SmokePants wrote...
theelementslayer wrote...
1. ME2 was focused on squad, moreso then any other BW game that I know of. Why would they spend this much time in a trilogy that was already written, if they were just blowing smoke out the bunghole.
The trilogy was not "already written". And why NOT make a game that is focused on characters? Content is content. It doesn't have to (and probably doesn't) mean anything.
Think of it in terms of Mega Man. You spend the whole game chasing robot masters that are destined to be replaced in the next game. They are just content -- something to do.theelementslayer wrote...
2. CH said big conswquences, and also that now since they are in the 3rd act they can just take the consequences and expand on them.
According to Hudson, we've already gotten huge consequences. It's classic dev-speak. Don't let your imagination run away with you. No one will know what he means until we see it.theelementslayer wrote...
3. Over 1000 story variations to be carried over. What else would make it so many? There arent 1000 variations without the characters.
Has nothing to do with anything. No one is arguing that the characters won't pop up in some form or that any veriables will be ignored. They just won't be full-time squadmates.theelementslayer wrote...
4. You need TWO (2) (Dues) squadmates to survive the final mission if you are going to survive it. How many people you need in a squad. TWO (2) (Dues). If they werent setting it up why couldnt just one survive, cause in the cutscene only one pulls you up.
Because you need two guys to be able to play leftover/DLC missions after the suicide mission.
Easy money. Those particular arguments have long since been sliced and diced.
1. where did he say we already have the huge consequences? Proof or it didn't happen.
2. Sorry but your mega man example doesn't exactly prove anything.
3. That's a pretty bold statement you made that they will not be full time squadmates? Have anything to back it up other than your own narrow minded opinion?
-Polite





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