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Squad Composition of ME3- A discussion


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#201
II Sl4sh3r II

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SmokePants wrote...

That is just hilarious.
Three characters that may be dead were being protected from being maybe
dead again? Because they are all just so damn important, right? Such
world-class characters that they couldn't possibly be discarded? Too
funny.


SmokePants wrote...

I'd love to see the misconstrued quote
in an article that allows one to dodge a clear logical fallacy. Wrex,
Kaiden, and Ashley can die in ME1. They are not guaranteed to be present
in  ME3. There is no reason to protect them from the suicide mission.
It does absolutely no good. It's like freezing a piece of meat that has
already spoiled.

Liara, Wrex, Kaiden, and Ashley were left on the
sideline because they all present complications and variables and added
expense for people who are trying to make a damn game on a damn
schedule. That is the truth. Accept it.


Ignorance is bliss... Too Funny....

Massadonious1 wrote...

http://www.giantbomb...dson/35-382636/

malevolente:
I hope I'm not spoiling anything for anyone, but the devs have stated
that all squadmates (and Shepard) can die at the end of ME2. Or everyone
can survive. And given that Ashley or Kaidan could die in ME, wouldn't
that make having a squad in ME3 of any of the squadmates from both games
(except Liara) difficult? Are you still considering this option, or is
an entirely new squad likely to be present in ME3? I'm sure that putting
ME2 and ME squadmates on the backburner for the final installment of...

CaseyH-ME2:
Yes, it's definitely difficult to continue the fiction when we allow
major characters to be **bleep**ed off by player actions. But, that's
part of the fun, and the impact of major consequences. One reason
that the love interests were not recruitable in ME2 (but are still part
of the story) is that they need to be around for the ongoing story in
ME3
.


Here's the "official" posting of that Q&A

http://forums.bestbu...ript/td-p/89183

EDIT: Ashley/Kaiden can die in ME1.. but only one of them. One of them is bound to live which is why they're being saved for ME3 I suppose. Wrex, well he's just too bad ass to be able to kill off again.

Modifié par II Sl4sh3r II, 09 juillet 2010 - 07:39 .


#202
Christmas Ape

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Okay, having had some time to reflect on this, I feel like a dullard for even considering it.
Every single hint about ME3 has suggested it takes place hard on the heels of ME2. The level 30 cap, the fact that ME2 is entirely about setting the stage with these characters for the final battle so you know who they are...all of it. It's almost more a prologue than a chapter of its own, while ME1 is the Shepard Origin Story prequel.

We'll be seeing them again.

Modifié par Christmas Ape, 09 juillet 2010 - 11:28 .


#203
Spornicus

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I am aware that there will probably be new squadmates, and I'm fine with that. ME3 is not ME1 or ME2. It is an entirely new game. I don't care how many people complain about not seeing the same boring characters. I'm playing a new game, I want to meet new characters. If you want the same squadmates, do a playthrough of the first two games.

#204
The Unfallen

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Why would they not stay? This would do nothing but ****** a majority of the fanbase.



O-HO-HO LETS KILL THEM ALL OFF EVEN THOUGH THEY WENT THROUGH ALL THAT TROUBLE TO KEEP THEM ALIVE IN THE PREVIOUS GAME LOLZ



No... any SM you keep alive in ME 2 will return as SM in ME 3, it is inevitability.

#205
numotsbane

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That Yellow Bastard wrote...

Why would they not stay? This would do nothing but ****** a majority of the fanbase.

O-HO-HO LETS KILL THEM ALL OFF EVEN THOUGH THEY WENT THROUGH ALL THAT TROUBLE TO KEEP THEM ALIVE IN THE PREVIOUS GAME LOLZ

No... any SM you keep alive in ME 2 will return as SM in ME 3, it is inevitability.



capitals and sarcasm don't make your point somehow magically better.
Yeah they will return. thats not in question.
But they probably won't be squadmates. they'll all have cameos because that is cheaper, and makes it easier for all the people who lost their save file / didn't play the game.
stop looking at it like its about the story point of view, or the 'pleasing the fanbase' point of view.
its a game. a commercial venture by EA. its going to be decided based on time and money constraints. the idea of having squadmates who might not even be in the game is pretty silly, really.


hell, returning recruitable squadmates might happen if we're lucky. maybe one or two of the squad will be able to be recruited if you saved them, and in the default timeline they'll be the ones who survived. but its not inevitable, and I would argue its not even likely.

#206
Ieldra

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You know, the commercial aspect is tied to many other things - like the reputation they get for making a really good story, including the old squadmates' stories, and yes, the fanbase will also be taken into consideration. I'm going on the assumption that those who actually make the game - writers, graphics artists, animators - do want to make a good game where the important characters get interesting parts and everything's wrapped up in a satisfactory way for the end of a trilogy. No question, there will be commercial pressure and compromises as always, but I don't think we'll be fobbed off with cameos for all of the old squadmates.



And if we are - for instance, if all we see of our favorite ME2 LIs is something like the Horizon scene, well, I can see these forums explode. And they know that at Bioware. It'll make for very bad publicity.



Theoretically, it's possible to make an old LI something like a permanently present non-squadmate character to satisfy character continuity, but that would mean making several interesting scenes with every one of them. If these are made well, I can even see myself being content with that. But the step from that to full squadmate isn't that big, because the characters' dialogue scenes are, in my estimation, the most expensive components.



Then there's this: every single player who has played ME1 and ME2, and who is the least bit interested in romance, will want his or her Shepard to experience the end of the trilogy together with his or her favorite LI. I know there are those who aren't interested in romance, but even if it's only half of the players that's more than a million. If you then consider the above paragraph, it seems unlikely they won't make them full squadmates - if they can.

#207
FlyinElk212

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2 squadmates have to be alive in everyone's games: Liara and Ashley/Kaidan.

2 squadmates
are required to create a working ground team.

Those 2 squadmates will be a part of everyone's team to fulfill gameplay mechanics. The survivors of the ME2 squad will round out the team. Each survivor will provide additional content, while not being hugely integral to the overall story.

There's a reason Bioware worked it out so 2 squadmates MUST be alive in everyone's game. Think about it.

Modifié par FlyinElk212, 09 juillet 2010 - 02:14 .


#208
Whatever42

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Since I doubt Shep will die again between ME2 and ME3, I doubt the squad will just disperse. However, there are other plot devices they could use - perhaps everyone gets sent out on a mission. Interactions with your ME1 and ME2 squadmates could be conversation options only or perhaps even missions with them - enough of a reward for getting them through ME1 and ME2 but not being full-blown on the squad.



Even if none of our old friends are on the squad in ME3, I think we can count on more than a brief cameo. Half of them are LIs and simply wrap up those relationships with a brief "/wave how are are ya" would be beneath bioware.

#209
Jaron Oberyn

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numotsbane wrote...

That Yellow Bastard wrote...

Why would they not stay? This would do nothing but ****** a majority of the fanbase.

O-HO-HO LETS KILL THEM ALL OFF EVEN THOUGH THEY WENT THROUGH ALL THAT TROUBLE TO KEEP THEM ALIVE IN THE PREVIOUS GAME LOLZ

No... any SM you keep alive in ME 2 will return as SM in ME 3, it is inevitability.



capitals and sarcasm don't make your point somehow magically better.
Yeah they will return. thats not in question.
But they probably won't be squadmates. they'll all have cameos because that is cheaper, and makes it easier for all the people who lost their save file / didn't play the game.
stop looking at it like its about the story point of view, or the 'pleasing the fanbase' point of view.
its a game. a commercial venture by EA. its going to be decided based on time and money constraints. the idea of having squadmates who might not even be in the game is pretty silly, really.


hell, returning recruitable squadmates might happen if we're lucky. maybe one or two of the squad will be able to be recruited if you saved them, and in the default timeline they'll be the ones who survived. but its not inevitable, and I would argue its not even likely.


I love how you all talk about how it will be "cheaper". What? Not extra dialogue lines for characters in the final chapter of the trilogy. We couldn't have that, that would be too expensive. Scrap the fact that these people did their best to make sure that their squad survives, we're going to make up ridiculous reasons for each of them to have cameos because we don't feel like using all of 1000+ variables we just imported from Mass 2. :whistle:

Ummm... No. First of all, I need to correct you. EA doesn't develop the game. Bioware does. Now that we've got that established. Bioware is not going to disregard the Mass 2 team just because it would be easier to make Mass 3 with an all new squad. Why? Because it's the final chapter. Why waste the third game to make it a repeat of the second one? Yes we will see some new squad mates, possibly, but just because the squaddies could die, doesn't mean that they can't play a significant role in the third game.

Look at ashley/kaidan. They are both guarunteed to have a significant role in Mass 3. But they are two separate people, two separate experiences. This is how Bioware will most likely treat the Mass 2 LI's, give them a significant role in place of Ashley or Kaidan. It is also highly likely that some of your crew, if not all, will remain with you. 

Like I said in regards to the interview from Casey Hudson, what other "variables" could significantly affect Mass 3 other than who died and who didn't? We didn't exactly have hundreds of important decisions in Mass 2. 

If you also read the rest of the interview, you'd see that they have the writers writing different parts of the stories that could happen based on a variable. In example, Grunt died or lived. Tali died or lived. Etc... 

It's beyond three or four dimensions, because you have all the consequences from a certain playthrough and many different things that happen and different things that happen within those. But then all those things different for a different play through and then times your class and times your gender and all these things. We're pulling in probably over a thousand variables from Mass Effect 2[/i] into Mass Effect 3[/i] if you're importing your save game. It's more of an organic approach where we're opportunistic about how the game can change based on those variables. So the writers have to experts in what's happened before and what choices you could have made, and then as they write the story, they find places where it would be really cool to have different things happen based on those variables.

What's that? What did he say up there? An "organic approach where we're opportunistic about how the game can change based on those variables". Whats that now? So tell me, what Variables from Mass 2 could change the game in such an organic way? 

"The writers have to experts in what's happened before and what choices you could have made, and as they write the story, they find places where it would be really cool to have different things happen based on those variables."

What now? They're writing different outcomes based on decisions you made in Mass 2? What? How could this be? That must cost a lot of money :whistle:

You see, when a game developer is creating their final act, they're not worried about money or time constraints. It's their last chance to actually please the fans. Not only would giving every Mass 2 squaddie a cameo based on their ability to die ****** off the fans, but it would be a cheap cop out for Bioware to just quickly develop the game. And I'm sorry, but based on their reputation I would say that's highly unlikely. 

Mass Effect is supposed to be different for each person. Unique. It would make zero sense for them to cut off all of the Mass 2 squad members in Mass 3 for several reasons:

1. You already have the galaxies most dangerous individuals. You took down the collectors base with them. Thats a history, experience, that would make going against the reapers that much easier. 

2. Bioware dedicated the entire game to building the squad. Why do that and then subject them all to cameo roles just because it would take time to create different permutations of Mass 3 based on Mass 2's ending?

3. If Mass 3 introduces an entirely new squad, it would pretty much render Mass 2 useless. 

4. Why subject a players Mass 2 LI to a cameo and not a Squad role? And don't say the ridiculous argument that they did it with Ash/Kaidan. Because we already showed that the only reason that happened was because they had to survive for Mass 3.

5. If Bioware could create different outcomes of Mass 3 with Ash/Kaidan - Who's to say that they can't do it with a Mass 2 LI? Or with some of the squad mates?


Now one last thing.

From the Joystiq interview of Casey Hudson:

There have to be a crazy number of permutations for how you can end your story in Mass Effect 2[/i]. How much of a nightmare is it for you guys to figure out how to address that for Mass Effect 3[/i]? [/b]

It's ... very hard.

Well that should wrap it up. What other than who died and who didn't could significantly distinguish a Mass Effect 2 ending? Nothing. The decision to keep or save the base isn't going to be a nightmare for them. It's who's possibly alive, and who's not. Bioware developed Mass 2 knowing that some would die, and some wouldn't. And that some would stay in your squad and some wouldn't. 

I'm not saying that ALL of your squad will stay with you. But it's pretty much guaranteed that a Mass 2 LI will definitely be there, along with Garrus and Tali if they survived. The others are all possibilities depending on if they lived, died, or their roles - Kasumi and Zaeed.

Article source: http://www.joystiq.c...-mass-effect-2/

 -Polite

#210
Michalsky

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I personally think that there will be at least 2 new squadmembers so Shep even in the worst playthrough will have small team so he can continue the fight, with possibility to gain characters form previous games like Liara, Ash, Kaidan, Tali etc.
That will be some kind of reward for all of these people who keep them alive in ME1 and ME2.

#211
FlyinElk212

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Double Post...

Modifié par FlyinElk212, 09 juillet 2010 - 03:16 .


#212
FlyinElk212

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Michalsky wrote...

I personally think that there will be at least 2 new squadmembers so Shep even in the worst playthrough will have small team so he can continue the fight, with possibility to gain characters form previous games like Liara, Ash, Kaidan, Tali etc.
That will be some kind of reward for all of these people who keep them alive in ME1 and ME2.


I hate to repost, but seeing this means my post went unnoticed. I agree that we'll have at least 2 squadmates to fulfill minimum ground team/gameplay mechanics, but...

2 squadmates have to be alive in everyone's games: Liara and Ashley/Kaidan.

2 squadmates are required to create a working ground  team.

Those 2 squadmates will be a part of everyone's team to  fulfill gameplay mechanics. The survivors of the ME2 squad will round  out the team. Each survivor will provide additional content, while not  being hugely integral to the overall story.

There's a reason  Bioware worked it out so 2 squadmates MUST be alive in everyone's game. Think about it.

Modifié par FlyinElk212, 09 juillet 2010 - 03:17 .


#213
Ieldra

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Why is it that every time someone says "think about it", he really means "take my word for it and stop thinking about it".

#214
Zulu_DFA

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Ieldra2 wrote...

Why is it that every time someone says "think about it", he really means "take my word for it and stop thinking about it".



It's called the "rhetoric".


Image IPB

#215
FlyinElk212

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Ieldra2 wrote...

Why is it that every time someone says "think about it", he really means "take my word for it and stop thinking about it".


I don't though! :( I merely mean to say that, in fewer words, Bioware tends to plan videogame events with the intentions of simplifying gameplay variables.

You're absolutely free to your own opinions, just that evidence is there to show that Bioware tends to make their player-made choices close to negligable in sequels/spinoffs! I didn't mean to imply anything nasty...

Or, just go with what Zulu said. lolol

Modifié par FlyinElk212, 09 juillet 2010 - 03:45 .


#216
sephrosasia

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Lets not forget you have to have AT LEAST one squad mate survive ME2 for you to even continue the story line...

#217
expanding panic

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Mass Effect 2's story line is based on gathering a team to fight the collectors and reapers. Getting that team loyal to you. If at least some of those characters don't come back then Mass Effect 2 is pretty much pointless because 75% percent of that game is gathering a team to use against the reapers.



Everyone is assuming that in every play through people die which isn't necessarily right. There are unfinished storylines with some of the characters for example Miranda. I want to know who her father is and all that stuff if I don't I'm going to be disappointed.

#218
smudboy

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expanding panic wrote...

Mass Effect 2's story line is based on gathering a team to fight the collectors and reapers. Getting that team loyal to you. If at least some of those characters don't come back then Mass Effect 2 is pretty much pointless because 75% percent of that game is gathering a team to use against the reapers.

Everyone is assuming that in every play through people die which isn't necessarily right. There are unfinished storylines with some of the characters for example Miranda. I want to know who her father is and all that stuff if I don't I'm going to be disappointed.

If by Reapers you meant Collectors.

Some of us are already there.

#219
numotsbane

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PoliteAssasin wrote...
I love how you all talk about how it will be "cheaper". What? Not extra dialogue lines for characters in the final chapter of the trilogy. We couldn't have that, that would be too expensive. Scrap the fact that these people did their best to make sure that their squad survives, we're going to make up ridiculous reasons for each of them to have cameos because we don't feel like using all of 1000+ variables we just imported from Mass 2. :whistle:

Ummm... No. First of all, I need to correct you. EA doesn't develop the game. Bioware does. Now that we've got that established. Bioware is not going to disregard the Mass 2 team just because it would be easier to make Mass 3 with an all new squad. Why? Because it's the final chapter. Why waste the third game to make it a repeat of the second one? Yes we will see some new squad mates, possibly, but just because the squaddies could die, doesn't mean that they can't play a significant role in the third game.


Ok I'm pretty sure the main problem here is one of interpretation. I don't mean cameo as in 'pop in, say 1 or 2 lines, then leave' but rather just as 'non-recruitable NPC'. thats probably my bad, cameo has certain connotations attached to it. I think if garrus and tali and etc survive, they'll be very important, influential characters. they'll probably have key roles relating to key story mission (eg, tali as an admiral), and they'll get a ****load of lines to keep everyone happy.
but I don't think they'll be a squadmate because from my point of view, you have to be able to play the game with essentiall none of the ME2 characters. I'm struggling to find the right words or analogy here, but basically you would have to have in ME3 a new, say, tech expert, in case tali and legion die. but if you have them both survive, you end up with three tech experts and thats a level of design overlap that in gameplay terms I don't see as making much sense. especially if you apply it through to all the classes. I want legion and tali to be there, but i dont see me needing there tech skills on missions when they could be doing other important stuff.
yes you're right, EA don't run the show, bioware does. I'm no expert on the relationship but I was under the impression that EA was a major funder of the project. apparently not? I don't know.


Look at ashley/kaidan. They are both guarunteed to have a significant role in Mass 3. But they are two separate people, two separate experiences. This is how Bioware will most likely treat the Mass 2 LI's, give them a significant role in place of Ashley or Kaidan. It is also highly likely that some of your crew, if not all, will remain with you. 

*snip* basically there was a lot of stuff about the developers talking about variables. I'm saving space, you can see it up the page *end snip*

What's that? What did he say up there? An "organic approach where we're opportunistic about how the game can change based on those variables". Whats that now? So tell me, what Variables from Mass 2 could change the game in such an organic way? 

"The writers have to experts in what's happened before and what choices you could have made, and as they write the story, they find places where it would be really cool to have different things happen based on those variables."

What now? They're writing different outcomes based on decisions you made in Mass 2? What? How could this be? That must cost a lot of money :whistle:


sarcasm. cool.
If you look at the post I was responding to, It was only about ME2 squadmembers. Liara and Ash/Kai could be a squadmate because they're definately alive. Or they could be major non-recruitable NPC's.
Besides that, you can have all these variables and organic growth and such without actually having that person as a SQUADMATE.

You see, when a game developer is creating their final act, they're not worried about money or time constraints. It's their last chance to actually please the fans.


lol. come on, read that again. thats just BS. of course they want to please the fans, but your being a bit naive if you think time and money aren't factors.

Not only would giving every Mass 2 squaddie a cameo based on their ability to die ****** off the fans, but it would be a cheap cop out for Bioware to just quickly develop the game. And I'm sorry, but based on their reputation I would say that's highly unlikely. 

Mass Effect is supposed to be different for each person. Unique. It would make zero sense for them to cut off all of the Mass 2 squad members in Mass 3 for several reasons:


yeah I didn't mean to -or in some cases even imply- any of that. take your strawman elsewhere.

1. You already have the galaxies most dangerous individuals. You took down the collectors base with them. Thats a history, experience, that would make going against the reapers that much easier. 
2. Bioware dedicated the entire game to building the squad. Why do that and then subject them all to cameo roles just because it would take time to create different permutations of Mass 3 based on Mass 2's ending?
3. If Mass 3 introduces an entirely new squad, it would pretty much render Mass 2 useless. 
4. Why subject a players Mass 2 LI to a cameo and not a Squad role? And don't say the ridiculous argument that they did it with Ash/Kaidan. Because we already showed that the only reason that happened was because they had to survive for Mass 3.
5. If Bioware could create different outcomes of Mass 3 with Ash/Kaidan - Who's to say that they can't do it with a Mass 2 LI? Or with some of the squad mates?

1. I'm not actually going to bother with in-game reasons. the in-game reasons are strong. bioware exists outside the in-game universe, and has to deal with things that novelists and moviemakers
2. what? thats exactly why they would do it, that, and other out-game reasons.
3. no, because ME2 was a badass game where you made a lot of key decisions about stuff and whatnot. and why would keeping all the ME2 characters but giving them major NRNPC roles render those characters void?
4. because then we can meet a new character? because then we don't have three squadmates with pretty much the same technical battlefield proficiencies? because the ME2 squadmates have better things to be doing?
5. As I said, I'd like to see it happen, and the ME2 LI's will be in the story if they survive. but Ash/Kai will DEFINATELY be there. as will liara. everyone else has the possibility of being dead. especially if the defaults follow the ME2 patter where every possible NPC that could die in ME1 did.


So basically much of what you say boils down to reasons they will be in the game. but I don't feel that any of those are particularly strong reasons that you'll be able to select them in a squadmate screen and take them down planetside to battle alongside you. maybe you define squadmates differentially to me?

Think of this as my main argument:
You need at least:
a biotic squadmate
a tech squadmate
a soldier squadmate
and then say a couple of vanguard/ sentinel style squadmates.
to play the game in a fun and effective way. which is MASSIVELY IMPORTANT.

If you have No one alive at the end of ME2 (or, say, morinth and kasumi, who likely won't be back)
then you have at best
biotic squadmate: Liara
ash/Kai as soldier/sentinel
then where are you going to cover all the rest of those squadmate niches?
with new characters.
so bringing in all the old ones will leave you with redundancies and overlap.

unless

1. they only give you a new, say, sentinel, ONLY if miranda dies
      - which then creates overlap in design, giving the developers twice as much work for one squadmate spot
2. they actually give you a flexible number of squadmates, ranging from the standard 6-7, but adding 3-6 more of your survivng ME2 squadmates.
     - which they may do. personally, this is what I'd like to see. no need to attack me for just being a pessimist. but I don't think bioware has to do this. many of the characters have other, more important things to be doing besides fighting on the front line.

or to quote you:

polite wrote...
Yes we will see some new squad mates, possibly, but just because the squaddies could die, doesn't mean that they can't play a significant role in the third game.


numot out

#220
Sharptooth

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It's probably not without reason that the Suicide Mission itself was hardly the most difficult mission in the entire game. Simply using logic and known character strengths and avoiding their weaknesses is an easy route to success. If you go down the positive route you might think Bioware did this on purpose to bring everyone back.

So my guess is, ME3 squad will be ME2 survivors who still fit in the storyline plus new squad members. I've come to respect Zaeed in later playthroughs, but his story seems to be done, besides, he's DLC. Unless Bioware goes totally cool and either the Council or Cerberus (depending on Collector Base decision) hire (an unloyal) Zaeed to take you down with the Virmire survivor leading the team if its the Council that sends a team after you.

Samara is one of my favorites, but she clearly tells she will go to certain places such as Omega to clean house after the Suicide Mission is done. There are several more ME2 squadmates that tell you they've got other things to do after the SM. If I were a Thane fanboy I wouldn't be too suprised if he just ends up dead at the start of ME3. It'd be somewhat of a letdown, but I think that actually bringing everyone back is just flat out impossible. We also have some characters that are out in the open. We have no clue what Jack is going to do after the SM for example.

Regarding ME1 squadmates, Wrex could be busy keeping the Krogan in line. Liara could be the new Shadow Broker, Ashley Williams/Kaidan Alenko might lead a hunt for Shepard that has handed over the Collector Base to Cerberus.

Replacement squadmates will be people we've already met I think.
Samara dead = Shiala or Aria fill in.
Grunt dead = Wrex loses hope in the Krogan race now that his replacement (his own words) and returns to the forefront of battle with Shepard. Or, god forbid, Wreav or another tank-bred join the cause.
Thane dead = son fills in
Mordin dead = nephew comes aboard.
Tali dead = Kal'Reegar joins the squad
Legion dead = It'd be dead easy for the Geth to roll another 'Legion' of their production line, with the exact same voice and 'mannerism'. Humorously, it would complete the circle. Legion has tried to emulate Shepard to the utmost possible, with a Legion coming back for the old one, he even repeats Shepard's dead and being brought back to the exact same standards.
Garrus dead = There are plenty of Turians around.
Miranda and Jacob will both be replaced by other elite Cerberus operatives.

It's somewhat harder to replace Jack, though we did meet another test subject on her loyalty mission.

My point is, some squadmates have little reason to stay on with you and others have indirectly stated that their business is elsewhere after the SM.

Modifié par Sharptooth, 11 juillet 2010 - 06:40 .


#221
Guest_Brodyaha_*

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Even if almost none of the ME2 squad returns, ME2 was hardly worthless.



It introduced the exposition leading up into ME3, and the loyalty missions hint at further ramifications in ME3. Some of the characters might be sidelined, but hopefully BioWare will have some return. Why would BioWare spend two years creating characters and making character recruitment/loyalty missions if they were going to throw it all away in the 3rd game? Yes, it is possible to start ME3 as a new Shepard, but there are many characters introduced, mentioned, or foreshadowed in ME2.



I don't know if some or all will be squadmates, have cameos, or be regulated to NPCs. BW is driving me crazy with its ambiguity, and I imagine I will replay ME3 several times to see all the changes.

#222
angj57

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If I thought there was 1 chance in a 100 that your squad would be entirely new, I would be worried, but I don't.

There's a reason Shepard can ONLY survive if 2 of his other squadmates do-- that's because that would be the minimum needed to play through ME3.

numotsbane wrote...

[stop looking at it like its about the story point of view, or the 'pleasing the fanbase' point of view.
its a game. a commercial venture by EA.


Yeah.. a commercial venture would never try and please their customers... what a horrible business idea that would be Image IPB


There can be 13 characters (not counting Zaeed and Kasumi; I'd be shocked if they were in) from the 2 games. That's not THAT many to code for a major, signature Bioware production like Mass Effect 3. I doubt all of them will come back-- Wrex is clearly established on Tuchanka, for instace. They could easily bring back 10 of them, add 2 new ones, and then the minimum an imported Shepard would have would be 4, which is a perfectly good number to play the game with. If you started a new game, they would all be set as alive. I think the vast majority of players either saved a lot of their squad or would be starting a new game anyway, so it wouldn't be a "waste" of coding. Anything else wouldn't make sense in my opinion.

Modifié par angj57, 30 juillet 2010 - 05:42 .


#223
thq95

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I have a bad feeling about this...

#224
thq95

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Although if you think about it the non-import for ME3 will probably be that every body from ME2 survived.

#225
angj57

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thq95 wrote...

Although if you think about it the non-import for ME3 will probably be that every body from ME2 survived.


Exactly. Most people who are playing with imported Shepards will have kept most of their squad alive (seriously... you really have to be trying hard to have more than 2 people die) and new starts will just have everyone or almost everyone alive. The small number of players who somehow managed to kill most of theri squad but still want to import their game will still have at minimum two survivng team members to play with.