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Squad Composition of ME3- A discussion


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#1776
Killjoy Cutter

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smudboy wrote...

Killjoy Cutter wrote...
Seems like the real problem here is that you kinda hate ME2, and maybe you want as many of the characters from it gone as possible.

Nope.

The highly contrived course would be to have all these characters who are loyal to Shephard suddenly drift apart, or to recycle the "disaster breaks up the team" bridge between ME1 and ME2.

Nope.  If they're even loyal to begin with, they are so up to the point of the Suicide Mission.  There is no narrative outside of a head nod from one when is successful.  And that's if they were 1) recruited, 2) loyal, 3) survive.  They don't have to be loyal.  (I'm not even sure what the cause of that event is.)  I'm not saying they can't hang around and be functional if even alive, but that doesn't mean we need and thus must to go into even more backstory on completely optional content.


If you talk to the squadies after the Omega 4 mission, they don't seem like they're all eager ready to run off to the far ends of the galaxy the minute you dock at Omega or Illium and they can unload their stuff.

#1777
Killjoy Cutter

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SmokePants wrote...

Killjoy Cutter wrote...

You really think that Bioware will recycle the exact same setup and initial mission(s) process?

But really, anything that sends the whole squad off and leaves Shephard to rebuild yet again will be a hackjob recycle of the same plot element.

This is BioWare we're talking about. They've been accused of having a formula more than once.

The reasons behind having Sheperd "come to" and have to rebuild his team and have everything explained to him are good reasons and they have not been invalidated. All they have to do is put an interesting twist on it and people will accept it. It's not like they're going to blow up the Normandy and kill Sheperd again.

A "hackjob" would happen if they have to write every line of dialogue so generically that they work whether characters are alive or dead or like or loath Sheperd. There could be no specificity in any of the storytelling. That's why those characters have to go -- for the good of the game.


It wouldn't be that much more dialogue recording than ME2.  Seriously.

#1778
Killjoy Cutter

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Indoctrination wrote...

ManBearPig91 wrote...

Bioware is a company, and if we as consumers demand (with our wallets) that certain members of the squad return and some continuity is maintained, then Bioware will listen.


Are you new here or something? Did you somehow miss every single instance of a BioWare guy responding to a comment like that? Maybe you should read some of the more brutally honest comments on that subject from guys like Mr. Gaider.

To sum it up, no you do not get to demand with your wallet. BioWare makes the best games they can based on what the teams for their games thinks is the best way to make great games. In my experience users who make comments about demanding things from BioWare only get responses from developers stating just how wrong they are and regardless of whether you e-threaten them or not, they're still going to make their games the exact same way. You can kick and scream all you want, but expecting them to do something really impractical just because you demand that they do it, is only going to end in tears and embarrassment. If you don't believe me take a look at some of the initial topics on the Dragon Age 2 board by angry fan babies who screamed, threatened, and whined about having to play as Hawke.

BioWare is going to put out a product called Mass Effect 3. It will be the best Mass Effect 3 they can make using practical means within their budget and deadlines. You will either like this product and buy it, or you will not like this product and you won't buy it. Either way, BioWare will go on.


Doesn't this fly in the face of the claim often repeated on these forums that certain characters made it into ME2 as pure "fanservice"? 

#1779
Hobosapien

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At the beginning of ME3 Shepard and his squad, all ME2 survivors, are captured by agents of the reapers. Liara, Ash/Kaiden, Wrex same thing, abducted and brought to this facility. Thru some reaper process they are stripped of powers/abilities taking them back to level 1. Shepard and his team must breakout recapture the Normandy and flee. They rescue any number of potential new squadmates at the time. Shepard must divide his squad to reach the Normandy and a Virmire choice is made. BW may throw in a fancy dance number too, idk.

#1780
Indoctrination

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Killjoy Cutter wrote...

Doesn't this fly in the face of the claim often repeated on these forums that certain characters made it into ME2 as pure "fanservice"? 


Maybe. The thing is though bringing in Tali and Garrus as fan service wasn't completely impractical. Creating dozens of different scenarios to accomodate all of the possible squad death combinations in ME2 however is highly impractical. If BioWare didn't let us bring dead Wardens into Awakening, I don't know why anyone would think they would even consider doing something as crazy as what is being proposed by some of the more zealous fanboys in this topic. You guys have to think practical. It's easy to say "the game should obviously have, bla, bla, bla" because people are thinking of what games should be ideally rather than what they should be when thought of practically. If you've followed BioWare games before, you know that the image fanboys cook up in their heads pre-release is very rarely anything like the final product. Like Wrex, Ashley, and Kaiden in ME2, you should expect most of (if not all) of your ME2 squad members to show up as cameos. I wouldn't be surprised if some of them didn't even get that. I could honestly see them doing something like having Thane die in between games from his disease, simply mentioning Samara or Morinth on a radio broadcast, etc.

I didn't mean to imply that BioWare ignores its fans, because we know that's not true given how much damage control the developers run on the DA2 board simply to please the alarmists who cry murder anytime anything is changed. It obviously takes a great deal of caring to be able to put up with that.:P

I'm just saying that the developers have also said that threatening the company by saying that you won't buy their games if they don't give into your demands has traditionally never gotten anyone anywhere, so don't do it.

#1781
Killjoy Cutter

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Hobosapien wrote...

At the beginning of ME3 Shepard and his squad, all ME2 survivors, are captured by agents of the reapers. Liara, Ash/Kaiden, Wrex same thing, abducted and brought to this facility. Thru some reaper process they are stripped of powers/abilities taking them back to level 1. Shepard and his team must breakout recapture the Normandy and flee. They rescue any number of potential new squadmates at the time. Shepard must divide his squad to reach the Normandy and a Virmire choice is made. BW may throw in a fancy dance number too, idk.


I would not buy that game.

#1782
glacier1701

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 The MAIN question that needs to be answered is how your squad can help you in a battle against SPACEships. When answering that people point to the fact that it just means that your squad helps you to get 'governments' to help you. Well that means you automatically have thrown out of the squad everyone except Tali and Legion. A bit of a stretch might include Mordin. So there you have it - the ME2 squad is thrown off the ship. In all the threads that this arguement has come up about squads everyone arguing for keeping the squad totally ignores the fact that you are fighting SPACESHIPS. So those stating we'll keep the squad - can you suggest HOW they can fight spaceships?

Modifié par glacier1701, 26 août 2010 - 01:43 .


#1783
glacier1701

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Opppsss just quoted myself somehow.

Modifié par glacier1701, 26 août 2010 - 01:42 .


#1784
Elyvern

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The wonders of two completely polarised opinions - one makes me so pessimistic that I can only be pleasantly surprised if the outcome is otherwise, if not, I've already taken my dose of "rude shock", the other just keeps my tiny heart beating along and hoping that bioware listens-- win,win!



Anyway, I can imagine Bioware setting a quota for the number of squadmates in 3 and then deciding how many from each game can fill that list. For people who have played through ME1 and 2, and have a certain number of squadmates alive, there could be an optional screen at the start where you have to pick a certain number of NPCs from 1 and 2, mix-and-match your team, and the ones you don't choose, you get some convenient explanation as to why they can't return from somone you retain. The new player coming into the ME franchise gets a pre-set mix of squaddies with their own proper introductions. While this means the amount of work Bioware has to do remains very much the same, at least it explains away the reboot v 2.0 that may have to take place.

#1785
Hobosapien

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Killjoy Cutter wrote...

Hobosapien wrote...

At the beginning of ME3 Shepard and his squad, all ME2 survivors, are captured by agents of the reapers. Liara, Ash/Kaiden, Wrex same thing, abducted and brought to this facility. Thru some reaper process they are stripped of powers/abilities taking them back to level 1. Shepard and his team must breakout recapture the Normandy and flee. They rescue any number of potential new squadmates at the time. Shepard must divide his squad to reach the Normandy and a Virmire choice is made. BW may throw in a fancy dance number too, idk.


I would not buy that game.

No Bioware job for me.

#1786
Marta Rio

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Elyvern wrote...
The wonders of two completely polarised opinions - one makes me so pessimistic that I can only be pleasantly surprised if the outcome is otherwise, if not, I've already taken my dose of "rude shock", the other just keeps my tiny heart beating along and hoping that bioware listens-- win,win!


I think it's interesting that a lot of the of the debate in this thread is over "all squadmates will be back as squadmates for the entire game" versus "all squadmates will be reduced to lame cameos", and which one of those two extreme options more is feasible.  (If I had to pick between just those two I'd be pessimistic as well.)

But...as far as I can tell, there doesn't seem to be a whole lot of discussion about a third alternative - i.e. a different way of implementing the squadmates that doesn't water down the character interactions, make the game prohibitively expensive or complex, or reduce the interactions to Liara/Kaiden/Ash style cameos.

If I were Bioware, I'd be spending the initial development phases of the game working on a creative new way of implementing the squaddies, rather than sticking to the old way of doing things.  They have painted themselves into a corner with the suicide mission, but there's no reason that they can't come up with something innovative to get themselves out of it.

#1787
Harley_Dude

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PoliteAssasin wrote...

MrCasperTom wrote...

The problem I have is that if most, if not all, of the characters from ME2 are not in ME3 then I fail to even see the point of most of the missions in ME2. So we spend most of the game recruiting team members and gaining their loyalty for them all to sod off after one mission and then we have to do it all over again in ME3 if we need a team. Kinda dissapointing really.


That's one of the biggest reasons why there isn't going to be a whole new team. The second game was dedicated to the squad. They were the focus. We're not getting a whole new team after all of the crap we just went through. Mass Effect 3 isn't going to be about recruiting another team, doing loyalty missions, etc... again, because it would be a repeat of mass effect 2. Why some people (smudboy) can't wrap their minds around this is beyond me.

Edit: And before you start your placeholder crap smudboy, theres no squadmate
placeholders. If you don't recruit Garrus or Wrex in Mass 1, you don't
get replacements, you get nothing. That simple.


-Polite





I started a new game in ME1 recently and had all the squad members except Liara within an hour. So it is possible to quickly put a squad together. I like the idea someone else suggested that our survivors will be used in missions related to the plot in ME3. I'm certain the Geth will have a pivotal role so we are bound to see Legion or his clone again.

#1788
Flamewielder

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Indoctrination wrote...
Are you new here or something? Did you somehow miss every single instance of a BioWare guy responding to a comment like that? Maybe you should read some of the more brutally honest comments on that subject from guys like Mr. Gaider.

To sum it up, no you do not get to demand with your wallet. BioWare makes the best games they can based on what the teams for their games thinks is the best way to make great games. In my experience users who make comments about demanding things from BioWare only get responses from developers stating just how wrong they are and regardless of whether you e-threaten them or not, they're still going to make their games the exact same way. You can kick and scream all you want, but expecting them to do something really impractical just because you demand that they do it, is only going to end in tears and embarrassment. If you don't believe me take a look at some of the initial topics on the Dragon Age 2 board by angry fan babies who screamed, threatened, and whined about having to play as Hawke.

BioWare is going to put out a product called Mass Effect 3. It will be the best Mass Effect 3 they can make using practical means within their budget and deadlines. You will either like this product and buy it, or you will not like this product and you won't buy it. Either way, BioWare will go on.

Pretty much this.

I like the characters too, and hope to see either 1 slot set aside for a single functional ME2 survivor, or optional single-mission temporary squaddie. But I certainly don't expect BW to compromise their product for this.

Character fans tend to forget that the player doesn't write Shepard's story; BW does. We, in the course of our playthrough, "personalize" this story. We do not decide where the story go. To illustrate:

Yes, we can have a playthrough where Shepard dies.
No, BW will not support this playthrough as a viable import.

So Shepard lives, whether we want it or not. And so it is with "BIG CHOICES" that would "pressure" the BW creative team into a specific direction story-wise. If the absence of "BIG CHOICES" annoys us, I suggest we get some sort of pen & paper RPG group set up that will provide true free-form story-telling. ME is a computer RPG, there is no interaction with a living, breathing referee or "dungeon master". Some rigidity in plot development is unavoidable.

The ME2 squaddies have served their purpose well. So did the Virmire Survivor & KIA and Wrex in ME1. Bioware wanted to do a "Dirty Dozen" style story, they created enough characters for it to ensure at least some would loved by the player. Just so that you'd feel the loss if they died.

If Liara came back as a comic book character, why wouldn't some writer feel interested in writing short stories or even a novel on ME2 survivors (once a canon is established)? If you love the character of Samara, wouldn't you be interested in buying a novel or short story centered on her? Good characters have appeal beyond the bounds of the video game. ME3 is not the only avenue open to them: the ME IP has already spawned novels and action figures... and perhaps even a movie.

"Why bother making such likeable characters just to kill them off in the suicide mission?"
  • Because the suicide mission WAS the point of ME2.
  • Because you can still use the characters in spin-offs, like novels and commercial products like action figures, even if they are irrelevant to the ME3 video game plot.


#1789
Harley_Dude

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glacier1701 wrote...

 The MAIN question that needs to be answered is how your squad can help you in a battle against SPACEships. When answering that people point to the fact that it just means that your squad helps you to get 'governments' to help you. Well that means you automatically have thrown out of the squad everyone except Tali and Legion. A bit of a stretch might include Mordin. So there you have it - the ME2 squad is thrown off the ship. In all the threads that this arguement has come up about squads everyone arguing for keeping the squad totally ignores the fact that you are fighting SPACESHIPS. So those stating we'll keep the squad - can you suggest HOW they can fight spaceships?


And all the races refuse to recognize the threat so at the beginning of ME3 all the remaining squad go back to their respective homeworlds and you meet up with them again when trying to recruit their race. If they are dead a placeholder can easily fill in.

#1790
McBeath

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Marta Rio wrote...

Elyvern wrote...
The wonders of two completely polarised opinions - one makes me so pessimistic that I can only be pleasantly surprised if the outcome is otherwise, if not, I've already taken my dose of "rude shock", the other just keeps my tiny heart beating along and hoping that bioware listens-- win,win!


I think it's interesting that a lot of the of the debate in this thread is over "all squadmates will be back as squadmates for the entire game" versus "all squadmates will be reduced to lame cameos", and which one of those two extreme options more is feasible.  (If I had to pick between just those two I'd be pessimistic as well.)

But...as far as I can tell, there doesn't seem to be a whole lot of discussion about a third alternative - i.e. a different way of implementing the squadmates that doesn't water down the character interactions, make the game prohibitively expensive or complex, or reduce the interactions to Liara/Kaiden/Ash style cameos.

If I were Bioware, I'd be spending the initial development phases of the game working on a creative new way of implementing the squaddies, rather than sticking to the old way of doing things.  They have painted themselves into a corner with the suicide mission, but there's no reason that they can't come up with something innovative to get themselves out of it.


There is a third option, which I think they will explore and use.  There were 3 types of squadmates in ME2:

Plot Squadmates: Miranda, Jacob, Mordin
By this I don't mean that they were required, but only that these 3 characters had static cutscenes after missions like Horizon, ect.  They helped to explain things to the player by having these little staff meetings, and helped to flesh out the plot and make sure that the player was informed.  Miranda even continued in this role during the suicide mission while the others roles were reduced.

Standard Squadmates: Garrus, Tali, Samara, Thane, Grunt, Legion, Jack
These characters had full dialog wheels, the voice work done so they would interject on missions or during other dialog parts of missions(like talking to Avina, ect).   The only part of the game where they were similar to plot characters was the suicide mission, though that makes sense.  There was nothing lacking in these characters compared to the above ones, only that they could have never been included and the game still would have progressed.

DLC Squadmates: Zaeed, Kasumi
The last 2 are the least interactive, though likely just due to thier DLC status.  Otherwise the same as Standard characters in that they have dialog on missions, ect.

So, if you look at the potential 2-12 characters that can survive the suicide mission, what roles can they fill?  Not the first, as the chance of them not being there would require a cheap "plot holder" which I think would really ruin the experience for most players.  They can easily be Stanard Squadmates, in the way that Grunt or Legion are in ME2.  They have dialog wheels, dialog on missions, but you also may not have access to them due to your own actions.  The only differance is that the action will be performed in ME2 rather than "selling them" or whatnot in ME3. 

We as players in ME3 will require a new set of Plot Squadmates, and we already have access to Liara and the Virmire character.  I would imagine a new character will be introduced in this capacity as well.  Any surviving ME2 characters will be downgraded to Standard Squadmates if Bioware intends for them to return.

Now, I don't think that they all will, and Bioware seems to have planned for this with certain aspects of thier stories.  We can assume that our party will be anywhere from 2 NPCs to 12(though even 12 is a lot), and Bioware will likely want to introduce a few new characters to the mix.  I think that certain ME2 characters will be marked as "importable", while others are destined to leave(Ex: I can see Miranda being there is she lives, while Samara will leave regardless).  I suspect that perhaps half of the ME3 team will be made up of these characters, so that even if you import a save with only 2 survivors AND they happen to be characters that are leaving, you'll still have a team of 5-6 NPCs.  Bioware can make sure that this minimum squad has a balance of skill sets to ensure that a playthrough is balanced regardless of player class.  ME1 had a team of that size at max.

#1791
smudboy

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glacier1701 wrote...

 The MAIN question that needs to be answered is how your squad can help you in a battle against SPACEships. When answering that people point to the fact that it just means that your squad helps you to get 'governments' to help you. Well that means you automatically have thrown out of the squad everyone except Tali and Legion. A bit of a stretch might include Mordin. So there you have it - the ME2 squad is thrown off the ship. In all the threads that this arguement has come up about squads everyone arguing for keeping the squad totally ignores the fact that you are fighting SPACESHIPS. So those stating we'll keep the squad - can you suggest HOW they can fight spaceships?


Oddly enough, I consider it more believable in comparison to the Collector goal since we knew nothing of them save their spaceship.

If fighting a Collector Ship->damaging ones spaceshaip regardless of preparations->magically surviving a "crashland" in space onto a Collector Base->magically involves infiltrating a spacestation the size of a city, I can find it less contrived if magically we need to put people on Reapers to infiltrate and destroy them.  (Although that might involve even more contrived causes to get to put all these people on a Reaper ship, like having a defense against indoctrination, getting passed their seemingly indestructible shields, etc.)

I fully support more squadmates as cannon fodder/plot devices/plot holes.

#1792
McBeath

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glacier1701 wrote...

 The MAIN question that needs to be answered is how your squad can help you in a battle against SPACEships. When answering that people point to the fact that it just means that your squad helps you to get 'governments' to help you. Well that means you automatically have thrown out of the squad everyone except Tali and Legion. A bit of a stretch might include Mordin. So there you have it - the ME2 squad is thrown off the ship. In all the threads that this arguement has come up about squads everyone arguing for keeping the squad totally ignores the fact that you are fighting SPACESHIPS. So those stating we'll keep the squad - can you suggest HOW they can fight spaceships?


Yeah, we fought a SPACESHIP(why are we yelling?) in ME1, but we had a team.  Shepard in ME3 isn't gonna be an admiral in a space combat RTS game.  He's a commando, and a good one(that's why he's N7 after all).  He will probibly be running highly dangerous ops against whatever organic species the Reapers have(Legion, after all says clearly that they have other allies beyond the Geth and Collectors).  We just haven't met them yet.  I see ME3 being more like the final battle of the Citidel... you on the ground doing your thing while any fleet actions are cut scenes in the "background".

That's where a team comes in, helping Shepard on these missions to counter the Reaper threat.  Perhaps they'll be doing intel missions on indoctrinated planets, boarding missions against enemy ships, ect.  Who knows... only Bioware.

Anyways, how would Garrus leaving help get the Turians, he's just a random ex-police officer that happens to be a Turian.  Governements don't just listen to random soldiers, even heroes, when decided what to do.  Did this happen in Dragon Age or something(honestly not sure) or is this just the common idea?  It's bizzare to assume that Jack(criminal), Grunt, Thane(probibly wanted in more than a few places), Samara, Miranda(criminal terrorist), or Jacob(see Miranda) would have any pull with thier respected government officials.  Thier skill sets make them supurb commandos, not diplomats.  Some of them would likely just end up in a cell.

Cheers.

#1793
Killjoy Cutter

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smudboy wrote...

glacier1701 wrote...

 The MAIN question that needs to be answered is how your squad can help you in a battle against SPACEships. When answering that people point to the fact that it just means that your squad helps you to get 'governments' to help you. Well that means you automatically have thrown out of the squad everyone except Tali and Legion. A bit of a stretch might include Mordin. So there you have it - the ME2 squad is thrown off the ship. In all the threads that this arguement has come up about squads everyone arguing for keeping the squad totally ignores the fact that you are fighting SPACESHIPS. So those stating we'll keep the squad - can you suggest HOW they can fight spaceships?


Oddly enough, I consider it more believable in comparison to the Collector goal since we knew nothing of them save their spaceship.

If fighting a Collector Ship->damaging ones spaceshaip regardless of preparations->magically surviving a "crashland" in space onto a Collector Base->magically involves infiltrating a spacestation the size of a city, I can find it less contrived if magically we need to put people on Reapers to infiltrate and destroy them.  (Although that might involve even more contrived causes to get to put all these people on a Reaper ship, like having a defense against indoctrination, getting passed their seemingly indestructible shields, etc.)

I fully support more squadmates as cannon fodder/plot devices/plot holes.


I like how anything you don't agree with is "magic".

#1794
Elyvern

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Marta Rio wrote...

Elyvern wrote...
The wonders of two completely polarised opinions - one makes me so pessimistic that I can only be pleasantly surprised if the outcome is otherwise, if not, I've already taken my dose of "rude shock", the other just keeps my tiny heart beating along and hoping that bioware listens-- win,win!


I think it's interesting that a lot of the of the debate in this thread is over "all squadmates will be back as squadmates for the entire game" versus "all squadmates will be reduced to lame cameos", and which one of those two extreme options more is feasible.  (If I had to pick between just those two I'd be pessimistic as well.)

But...as far as I can tell, there doesn't seem to be a whole lot of discussion about a third alternative - i.e. a different way of implementing the squadmates that doesn't water down the character interactions, make the game prohibitively expensive or complex, or reduce the interactions to Liara/Kaiden/Ash style cameos.

If I were Bioware, I'd be spending the initial development phases of the game working on a creative new way of implementing the squaddies, rather than sticking to the old way of doing things.  They have painted themselves into a corner with the suicide mission, but there's no reason that they can't come up with something innovative to get themselves out of it.


So true, or a combination of both-- some ME2 squadmates having NOTABLE cameos and long interactive cut scenes (not the piddly crap we get for Ash/Kaidan and Liara in ME2, mind you), while others retaining the ability to be squadmates with both options having enough exposure and interaction to quell both camps. The only thing both camps can settle on it seems is all of them will make an appearance or be referenced in the third game, it's just a matter of degree of interaction that will satisfy the fans regarding their favourite squadmates, love interests, yadadada. I don't see why Bioware can't adopt both approaches but work on both enough to quell most criticism.

Modifié par Elyvern, 26 août 2010 - 04:47 .


#1795
smudboy

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Killjoy Cutter wrote...
I like how anything you don't agree with is "magic".

It's because the plot is non-existent.

#1796
Killjoy Cutter

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smudboy wrote...

Killjoy Cutter wrote...
I like how anything you don't agree with is "magic".

It's because the plot is non-existent.


I could have sworn the ME2 I've been playing has an overall plot.  Huh.

#1797
Hobosapien

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McBeath wrote...

glacier1701 wrote...

 The MAIN question that needs to be answered is how your squad can help you in a battle against SPACEships. When answering that people point to the fact that it just means that your squad helps you to get 'governments' to help you. Well that means you automatically have thrown out of the squad everyone except Tali and Legion. A bit of a stretch might include Mordin. So there you have it - the ME2 squad is thrown off the ship. In all the threads that this arguement has come up about squads everyone arguing for keeping the squad totally ignores the fact that you are fighting SPACESHIPS. So those stating we'll keep the squad - can you suggest HOW they can fight spaceships?


Yeah, we fought a SPACESHIP(why are we yelling?) in ME1, but we had a team.  Shepard in ME3 isn't gonna be an admiral in a space combat RTS game.  He's a commando, and a good one(that's why he's N7 after all).  He will probibly be running highly dangerous ops against whatever organic species the Reapers have(Legion, after all says clearly that they have other allies beyond the Geth and Collectors).  We just haven't met them yet.  I see ME3 being more like the final battle of the Citidel... you on the ground doing your thing while any fleet actions are cut scenes in the "background".

That's where a team comes in, helping Shepard on these missions to counter the Reaper threat.  Perhaps they'll be doing intel missions on indoctrinated planets, boarding missions against enemy ships, ect.  Who knows... only Bioware.

Anyways, how would Garrus leaving help get the Turians, he's just a random ex-police officer that happens to be a Turian.  Governements don't just listen to random soldiers, even heroes, when decided what to do.  Did this happen in Dragon Age or something(honestly not sure) or is this just the common idea?  It's bizzare to assume that Jack(criminal), Grunt, Thane(probibly wanted in more than a few places), Samara, Miranda(criminal terrorist), or Jacob(see Miranda) would have any pull with thier respected government officials.  Thier skill sets make them supurb commandos, not diplomats.  Some of them would likely just end up in a cell.

Cheers.

I agree.  ME3 could involve missions against Reaper agents that lead to trapping the Reapers where they are.  Harbinger didn't leave darkspace to do what he did with the collectors.  At the end we might just find that life has to remain ever vigilant to the return of Reapers.

#1798
Harley_Dude

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McBeath wrote...

Anyways, how would Garrus leaving help get the Turians, he's just a random ex-police officer that happens to be a Turian.  Governements don't just listen to random soldiers, even heroes, when decided what to do.  Did this happen in Dragon Age or something(honestly not sure) or is this just the common idea?  It's bizzare to assume that Jack(criminal), Grunt, Thane(probibly wanted in more than a few places), Samara, Miranda(criminal terrorist), or Jacob(see Miranda) would have any pull with thier respected government officials.  Thier skill sets make them supurb commandos, not diplomats.  Some of them would likely just end up in a cell.


Having them go back as diplomats would be bizarre but using them in some type of mission that helps obtain the help of the Krogan, Asari, Geth, etc makes sense to me considering the threat. Grunt and Samara are respected and Legion could lead to a resolution with the Geth. For someone like Jack I have no clue. Maybe we can hope for an epic cat fight where Jack and Miranda kill each other. I'm sure a lot of fans would love that!

#1799
dreman9999

dreman9999
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Maybe late on this but I believe that in ME3 that you should be able to chooses your squad mates/ship crew. Their is no way we can sneeze that many more people on this ship so we can't keep all the remaining me1 crew and ME2 crew and what ever new characters in ME3.
Those who like will be a reward to th
ose who saved them in ME2 in of giving those player  the right to choose them for your crew. But it should not end in that. I believe we should be about to these squad mate post in the essential crew. You can chose you XO,your gunner chief, your field officer, you head engineer and etc. Plus you should be able to build and  assign ships and their crew. These characters can be directed to other ships or to help manage the whole armada your building.People who lose characters would have to choose different characters for this of course but point is that not everyone should be part of the crew but can still be part of the mission in hand or turn them down completely.

#1800
smudboy

smudboy
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Killjoy Cutter wrote...

smudboy wrote...

Killjoy Cutter wrote...
I like how anything you don't agree with is "magic".

It's because the plot is non-existent.


I could have sworn the ME2 I've been playing has an overall plot.  Huh.


There's an overarching plot, which went bug-f*ck-all-nowhere.  ME2's plot was non-existent.