the remainder joined us.
But if Shepard's story really is just a Trilogy (as developers have said) and nothing more. You can understand the removals. Liara, Wrex(or Placeholder Bother) and Ash/Kaiden matter. They will play a role. The rest... since there is no 4th game, can live or die and it's all good.
Heck the default ME2 assumed that Udina was the councilor, the original multi-alien council was killed, which ever sex you were not of Ash/Kadian lived and Liara moved on.
I don't see why ME3's default can't be that Miranda and Jacob lived, Cerberus got the Collector base, Legion and Grunt were given to Cerberus and everyone else was expendable.
However I remember talking to the "liaison" of the Rachni Queen, Shiara was green because of what happened to her , the council lived, Anderson was the Councilor for Humanity... etc.
(Not Directed at McBeath but at the community at large)
To just say "these were the consequences if you messed it up, just live with it, seems lazy. They didn't do it in ME1 ----> ME2 so why would they suddenly do it from ME2 ----> ME3?
Granted I wished that what I did in ME1 crossed over a bit more heavily but I have never felt that playing ME1 first was worthless. I have been telling my Playstation3 friends all week how ripped off they are getting by only getting ME2 and not getting the import feature as well. It's half a game without the import.
Why would ME3 be any different?
(EDIT)
Sorry moved it through too many different programs to spell check.
While the default game exists they still made changes to that canon to reflect our choices. I'm all for those choices, my only point is that they're not affraid to withhold content during a particular playthrough to accomodate those choices.
I think that the "canon" for ME2 will be that the whole team lived through the suicide mission, Shepard leaves Cerberus and that the base was destroyed. How can this play out in ME3?
No One Left Behind-> New players will get this as the default ending to ME2. Some of the characters will leave for various reasons, while some will remain on the Normandy in some capacity. For those of us that import a file which is different, we'll get those characters removed. They can't be tied to the plot(like Zaeed, though with more dialog ect)
Shepard Leaves Cerberus-> Either way, he'll leave. The only question is on what terms. I think that even if he chews out TIM, they'll have no choice but to work together in ME3. He can do more good as an agent of the council, so I think also he'll be made a Spectre again(if you already didn't do so). The relationship with TIM may be slightly different, though perhaps no more rewarding than it was to get reinstated as a Spectre was in ME2.... makes you feel good but has no real impact on the plot. May play a role in the "post game" ending, where we see what the galaxy is like after the curtain falls. Co-existance, human Alliance dominance, Cerberus power play?
Base Destroyed-> I think that the canon will indicated that the base was destroyed. If you kept it I can see it playing either a minor role in the game itself, or impacting the final ending of the game... perhaps humanity will be truly dominate due to your actions. I don't think it will be mentioned at all really, perhaps it will even be believed to be destroyed by the Alliance/Council until the end of the game. Why would evil Cerberus Shep share this?
The game will mention our choice, but I don't think they'll all be game changing(at least from a game play wise). The easiest way would be to alter the end credits of the game, have a handful of scripted endings that show what our biggest choices amounted to.
As for Udina, I think he may be councillor period depending on the actions of Anderson in the novels. Anderson may end up out of office, so to speak, leaving Udina there for the final game. Who knows though. Bioware may have known this plot twist all along and planned for it by giving Anderson a credible out... which would explain the default Udina choice(which seems to be against what most players did). The council lives/dies may impact the final game ending.
Bioware left out characters from ME2 so that they were available for the plot. Those characters are required to "drive" the plot, explain things to us, ect. Imagine if in ME2 Miranda, Jacob and Mordin were dead in a previous game. Who would be in those cut scenes? Who would explain things to me(as a player) in a round about way? That's why if they're in ME3 they can't be this kind of character. The kind they can be is like every other character... just not a plot driving one.
Ash/Kaiden + Liara form the "driving" characters in ME3, likely with an addition. These guys will drive the plot and work in the cut scenes. They're guarenteed to be there just due to the choice to remove them in ME2. This was very deliberate on Bioware's part and was outside the reward/punish our actions theme. It was simply about maintaining a believable story with characters they would be able to count on being there. The alternative was to script a possible 12 surviving characters into every spot imaginable... too much work!
I suspect that Liara will join up as both a Prothean expert(which may have more context as the story unfolds) and as a person with an unrivaled information base(especially post DLC). Ash/Kaiden would represent the kind of character that Miranda did in this game... an agent to either aid you OR watch you on behalf of the Alliance(or Council) depending on your choices.
Cheers.
Modifié par McBeath, 22 août 2010 - 03:17 .