Collector pet! you have to feed it every time you go on the ship.earthbornFemShep wrote...
Yeah... I'm not too keen on this.
It just doesn't make sense for a Prothean to still be around. I'd love to meet one, but meeting Vigil was good enough. I just can't see one logically being still around. There would have to be a HECK of an explanation.
As for a collector... no. As Mordin says, the collectors are "culturally dead" and are just slaves to the reapers. If one is freed, they'd most likely be just like the indoctrinated the Reapers left behind after the Protheans were extinct. They'd die of starvation. Remember, indoctrination leaves the individual less capable... and Collectors would be likely extremely incapable without Reaper guidance.
Prothean squadmate for Mass Effect 3
#51
Posté 09 juillet 2010 - 03:19
#52
Posté 09 juillet 2010 - 04:31
ReconTeam wrote...
If I met a prothean, it would either gun it down thinking it is a collector, or gun it down thinking it was a husk. Wouldn't work.
I've actually wondered if some Reapers might have kept some Prothean husks in their internal storage bays or whatever. Husks are only barely organic, and the Reapers surely made some when they last came a-Reapin', so I don't see why not. That could be a way to let us interact with a "real" Prothean without having to take on the monumentally difficult task of justifying the presence of a truly living specimen after 50,000 years or undercutting the theme of the Prothean sacrifice that gave all of us new kids a shot this time around.
A far less difficult option would be some sort of "relive a Prothean's memories from long ago" sequence, as it can make use of things already established: Shep having the Cipher, the beacons which directly input info into a living mind, the memories of the Cro-Magnon discovered on Eletania, Vigil having personality imprints from the Chief Scientist of the Conduit project, etc. Even Overlord helps, as we sort of relive David's memories, though from an outsider's POV.
#53
Posté 09 juillet 2010 - 05:17
#54
Posté 09 juillet 2010 - 06:12
Top engineer who knows how to activate the Citadel Relay maybe or you encounter a prothean city and this prothean joins you because s/he wants to help free the rest of his/her brothers from the reapersrpg_guy01 wrote...
Mesina2 wrote...
Maybe just one survivor and all energy was focused one that stasis so it remained for 50 000 years.
That would be a good example, BUT Bioware needs a really really good reason WHY this perticularly individual was deemed so important as to be chosen to be kept alive above everyone else (the AI on Ilos kept top scientists alive as per his instructions given to him).
I would not mind a Prothean squadmate (they are strong biotics), but I would hope the character would be well written and had an explainable reason why s/he survived and was not indoctrinated
EDIT: A way they could introdice a prothean is if they laid eggs for Re-Production and an egg kept in stasis is hatched like the Rachni, or a prothean is cloned from prothean tissue and Collector imaging
Modifié par Fizzeler, 09 juillet 2010 - 06:16 .
#55
Posté 09 juillet 2010 - 06:36
didymos1120 wrote...
A far less difficult option would be some sort of "relive a Prothean's memories from long ago" sequence, as it can make use of things already established: Shep having the Cipher, the beacons which directly input info into a living mind, the memories of the Cro-Magnon discovered on Eletania, Vigil having personality imprints from the Chief Scientist of the Conduit project, etc. Even Overlord helps, as we sort of relive David's memories, though from an outsider's POV.
God that would be awsome to relive the memory of a prothean. you'd be able to see the full capability of the reapers without dying yourself
#56
Posté 11 juillet 2010 - 12:30
santaclausemoreau wrote...
didymos1120 wrote...
A far less difficult option would be some sort of "relive a Prothean's memories from long ago" sequence, as it can make use of things already established: Shep having the Cipher, the beacons which directly input info into a living mind, the memories of the Cro-Magnon discovered on Eletania, Vigil having personality imprints from the Chief Scientist of the Conduit project, etc. Even Overlord helps, as we sort of relive David's memories, though from an outsider's POV.
God that would be awsome to relive the memory of a prothean. you'd be able to see the full capability of the reapers without dying yourself
Unless that Prothean died on the toilet, because Bioware's evil
#57
Posté 11 juillet 2010 - 06:44
Everyone should remember the Conduit has been sitting smack in the middle of the presidium in plain sight without the keepers harassing it. That's at least 50k years old, maybe even older (who knows how long the protheans were modding it). So a stasis pod, if the Protheans put it in the right spot, might also be untouched. As for the power requirement, the citadel itself seems to be powered indefinitely, it has after all been present for many reaper cycles. The stasis pod might draw power from the citadel.
As for where it is, it might be hiding in plain sight aswell. What everyone thinks is a prothean picnic bench might actually be the pod, just no one has figured out a way to open it.
It might even be inside an inaccessible part of the citadel that is now accessible from the damage by sovereign's attack.
So in terms of technical details of bringing a prothean back, i don't think the writers have completely written themselves into a corner. Vigil only knows that the scientists went to the citadel, and what they intended to do, but could only speculate what happened to them afterward.
It's only for stylistic reasons that we wouldn't want a Prothean back. To restore them, even one of them, sort of cheapens their role as a legendary race of long past.
The mystery of what kind of people they were, what was going through their heads as they were being obliterated, and their ultimate plan to break the reaper cycle makes them larger than life.
Bioware could have EASILY replaced Vigil with an actual prothean, maybe in a pod or even a prothean brain connected to a computer. But instead by having Vigil it made the story all the more sad and tragic. Vigil is like the ghost of a prothean; the last remnant of their will and strength.
Kind of like coming to a battlefield and finding a dead soldier who wrote a note with his/her dying breath so you could find it and continue the fight. Through that message the responsibility is passed on to you.
If a fully able bodied prothean were still alive and fighting, then in a way the story is no longer yours, it's theirs. You're just an ally that is continuing their battle.
But having that finality of death, that they won't comeback in person to save your ass means the fate of the galaxy really does rest on your shoulders. You can have all their technology and knowledge, but its you that gets the glory if you win and the bad press if you fail.
Vigil was a tribute to their will to fight, the collectors are an insult to their memory, a living prothean would cheapen both angles.
But that's just my opinion. I prefer less Deus ex Machina and more blood, guts, gore and glory.
#58
Posté 17 janvier 2012 - 02:18
#59
Posté 18 janvier 2012 - 01:52
#60
Posté 20 janvier 2012 - 03:23
Personally, I would like to have a Batarian for a squadmate in ME 3 haha
#61
Posté 02 février 2012 - 12:28
Also, Chris Prestley, the Bioware guy from the forum that talks abouta mistake from an old text, never specifically clarifies what the mistake from the old text is. Take a look at: http://social.bioware.com/forum/1/topic/323/index/7551111/1
Modifié par xXCaboose26Xx, 02 février 2012 - 09:30 .
#62
Posté 15 février 2012 - 10:16
#63
Posté 21 février 2012 - 11:56
Modifié par Zatou, 22 février 2012 - 12:01 .
#64
Posté 22 février 2012 - 12:42
#65
Posté 22 février 2012 - 03:38
#66
Posté 23 février 2012 - 07:21
And now my excitement is gone... after finding out he sounds like some Jamaican ganja fiend.
Rastaprothean, if you will. My heart sank with disappointment.
This is the Jar Jar Binks of Mass Effect.
GG Bioware, GG.
#67
Posté 28 février 2012 - 11:34
Firstly, in the first game when you ask VIGIL about the Scientests fate he has no idea what happened to them and just assumes they died, but, as far we know, no bodies were ever recovered when the citadel was reoccupied and these guys were ment to be the smartest Protheans ever so it wouldn't be to much of a streech to think that they could have found or created a way to get of the Citedel and survive.
Secondly, in the DLC 'The Lair of the Shadow Broker' at the end when you speak to Liara she hints at a Prothean End-Game machine/plan created by the Protheans which the Shadow Broker was looking for.
Thirdy, you have Haelstrom's Star which is dying with no explaination, at first I thought this might have something to do with the Reapers creating a new way into our galaxy but after 'Arrival' came out that therory went out the window; now I'm sure it has something to do with the End-Game machine and Haelstrom's sun going BOMB is the first bread crumb along the trail to find it or maybe the sun dying is part of the End-game machine/plan.
So what I think is gonna happen is, in ME3 you will hear from Liara about a possible Weapon to use against the Reapers, something created by the Protheans and that the only person who knows anything about it is locked up in a Reaper base. You then go in to break this guy out and find one of the Prothean scientests who then tells you how you can stop the Reapers once and for all.
Modifié par Grimjol, 28 février 2012 - 11:40 .
#68
Posté 01 mars 2012 - 04:36
#69
Posté 01 mars 2012 - 11:09
#70
Posté 03 mars 2012 - 09:53
Sursion wrote...
And Mass Effect 4 will have a Reaper squad mate!
WIN all you would have to do is let your reaper indoctinate your enemies and loyalty missions would be cake just indoctrinate them to be even more loyal than Saren





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