But you know, if this is going to be an ongoing topic, it's probably better on its own thread. Doesn't seem to have much to do with the thread it's on.
Modifié par Killjoy Cutter, 23 août 2010 - 11:37 .
Modifié par Killjoy Cutter, 23 août 2010 - 11:37 .
Killjoy Cutter wrote...
Heh... antimatter + Sir Issac Newton?
But you know, if this is going to be an ongoing topic, it's probably better on its own thread. Doesn't seem to have much to do with the thread it's on.
glacier1701 wrote...
Killjoy Cutter wrote...
Heh... antimatter + Sir Issac Newton?
But you know, if this is going to be an ongoing topic, it's probably better on its own thread. Doesn't seem to have much to do with the thread it's on.
Actually its Einstein and E=mc2 Newton doesnt come into it at all. Oh and this does haarken back to another of my earlier posts in that we just need Tali and Legion and the rest of the squad is superflous. But it was also in response to the post I quoted. It really does come down to the fact that at this stage we do not need ANYTHING new to defeat the Reapers just 2 squad members. Oh and it will be a boring game - no ground combat at all.
glacier1701 wrote...
Killjoy Cutter wrote...
Heh... antimatter + Sir Issac Newton?
But you know, if this is going to be an ongoing topic, it's probably better on its own thread. Doesn't seem to have much to do with the thread it's on.
Actually its Einstein and E=mc2 Newton doesnt come into it at all.
GethHunter16 wrote...
To be fair, Bioware put alot of effort into the making of the ME1 characters with their history and how they respond to what the player does. I didnt like the idea of how you had to make the effort of seeing your old squadmates get on with their lives and how they were so easily replaced with people that take time to know, like and eventually love. I mean sure, they brought Garrus and Tali back in ME2 , but it annoys me how the player made the effort of romancing with Ashley or Kaidan and seeing them again only to be forced back for some silly little idealism (working with Cerberus). ME3 however , should be totally different. Being that its most likely that the ME2 characters are going to be replaced , (which i hope not since im beginning to grow fond of Thane,Miranda and Grunt) the entire team , from both ME1 and ME2 should just team up and fight with shepard and his new teammates in ME3. Since we all saw the horrifying ending of ME2 with the army of Reapers, it should most likely start up like the battle on virmire, ending in either a bloodbath or an entire rescue/suicide mission attempting to save all of your old teammates against an army of geth. Sure, some may die, and some may give their lives to let the rest of the squad live, but in my opinion the entirety of the squad that you have in ME3 can be totally different compared to everyone else, Depending on your ME1 choices that are carryovered to ME2, So basically having a mixture of teammates from ME1,ME2 and ME3, but only having a certain amount of them on your squad (the 10 character slots you have in ME2 will do fine). Just an idea though (In my opion a VERY good idea.
Modifié par MrnDvlDg161, 23 août 2010 - 08:16 .
Korjyan wrote...
Well I think they should stick with all the ME2 squadmates for ME3. If you lost everyone or almost everyone in ME2 like suggested in that other thread (Morinth/Kasumi alive, worst possible setup) then you are screwed and have to play alone for a truly great experience on "insanity". That would be great in my opinion. If you saved everybody... well then you have your whole team with you. If you start a new game without a ME2 file then you just have everybody on your team as well. Simple solution and I'd be glad to see it happen because then I'm definitely going for another ME2 playthrough in which I let most of my squadmates die just for the fun of totally decimated crew in ME3.
Flamewielder wrote...
Most likely: as the core was destroyed, the dead reaper lost mass effect fields and propulsion, its orbit decaying so rapidly Shepard and friends had to run and jump into the Normandy's airlock, instead of walking back to the docking area. The swiftly rising pressure would eventually crush any void space or compartments still pressurized, the outer skin would likely burn off during re-entry, and finally, as the wreck got close to the gas giant core, the extremely high ambient pressure would begin to alter the molecular structure of the wreck at the same time the solid metal became plastic/ductile (between 5-15 kb). No climbing back out for this baby...McBeath wrote...
I think that we can, a few interesting things have occured in the ME universe that will help us.
- Cerberus has the weapon that defeated the IFF reaper. It's defunct, but will it stay that way?
McBeath wrote...
Flamewielder wrote...
Most likely: as the core was destroyed, the dead reaper lost mass effect fields and propulsion, its orbit decaying so rapidly Shepard and friends had to run and jump into the Normandy's airlock, instead of walking back to the docking area. The swiftly rising pressure would eventually crush any void space or compartments still pressurized, the outer skin would likely burn off during re-entry, and finally, as the wreck got close to the gas giant core, the extremely high ambient pressure would begin to alter the molecular structure of the wreck at the same time the solid metal became plastic/ductile (between 5-15 kb). No climbing back out for this baby...McBeath wrote...
I think that we can, a few interesting things have occured in the ME universe that will help us.
- Cerberus has the weapon that defeated the IFF reaper. It's defunct, but will it stay that way?
No, not the Reaper... the weapon that fired the shot that disabled the Reaper. TIM states that after they studied the great rift one Klendaggen(sp?) the ploted the rounds course and found both the Reaper and the weapon(which is now defunct in his words). I think perhaps I wasn't clear on what I was talking about.
We lost the Reaper, but the weapon was never seen or mentioned again... and I believe laying around somewhere to be used again. I like to think it's a massive space bound station(like a planetary defence platform) but who knows what it is other than the writers.
MrnDvlDg161 wrote...
Samara --- may want to continue hunting her daughters or the contract of the Juticater expires. Possible replacement? Aria?
Yea they can be but it wouldn't really restrict their squadmate status, just their story interactivity. You wouldn't see them in the bigger cut scenes(like meetings with Mordin, Jacob, Miranda since all other characters were optional). They could be in mission ones where they're doing generic things, etc (like the Overlord mission). There are a ton of different variations they can approach the problem with, all squadmates do not need to be created equal, they just need a nice conversation wheel after missions to make everyone happy.BlackDevil06 wrote...
MrnDvlDg161 wrote...
Samara --- may want to continue hunting her daughters or the contract of the Juticater expires. Possible replacement? Aria?
Didn't her other daughters chose the exile? I think she says in the dialogue that they are given the choice of exile, and only Morinth ran away. Not 100% sure, though.
She could also expand her oath to the Reapers. There are many possibilities what BW could do.
The only bets so far I would place on squadmates in ME3 are Ash/Kaidan and Liara. Everybody else can be dead, even Wrex if he died on Virmire.
Modifié par The Spamming Troll, 24 août 2010 - 03:26 .
Ridiculous. What, you need someone to hold your hand?Ieldra2 wrote...
I can only say this:
(1) If we won't have the option of going into the final battle with our LIs at our side, then Bioware will have done something horribly wrong. As for people like Thane: I don't know the timeframe of ME3, and don't know the timeframe of his disease, but it's not impossible to include him without breaking consistency.
I don't recall developing relationships with Liara, Ash/Kaidan or Wrex in ME2.(2) If we won't have the option of developing our relationships, whether from ME1 or ME2, that will also be a pretty big letdown for most. I don't deny it's possible to have this without everyone being a team member, but it will mean lots of dialogue and interesting scenes - which is, as I understand, the expensive part. The step from there to full team member will be rather minor in resources. So why not do it?
We can only hope.(3) The gameplay aspects, or so I understand the Bioware people's comments, won't go through another big overhaul. So they can spend more resources on storytelling.
And new characters will destroy story continuity...how?(4) A few new character will enrich the story, but only, or even mostly new characters, that will destroy story continuity. It's almost inconceivable to have someone like Miranda resign from Cerberus to follow Shepard, and be elsewhere in ME3. It'll be as inconceivable for someone like Garrus, who's setup as something like Shepard's best friend, to leave, even in games where he's not an LI. The same goes for two or three others. Having said that, things may depend on Bioware getting the voice actors back. No idea what they've done about that, but if they need an extra donation get Yvonne Strahovski back, I'll pay up.
Ah! My mistake, then... You're right, the defunct weapon that killed that reaper can still provide technological insight for future anti-reaper weaponry (similar to what the turians did with the Thanix cannon).McBeath wrote...
No, not the Reaper... the weapon that fired the shot that disabled the Reaper. TIM states that after they studied the great rift one Klendaggen(sp?) the ploted the rounds course and found both the Reaper and the weapon(which is now defunct in his words). I think perhaps I wasn't clear on what I was talking about.
We lost the Reaper, but the weapon was never seen or mentioned again... and I believe laying around somewhere to be used again. I like to think it's a massive space bound station(like a planetary defence platform) but who knows what it is other than the writers.
smudboy wrote...
Ridiculous. What, you need someone to hold your hand?
Hobosapien wrote...
I liked how in the suicide run your squad choices mattered, the idea that your crew is accomplishing objectives while Shepards team of 3 is doing their own. I'd like to see more of this for some of the early and middle missions, with the same consequences, squadmate death. This might require a return of ME/ME2 squad or TIM handing you a team early on.
I'm also wondering what dark matter has to do with the remainder of the story. Haestroms sun was dying early and dark matter was mentioned. Does it have something to do with another Reaper contingency?
Killjoy Cutter wrote...
Hobosapien wrote...
I liked how in the suicide run your squad choices mattered, the idea that your crew is accomplishing objectives while Shepards team of 3 is doing their own. I'd like to see more of this for some of the early and middle missions, with the same consequences, squadmate death. This might require a return of ME/ME2 squad or TIM handing you a team early on.
I'm also wondering what dark matter has to do with the remainder of the story. Haestroms sun was dying early and dark matter was mentioned. Does it have something to do with another Reaper contingency?
Dark energy is mentioned all over the place in ME2.
Modifié par glacier1701, 24 août 2010 - 03:30 .