theelementslayer wrote...
Exactly it already focused on the squad well done. Its like a trilogy is meant to do 3 things in its 3 acts.
Again, what's your point?
What does it being a trilogy have to do with anything?
1. Introduce the world and the threat(first act-ME1)
2. Introduce the characters that will play a big part in defeating the threat(second act-ME2)
3. Defeat the threat(third act-ME3)
Whose rules are these? How about this?
1. Introduce the threat.
2. Learn about stopping the threat.
3. Stop the threat.
You see we can contrive any set of guidelines of effects to what a trilogy is or should be, and they still don't tell us anything as to how completely optional squadmates of high variability and states
must return.
But what other consequences are that large to recieve a mention in gaming around 2011/2012. The ME2 consequences were enough for the years of 2008-2010 but they need to get better to compete, and they will
Sorry, what are you trying to say? What consequences?
Alright but let me put it this way
Character status [alive|dead]
if character status=='alive'
then load character loyalty status, character relationship status, character morality status
ect ect, you get the point. Itll snowball. You said it yourself just the combination of them will have alot of varibles.
Yes, there are many variations on the variables, and many variables. Due to sheer number, this implies simple effects to these variables. You do not construct massive amounts of resources on a handful of highly variable factors, just because. You need reasons and functionality on how and why, but this is only after dealing with how these characters can even be 1. alive, 2. imported, 3. recruited, 4. loyal.
You need 2 characters for a 3 person squad. You must save 2 to be able to survive, and then export the game to ME3. Still fail to see it?
This is nothing new: what exactly are you trying to say, considering those 2 can be anyone? You could also argue those 2 characters would be needed to play all the ME2 DLC post-suicide. The problem still persists of how your point relates to them being fully fledged squadmates. If you're just saying "they'll be squadmates", I don't have an issue with that, which I've stated many times before, if their entire role is simply to be functional. But I'm quite sure this is not the arguement you're selling.
Modifié par smudboy, 10 septembre 2010 - 01:11 .