Congrats
Iakus in posting the first at-length, well-constructed, and convincing criticism of the writing of Mass Effect 2 that I've ever read on this board or any other.
(The part about it being insular I will accept and agree with, without comment)
It really is as another poster said, a "Canterbury Tales" type game.
In terms of your points regarding Shepard's uniqueness, the fact he killed a Reaper and the Reapers are chasing him adds an element of predictability to their actions so yes I would say it lowers the degree of difficulty just a bit. Furthermore if we gloss over Shepard's bad-assery in the Mass Effect canon - we still have the question of his legitimacy as a leader and whether or not he could be replaced by Garrus or Miranda or Ashley or Kaidan.
*Ashley is a noncom who went along for the ride after Jenkins died, earned her keep but didn't really demonstrate any leadership ability. Plus for gameplay reasons she might already be dead.
*Kaidan is a capable junior officer who also performed well but who knows how many Alliance personnel could have fulfilled the same role. Plus, he could also have died.
*Garrus is sort of Shepard's pupil, and his development on that front continues over the course of Mass Effect 2. That being said, he isn't quite sure what he's doing with himself. I'd say he's almost ready, but not quite. That's kind of a feeling though.
*Miranda, as Jack implies when Miranda suggests she lead the second team in the Suicide Mission, comes with the baggage of being a Cerberus agent. Without the influence of Shepard, do any of the alien crewmembers end up under her command? Garrus would have been hard to convince. Okeer might have been game but Grunt would have demanded more badassery than pretty much anyone other than Wrex or Shepard in the universe is capable of delivering. Mordin would have been intrigued by the challenge and probably joined up. Jack sure as heck wouldn't and would have likely gone down fighting right there in the prison ship if Miranda was trying to recruit her by herself. Legion was intrigued by Shepard as he fought the Exiles on Eden Prime and elsewhere.
*Jacob doesn't strike me as a leader, just a damn good soldier you'd want on your team.
*The other characters are either unstable (Jack), highly specialized (Mordin), dedicated to a code that might be problematic (Samara), work alone or in small groups (Kasumi), tend to get their comrades killed (Zaeed), or are only weeks old (Grunt).
* If Cerberus thought they could pull off recruiting him - which is doubtful given the events of books I havent read, but have read summaries of - is David Anderson. Captain Anderson I think is very capable of doing almost everything Shepard does, it's just not his turn anymore.
I think something TIM gains from resurrecting Shepard that is actually explicit in one of the opening movies is legitimacy. He knows how he is viewed among other humans as well as aliens and Miranda states that the Galaxy doesn't believe in the Reaper threat the way they do and they would never accept Cerberus' assistance in dealing with their threat. Before Shepard dies, Miranda is already ordered to ensure that they do not lose Shepard. He exists as a great unifier who has legitimacy either through goodwill (ME1 Paragon), fear (ME1 Renegade) and respect (both) that no other character in the universe could legitimately claim.
In addition to all those factors they know that Shepard knows the truth about the Reapers. That's what made him special in ME1, but it doesn't "go away" because this game has a 2 in its title. It's still very much a part of what makes him unique.
Modifié par Upsettingshorts, 30 août 2010 - 05:23 .