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Squad Composition of ME3- A discussion


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#1651
smudboy

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deimosmasque wrote...

Okay I spent 3 days reading this entire thread. Here's my opinion on everything. I want to state it's only an opinion, not an sort of actual method or plot; nor do I assume that I already know what the developers have in mind.

ME1:

Garrus and Tali rejoin. Liara has her own thing (which may be resolved in the new DLC) as does Wrex, Ash/Kaiden are loyal to the Alliance, not to Shepard.

ME2:
Miranda quits the Illusive Man, Jacob just wants to do whats best for Humanity. Mordin loved the challenged of facing Collector tech. Jack has resolved her past, with nowhere to go now. Zaeed was a hired gun, as was Kasumi. Grunt considers Shepard his warlord unless you don't do his loyalty. Legion, at the least, has a certain obsession with Shepard. Samara told you that she was leaving when it's done. Mornith seems more interested in eating you than helping you.

So based on that analysis it sounds like Miranda, Jacob, Legion, Jack, Grunt, Legion, Garrus, Tali, and Liara are on board for the next mission. Ash/Kaiden maybe. The rest maybe. And then don't forget the new characters they will come up with as well.


Maybe you missed reading about the part where all can die?

#1652
Giggles_Manically

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Sadly I agree with Smudboy since the VS can die all we got was a crummy OOC cameo in two.

With ME2 being released on the PS3 I doubt anything from one will have much impact either.



Maybe Bioware can suprise us, but since they hace repeadtly said "They dont like making content that no one would get to see" its cameo land.

#1653
McBeath

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Flamewielder wrote...

I can't speak for everyone but as for myself, I've completed more ME2 playthroughs than ME1 and when I think upon it, it's because the environments/levels felt less cut/paste then ME1. That, and the different classes felt more different in ME2 than ME1 (but again, that's just my personal feeling). To me, an Engineer playthrough felt very different than an Infiltrator playthrough even if the story itself remained pretty much unchanged.
That being said, I enjoyed ME1 immensely and the story was more like epic space opera while ME2's is more personal/emotional war drama set in a sci-fi setting. I'm curious to see where the writers will take ME3. I did enjoy the "spontaneous" exchanges like the one on Ilos and would have liked more in ME2. AND I had a crush on the female Alliance Marine Lieutenant we rescued from the Rachni, so was kinda hoping we could have them riding shotgun in the Normandy's cargo hold (like Kirrahe and his team) Image IPB

Seriously, I agree with Zulu that on the storytelling side of things, ME1 felt a bit more different between playthroughs but the successful ME2 DLC system has offset this (and is padding EA's bottomline nicely, it seems).


This.  I spent probibly more time playing ME1, though to be honest after the first few times I just don't bother with the side quests anymore.  They were neat the first few times but don't really serve a purpose for me.   The only ones I do are the ones that have an effect in ME2, like the geth intel for Tali.

ME2 on the other hand I bet I've beat it over a dozen times now.  Even just doing the recruitment and loyalty missions it's still a decent amount of time, and isn't nearly as repetitive for me.  While it's less of an RPG it strikes a way better balance between shooter and RPG.  That and the classes are actually unique.

I think I even held way more interest in ME2, with the dialog and sense of exploration(of the story, not worlds).  My only regret is the size of the N7 missions.  Hopefully they'll do more DLC like overlord and perhaps a "map pack" style download with a few different missions in there.  The DLC really ups it's replay value in my mind, though that's just my opinion.

Cheers.

#1654
McBeath

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Giggles_Manically wrote...

Sadly I agree with Smudboy since the VS can die all we got was a crummy OOC cameo in two.
With ME2 being released on the PS3 I doubt anything from one will have much impact either.

Maybe Bioware can suprise us, but since they hace repeadtly said "They dont like making content that no one would get to see" its cameo land.


Bah!  How would nobody not get to see it?  IF they make a new game(ie no import) assume a full survival rate then each new player would experience whatever they put into it.  I don't think everybody will come back, but some of them may and there content would be available.

Import files would miss some content FOR THAT PLAYTHROUGH, not each playthrough.  In ME2 I miss content because of my choices.  I for one have never seen Kaiden, Fist, the crime boss(the one who gets you to kill her partners in ME1), ect all due to my choices in ME1.  They still put it in there, I just miss it.  Nothing is stopping me from making a new playthrough of ME1(which I'm doing) just to see that.  Why ME3 would be any different is beyond me. 

#1655
SmokePants

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Another thing hurting ME2's replay value is the semi-locked-in order of events. You have to get one batch of recruits before the next and you pretty much have to save Legion for last in order to get the best SM outcome. Of course, the former was a result of not being able to fit everything on one Xbox 360 disc. Hopefully with fewer characters in ME3, they won't have to split the eggs into two baskets. They can let us assemble the entire team on Disc 1 and if there is a Disc 2, it's all non-squad-building story content. I don't want to recruit a guy and then feel like I have to go straight to the last mission again. Give me some room to enjoy the characters, BioWare.

#1656
McBeath

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SmokePants wrote...

Another thing hurting ME2's replay value is the semi-locked-in order of events. You have to get one batch of recruits before the next and you pretty much have to save Legion for last in order to get the best SM outcome. Of course, the former was a result of not being able to fit everything on one Xbox 360 disc. Hopefully with fewer characters in ME3, they won't have to split the eggs into two baskets. They can let us assemble the entire team on Disc 1 and if there is a Disc 2, it's all non-squad-building story content. I don't want to recruit a guy and then feel like I have to go straight to the last mission again. Give me some room to enjoy the characters, BioWare.


Absolutely.  This is why I'd perfer to start off with a few ME1 characters, the best from ME2 and then go off to recruit some new squadmates.  Some of them can perferably be in missions that are plot required like maybe a covert drop on a world under seige from the Reapers to gather intel, only to meet up with a survivor from the military or something and have that character join up.  Would make sense and be a good way cover why they fight for us.  Or be sent to rescue a Council agent(perhaps Spectre) that they lost contact with.  Nothings worse than an email from Anderson/TIM that says "hey, this guy is bad***, mabye you should do see if he's free next week to fight for you!".

IF we only need to recruit 5 characters at max in ME3 then we can spend more time resolving the issue with the Reapers.  I think this is exactly why they left out a few ME1 guys AND forced us into the recruitment and loyalty missions in ME2.

#1657
Sapienti

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McBeath wrote...

SmokePants wrote...

Another thing hurting ME2's replay value is the semi-locked-in order of events. You have to get one batch of recruits before the next and you pretty much have to save Legion for last in order to get the best SM outcome. Of course, the former was a result of not being able to fit everything on one Xbox 360 disc. Hopefully with fewer characters in ME3, they won't have to split the eggs into two baskets. They can let us assemble the entire team on Disc 1 and if there is a Disc 2, it's all non-squad-building story content. I don't want to recruit a guy and then feel like I have to go straight to the last mission again. Give me some room to enjoy the characters, BioWare.


Absolutely.  This is why I'd perfer to start off with a few ME1 characters, the best from ME2 and then go off to recruit some new squadmates.  Some of them can perferably be in missions that are plot required like maybe a covert drop on a world under seige from the Reapers to gather intel, only to meet up with a survivor from the military or something and have that character join up.  Would make sense and be a good way cover why they fight for us.  Or be sent to rescue a Council agent(perhaps Spectre) that they lost contact with.  Nothings worse than an email from Anderson/TIM that says "hey, this guy is bad***, mabye you should do see if he's free next week to fight for you!".

IF we only need to recruit 5 characters at max in ME3 then we can spend more time resolving the issue with the Reapers.  I think this is exactly why they left out a few ME1 guys AND forced us into the recruitment and loyalty missions in ME2.

Yea I agree. Though I wouldn't say it really hurt replay value I really hated not being able to enjoy Legion in a bunch of missions without letting people die for it. And yea, they can keep recruitment simple in this game like ME1 where you see Ash, she joins you, you meet Garrus, he joins you. You don't need a ME2 style mega mission for each character since this game is going to be less Dirty Dozen and more ...Star Wars? That way you could even have 10+ characters recruitable. They can just toss 6 at you at once and have you go talk to them at different places. Maybe a couple in missions like Liara's while stille saving the majority of space for resolving the issues.

#1658
deimosmasque

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smudboy wrote...
Maybe you missed reading about the part where all can die?


Well not all of them or else you can't import.  But I get your point.  And yes I did notice that they could all die. Honestly I'm going on faith on this, faith in Bioware; they wouldn't have made it so they could all die unless they knew what they were going to do if most of them died.

Since, from my outsider understanding, Bioware was already in planning of ME3 when ME2 was being made I assume they accounted for this fact.

Can I be disappointed by it?  Yeah.  Yeah I can. 
If I am wrong will I get disappointed?  Maybe a bit.  
Will I get pissed off?  Not really.

I'd rather speculate from the facts we know rather than the facts we don't know.  We don't know if there will be no returns of the ME2 cast in ME3.  We also don't know if they will return.

They only thing we can do is look at the motivations of the characters and speculate "would they even want to?"

#1659
smudboy

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deimosmasque wrote...

smudboy wrote...
Maybe you missed reading about the part where all can die?


Well not all of them or else you can't import.  But I get your point.  And yes I did notice that they could all die. Honestly I'm going on faith on this, faith in Bioware; they wouldn't have made it so they could all die unless they knew what they were going to do if most of them died.

Since, from my outsider understanding, Bioware was already in planning of ME3 when ME2 was being made I assume they accounted for this fact.

Can I be disappointed by it?  Yeah.  Yeah I can. 
If I am wrong will I get disappointed?  Maybe a bit.  
Will I get pissed off?  Not really.

I'd rather speculate from the facts we know rather than the facts we don't know.  We don't know if there will be no returns of the ME2 cast in ME3.  We also don't know if they will return.

They only thing we can do is look at the motivations of the characters and speculate "would they even want to?"


No.  Narrative is after the fact that you know people can die.  Unless you want to create an argument for "Lazarus Project 2.0 for everyone", then you have to take into account that all can die first, becuase ME3 must take into account all variables.

#1660
JockBuster

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McBeath wrote...

Giggles_Manically wrote...
...
Maybe Bioware can suprise us, but since they hace repeadtly said "They don't like making content that no one would get to see" its cameo land.


Bah!  How would nobody not get to see it?  IF they make a new game(ie no import) assume a full survival rate then each new player would experience whatever they put into it.  I don't think everybody will come back, but some of them may and there (their) content would be available.

Import files would miss some content FOR THAT PLAYTHROUGH, not each playthrough.  In ME2 I miss content because of my choices.  I for one have never seen Kaiden, Fist, the crime boss(the one who gets you to kill her partners in ME1), ect all due to my choices in ME1.  They still put it in there, I just miss it.  Nothing is stopping me from making a new playthrough of ME1(which I'm doing) just to see that.  Why ME3 would be any different is beyond me. 

AH ! It looks like some one was actually paying attention to the GAME and the posts. Remember that there are 1,000+ data points in the save file. Lots of decisions/conversations minor and MAJOR, most of us only remember the major ones.

Modifié par JockBuster, 21 août 2010 - 10:26 .


#1661
brgillespie

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Not really sure why the fact that squadmates can die in ME2 means they'll all remain off the roster in ME3.



After all, you have to have AT LEAST 2 squadmates survive in ME2 for Shepard to live. Squadmates aren't really vital to the progression of the storyline. Two of them come along on your mission and quip one-liners and such. That's about it...



If all your squadmates (minus two) die in the suicide mission, perhaps that leaves a handy avenue for Bioware to bring some of your ME1 squadmates back?

#1662
Sapienti

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Zulu_DFA wrote...

Sapienti wrote...
And I don't know where you could get the opinion of "an overwhelming majority" of players.

Here.

Oh, really? Why don't you remind that every time someone comes up with "everybody has an all-squad-lives import"?

And I doubt that the overall percenatge of people caring for the squadmates' comeback is as high as the one here.

Many people, and I wish to emphasize, that it's not my opinion here, it's a fact that it's many people's opinion, think that because of many such little thought out thingies ME1 was a lot deeper than ME2.

I don't state that ME2 has less replay value... oh, wait, I do, but not in that post! In that post I simply point out that many people who, unlike me, loved ME2 as much or more than ME1, feel, nonetheless, that its replay value is lower.

I played ME2 like five times. And I played ME1 more than a dozen times. I even had two and a half characters in ME1, one of them "paragade", and the one half - a full-paragon FemShep. With ME2 I felt no impulse to explore the game deeper. I felt the urge to fix it via modding.


Sapienti wrote...
As for elevator dialogue, they can add similar stuff easy I'd say, just likely for different characters at different times, depends really. And for hearing the dialogue, I'm sure a lot of people would just youtube em.

Elevator dialogue will be undoable it the squad includes an excessive number of characters. And youtube or not, it's part of the experience associated with the game, which the company capitalizes on. And the "elevator dialogue" youtube clips were among the most popular, along with the "sex scene".


582 people is nothing compared to the several million people who bought the game. Like I said, I don't doubt that everyone wants ME1's style of squad banter or better. Just saying you can't really make such bold claims without some kind of backing, next time post your link and say "according to this poll" it would help.

Also, nobody really said "everyone had an all squad survives" save. They'd say "majority of the squad" and while I'm sure there are polls on these forums that reflect that, they aren't much good, but its easier to base these educated guesses on what it takes to have the majority of people survive. It is not difficult to get through the last mission with a lot of your guys alive. The game holds your hand and tells you to do certain things or die. Chances are highly likely that most people got through the suicide mission with few deaths. When I did it my first time only Mordin died, after that I rebooted my save and tried again in a different way and nobody died.

If I were to make an assumption for casual players of ME2, I'd say most never bothered to think about the likelihood of their return. Why assume their characters wouldn't be making a comeback? They might not even think as deeply as us nerds. I know my brother and two of my other friends never thought about this scenario. 

You say many people think ME1 was deeper. That's better than saying "the vast majority"

You did state in that post that you think ME2 has less replay value. Lower = less. But that is your opinion. It is not a fact at all. In your opinion it has less replay value because you didn't like the game. I did, and I think ME2 has more. This is an opinion.

I bet if you weren't so hung up on disliking so many things and trying to change them, you'd have enjoyed multiple run throughs more lol. Anyway, I said they can do similar stuff. Like taking Garrus and Tali to the citadel and going up some stairs they talk abou it. They could do the same thing for specific combinations of characters if they saw fit to do so. You can have an excessive number of characters and still do these things because we're moving forward in time, not backwards, things that used to be difficult get easy, its how progress works. The company can just as easily capitalize on the (possible) fact that the game has X amount of squadmates and that many players games will be different because of past choices. They could turn "Will you have as many squadmates as this guy who played ME2?" into a commercial or ad banner and capitalize on that too. If they wanted. They aren't going to be as limited as you or me in what we think is possible, because they're them.

smudboy wrote...

No.  Narrative is after the fact that you
know people can die.  Unless you want to create an argument for
"Lazarus Project 2.0 for everyone", then you have to take into account
that all can die first, becuase ME3 must take into account all
variables.

This again? I thought we had already moved
past this argument lol. Yes, they all can die, but they're not required
to be in ME3. As he says this also doesn't stop them from being in ME3.
You don't need another Lazarus project for all the characters to have
them back. They can either be in or not be in. A lot of people see that
already...

Modifié par Sapienti, 21 août 2010 - 10:37 .


#1663
McBeath

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deimosmasque wrote...

I'd rather speculate from the facts we know rather than the facts we don't know.  We don't know if there will be no returns of the ME2 cast in ME3.  We also don't know if they will return.

They only thing we can do is look at the motivations of the characters and speculate "would they even want to?"


One thing we can take into account is what Bioware did between ME1 and ME2.  Namely, that some characters were removed(though they may be returned) from our squad for the purposes of plot.  Others were reduced to placeholder status(Wrex), and the remainder joined us.

While we can't say for sure either way what Bioware plans, if this is any indication then we can expect some characters to be removed, some important ones perhaps as placeholders(if the plot requires) while some may join us(unless of course they are dead). 

Even this is speculation, and will remain so until the first trailer is released with a familiar face in the squad.

#1664
McBeath

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Giggles_Manically wrote...

Sadly I agree with Smudboy since the VS can die all we got was a crummy OOC cameo in two.
With ME2 being released on the PS3 I doubt anything from one will have much impact either.

Maybe Bioware can suprise us, but since they hace repeadtly said "They dont like making content that no one would get to see" its cameo land.


Actually Bioware is quoted as saying the exact opposite in this interview with Mac Walters:
http://www.joystiq.c...-mass-effect-2/

Did it ever feel like it was wasted effort having to write dialogue and scenarios for characters that some players may never see?

Oh it's definitely not, I mean that's what, you know playing a game, you want to -- even if it was just the first game -- you want to feel like your choices matter within that game. And to then just say, "Well we're going to ignore all that for Mass Effect 2," we wouldn't do that. So I don't think it's wasted effort. I think what you're saying is you're looking at Mass Effect 2 as part of a greater experience sort of thing. So we knew going in to account for that. Yeah, it's going to be more work and it's a trilogy. Three is even going to be more, you know, like we're looking back at two games at that point and saying, "Wow. Okay, so what do we do now?"

It would seem that they do two things.  First, "looking at mass effect 2 as part of a greater experience" and as such are willing to create content that won't be in every single game... regardless of the work involved. 

#1665
deimosmasque

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McBeath wrote...
One thing we can take into account is what Bioware did between ME1 and ME2.  Namely, that some characters were removed(though they may be returned) from our squad for the purposes of plot.  Others were reduced to placeholder status(Wrex), and the remainder joined us.


But if Shepard's story really is just a Trilogy (as developers have said) and nothing more.  You can understand the removals.  Liara, Wrex(or Placeholder Bother) and Ash/Kaiden matter.  They will play a role.  The rest... since there is no 4th game, can live or die and it's all good.

Heck the default ME2 assumed that Udina was the councilor, the original multi-alien council was killed, which ever sex you were not of Ash/Kadian lived and Liara moved on. 
 
I don't see why ME3's default can't be that Miranda and Jacob lived, Cerberus got the Collector base, Legion and Grunt were given to Cerberus and everyone else was expendable.

However I remember talking to the "liaison" of the Rachni Queen, Shiara was green because of what happened to her , the council lived, Anderson was the Councilor for Humanity... etc.

(Not Directed at McBeath but at the community at large)

To just say "these were the consequences if you messed it up, just live with it, seems lazy. They didn't do it in ME1 ----> ME2 so why would they suddenly do it from ME2 ----> ME3?

Granted I wished that what I did in ME1 crossed over a bit more heavily but I have never felt that playing ME1 first was worthless.  I have been telling my Playstation3 friends all week how ripped off they are getting by only getting ME2 and not getting the import feature as well.  It's half a game without the import.

Why would ME3 be any different?

(EDIT)
Sorry moved it through too many different programs to spell check.

Modifié par deimosmasque, 22 août 2010 - 01:29 .


#1666
Sapienti

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deimosmasque wrote...

McBeath wrote...
One thing we can take into account is what Bioware did between ME1 and ME2.  Namely, that some characters were removed(though they may be returned) from our squad for the purposes of plot.  Others were reduced to placeholder status(Wrex), and the remainder joined us.


But if Shepard's story really is just a Trilogy (as developers have said) and nothing more.  You can understand the removals.  Liara, Wrex(or Placeholder Bother) and Ash/Kaiden matter.  They will play a role.  The rest... since there is no 4th game, can live or die and it's all good.

Heck the default ME2 assumed that Udina was the councilor, the original multi-alien council was killed, which ever sex you were not of Ash/Kadian lived and Liara moved on. 
 
I don't see why ME3's default can't be that Miranda and Jacob lived, Cerberus got the Collector base, Legion and Grunt were given to Cerberus and everyone else was expendable.

However I remember talking to the "liaison" of the Rachni Queen, Shiara was green because of what happened to her , the council lived, Anderson was the Councilor for Humanity... etc.

(Not Directed at McBeath but at the community at large)

To just say "these were the consequences if you messed it up, just live with it, seems lazy. They didn't do it in ME1 ----> ME2 so why would they suddenly do it from ME2 ----> ME3?

Granted I wished that what I did in ME1 crossed over a bit more heavily but I have never felt that playing ME1 first was worthless.  I have been telling my Playstation3 friends all week how ripped off they are getting by only getting ME2 and not getting the import feature as well.  It's half a game without the import.

Why would ME3 be any different?

(EDIT)
Sorry moved it through too many different programs to spell check.

Yea that's what I was saying. The default ME2 had a bunch of varying choices made, so I can see ME3 with just as many choices made, X character died, didn't recruit this guy, these characters came back and so on. I don't think they'd have Legion go to Cerberus by default though, he's one of the characters I can see them pushing into peoples faces and saying "he does the robot. Love him community!" (Lol) But I get your point.

I think the point people were making in regards to consequences (like dead squad = no extra squaddies for you) is just, you get consequences for things. Like I'd count Udina as a bad thing, I hate that guy lol. Its not as extreme as dead people, but still a live with it sort of consequence.

I also agree ME1 was really important, but I don't feel like PS3 owners are getting ripped off. I think its still awesome they get to experience Mass Effect. If I were them I'd read a lot of summaries, while they may not be able to have an import maybe Bioware will throw them a bone and give them a couple different default files to choose from. What really sucks though is if these new features end up being PS3 exclusives, I might have to buy ME2 again for my PS3 lol.

#1667
McBeath

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deimosmasque wrote...

McBeath wrote...
One thing we can take into account is what Bioware did between ME1 and ME2.  Namely, that some characters were removed(though they may be returned) from our squad for the purposes of plot.  Others were reduced to placeholder status(Wrex), and the remainder joined us.


But if Shepard's story really is just a Trilogy (as developers have said) and nothing more.  You can understand the removals.  Liara, Wrex(or Placeholder Bother) and Ash/Kaiden matter.  They will play a role.  The rest... since there is no 4th game, can live or die and it's all good.

Heck the default ME2 assumed that Udina was the councilor, the original multi-alien council was killed, which ever sex you were not of Ash/Kadian lived and Liara moved on. 
 
I don't see why ME3's default can't be that Miranda and Jacob lived, Cerberus got the Collector base, Legion and Grunt were given to Cerberus and everyone else was expendable.

However I remember talking to the "liaison" of the Rachni Queen, Shiara was green because of what happened to her , the council lived, Anderson was the Councilor for Humanity... etc.

(Not Directed at McBeath but at the community at large)

To just say "these were the consequences if you messed it up, just live with it, seems lazy. They didn't do it in ME1 ----> ME2 so why would they suddenly do it from ME2 ----> ME3?

Granted I wished that what I did in ME1 crossed over a bit more heavily but I have never felt that playing ME1 first was worthless.  I have been telling my Playstation3 friends all week how ripped off they are getting by only getting ME2 and not getting the import feature as well.  It's half a game without the import.

Why would ME3 be any different?

(EDIT)
Sorry moved it through too many different programs to spell check.


While the default game exists they still made changes to that canon to reflect our choices.  I'm all for those choices, my only point is that they're not affraid to withhold content during a particular playthrough to accomodate those choices.

I think that the "canon" for ME2 will be that the whole team lived through the suicide mission, Shepard leaves Cerberus and that the base was destroyed.  How can this play out in ME3?

No One Left Behind-> New players will get this as the default ending to ME2.  Some of the characters will leave for various reasons, while some will remain on the Normandy in some capacity.  For those of us that import a file which is different, we'll get those characters removed.  They can't be tied to the plot(like Zaeed, though with more dialog ect)

Shepard Leaves Cerberus-> Either way, he'll leave.  The only question is on what terms.  I think that even if he chews out TIM, they'll have no choice but to work together in ME3.  He can do more good as an agent of the council, so I think also he'll be made a Spectre again(if you already didn't do so).  The relationship with TIM may be slightly different, though perhaps no more rewarding than it was to get reinstated as a Spectre was in ME2.... makes you feel good but has no real impact on the plot.  May play a role in the "post game" ending, where we see what the galaxy is like after the curtain falls.  Co-existance, human Alliance dominance, Cerberus power play? 

Base Destroyed-> I think that the canon will indicated that the base was destroyed.  If you kept it I can see it playing either a minor role in the game itself, or impacting the final ending of the game... perhaps humanity will be truly dominate due to your actions.  I don't think it will be mentioned at all really, perhaps it will even be believed to be destroyed by the Alliance/Council until the end of the game.  Why would evil Cerberus Shep share this?

The game will mention our choice, but I don't think they'll all be game changing(at least from a game play wise).  The easiest way would be to alter the end credits of the game, have a handful of scripted endings that show what our biggest choices amounted to.

As for Udina, I think he may be councillor period depending on the actions of Anderson in the novels.  Anderson may end up out of office, so to speak, leaving Udina there for the final game.  Who knows though.  Bioware may have known this plot twist all along and planned for it by giving Anderson a credible out... which would explain the default Udina choice(which seems to be against what most players did).  The council lives/dies may impact the final game ending. 

Bioware left out characters from ME2 so that they were available for the plot.  Those characters are required to "drive" the plot, explain things to us, ect.  Imagine if in ME2 Miranda, Jacob and Mordin were dead in a previous game.  Who would be in those cut scenes?  Who would explain things to me(as a player) in a round about way?  That's why if they're in ME3 they can't be this kind of character.  The kind they can be is like every other character... just not a plot driving one.

Ash/Kaiden + Liara form the "driving" characters in ME3, likely with an addition.  These guys will drive the plot and work in the cut scenes.  They're guarenteed to be there just due to the choice to remove them in ME2.  This was very deliberate on Bioware's part and was outside the reward/punish our actions theme.  It was simply about maintaining a believable story with characters they would be able to count on being there.  The alternative was to script a possible 12 surviving characters into every spot imaginable... too much work! 

I suspect that Liara will join up as both a Prothean expert(which may have more context as the story unfolds) and as a person with an unrivaled information base(especially post DLC).  Ash/Kaiden would represent the kind of character that Miranda did in this game... an agent to either aid you OR watch you on behalf of the Alliance(or Council) depending on your choices.

Cheers.

Modifié par McBeath, 22 août 2010 - 03:17 .


#1668
Collider

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In light of the cirucmstances involving the squad mates, and to keep everything fair, I believe that every squad mate should be sidelined and each replaced by slightly varying versions of Jolee Bindo. I am most partial to slightly shorter Bindo.

#1669
Mikokami

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Hope my favorite squadmates are in for ME3... Tali and Garrus.



Also i would like to see every possible squadmate from ME1 and ME2 onboard the Normandy for ME3 plus a few new ones.



Also i like the idea that Shepard later has to make some hard choices like on Virmire:



Ash/Kaiden OR Jacob

Tali'Zorah OR Legion

Miranda OR Jack

Wrex OR Grunt

Thane OR Zaeed



...something like that would be dramatic.

#1670
Phaelducan

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Shepard doesn't need squadmates in ME3. They would only slow down his/her ascension to nano-imbued Half-Reaper God.



However... if Shep HAD to take anyone, it would/should be the survivor from Virmire + Liara. One of the humans from ME1 has to survive until ME3 by default, and unless Liara dies in DLC she is the only character we know will be alive in 3.



That's it, squad of 3. Everyone else will be relegated to Cerberus Network E-mails and/or Dragon Age style denouement mentions.



God I hope I'm wrong.

#1671
Guest_Luc0s_*

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McBeath wrote...

Giggles_Manically wrote...

Sadly I agree with Smudboy since the VS can die all we got was a crummy OOC cameo in two.
With ME2 being released on the PS3 I doubt anything from one will have much impact either.

Maybe Bioware can suprise us, but since they hace repeadtly said "They dont like making content that no one would get to see" its cameo land.


Actually Bioware is quoted as saying the exact opposite in this interview with Mac Walters:
http://www.joystiq.c...-mass-effect-2/


Yes, but that article also gives us an insight on how hard it is to actually account for possible life-death situations where characters could be death. If Wrex's situation in ME2 (who was only a "mere" cameo) was already hard for the writers, than imagine an entire crew of 12 men that could possible be either death of alive!

This is exactly the reason why I think your ME2 squad will only play a minor role in ME3 and won't return as squadmates.

#1672
Guest_Luc0s_*

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Mikokami wrote...

Also i like the idea that Shepard later has to make some hard choices like on Virmire:

Ash/Kaiden OR Jacob
Tali'Zorah OR Legion
Miranda OR Jack
Wrex OR Grunt
Thane OR Zaeed

...something like that would be dramatic.


Oh in the case of your example it would be easy. I'd go for Ash/Kaiden, Legion, Miranda, Wrex and Thane. The others can die, I wouldn't care.:)

#1673
Acero Azul

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 The return of Kaiden Alenko is Inevitable! 

#1674
glacier1701

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All we need for ME3 is Tali and Legion (and they are not my favourite characters). Tali will allow us access to all the Quarian engineers we'll need to modify shuttles. And we'll need Legion to access all the Geth we need to pilot these bomb laden suicide shuttles. No high tech needed, no other squad members needed. And the Reapers die.

#1675
smudboy

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glacier1701 wrote...

All we need for ME3 is Tali and Legion (and they are not my favourite characters). Tali will allow us access to all the Quarian engineers we'll need to modify shuttles. And we'll need Legion to access all the Geth we need to pilot these bomb laden suicide shuttles. No high tech needed, no other squad members needed. And the Reapers die.


Kamikaze Trojan Horse Geth-Quarian shuttles?  That's a little extreme, Commander.