Marta Rio wrote...
Elyvern wrote...
The wonders of two completely polarised opinions - one makes me so pessimistic that I can only be pleasantly surprised if the outcome is otherwise, if not, I've already taken my dose of "rude shock", the other just keeps my tiny heart beating along and hoping that bioware listens-- win,win!
I think it's interesting that a lot of the of the debate in this thread is over "all squadmates will be back as squadmates for the entire game" versus "all squadmates will be reduced to lame cameos", and which one of those two extreme options more is feasible. (If I had to pick between just those two I'd be pessimistic as well.)
But...as far as I can tell, there doesn't seem to be a whole lot of discussion about a third alternative - i.e. a different way of implementing the squadmates that doesn't water down the character interactions, make the game prohibitively expensive or complex, or reduce the interactions to Liara/Kaiden/Ash style cameos.
If I were Bioware, I'd be spending the initial development phases of the game working on a creative new way of implementing the squaddies, rather than sticking to the old way of doing things. They have painted themselves into a corner with the suicide mission, but there's no reason that they can't come up with something innovative to get themselves out of it.
There is a third option, which I think they will explore and use. There were 3 types of squadmates in ME2:
Plot Squadmates: Miranda, Jacob, Mordin
By this I don't mean that they were required, but only that these 3 characters had static cutscenes after missions like Horizon, ect. They helped to explain things to the player by having these little staff meetings, and helped to flesh out the plot and make sure that the player was informed. Miranda even continued in this role during the suicide mission while the others roles were reduced.
Standard Squadmates: Garrus, Tali, Samara, Thane, Grunt, Legion, Jack
These characters had full dialog wheels, the voice work done so they would interject on missions or during other dialog parts of missions(like talking to Avina, ect). The only part of the game where they were similar to plot characters was the suicide mission, though that makes sense. There was nothing lacking in these characters compared to the above ones, only that they could have never been included and the game still would have progressed.
DLC Squadmates: Zaeed, Kasumi
The last 2 are the least interactive, though likely just due to thier DLC status. Otherwise the same as Standard characters in that they have dialog on missions, ect.
So, if you look at the potential 2-12 characters that can survive the suicide mission, what roles can they fill? Not the first, as the chance of them not being there would require a cheap "plot holder" which I think would really ruin the experience for most players. They can easily be Stanard Squadmates, in the way that Grunt or Legion are in ME2. They have dialog wheels, dialog on missions, but you also may not have access to them due to your own actions. The only differance is that the action will be performed in ME2 rather than "selling them" or whatnot in ME3.
We as players in ME3 will require a new set of Plot Squadmates, and we already have access to Liara and the Virmire character. I would imagine a new character will be introduced in this capacity as well. Any surviving ME2 characters will be downgraded to Standard Squadmates if Bioware intends for them to return.
Now, I don't think that they all will, and Bioware seems to have planned for this with certain aspects of thier stories. We can assume that our party will be anywhere from 2 NPCs to 12(though even 12 is a lot), and Bioware will likely want to introduce a few new characters to the mix. I think that certain ME2 characters will be marked as "importable", while others are destined to leave(Ex: I can see Miranda being there is she lives, while Samara will leave regardless). I suspect that perhaps half of the ME3 team will be made up of these characters, so that even if you import a save with only 2 survivors AND they happen to be characters that are leaving, you'll still have a team of 5-6 NPCs. Bioware can make sure that this minimum squad has a balance of skill sets to ensure that a playthrough is balanced regardless of player class. ME1 had a team of that size at max.