How should ME3 start
#26
Posté 08 juillet 2010 - 10:53
Who knows, maybe ME3 will start on the way Bioware wants it.
#27
Posté 08 juillet 2010 - 11:23
#28
Posté 08 juillet 2010 - 11:42
TK Dude wrote...
Your theory is good Mesina, but I think it might not happen.
Who knows, maybe ME3 will start on the way Bioware wants it.
Hmh, Bioware will start it how they want it.
Modifié par Mesina2, 08 juillet 2010 - 11:43 .
#29
Posté 08 juillet 2010 - 01:24
#30
Posté 08 juillet 2010 - 02:06
Wolverfrog wrote...
Mass Effect 3 needs to start off with a bang like Mass Effect 2 did. I know that the opening of the second game is certainly what hooked some of my previously Mass Effect disliking friends into the game.
I agree with this.
But! I think what they should do is put a little montage at the start, which reflects the decisions someone would've made throughout Mass Effect 2. So a scene which shows the status of your love interest (something sweet), and a bunch of scenes related to the loyalty of your team (i.e. if you took down Morinth then Samara is at peace, if you didn't then you see her following extranet feeds still looking for her), and then a cut to whatever big thing happening starts Mass Effect 3.
#31
Posté 08 juillet 2010 - 04:30
They will certainly give you 6 new squadmates.
#32
Posté 08 juillet 2010 - 04:36
RyuGuitarFreak wrote...
All makes sense according to my theories, but add Mordin and Jack to the ones who will leave because he will come back to his clinic and she will start to look for her revenge on Cerberus. Although I'm not that sure about all that.
They will certainly give you 6 new squadmates.
Why would Mordin get back to clinic?
#33
Posté 08 juillet 2010 - 04:53
XavierHollywood wrote...
Im not going to take full credit for this because i saw someone mention this idea on the forums before, but i think it would be amazing if ME3 started with a flashback to th events of Shepards past that you chose for him/her. This will fleshout Shepards character, adding depth, and showing you what shaped him/her into the person they have ultimately become in ME3.
Showing and playing the victory of the Skillian Blitz, and the honors placed about Shep and the choices he had to make to achieve victory (there are plenty of ways to implement paragon and renegade choices here) or the slaughter at Akuze, and the inhuman amount of pain and suffering he had to withstand as his entire unit fell around him/her (even more chances for good renegade and paragon choices).
THis could all be a dream or flashback type scene, and once that is over, the MASS EFFECT 3 title can be shown, then it can pick up where the TC started. I dunno, i just feel it would add a great deal more weight ro Shepards character, and offer a lot of insight into what made Shep into the person he/she is presently.
Plus add the major events from the first two games(key choices, meeting of henchmen, romance climax), with updated graphics and tone appropate music of course!
#34
Posté 08 juillet 2010 - 05:07
Shepard comes in, over his shoulder you see Jack, she looks at him longingly with tears in her eyes, then walks out the other door toward the main hallway and elevator.
Shepard approaches Tali, who nervously looks back at him. Shepard and Tali embrace, and he removes her mask again. This time they show her face, and you can see the sweet, sweet tears in her eyes as she gazes lovingly at Shepard...
Cut to the Illusive Man, watching all this on a monitor. "Oh, gag me!" he says as he pushes the button that triggers the entire deck to be vented into space. Tali, Shepard, Grunt, Zaeed and the no-names are all killed. Jack is lucky she was in the elevator at the time.
Cut to a laboratory, where Shepard 2.0 is on the table, waiting to be awoken. Miranda stands over his unconscious form and says "at least this time he agreed to the control chip".
Music. Title Card reads "Mass Effect 3"
#35
Posté 08 juillet 2010 - 05:20
Modifié par santaclausemoreau, 08 juillet 2010 - 05:20 .
#36
Posté 08 juillet 2010 - 05:27
-There will probably be an expansion and/or other dlc that takes place after the suicide mission to bridge the story between ME2 and ME3.
-I think depending on how you handled the collector base, you'll get different marching orders. TIM if you saved it, Council if you destroyed it. Same game, just different people giving you the missions.
-The squad was just set up for the suicide mission. I wouldn't be surprised if they contrived a way to separate all of them in ME3. Maybe a few will make cameo's, maybe a few will again be squadmates when you run into them again.
#37
Posté 08 juillet 2010 - 05:38
Wolverfrog wrote...
Mass Effect 3 needs to start off with a bang like Mass Effect 2 did. I know that the opening of the second game is certainly what hooked some of my previously Mass Effect disliking friends into the game.
They don't need to do something spectacular. That is, they don't need to wow me with shock value and throw a hurtling plot development at me the likes of ME2 where there's an explosion and I die and my videogaming mind is blown.
I am invested in the conclusion of this series. They don't need a gimmick to keep me on the edge of my seat.
#38
Posté 08 juillet 2010 - 05:58
Nightwriter wrote...
Wolverfrog wrote...
Mass Effect 3 needs to start off with a bang like Mass Effect 2 did. I know that the opening of the second game is certainly what hooked some of my previously Mass Effect disliking friends into the game.
They don't need to do something spectacular. That is, they don't need to wow me with shock value and throw a hurtling plot development at me the likes of ME2 where there's an explosion and I die and my videogaming mind is blown.
I am invested in the conclusion of this series. They don't need a gimmick to keep me on the edge of my seat.
I don't care one way or another, I just hope in ME3 that a spacebar will skip the opening sequence. I don't care to waste 10 minutes of my life every time I want to play a new game. Would be ok if you actually do something, but wasting 10 min just to chose a couple dialogue options and walk for 30 seconds makes me want to pull my hair out.
#39
Posté 08 juillet 2010 - 06:38
#40
Posté 08 juillet 2010 - 06:41
#41
Posté 08 juillet 2010 - 06:53
mosor wrote...
I don't care one way or another, I just hope in ME3 that a spacebar will skip the opening sequence. I don't care to waste 10 minutes of my life every time I want to play a new game. Would be ok if you actually do something, but wasting 10 min just to chose a couple dialogue options and walk for 30 seconds makes me want to pull my hair out.
Meanwhile, the text intro that explains what's going on for the whole game flashes by in like .2 seconds so you have to replay it over and over again just to read it all.
It's especially hard if you're just tinkering around with custom Sheps. You have to go through 10 minutes of cutscenes just to try out a new Shep you might scrap anyway.
#42
Posté 08 juillet 2010 - 09:07
#43
Posté 08 juillet 2010 - 09:54
(Though I'd hate to see Tali die)
#44
Posté 08 juillet 2010 - 11:19
Tali - Can serve as an excellent envoy to her people depending on her status. If she can't return, then fill her shoes with generic Quarian X. GenQuar will not be as easy to work with or persuade as a loyal/friendly Tali and you might not get as good a fleet from the Quarians. If Tali is your LI, you get to see that relationship continue after you have recruited the Quarians to your cause.
Garrus - As much as I love him, the same situation exists. He could serve as your envoy to the Turian people or be a GenTur who is much more difficult to work with than a friendly Garrus. LI relationship could continue once the Turians' aid is secured for the final battle.
Wrex and/or Grunt - If you saved both of these guys, it will be much easier to work with the Krogan when the time comes to recruit them. If you saved Wrex, Grunt could return to join your squad for the final fight once you have secured the aid of the Krogan; if you didn't, then Grunt may or may not be able to rejoin you as he might have to serve as a liaison between you and GenUrdnot.
Liara and/or Samara - These two might be your keys to the Asari. I believe that the ME1 LIs will play very important roles in the third game. Perhaps Liara holds the key to the Shadow Broker and what you have to uncover there leads to the Asari joining your cause or gives you leverage to help strong-arm the other races into working with you. Regardless, I'm assuming Liara will be back and her hiatus as an info broker will be extremely useful. In fact, you may wind up starting the game with her trying to figure out how to put together a galactic coalition using her dirt Things would be necessarily more difficult with Samara, but given her respected position in Asari society, she might serve as a useful go between the same as the above possibilities or if you may be working with GenAsar X.
Mordin - With his STG background, he could be the key to getting the Salarians' backing. His work with the genophage might also be useful for dealing with the Krogan. I expect him to fill a role similar to the ones listed above only he will likely not join your squad as he has neither love interest story nor age on his side. He might be something like a Kelly or Joker-style character that lives in the science lab and renders opinions once you have recruited the Salarians.
Jacob and Miranda - Depending on how you handled the end of ME2, both or just Miranda could serve as your liaison with TIM and Cerberus. It's likely IMO that you may need both Miranda's standing and Liara's dirt to leverage an understanding with TIM that puts Cerberus firmly behind you. It might cost you Miranda in terms of her having to stay as a show of good faith with Cerberus, but her LI story will eventually play out for you if you followed that path. Of course, I think it would be awesome if either Jacob or Miranda backstabs you. It just seems too easy to go through all three games without anyone betraying Shep.
Ash/Kaidan - They're you liaison to the Alliance. Because you worked with Cerberus, it will take some doing to win them back to your side, but once you do, you can continue the LI or not as you choose and they likely join your squad to counterbalance Jacob and/or Miranda.
Jack and Thane - It's hinted that Jack is dying, and we know Thane is. It makes sense for these two to be gone even though they were LI. It would be nice for BioWare to provide some closure to their stories with Shep especially for those who romanced them, but honestly, what are the odds that you will be able to cure Thane and stop Jack's neuro degeneration?
Legion - He serves as your in with the Geth. Of course, because he is one who is many, he doesn't have to physically leave in order to communicate. I am guessing that he will play an important role both with the Quarian recruitment (you may have to stop a war to secure the aid of both sides) and with the Geth, but he can negotiate as a Geth just as easily from the Citadel as he could on the Geth homeworld. For the same reason, you might never really see him, only communicate with him as he is simply one program among many and any of those could inhabit his platform.
Zaeed and Kasumi - DLC. They might provide cameos, but I wouldn't expect it to go beyond that.
As far as who will be in your squad, well, I think the possible LIs will likely return with the exceptions of Thane and Jack whose lifespans are questionable. That gives you 6(?) not counting Jack and Thane. If they go with the number of 10 to start, then you could have as many as 4 new characters to add to your squad.
Modifié par frylock23, 08 juillet 2010 - 11:26 .
#45
Posté 09 juillet 2010 - 04:40
#46
Posté 09 juillet 2010 - 04:43
#47
Posté 09 juillet 2010 - 04:52
He runs inside and a holograph of TIM pops up. "Well Shepard, looks like your R&R is over, grab your gun, you've got visitors." Just as Shepard puts on his armor and grabs his rifle, a bunch of (some group trying to kill Shepard) rappel in through the glass ceiling (who doesn't like breaking glass?)
Shepard kills them and runs outside where a gunship (replacement for the shuttle) lands and Engineer Donnelly yells at him to hop in. As the gunship takes off suddenly an orbital blast fries your house. Shepard swears and cut to next intro cutscene.
#48
Guest_slimgrin_*
Posté 09 juillet 2010 - 05:05
Guest_slimgrin_*
#49
Posté 10 juillet 2010 - 06:52
slimgrin wrote...
Shepard wakes up in Thaiand brothel...
Ha?
#50
Posté 10 juillet 2010 - 11:06
Docbrown777 wrote...
The Normandy 2 is destroyed and there is only one escape pod left. You and only two squad mates can fit into it and you must pick who to take.
No, that's not how I want it to start but I kind of wouldn't be surprised...
Couldn't do it. My Paragon Shep would stick all his allies in even if they don't fit, and then go down with the ship.





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