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Squad Composition of ME3- A discussion


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#2251
glacier1701

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guacamayus wrote...

Adding new squadmates in ME3 would be absurd, why would any companion leave the normandy before the final battle? Its even more absurd to expect Miranda to leave the team to get a fertility treatment when everything is about to be destroyed by the reapers... it just doesnt make any sense.
They have places to be, thats for sure, but there is no reason to abandon the team knowing that soon is gonna be a huge battle that will decide the fate of the universe.

Wrex leading the krogan into battle, Liara being the Shadow Broker and Legion are clear exceptions but for the rest I dont see any reason for them to be excluded from ME3.



Character development. IN the case of Miranda it could be said that she has enough faith in Shepard that she would go for the fertility treatment (especially if there is some 'time' limit on when it can be done) rather than take on the Reapers. If you look at her character within ME2 she had little trust for most people - doing this in ME3 even though taking her away from the game develops the character with something that ties into what has been revealed about her. She believes that there will be a future, that Shepard can guarantee that future and that she trusts enough to go off and secure her own form of immortality.  How often does Shepard say 'Trust me'? Well that is the sign of ultimate trust ESPECIALLY if she happens to be the LI!

Modifié par glacier1701, 10 septembre 2010 - 04:01 .


#2252
Moondoggie

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Bruddajakka wrote...

I've said it a couple of times but the character who make the most sense to me in order to remain are Garrus, Grunt, Jacob, Legion, Tali, and Mordin probably Miranda but I could see her being more effective in a role along the lines of what Liara is in now. Personally I'd like to see Jacob go with her if that was the case but I doubt he will. Now as for the others. These are the squadmates who seem to be in it for the long haul.

Jack: Don't see any reason for her to stick around unless you romanced her.
Kasumi/Zaeed: Weren't we flat out told already that they weren't coming back due to them being DLC.
Thane: Dies in between ME2, and ME3.
Samara: She flat out tells you that once the mission is over she going back to being a Justicar.

Now for the ME1 squadmates. I could see Liara coming back if she was needed or if something happened with her role as the Shadowbroker.

As for Ash/Kaiden/Wrex they're all suffering the fate of Virmire. Though Wrex specifically I don't see coming back seeing if he's alive due to his whole I, Overlord thing on Tuchanka. I guess they could just make Ash/Kaiden the same character in different skins.

At least in the case of ME2 they said that if Shepard dies during the mission it isn't canonical. And you just won't be able to import your save so they can also say these are the characters who survived the mission in that case.


That isn't possible since one of them is a biotic and one is not. Giving them their own abilities would mean making seperate charcater models anyway.

#2253
Moiaussi

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DrAbysmal wrote...

XX55XX wrote...

In this worse case scenario, I can imagine that everyone will be given small cameos and may act as squadmates when you are helping them out, like how the Liara DLC handled Liara. But, where does that leave us? Everyone, except for Liara and Miranda, can be killed in either ME1 or ME2. And since Liara has decided to take up the role of the Shadow Broker, that means she probably won't be returning as a squadmate. And, that leaves Miranda and the Virmire survivor.


While Miranda does have a plot shield for the first two parts of the suicide mission, by the last part of it she may die like any other character.


If she does die, though, she could likely be subbed in with her genetically identical sister relatively seamlessly....

#2254
nelly21

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Now seriously. Miri getting fertitlity treatments during the Reaper invasion is ridiculous. As I said before. Not all the characters are leaving. Just the few that would be more of a help to Shepard rallying their people than fighting on his squad.

#2255
Hobosapien

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Moiaussi wrote...

DrAbysmal wrote...

XX55XX wrote...

In this worse case scenario, I can imagine that everyone will be given small cameos and may act as squadmates when you are helping them out, like how the Liara DLC handled Liara. But, where does that leave us? Everyone, except for Liara and Miranda, can be killed in either ME1 or ME2. And since Liara has decided to take up the role of the Shadow Broker, that means she probably won't be returning as a squadmate. And, that leaves Miranda and the Virmire survivor.


While Miranda does have a plot shield for the first two parts of the suicide mission, by the last part of it she may die like any other character.


If she does die, though, she could likely be subbed in with her genetically identical sister relatively seamlessly....

Identical genetics, but not same skill set.  Nothing suggests her sister is combat ready.

#2256
Bruddajakka

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That isn't possible since one of them is a biotic and one is not. Giving them their own abilities would mean making seperate charcater models anyway.


Personality wise. Not ability wise. And of course they'd need to have seperate character models seeing as how one's you know Female, and the others a Male.

#2257
Flamewielder

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Well, I was waiting for the Liara DLC to confirm my suspicions and I was correct: you can bring back a character for a single mission and not have him around for the whole game.



So if BW feels like bringing back any of the ME2 characters for ME3 in a way that allows for the possibility of any of them dying, they can add them as an optional single-mission squaddie in a related mission. Cooler than a cameo, much better than an e-mail, fairly simple conversation trees and relatively inexpensive to include (for most VA's anyways). All of our favorite surviving characters get a nod, and we also get the pleasure of discovering new team mates who will drive the story along.

#2258
nelly21

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Flamewielder wrote...

Well, I was waiting for the Liara DLC to confirm my suspicions and I was correct: you can bring back a character for a single mission and not have him around for the whole game.

So if BW feels like bringing back any of the ME2 characters for ME3 in a way that allows for the possibility of any of them dying, they can add them as an optional single-mission squaddie in a related mission. Cooler than a cameo, much better than an e-mail, fairly simple conversation trees and relatively inexpensive to include (for most VA's anyways). All of our favorite surviving characters get a nod, and we also get the pleasure of discovering new team mates who will drive the story along.


Thank you!!!

Why are so many of us adverse to new team mates? Bioware makes interesting characters. Why wouldn't you want new stories, new backgrounds, new side quests?

#2259
Bruddajakka

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Because I just spent an entire game gathering a crew. And I'd rather focus on the one's we have being developed rather then some new guy who I only get to have five conversations with, and I'll just end up comparing to my old squad mates.

#2260
Moondoggie

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nelly21 wrote...

Flamewielder wrote...

Well, I was waiting for the Liara DLC to confirm my suspicions and I was correct: you can bring back a character for a single mission and not have him around for the whole game.

So if BW feels like bringing back any of the ME2 characters for ME3 in a way that allows for the possibility of any of them dying, they can add them as an optional single-mission squaddie in a related mission. Cooler than a cameo, much better than an e-mail, fairly simple conversation trees and relatively inexpensive to include (for most VA's anyways). All of our favorite surviving characters get a nod, and we also get the pleasure of discovering new team mates who will drive the story along.


Thank you!!!

Why are so many of us adverse to new team mates? Bioware makes interesting characters. Why wouldn't you want new stories, new backgrounds, new side quests?



Because it'd be like paying for the same game. It'd  feel really cheap to spend near a whole other game recruiting and doing loyalty missions again and would just be an excuse to not have a deep interesting plot filling it with character recruitment missions and loyalty quests.

#2261
Bruddajakka

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I'd much rather ME3 focused on the fight against the Reapers, and seeing the squad members we have now being developed further then having to gather new squad members. If Ash/Kaiden come back whatever. I probably won't use them that much or at all which was pretty much what I did with them in ME1 unless I was trying to get an achievement. Hell I don't think I've ever used Kaiden past getting Garrus or Wrex.

#2262
nelly21

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@ moondoggie

Only it wouldn't. ME1 had you recruiting people while the story was progressing. You don't need mandatory recruitment missions. You inspect point A. You run into character A. You decide to join up. Done.

Seriously, ME1 did it, why can't ME 3?

Modifié par nelly21, 10 septembre 2010 - 05:30 .


#2263
Moiaussi

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Hobosapien wrote...

Identical genetics, but not same skill set.  Nothing suggests her sister is combat ready.


She could be trained. For all we know she already is... we don't know anything about her. Also depends on how much time has passed.

#2264
KainrycKarr

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nelly21 wrote...

@ moondoggie

Only it wouldn't. ME1 had you recruiting people while the story was progressing. You don't need mandatory recruitment missions. You inspect point A. You run into character A. You decide to join up. Done.

Seriously, ME1 did it, why can't ME 3?


I want continuation. If there's new ones, I only want a few. In a trilogy, I want continuation.

#2265
Killjoy Cutter

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Mostly the same team because I want to get on with the fight against the Reapers or whatever Reaper agents we're up against next, not playing ME2 v2.0




#2266
GODzilla

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Moondoggie wrote...

My other thought would be what is the point of making such a big deal of the whole squadmates can be killed if they just plan to write most of them out the 3rd game. What's the point of saving them if they will be replaced by new people? An achievement medal?


Good argument. But I have one of my own: What you said would also apply to Mass Effect 1. You saved them, so why did Bioware decide to leave them out of the second game? Even more as there are only a few of them, which means less voiceover and so on.

They did it in ME2. I think they will do it again in ME3. Unless they have much more ressources (employees and budget wise) and gotten better (quicker) in developing quality content. ^^

#2267
nelly21

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@ Kain

And you'll get it. The characters don't need to all be physically in your squad to continue. In fact, remaining in your squad can impede a lot of the characters.

How is Tali's character reaching its full potential if she's still stuck in the Normandy engine room after three games?

How is Legion reaching his potential stuck in Normandy's AI core?

There are other I could add but I won't put up a wall of text. Hell Garrus is my favorite character in the game and there's nothing that would make me happier than having him leading a squad of bad asses against the Reapers. The point is, for a few characters, staying with Shepard would make the character stagnant. They wouldn't grow. And considering how awesome these characters are, that would be a shame.

Modifié par nelly21, 10 septembre 2010 - 07:23 .


#2268
smudboy

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Moiaussi wrote...

Hobosapien wrote...

Identical genetics, but not same skill set.  Nothing suggests her sister is combat ready.


She could be trained. For all we know she already is... we don't know anything about her. Also depends on how much time has passed.


This is also relevant to some side plots, like the decryption of Cerberus data, if you decide to keep it to yourself (EDI says it would take a year.)  Although I can't see Oriana as a potential squadmate.

#2269
forestsavage

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As I see it the story and team setup of Mass Effect 3 can't be hard to figure out. Basically Shepard need to unite the galaxy and prepare everyone for some kind of battle against the reapers. Now since the squad from Mass Effect2 could look in a manner of ways after the suicide mission they couldn't give them large roles in the final.



If the game is designed as ME2 with a standalone beginning then it will probably start with the capture/imprisonment of Shepard by either the alliance or the citadel fleet (could be the same) for being a terrorist for working with Cerberus (maybe a betrayal?). This event would free either all of the surviving squad members or only some that may return to their factions as future allies there while some would be detained with Shepard and act as squad in the game. Now the game would start with Shepard going rogue from by escaping from captivity and regaining the Normandy (and EDI which i believe will play a key role) and settling the score with Cerberus (the Collector base issue), perhaps by gaining control of the organization and then being reunited with Liara. From here the main goal of the game would be to acquire the support, knowledge and gaining a force to face the reapers with which would be helped by the surviving squad members from Mass Effect 2.



This would make the game quite large (which is hinted already by the amount of work as the game-engine and basics are already there) by going to the different peoples and factions and facing their hostility and skepticism to unite them against the reapers. Also there isn't time to introduce a lot of totally new characters and there isn't a need for a large squad of fighters, but perhaps a few specialists. A reason for these believes is the lack of certain elements from Mass Effect2, the council isn't there, the whole issue of a spectre or former spectre working for a terrorist organization and the alien or human council covering up of the threat of the reapers.



Personally I hope that EDI continue to have an important role (unrestrained AI which is free from Cerberus..) in bridging the gap between organics and synthetics, as the Geth certainly will play an important role and that Shepard perhaps will go a step further as seen in the Overlord project.

#2270
Moondoggie

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forestsavage wrote...

As I see it the story and team setup of Mass Effect 3 can't be hard to figure out. Basically Shepard need to unite the galaxy and prepare everyone for some kind of battle against the reapers. Now since the squad from Mass Effect2 could look in a manner of ways after the suicide mission they couldn't give them large roles in the final.

If the game is designed as ME2 with a standalone beginning then it will probably start with the capture/imprisonment of Shepard by either the alliance or the citadel fleet (could be the same) for being a terrorist for working with Cerberus (maybe a betrayal?). This event would free either all of the surviving squad members or only some that may return to their factions as future allies there while some would be detained with Shepard and act as squad in the game. Now the game would start with Shepard going rogue from by escaping from captivity and regaining the Normandy (and EDI which i believe will play a key role) and settling the score with Cerberus (the Collector base issue), perhaps by gaining control of the organization and then being reunited with Liara. From here the main goal of the game would be to acquire the support, knowledge and gaining a force to face the reapers with which would be helped by the surviving squad members from Mass Effect 2.

This would make the game quite large (which is hinted already by the amount of work as the game-engine and basics are already there) by going to the different peoples and factions and facing their hostility and skepticism to unite them against the reapers. Also there isn't time to introduce a lot of totally new characters and there isn't a need for a large squad of fighters, but perhaps a few specialists. A reason for these believes is the lack of certain elements from Mass Effect2, the council isn't there, the whole issue of a spectre or former spectre working for a terrorist organization and the alien or human council covering up of the threat of the reapers.

Personally I hope that EDI continue to have an important role (unrestrained AI which is free from Cerberus..) in bridging the gap between organics and synthetics, as the Geth certainly will play an important role and that Shepard perhaps will go a step further as seen in the Overlord project.


That would actually be a cool way for the game to start. Since the second started all dramatic the third should too. Having the Allience move on the Normandy and arrest the crew would be an interesting start. And depending on choices at the end of 2 either TIM pays your bail in return for giving him the base or Admiral Hackett orders your release and Shepard  creates a plan to bust the crew out and escape. Maybe some of the team escaped capture and can aid him in busting each person out and escaping to the Normandy to meet up with Joker and escape. This sort of mission could also lead to a return for Ashley/Kaiden busting Shepard out and aiding him in recovering the team when you let one out you can bring them along or tell them to go to the ship and then escape with Ashley/Kaiden quitting the Allience to aid Shepard against the Reapers.

#2271
Harley_Dude

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forestsavage wrote...

Now since the squad from Mass Effect2 could look in a manner of ways after the suicide mission they couldn't give them large roles in the final.


You point out the obvious that some seem unable to grasp. How do you write a compelling story that wraps up a trilogy when you don't even know who may be alive to be a part of it? You either limit their role or have a replacement.

Modifié par The Harley Dude, 10 septembre 2010 - 09:17 .


#2272
smudboy

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The Harley Dude wrote...

forestsavage wrote...

Now since the squad from Mass Effect2 could look in a manner of ways after the suicide mission they couldn't give them large roles in the final.


You point out the obvious that some seem unable to grasp. How do you write a compelling story that wraps up a trilogy when you don't even know who may be alive to be a part of it? You either limit their role or have a replacement.


Pretty much.  Placeholders seem viable.  Other options are:
1. Do nothing.
2. Do nothing and get someone new.

#2273
theelementslayer

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The Harley Dude wrote...

forestsavage wrote...

Now since the squad from Mass Effect2 could look in a manner of ways after the suicide mission they couldn't give them large roles in the final.


You point out the obvious that some seem unable to grasp. How do you write a compelling story that wraps up a trilogy when you don't even know who may be alive to be a part of it? You either limit their role or have a replacement.


Thats why they would be squaddies. It makes more sense this way. yes they might not have a huge role but their relationship with Shepard is there, and it doesnt matter really whos alive on your team.

Plus to respond to a few posts above, the people taht you could keep alive in ME1 werent around because they wanted them in ME3, and might be giving them a larger role. AKA Liara. That was probably planned from the start.

#2274
Harley_Dude

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It would be highly unusual to not get some new squad members. I cannot be the only person that wants to send Samara out the airlock and get the Matriach bartender. Or how about Keeper 20?

#2275
xlavaina

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[quote]smudboy wrote...

[quote]xlavaina wrote...
You make a good point. But normally we [at least] try and discuss. Smudboy has a few valid points, and a few not so valid points, just like everyone else. Though you're right, nobody will know until ME3 comes out, but posting here is enough to put our minds at ease for now, thats why people post here. 
[/quote]
You've yet to reply to my post.  What invalid points?

[/quote]

I have made an incredibly long list of points outlining my evidence. Just look through the last ten or so pages of the thread. Also, PoliteAsassin has made many more points than I. These are also in the thread. 

[quote]Moondoggie wrote...
I hope that Bioware won't take the cheap option and just kill half of them to write them out of it. Spending 3/4 of ME 3 doing recruitment missions again will be a huge let down. The ending of ME2 suggests the surviving members of the crew stayed on to fight the reapers so if it continues where we left off they'd only be able to write them out in a cheap and silly fashion. At least in ME 2 the write out of old squad mates was believeable in the story and i doubt they plan to kill Shepard and destroy the Normandy again. 
[/quote]

This is a huge piece of supporting evidence towards the idea that the ME2 squad = ME3 squad. I cannot envision Bioware making ME3 90% recruitment and 10% fighting the Reapers. That would make it an incredibly crappy game.

[quote]theelementslayer wrote...
You point out the obvious that some seem unable to grasp. How do you write a compelling story that wraps up a trilogy when you don't even know who may be alive to be a part of it? You either limit their role or have a replacement.[/quote]
[/quote]

This comment is partially correct, and partially incorrect. Bioware has stated on a number of occasions that the outcome of ME3 will diverge into wildly different conclusions. How better to dictate those outcomes than based on who survives in the suicide mission? I can think of no better way to influence the next game than who survived and who didn't. That is the third option to your supposed two option outcome. 

 

Modifié par xlavaina, 10 septembre 2010 - 09:59 .