Zulu_DFA wrote...
Garrus = bad Turian. Scratched off.
Mordin = OK, but he always has that nephew of his...
Thane = gonna die anyway, his son is a punk and the Drell have no fleet - they are Hanars' serfs.
Jacob = Alliance ??? He is not Alliance, he was Alliance. Anderson was Alliance. You were Alliance. Udina IS Alliance.
Miranda = Cerberus ??? You are Cerberus!!! If you've quit, that's been your choice. TIM will continue to work towards stopping the Reapers regardless, he ain't idiot.
Tali = Quarians??? She's exiled!!! Or hates you!!! Admiral Xen is the Quarians. Or Admiral Quib-Quib.
Wrex, etc. = Krogans. Krogan fleet???
And this idea that you'll need to "gather allies" in ME3 to win agaist the Reapers seems (a) cheap, (
dull, © cliche, and (d) implausible, because the Reapers will deep-six you no matter how many allies you can gather, because they play a couple of leagues above you. You'll need to upgrade yourself to their league first , and that means story, or plot, to which the ME2 expendables can't contribute a penny because the may all be dead!!!
So... What I'm gathering from this is:
1. You believe that Commander Shepard, alone with the Normandy and without a squad, can single handedly defeat the entire invading Reaper force after a major upgrade to their league?
2. The squad is not important.
Let me point out everything wrong with this idea:
1. Even if the Normandy was somehow upgraded to "reaper level", theres only one of it! You have one ship, the Reapers arguably have thousands, hundreds of thousands, possibly millions of dreadnoughts. So, no matter how big and badass you make the Normandy:
a million Reapers > Normandy . Period
2. Lets argue for a second that your outlook on the Normandy is correct. Lets say you lead a deep strike into dark space to attack... say the Reaper home world to shut down their collective hub or something. It doesn't matter what you're attacking, lets just say that there is a target of high value that you must assault. Lets say for a second that this is possible with the Normandy. You're saying that Shepard is going to do this alone? With no backup save for the Normandy's extraction capabilities and EDI's intelligence operations? Now this is implausible. There is simply no way that you can do anything without your squad. Additionally, who is going to even man your ship? I can think of no better gunnery officer than Garrus, no better scientist than Mordin and no better engineer than Tali. Even if you lose the majority of your squad, you're still going to need a replacement. Sure you can survive the suicide mission without those people, but there's no way you're going up against the Reapers missing key players on your ship. There is absolutely no way you can defeat the Reapers without a great team. According to the Illusive Man, you couldn't even defeat the Collectors without a great team. So how do you expect to fight an enemy roughly... oh I don't know, a million times as powerful?
3. Now onto the gathering allies point.
a. cheap. As in inferior? Of poor quality? Poor mission quality? I honestly have no idea what you're saying here.
b. dull. Definitely not at all. I will give you a great example. How would resolving the Quarian-Geth conflict to gain both of their race's support be dull? This conflict dives into a world of politics, clashing ideals, morals and ethics. The Geth were seemingly attacked without provocation while [most of] the Quarians feel like they were drove from their home world and that it wasn't their fault. How would this be, in any way, shape or form, dull? How about another example. There is the Turian-Krogan conflict over the genophage that would probably have to be resolved before they could work together. Oh and by the way, I know that the Krogans don't have a fleet. But an army of Krogans on say, a Turian dreadnought would make for a nasty landing party. Recruiting the different races would definitely not be dull.
c. cliche. I'll give you that, it would be cliche, but who cares? Every game is going to have cliche moments.
d. implausible. Definitely not. You survived against impossible odds and came out on top. In ME1 you defeated
Sovereign and saved the Galaxy. You then were resurrected after dying. Then, you defeated the Collectors by being the first non-Collector ship EVER to pass through the O4 relay, survive, defeat them in their home, and escape alive, saving the human race, and possibly the Galaxy, AGAIN. Don't go and state that something in the ME universe is implausible when the entire game is BASED on the implausible.
4. Addressing your specific squad member points:
What I meant was that having worked with your squad members could help ease tensions between the races.
Garrus = bad Turian. Scratched off.
What does this even mean?
Mordin = OK, but he always has that nephew of his...
We appear to agree here.
Thane = gonna die anyway, his son is a punk and the Drell have no fleet - they are Hanars' serfs.
Fine, I said this.
Jacob = Alliance ??? He is not Alliance, he was Alliance. Anderson was Alliance. You were Alliance. Udina IS Alliance.
Yeah. I know he WAS Alliance. Because Jacob worked for the Alliance for so long, he could be instrumental, along with yourself, in regaining their trust after working so long with Cerberus.
Miranda = Cerberus ??? You are Cerberus!!! If you've quit, that's been your choice. TIM will continue to work towards stopping the Reapers regardless, he ain't idiot.
But he probably won't grant Shepard any DIRECT help. Miranda might be able to use her background to help with this. Tali = Quarians??? She's exiled!!! Or hates you!!! Admiral Xen is the Quarians. Or Admiral Quib-Quib.
It has been implied across the two games that she is headed for a position on the admiralty board. This is a long shot, I'll give you that, but she is arguably one of the most famous Quarians, after the Sovereign incident and the trial. Through her, you could gain the Migrant Fleet's trust and assistance. If she's exiled, well then I don't know, but neither does anyone else.
Wrex, etc. = Krogans. Krogan fleet???
Yes... I know that... I thought it was obvious. If the Krogans know how to do one thing, however, its the ability to fight. They are warriors, and would be a great help in close quarter combat, assuming that it is needed. But if CQC is not needed, then neither will the Krogans. Okay last point. Why would the allied races even be needed, you ask? Well as I said, one ship is not going to be enough to do anything. But a couple thousand ships from all the races combined might be enough to punch a hole through their formations and possibly disrupt quite a bit, while attacking key targets. One way or another, there will have to be a mission specific objective besides going head on against the Reapers, because...
a million Reapers > 1000 allied Ships from all the races
BOTTOM LINE: You need a squad.
Okay I'm done.
Modifié par xlavaina, 06 septembre 2010 - 01:45 .