How should ME3 start
#151
Posté 06 septembre 2010 - 10:13
If you destroyed the base, then you go to Arcturus Station to register with the Alliance, they don't trust you immediatly so you have to go to a planet (some Human colony) and fight someone to get their trust back (let's say Batarians) once there you meet up with Ashley/ Kaidan and defend the Colony. If you saved the base, then you travel there anyway but under the orders of TIM, and instead of building confidence with the Alliance it's to 'advance human interests' or something. In this case, you don't get back Ashley/ Kaidan and instead get some other guy.
From a dying Batarian, you learn that the Batarian Hegemony is working with the Reapers and the Reaper armada is massing in Batarian space to attack Alliance Space first (since Batarians hate the Humans). You then travel back to the Citadel to tell everyone, and (of course) no one believes you, but then you all learn contact with Earth has gone dark.... and then there is an epic cut-scene of Reapers pounding the White House and Great Wall of China.
Thats how it could start..... after that point things play out differently depending on your decisions (like whether you saved the council or not)
#152
Posté 06 septembre 2010 - 10:56
#153
Posté 06 septembre 2010 - 11:04
mosor wrote...
Nightwriter wrote...
Wolverfrog wrote...
Mass Effect 3 needs to start off with a bang like Mass Effect 2 did. I know that the opening of the second game is certainly what hooked some of my previously Mass Effect disliking friends into the game.
They don't need to do something spectacular. That is, they don't need to wow me with shock value and throw a hurtling plot development at me the likes of ME2 where there's an explosion and I die and my videogaming mind is blown.
I am invested in the conclusion of this series. They don't need a gimmick to keep me on the edge of my seat.
I don't care one way or another, I just hope in ME3 that a spacebar will skip the opening sequence. I don't care to waste 10 minutes of my life every time I want to play a new game. Would be ok if you actually do something, but wasting 10 min just to chose a couple dialogue options and walk for 30 seconds makes me want to pull my hair out.
Jade Empire, they did something like this. The first time I played I got all the cut scenes but after that I could skip through them. I did like this, sometimes I enjoy watching them other times I want to move on.
#154
Posté 06 septembre 2010 - 11:06
Nightwriter wrote...
Wolverfrog wrote...
Mass Effect 3 needs to start off with a bang like Mass Effect 2 did. I know that the opening of the second game is certainly what hooked some of my previously Mass Effect disliking friends into the game.
They don't need to do something spectacular. That is, they don't need to wow me with shock value and throw a hurtling plot development at me the likes of ME2 where there's an explosion and I die and my videogaming mind is blown.
I am invested in the conclusion of this series. They don't need a gimmick to keep me on the edge of my seat.
Agree. and I really don't want another ship exploding.
#155
Posté 11 septembre 2010 - 03:43
Male Shep climbing out bed all sweaty from a workout with the "perfect woman".
#156
Posté 11 septembre 2010 - 04:52
imaDEVIENT wrote...
Simple...
Male Shep climbing out bed all sweaty from a workout with the "perfect woman".
do you have any ideas about who the "perfect woman"is?
#157
Posté 11 septembre 2010 - 07:16
-Think about it, decent dialogue to kind of set up the what has been happening lately in the galaxy, possible torture scenes that could be kind of like a minigame for you to survive (reminiscent of MGS)
-It would be a good "training" mission, as obviously you would have to escape and you would only have limited resources (similar to escaping the Cerberus station in ME2)
Either Cerberus or the Alliance could help free you (obviously based upon who is holding you) or even the Shadow Broker.
It would be a nice bridge between the two games and would help to bring the big choice at the end of ME 2immediately to the stage
Plus, it would be a nice starter spot for new players since EA wants to appeal to a wider audience even for the conclusion.
#158
Posté 11 septembre 2010 - 09:15
Midnight_Thirty wrote...
-I think a good beginning to ME3 would be Shepard incarcerated either by Cerberus or the Alliance (based upon your choice to keep/not keep the collector ship). We already know the Alliance wants you confined from Hackett's dossier, and the Illusive man is probably pretty pissed that he invested all his resources in you and then you basically tell him to shove it in the end.
-Think about it, decent dialogue to kind of set up the what has been happening lately in the galaxy, possible torture scenes that could be kind of like a minigame for you to survive (reminiscent of MGS)
-It would be a good "training" mission, as obviously you would have to escape and you would only have limited resources (similar to escaping the Cerberus station in ME2)
Either Cerberus or the Alliance could help free you (obviously based upon who is holding you) or even the Shadow Broker.
It would be a nice bridge between the two games and would help to bring the big choice at the end of ME 2immediately to the stage
Plus, it would be a nice starter spot for new players since EA wants to appeal to a wider audience even for the conclusion.
Interesting, I like that. But at the same time I feel a little deja-vu. It would feel like the start of the Second Game when you escape (especially if from the Cerberus facility). I like the idea of an interective torture scene tho, it's like the interrogation from Thane's mission....but in reverse
#159
Guest_SwobyJ_*
Posté 11 septembre 2010 - 11:43
Guest_SwobyJ_*
ME2 DLC is meant to bridge the games because Bioware doesn't want to deal with some things (like killing the Shadow Broker) in ME3. I have no doubt that the DLC will all add up to basically half of a 'full game' of ME2. One half being the recruitment/loyalty/collectors/suicide mission, and the other half being Shepard preparing himself and even to an extent the galaxy (see Liara's potential in the leadup to an invasion..) for the war, ME3.
Sure, there will have to be a shakeup or an exciting event (I'm personally hoping for one of the homeworlds of asari/turians/etc to be destroyed, if not by Reapers, but by a proxy group of some sort), but I don't expect to see Bioware picking and choosing who returns and who doesn't this time.
Even for the two DLC characters, they can easily be written like Garrus was in ME1-to-ME2... if met him and had him on your squad, you get the 'just like old times' comments... if you don't, then you don't. I would love to Zaeed and Kasumi to join as a default in ME3, since unless you go out to make them die in ME3, they can actually be fleshed out as characters. Zaeed could have a merc storyline - I'm thinking of bringing all major groups together as soldiers.. seeing as they're basically the power that the Terminus Systems has. Kasumi has the greybox storyline that I don't feel is at all concluded, whether it was destroyed or not. I see a connection to the Reapers.
Just some ideas I'm tossing out there.
#160
Posté 12 septembre 2010 - 12:28
#161
Guest_Bennyjammin79_*
Posté 12 septembre 2010 - 12:51
Guest_Bennyjammin79_*
My Shep isn't about to grow old and fat. I want my Shepard's life to end with the reaper threat.
#162
Posté 12 septembre 2010 - 01:20
And in the end, during the epilogue, where we see what has become of our friends, our enemies, and our galaxy, I want this to play:
Modifié par The Big Nothing, 12 septembre 2010 - 01:26 .
#163
Posté 12 septembre 2010 - 01:26
Mr. Man wrote...
Ok here it goes....
If you destroyed the base, then you go to Arcturus Station to register with the Alliance, they don't trust you immediatly so you have to go to a planet (some Human colony) and fight someone to get their trust back (let's say Batarians) once there you meet up with Ashley/ Kaidan and defend the Colony. If you saved the base, then you travel there anyway but under the orders of TIM, and instead of building confidence with the Alliance it's to 'advance human interests' or something. In this case, you don't get back Ashley/ Kaidan and instead get some other guy.
From a dying Batarian, you learn that the Batarian Hegemony is working with the Reapers and the Reaper armada is massing in Batarian space to attack Alliance Space first (since Batarians hate the Humans). You then travel back to the Citadel to tell everyone, and (of course) no one believes you, but then you all learn contact with Earth has gone dark.... and then there is an epic cut-scene of Reapers pounding the White House and Great Wall of China.
Thats how it could start..... after that point things play out differently depending on your decisions (like whether you saved the council or not)
What? No input on my idea?
#164
Posté 12 septembre 2010 - 01:33
As has been previously suggested, I would like a beginning where Shepard is incarcerated only to rescued by a few loyal ME2 squadmates with the indispensable help of a new squaddy or two.
#165
Posté 12 septembre 2010 - 01:36
#166
Posté 12 septembre 2010 - 01:51
Bonus: Yeoman Chambers pops out under the covers after red alert signaled and she screams "I know Shepard's BIG but we don't need a red alert for IT"
Now that's perfect!!!
#167
Posté 12 septembre 2010 - 01:53
Anyway, I think hardly any of the ME2 suat mates will be returning. They'll all be in the game as cameos for sure and maybe two or so will return but the number of dialogue permutation seems too high. That means they'll need some way to disperse them away from you again and it would be too unbelievable to do that on a case by case basis (like suggested by the OP). So whatever it is, I am sure there will be some big event that drives you apart. However, I doubt they'll be as repetitive as blowing up another Normandy, so a kidnapping and incarceration would work pretty well..
#168
Posté 12 septembre 2010 - 01:55
It'd have the advantage of not often being used in videogames.
Modifié par Upsettingshorts, 12 septembre 2010 - 01:55 .
#169
Posté 12 septembre 2010 - 01:57
Mr. Man wrote...
Mr. Man wrote...
Ok here it goes....
If you destroyed the base, then you go to Arcturus Station to register with the Alliance, they don't trust you immediatly so you have to go to a planet (some Human colony) and fight someone to get their trust back (let's say Batarians) once there you meet up with Ashley/ Kaidan and defend the Colony. If you saved the base, then you travel there anyway but under the orders of TIM, and instead of building confidence with the Alliance it's to 'advance human interests' or something. In this case, you don't get back Ashley/ Kaidan and instead get some other guy.
From a dying Batarian, you learn that the Batarian Hegemony is working with the Reapers and the Reaper armada is massing in Batarian space to attack Alliance Space first (since Batarians hate the Humans). You then travel back to the Citadel to tell everyone, and (of course) no one believes you, but then you all learn contact with Earth has gone dark.... and then there is an epic cut-scene of Reapers pounding the White House and Great Wall of China.
Thats how it could start..... after that point things play out differently depending on your decisions (like whether you saved the council or not)
What? No input on my idea?
I really do hope Earth gets involved in this one, I think the Shadow Broker will end up releasing information about the Reapers that will turn the galaxy into a free-for-all warzone that Shepard has to try and quell then unite....
#170
Posté 12 septembre 2010 - 01:58
Lord Aesir wrote...
I'm probably in a minority here, but I don't want all of ME2's squadmates coming back as squadmates. What I want is a set few, say six, that will rejoin if they survived and are loyal at the beginning of the game. Others, if loyal and alive, have more constructive things to do. Like Legion mobilizing the Geth to fight the Reapers for example. This leaves room for a few old squadmates, Liara and Ashley or Kaidan, to return in a full capacity and for new plot relevant squadmates to join.
As has been previously suggested, I would like a beginning where Shepard is incarcerated only to rescued by a few loyal ME2 squadmates with the indispensable help of a new squaddy or two.
I completely agree. Legion leaves for the geth, thane leaves for his son, samara leaves for her job, kasumi and zaeed leave because they have already been paid and Jack leaves because shes a crazy **** who wants to go kill some innocents. Maybe even Grunt because of the work he will do with Wrex on Tuchanka.
This leaves you with about 6 loyal from ME2 that have nothing else to do but help shep, some new squaddies and some old squaddies.
#171
Posté 12 septembre 2010 - 02:05
Or, since the Reapers are coming in from the edge of the galaxy IIRC and the last known location of the Quarian fleet was towards the edge of the galaxy then maybe a scene of the Quarian fleet getting decimated with only a small percentage escaping would be a tragic way to start the game thus letting players know right off the bat that this is deadly serious already.
#172
Posté 12 septembre 2010 - 02:06
Gibb_Shepard wrote...
Lord Aesir wrote...
I'm probably in a minority here, but I don't want all of ME2's squadmates coming back as squadmates. What I want is a set few, say six, that will rejoin if they survived and are loyal at the beginning of the game. Others, if loyal and alive, have more constructive things to do. Like Legion mobilizing the Geth to fight the Reapers for example. This leaves room for a few old squadmates, Liara and Ashley or Kaidan, to return in a full capacity and for new plot relevant squadmates to join.
As has been previously suggested, I would like a beginning where Shepard is incarcerated only to rescued by a few loyal ME2 squadmates with the indispensable help of a new squaddy or two.
I completely agree. Legion leaves for the geth, thane leaves for his son, samara leaves for her job, kasumi and zaeed leave because they have already been paid and Jack leaves because shes a crazy **** who wants to go kill some innocents. Maybe even Grunt because of the work he will do with Wrex on Tuchanka.
This leaves you with about 6 loyal from ME2 that have nothing else to do but help shep, some new squaddies and some old squaddies.
Yes! Though I'd send Tali off to work with migrant fleet and keep the biotic ****... I like Jack:)
#173
Posté 12 septembre 2010 - 02:06
#174
Posté 12 septembre 2010 - 02:09
Quinnzel wrote...
I wanna see it open with Earth (or perhaps the entire Sol system) exploding, perhaps from the dark matter thing Tali was investigating. Straight away: Boom! No more Alliance or Cerberus. It'd also be incredibly ironic: humanity struggles, bites and claws it's way into the Galactic Community in two games, only for the reapers to say: NO.
But I presume the Reapers still want a human Reaper. If they destroy earth they won't have enough humans to make the reaper milkshake!
#175
Posté 12 septembre 2010 - 02:17
Quinnzel wrote...
I wanna see it open with Earth (or perhaps the entire Sol system) exploding, perhaps from the dark matter thing Tali was investigating. Straight away: Boom! No more Alliance or Cerberus. It'd also be incredibly ironic: humanity struggles, bites and claws it's way into the Galactic Community in two games, only for the reapers to say: NO.
Haha, Although I doubt that it'll happen, that would be incredible. It would offer some very interesting plot lines. What happens to the colonies? Do the humans get to keep their seat on the council? What will the Batarians do?
I love it, but I guess BW would loose too much potential for the franchise.
It would be interesting though if the humans discovered that Sol has been tempered with and changes slowly (couple of hundred years or so) and earth would essentially become like Heastrom soon. That would still put some pressure on humanity (basically put them into a similar situation as the Krogan) without sending them into total chaos.





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