I want to play around with some characters from the DA toolset. I already downloaded the Tazpn's program to convert .mmh to a .obj but I don't have or know where to get the .mmh's of the characters. Can anyone please direct me to what I need to do or where I need to go to get character .mmh's?
Getting .mmh
Débuté par
Reds McReds
, juil. 08 2010 02:19
#1
Posté 08 juillet 2010 - 02:19
#2
Posté 08 juillet 2010 - 02:45
you can get .mmh with DATool as well, there you can see what are you extracting. Depends on you want, you can choose cn_nuda model (think thats the name) what is armorless body (cause most of characters share same body)
If you are looking for .erf file I think the right one is called modelhierarchy.erf
If you are looking for .erf file I think the right one is called modelhierarchy.erf
#3
Posté 09 juillet 2010 - 01:19
Alright I guess I'm just too new to the toolset to know how to do anything. I just wanted to take a look at a basic human model or two but I don't know where to export them as a .mmh (i've only found how to export a .utc?).
#4
Posté 09 juillet 2010 - 04:16
The .mmh files are stored in archive "modelhierarchies.erf"
The .msh files (which contains the model geometry and are referenced by .mmh files) are stored in archive "modelmeshdata.erf"
Both can be opened using the Toolset, which allows to extract individual files.
The .msh files (which contains the model geometry and are referenced by .mmh files) are stored in archive "modelmeshdata.erf"
Both can be opened using the Toolset, which allows to extract individual files.
#5
Posté 09 juillet 2010 - 02:38
When using gmax or 3dsmax to view the models you may just use my importer instead of tazpn's converter
#6
Posté 10 juillet 2010 - 10:27
@ Eshme
I downloaded that before but i couldn't figure out how to install it.
@tmp7704
Alright I found that and extracted a .mmh. I assume that there are a bunch of .erf files from which I can extract all of the objects i can find in the editor?
Thanks for the help guys. This noob appreciates it.
I downloaded that before but i couldn't figure out how to install it.
@tmp7704
Alright I found that and extracted a .mmh. I assume that there are a bunch of .erf files from which I can extract all of the objects i can find in the editor?
Thanks for the help guys. This noob appreciates it.
Modifié par Reds McReds, 10 juillet 2010 - 10:32 .
#7
Posté 11 juillet 2010 - 01:38
Really? When did you have this problem? I cant remember it. Perhaps you try downloading the recent version. It has a readme with instructions for installation.
#8
Posté 11 juillet 2010 - 01:44
Yeah I just downloaded it from this site. I had located it before on another site and the download had no readme, just a jumble of files. I've successfully installed your program now and am trying to locate the files to export so I can import some male or female models into 3dsmax.
#9
Posté 11 juillet 2010 - 01:50
Yes, aside from the sound bits most of the game assets is in these .erf files. Textures are divided between a few files, meshes are generally in the two archives i mentioned.Reds McReds wrote...
Alright I found that and extracted a .mmh. I assume that there are a bunch of .erf files from which I can extract all of the objects i can find in the editor?
#10
Posté 12 juillet 2010 - 06:06
so to use your importer Eshme, do I import just straight .mmh? Cause I found an .erf, exported some .mmh (there were only three in the file. So unless I'm missing something I don't know where else to look...) but then when I tried to import the file it couldn't do it because it could not find the file or something like that.
#11
Posté 12 juillet 2010 - 09:01
Probably you have opened a erf from a addin, if there was only 3 files? The modelhierarchies.erf from the main game has some hundred mmh's ,one for each model basically.
Yes and the MMH is the main model file, that you can import with my importer. But you need additional files, and which files these are is stored in the MMH. It is one or more MSH, MAO, PHY files and DDS files.
I have noted in the readme, where each filetype can be found. Like in which erf.
So the Importer will miss files if you havent extracted them right? You should see which it is missing and extract them, and then continue import. For as long files are missing.
Yes and the MMH is the main model file, that you can import with my importer. But you need additional files, and which files these are is stored in the MMH. It is one or more MSH, MAO, PHY files and DDS files.
I have noted in the readme, where each filetype can be found. Like in which erf.
So the Importer will miss files if you havent extracted them right? You should see which it is missing and extract them, and then continue import. For as long files are missing.
#12
Posté 12 juillet 2010 - 02:31
Ah I understand.
Where is the main .erf located if you might happen to know? I purchased the game on steam since that probably changes things.
Where is the main .erf located if you might happen to know? I purchased the game on steam since that probably changes things.
#13
Posté 13 juillet 2010 - 11:11
mmh then it could be in the Steam folder that you chose to install to? I guess u have abetter idea there.
How about you use the windows filesearch just like that lol! You know the filenames so
How about you use the windows filesearch just like that lol! You know the filenames so
#14
Posté 14 juillet 2010 - 12:48
Mine is located at "C:\\Program Files (x86)\\Steam\\steamapps\\common\\dragon age origins\\packages\\core\\data"





Retour en haut






